Commit History

Author SHA1 Message Date
  Sean Dague 14d0a2ac74 further encapsulation of function in PacketQueue and PacketThrottle 17 years ago
  Sean Dague 8f58a9a107 From Justin Casey (IBM) 17 years ago
  Teravus Ovares 5061808afc * Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE. 17 years ago
  Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to 17 years ago
  MW 690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53). 17 years ago
  MW 4eba3373dc Fixed bug in Appearance update in AvatarFactoryModule. 17 years ago
  Teravus Ovares 0ec208a200 * Resize terrain heightmap info going to ODE to double the resolution. 17 years ago
  MW 285fa3fe9e Some refactoring 17 years ago
  MW 9f5e1efc2d Added another .ini file error catch to the RemoteAdminPlugin Initialise method. 17 years ago
  MW 634a22185d Applied patch from mantis issue #110 (with one or two tiny changes) , thanks mpallari/_SomeOne_ 17 years ago
  Jeff Ames 1dfa05c823 added svn:ignore on stuff in ApplicationPlugins/RemoteController 17 years ago
  Adam Frisby c4afb81f47 * Removed VS added directory. 17 years ago
  Adam Frisby 1d5e19e476 * Added a XMLRPC Restart command to RemoteAdminPlugin 17 years ago
  Jeff Ames 4c0ddacc16 minor meaningless changes 17 years ago
  Adam Frisby c8faccb396 * Added XMLRPC Broadcast Alert method. 17 years ago
  Jeff Ames 27a731ae1a set svn:eol-style 17 years ago
  Adam Frisby 981c97502a * Moved XMLRPC Controller to a Application Plugin. Requires testing. 17 years ago
  Adam Frisby 4b95eb589b * Applied a few commits left on my laptop to OpenSimController. 17 years ago
  MW 555afddbad Just for Cfk! 17 years ago
  MW ac77c32453 Attempt to fix mantis issue #82, taking prims into inventory and then rezzing them in another region. 17 years ago
  MW 5ae8759de1 Added some error handling (and console output) to BaseHttpServer. 17 years ago
  MW cac98171e5 Very partial Avatar Appearance (ie, clothes/body parts) "storage". In standalone mode it will mean that when you log off and log back on ,as long as the region server hasn't been restarted , your avatar will start with wearing the clothes that it wore on log off. In grid mode its even more limited in that wearing/removing clothes/body parts are only stored in the region server instance you are one. so if you are in a different region to your login region (which are on different region server instances), and then change clothes, those changes won't be remembered. So as said, its very limited but is a small step towards having proper appearance persist. 17 years ago
  MW 86ae8e97cd Fixes a bug that my last commit introduced. 17 years ago
  MW 80609c2b15 Some refactoring , mainly on Inventory code. 17 years ago
  MW b92df4aaaf New Inventory folder should now be stored to the inventory server/database. This also seems to fix the problem of Body parts not being persisted properly. 17 years ago
  MW 0a2425432a Rezzing multiple copies of a inventory prim should now work. 17 years ago
  Jeff Ames 2852cd9d73 attempt to fix sitting-related bugs #3 and #67 17 years ago
  MW 96ac8f00c7 Due to popular demand, a rezzed prim should no longer delete the original inventory item. (hasn't been tested to make sure no conflicts happen if that new rezzed object is then taken back into inventory but don't think there will be any) 17 years ago
  MW 5c866bc6ff as a Test, attempted to disable mysql inventory table auto creation. 17 years ago
  MW 4dee53c7fb Attempt to fix mantis issue # 73 17 years ago