UbitUmarov
|
a82618f6f6
oops forgot needed integer math
|
4 éve |
UbitUmarov
|
719e0d1c61
make main terrain taints also a bitarray
|
4 éve |
UbitUmarov
|
af1e20d054
missing file
|
4 éve |
UbitUmarov
|
d10f11d310
terrain replace double by float
|
5 éve |
UbitUmarov
|
b242232c7b
minor cleanup
|
5 éve |
UbitUmarov
|
611cfc83d6
give up on Lazy<T>
|
5 éve |
UbitUmarov
|
33a062612f
remove terraindata abstraction layer, since we only have heightmap type
|
5 éve |
UbitUmarov
|
0c38d52538
cosmetics on terrain patchs
|
5 éve |
UbitUmarov
|
3bfa278984
cosmetics
|
5 éve |
UbitUmarov
|
4dc787eb32
store all terrain in Variable2DGzip format
|
8 éve |
UbitUmarov
|
c7f148ee64
minor clear. Use isTainted in is read clear form
|
9 éve |
UbitUmarov
|
ef3deffeeb
remove rest of ushort test code
|
9 éve |
UbitUmarov
|
244f0c6352
change terrain internal representation to float. ushort work with legal
|
9 éve |
UbitUmarov
|
64d05bab0f
terrain stored as ushorts with gzip compression
|
9 éve |
UbitUmarov
|
1c752296bf
change internal representation of terrain from int to ushort. This will
|
9 éve |
Robert Adams
|
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
|
9 éve |