UbitUmarov
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a56f40470e
control visible regions by avatar position and view range, first dirty code
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5 years ago |
UbitUmarov
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b52f7b9203
missing file and remove warnings
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7 years ago |
Melanie Thielker
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b16abc8166
Massive tab and trailing space cleanup
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7 years ago |
UbitUmarov
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72684592ba
Merge branch 'master' into avinationmerge
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9 years ago |
Melanie Thielker
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ea56f4f27c
Introduce an EntityTransferContext carrying the version numbers to pass
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9 years ago |
Melanie Thielker
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dc6d9eadf3
Testing stage of the new versioning system. Use at own risk. May not
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9 years ago |
UbitUmarov
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5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
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9 years ago |
UbitUmarov
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a11edceb00
seems to compile ( tests comented out)
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9 years ago |
UbitUmarov
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371c9dd2af
bad merge?
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9 years ago |
Justin Clark-Casey (justincc)
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1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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10 years ago |
UbitUmarov
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4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
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10 years ago |
UbitUmarov
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59413adcee
do agent crossing async, including QUERYACCESS ( need to check vehicles for
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10 years ago |
Robert Adams
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7fc289c039
Properly restore position on crossing failure for mega-regions.
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10 years ago |
Robert Adams
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f127e4b4ee
Merge branch 'master' into varregion
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10 years ago |
Justin Clark-Casey (justincc)
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b52b50ee56
minor: reinsert some method doc back into IEntityTransferModule
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10 years ago |
Robert Adams
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e5f7c8b6e8
varregion: add lots of DEBUG level log messages. Especially for teleport.
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11 years ago |
Robert Adams
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6937eec258
Merge branch 'master' into varregion
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11 years ago |
Melanie
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97934e00e6
This is the Avination Entity Transfer Module. Surprisingly, it still compiles
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11 years ago |
Melanie
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4c83b5e719
Step one of estate settings sharing - port the Avination Estate module (complete module) as changes are too extensive to apply manually
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11 years ago |
Justin Clark-Casey (justincc)
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40c78b0624
Stop it being possible for an agent to teleport back to its source region before the source region has finished cleaning up old agent data and structures.
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12 years ago |
Justin Clark-Casey (justincc)
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459c7635af
If an agent is still registered as 'in transit' by the source region, don't allow an immediate teleport back.
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12 years ago |
Justin Clark-Casey (justincc)
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37dd174697
refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.
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12 years ago |
Diva Canto
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76525be7b2
HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example
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13 years ago |
Melanie
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d90b0c53ec
Fix bumping into sim borders and check estate bans for walking crossings
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13 years ago |
Diva Canto
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00f7d622cb
HG 1.5 is in place. Tested in standalone only.
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15 years ago |
Diva Canto
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bbbe9e73cc
* Fixed misspelling of field in GridService
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15 years ago |
Diva Canto
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bd6d1a2444
Moved prim crossing to EntityTransferModule. Not complete yet.
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15 years ago |
Diva Canto
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4ac3c0e81b
Renamed IAgentTransferModule to IEntityTransferModule -- accounts for objects too.
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15 years ago |