Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
Mandarinka Tasty
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ec883d0f15
New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
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8 years ago |
Mandarinka Tasty
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5b7986e6be
Setting precise date of creation in NPC's profile.
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8 years ago |
UbitUmarov
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d4e285b1a1
add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile About text. requires OsNpcCreate rights
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8 years ago |
UbitUmarov
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90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
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8 years ago |
UbitUmarov
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a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
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8 years ago |
UbitUmarov
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ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
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8 years ago |
UbitUmarov
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feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
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9 years ago |
Justin Clark-Casey (justincc)
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bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
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10 years ago |
dahlia
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a8e64cd59a
Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this is intended for use in region modules and is not exposed to scripts.
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10 years ago |
SignpostMarv
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f560d581bb
document & 80-character width terminal formatting
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12 years ago |
Talun
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1b1f841c6a
Mantis 6063 osNpcTouch.
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12 years ago |
dahlia
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4186fa10f0
remove default values from prior commit since mono cant deal with them
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12 years ago |
dahlia
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b697d0e895
add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs
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12 years ago |
Talun
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b8114d2b67
Add a version of osNpcSay that takes a channel number Mantis 5747
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12 years ago |
Justin Clark-Casey (justincc)
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9c84a8162f
If NPCModule.CreateNPC() fails to create the required ScenePresence (which should in theory never happen), don't add the NPC to the npc list but return UUID.Zero instead.
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12 years ago |
Justin Clark-Casey (justincc)
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7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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12 years ago |
Justin Clark-Casey (justincc)
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9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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12 years ago |
Justin Clark-Casey (justincc)
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ba3491c76e
Add permissions checks for owned avatars to all other osNpc* functions.
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13 years ago |
Justin Clark-Casey (justincc)
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b47c0d7e51
refactor: Move existing npc owner checks to NPCModule.CheckPermissions() methods and expose on interface for external calls.
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13 years ago |
Melanie
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7518b075b7
Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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13 years ago |
Justin Clark-Casey (justincc)
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de161585c0
Implement osNpcStand(<npc-id>)
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13 years ago |
Justin Clark-Casey (justincc)
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0c041ce12f
Implement osNpcSit(). This is still in development so don't trust it
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13 years ago |
Justin Clark-Casey (justincc)
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50945dd560
add regression test for osNpcCreate when cloning an in-region avatar
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13 years ago |
Justin Clark-Casey (justincc)
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7f499ff3f3
Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
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13 years ago |
Justin Clark-Casey (justincc)
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5d6c9644fa
early code to allow scripts to force npcs not to fly when moving to target
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13 years ago |
Justin Clark-Casey (justincc)
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195c1dc9b8
implement osNpcStopMoveTo() to cancel any current move target
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13 years ago |
Justin Clark-Casey (justincc)
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e869eeb0bf
Implement first draft functions for saving and loading NPC appearance from storage.
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13 years ago |
Justin Clark-Casey (justincc)
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61d49d4f63
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCModule
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13 years ago |
Justin Clark-Casey (justincc)
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513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
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13 years ago |