Commit History

Author SHA1 Message Date
  MW f71fa731f5 Made the background (ie empty space) colour of the exported map image blue. 17 years ago
  MW 87b07c19ef Added "export-map <filename>" console command to the region server that will export a jpg image of the world map covering a 20 X 20 regions area centred on the current active region (ie the one set with change-region). While this should work in grid mode (if using the grid asset server and if my last commit did fix the world map), you might need to call the "export-map" command then wait a little while (60 seconds?) and then call it again so that you make sure the region has got all the texture assets from the asset server. 17 years ago
  MW 7f99644864 Attempt to get World Map working in Grid mode, will need to be using the grid asset server for it to work correctly and has only been quickly tested in a three region grid. 17 years ago
  Dalien Talbot 2cd00f46b9 For every problem there's a solution that is simple, neat and wrong. 17 years ago
  Dalien Talbot 0d8a2cccfd Looks like we're requesting the mapblocks for every agent - including 17 years ago
  Dalien Talbot f7b5c6550b Second try at having a bandaid for the multiple logins crash 17 years ago
  Dalien Talbot 8ebf75ec24 Revert the previous commit - indeed this needs to be fixed in a 17 years ago
  Dalien Talbot aa57b386b7 Trap the error during the logout with connections to multiple sims on 17 years ago
  Dalien Talbot 6866dc5297 Additional debugging output to see for what coordinates is the worldmap 17 years ago
  Dalien Talbot baa4e82107 Prevent the region crash in gridmode on bringing up the map 17 years ago
  Dalien Talbot 793813a6a6 Added handler for MapNameRequest - OnMapNameRequest 17 years ago
  dan miller 8c5add18a2 improved avatar logic -- walk up low steps now, sorta 17 years ago
  dan miller 7c18c69668 minor POS tweak for speed 17 years ago
  Teravus Ovares 54df1a57d7 * Fix Null comparison for Mono 17 years ago
  Teravus Ovares 8a57dd207f * Fixed space related SimCrasher ODE error when a prim disables itself because it's out of bounds and user moves it back into the space. 17 years ago
  Teravus Ovares 5460ba79dc * fixed goofy documentation error 17 years ago
  Teravus Ovares 6cd3980b18 * Added decoding of the AgentThrottleBlock of the AgentThrottle packet. It's still unhandled, and useful data can be sent to the packet throttler :D 17 years ago
  MW a4a1ff3d9b Added ClickAction property to SceneObjectPart (and the relevant changes in IClientAPI so its used), so that the default click action (ie touch, sit, etc) can be set on a prim. Note: Sill need to handle the incoming packets that set this, from the client. 17 years ago
  dan miller d71b28c731 Out of a fog of alcohol and adenovirus, I present - POS! 17 years ago
  Jeff Ames 6ad471abc0 set svn:eol-style 17 years ago
  Jeff Ames a473289738 minor cleanup of some dodgy bits 17 years ago
  Jeff Ames ba9b317122 added some POS gravity 17 years ago
  Jeff Ames 946db5461c catch exceptions when loading malformed xml files 17 years ago
  Jeff Ames c5ddbd3254 fixed svn:ignore on POSPlugin 17 years ago
  Teravus Ovares df507605cd * ODEPlugin Thinned the avatar out to average SL thin-ness. There's more work to be done on this, however, avatar will have a lot less difficulty getting into tight spaces/prim cuts 17 years ago
  Teravus Ovares 3041747bcd * ODEPlugin - fixed issue where resizing prim causes the prim's collision box to no longer be matching the client's view of where it should be. 17 years ago
  Teravus Ovares 5fd2fa687e * Resolved the situation where prim is loaded from storage and when pushed never stops. 17 years ago
  mingchen eb2f626561 *Added the TimeDilation property to Scene 17 years ago
  Teravus Ovares b2243079ea * Trying a space/collision optimization technique in ODE. Let me know if you see a difference. 17 years ago
  MW 483377adae More cleaning up when deleting regions from a instance. NOTE: IGridServices.DeregisterRegion() method needs implementing for grid mode. 17 years ago