Commit History

Author SHA1 Message Date
  Jeff Ames 1efc7d8279 Set svn:eol-style. 17 years ago
  Teravus Ovares 376d80cba2 * Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie 17 years ago
  Teravus Ovares 0631151e08 * Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie. 17 years ago
  Justin Clarke Casey 04f284e175 Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows 17 years ago
  Justin Clarke Casey 505067658a Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml 17 years ago
  Justin Clarke Casey 27f7f76d04 Move OpenSimAssetSet assets file up into assets pending further changes 17 years ago
  Justin Clarke Casey 592c39a7b0 Remove now dead code 17 years ago
  Justin Clarke Casey 4ae10034bd Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 17 years ago
  Teravus Ovares 7685f9c90f * applied melanie's matnis patch #255. Thanks Melanie. 17 years ago
  Justin Clarke Casey 7cf9a8d4f9 Move inventory contents configuration files to bin/inventory folder 17 years ago
  Teravus Ovares f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere. 17 years ago
  lbsa71 5b720b4b39 * Made a copy of parts before updating to avoid dictionary updated exceptions on big updates 17 years ago
  lbsa71 6a02900c8a * redid the AddNewPrim refactoring as that got lost in r2855 17 years ago
  Jeff Ames 1a484fcabf Set svn:eol-style. 17 years ago
  Adam Johnson 79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now 17 years ago
  lbsa71 8cd72beb86 * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization 17 years ago
  Teravus Ovares 5bd5770ed2 * Patch from Melanie. Thanks Melanie! 17 years ago
  Teravus Ovares 67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident. 17 years ago
  Charles Krinke 9b36c6c3ad Add missing "System." to System.NullReferenceException 17 years ago
  Teravus Ovares 776e83941a * Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc. 17 years ago
  Charles Krinke 3cf3b426b6 Thank you again, Alondria for: 17 years ago
  lbsa71 efd90b56b7 * Optimized usings 17 years ago
  lbsa71 d508d77122 * removed always true if 17 years ago
  Teravus Ovares d82ed9a8c5 * Fixed MonoSQLite Update Table routine 17 years ago
  Justin Clarke Casey 997a2907e2 Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved 17 years ago
  lbsa71 87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset 17 years ago
  Teravus Ovares dfbc6e101e * Fixed the matching logic error on the LLQuat to axiom quat :P 17 years ago
  Teravus Ovares da66f3eac8 * fixed a logic error in the receiving end of the prim load for the sit target 17 years ago
  Adam Frisby 2cb222806b * Fixed compile issue caused by half-refactoring (sorrry!) 17 years ago
  Teravus Ovares cbf5ff4a93 * Added Sit Target persistence over sim restarts for mySQL and MonoSQLite. 17 years ago