Jeff Ames
|
1efc7d8279
Set svn:eol-style.
|
17 years ago |
Teravus Ovares
|
376d80cba2
* Patch from Melanie that fixes an inventory folder duplication. Thanks Melanie
|
17 years ago |
Teravus Ovares
|
0631151e08
* Patch from Melanie provides Util.CleanString and uses it on the prim name and description. Thanks Melanie.
|
17 years ago |
Justin Clarke Casey
|
04f284e175
Add System.Xml back into AssetServer and into AssetLoader for the first time. Prebuild generation ran fine on my Linux box without these, so I presume this is a Windows
|
17 years ago |
Justin Clarke Casey
|
505067658a
Migrate opensim default assets up another directory in preparation for extraction of hardcoded asset locations into xml
|
17 years ago |
Justin Clarke Casey
|
27f7f76d04
Move OpenSimAssetSet assets file up into assets pending further changes
|
17 years ago |
Justin Clarke Casey
|
592c39a7b0
Remove now dead code
|
17 years ago |
Justin Clarke Casey
|
4ae10034bd
Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main
|
17 years ago |
Teravus Ovares
|
7685f9c90f
* applied melanie's matnis patch #255. Thanks Melanie.
|
17 years ago |
Justin Clarke Casey
|
7cf9a8d4f9
Move inventory contents configuration files to bin/inventory folder
|
17 years ago |
Teravus Ovares
|
f64d94f8ca
* Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
|
17 years ago |
lbsa71
|
5b720b4b39
* Made a copy of parts before updating to avoid dictionary updated exceptions on big updates
|
17 years ago |
lbsa71
|
6a02900c8a
* redid the AddNewPrim refactoring as that got lost in r2855
|
17 years ago |
Jeff Ames
|
1a484fcabf
Set svn:eol-style.
|
17 years ago |
Adam Johnson
|
79496381fc
Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
|
17 years ago |
lbsa71
|
8cd72beb86
* Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization
|
17 years ago |
Teravus Ovares
|
5bd5770ed2
* Patch from Melanie. Thanks Melanie!
|
17 years ago |
Teravus Ovares
|
67bbed8202
* Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
|
17 years ago |
Charles Krinke
|
9b36c6c3ad
Add missing "System." to System.NullReferenceException
|
17 years ago |
Teravus Ovares
|
776e83941a
* Fixed Physical prim, various issues, viewer freezes, sim crashes, ODE errors, etc.
|
17 years ago |
Charles Krinke
|
3cf3b426b6
Thank you again, Alondria for:
|
17 years ago |
lbsa71
|
efd90b56b7
* Optimized usings
|
17 years ago |
lbsa71
|
d508d77122
* removed always true if
|
17 years ago |
Teravus Ovares
|
d82ed9a8c5
* Fixed MonoSQLite Update Table routine
|
17 years ago |
Justin Clarke Casey
|
997a2907e2
Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
|
17 years ago |
lbsa71
|
87e2a694e2
* AssetServerBase: _ProcessRequest is now called GetAsset
|
17 years ago |
Teravus Ovares
|
dfbc6e101e
* Fixed the matching logic error on the LLQuat to axiom quat :P
|
17 years ago |
Teravus Ovares
|
da66f3eac8
* fixed a logic error in the receiving end of the prim load for the sit target
|
17 years ago |
Adam Frisby
|
2cb222806b
* Fixed compile issue caused by half-refactoring (sorrry!)
|
17 years ago |
Teravus Ovares
|
cbf5ff4a93
* Added Sit Target persistence over sim restarts for mySQL and MonoSQLite.
|
17 years ago |