Commit History

Author SHA1 Message Date
  Charles Krinke cf284efcda Thank you very much, Hashbox for : 16 years ago
  lbsa71 e0424254bd * Refactored permissions handling to extract info out of permisisons block in ClientView 16 years ago
  Teravus Ovares 8d37e91454 * Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.< 16 years ago
  Teravus Ovares 85a9834ed8 * A lot of ugly permissions updates. 16 years ago
  Jeff Ames e207284fef Clean up logging calls using String.Format explicitly 16 years ago
  Jeff Ames 523284c32a Set svn:ignore in OpenSim/Tests. 16 years ago
  lbsa71 e9eaf8e949 * fixed typo. thanks, nebadon! 16 years ago
  lbsa71 7486762aa0 * Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster. 16 years ago
  Teravus Ovares d2e66872ed *Neb try this update. It might fix it.. it might also cause no parcel to be sent. 16 years ago
  lbsa71 0b0bb28fd5 * added count of texture data bytes and asset bytes 16 years ago
  lbsa71 e2ed5bf6b9 * Added count of temporary assets 16 years ago
  lbsa71 176a1fe382 * added two new commands (for debug/disaster recovery) 16 years ago
  Tedd Hansen 4d376ee630 Added undocumented "modules list" command, lists shared region modules. 16 years ago
  Jeff Ames f6e9b9404f Applied patch from mirceakitsune to fix #502 (lower land does the same as raise land) 16 years ago
  Teravus Ovares 07d0f558c4 * Fixed nebadon's UserServer crash bug from yesterday. 16 years ago
  Jeff Ames fc9bdb6c16 Moved LICENSE.txt into root. 16 years ago
  Teravus Ovares c9b5516ca8 * Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim. 16 years ago
  Teravus Ovares fec65b3c69 * Tweaked timing of rapid mesh requests. Helps a race condition. 16 years ago
  Justin Clarke Casey d546859bc1 * Change logger to handle [<entry>] where <entry> contains non alphabetic characters 16 years ago
  Justin Clarke Casey a50a8376d6 * In the most basic situations, ClientView and ScenePresence no longer leak memory 16 years ago
  Justin Clarke Casey 2dc94870aa Mostly debugging verbosity which I shall very shortly comment out. 16 years ago
  Teravus Ovares bb5b88d161 * Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow. 16 years ago
  Justin Clarke Casey 16f8f19a54 * Stop asset transactions hanging around after they've completed 16 years ago
  Teravus Ovares fadf5b479f * Added Taper support to the Meshmerizer for Cube and Cylinder. 16 years ago
  Justin Clarke Casey f05f583613 Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end 16 years ago
  Teravus Ovares b63c267f0b * Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. Enjoy the new physics-friendly prim type. 16 years ago
  Justin Clarke Casey e6cd420f19 refactor - remove unused m_children from EntityBase 16 years ago
  Justin Clarke Casey 47353ffe48 Minor refactoring 16 years ago
  Justin Clarke Casey 9d95f9bcf4 Minor ScenePresence related refactoring 16 years ago
  Adam Frisby a50a26f812 * Dun-dun-dun. JavaScript scripting now actually works. :) 16 years ago