Brian McBee
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bafdac7874
dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!)
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17 years ago |
Brian McBee
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19ed64b114
Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO!
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17 years ago |
Sean Dague
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ebba112379
make Stopped a property of the SceneObjectPart instead of in the
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17 years ago |
lbsa71
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b9dcb24175
* Removed unneeded and uneeded debug message
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17 years ago |
lbsa71
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c01dfe4953
* Removed superfluous and erroneous perms check on parts.
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17 years ago |
lbsa71
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3ebd0430d9
* Heavy refactoring of MultipleObjUpdate flow for readability
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17 years ago |
Teravus Ovares
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f7437b7b5e
* Added the files for work units for the purpose of sending out updates to regions.
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17 years ago |
Teravus Ovares
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ad411d52a8
* Added more methods to MessageService
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17 years ago |
Teravus Ovares
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05fbed403c
* Switched over to RegionProfileData from using RegionInfo because RegionInfo was missing the httpURI on the MessageService.
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17 years ago |
Justin Clarke Casey
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0428701da7
Minor prim inventory method refactoring
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17 years ago |
Justin Clarke Casey
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348b79d801
Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
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17 years ago |
lbsa71
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97c1b84463
* Added Tribal Media to CONTRIBUTORS.txt
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17 years ago |
lbsa71
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e27ba6cc63
* Deleted outdated shared regions
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17 years ago |
Teravus Ovares
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6e8c3ac782
* Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again.
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17 years ago |
Teravus Ovares
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0678a4d52d
* Message Server stuff.
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17 years ago |
mingchen
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1718c39e10
*Added ability to update only necessary data on insertRegion for the grid server.
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17 years ago |
Teravus Ovares
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bbac579849
* More message server methods
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17 years ago |
Justin Clarke Casey
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eadfbf3ba2
Very minor refactoring. Remove unused prim inventory bool returns for now
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17 years ago |
Justin Clarke Casey
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6b4b041902
Refactor Scene.Inventory.RezScript to use newer script starting code
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17 years ago |
Johan Berntsson
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7bdc8141d4
Shameless self-promotion :)
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17 years ago |
Justin Clarke Casey
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95c9a9939e
Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
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17 years ago |
Justin Clarke Casey
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3e75dede1b
Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
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17 years ago |
Teravus Ovares
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f43e75762a
* Adding More to the MessageServer classes.
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17 years ago |
Brian McBee
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35b0c2e9df
More inventory work for CharlieO. Final patch to make it all work yet to come.
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17 years ago |
Justin Clarke Casey
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286802558e
Factor out inventory code in SceneObjectGroup into seperate class.
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17 years ago |
Justin Clarke Casey
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35a63c64f6
Factor out inventory related code in SceneObjectPart into separate class
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17 years ago |
Brian McBee
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a14d9500de
For CharlieO: new folders created for new asset set stuff. Mantis 313
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17 years ago |
Teravus Ovares
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04dbcee74c
* A few more Message Server comms related updates
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17 years ago |
Brian McBee
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9985d53681
Added code to gridserver to prevent new region from connecting at X,Y location already used by an existing region.
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17 years ago |
Teravus Ovares
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b8efd5f294
* Added some userserver glue for communications with the message server
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17 years ago |