Charles Krinke
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cf284efcda
Thank you very much, Hashbox for :
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16 years ago |
lbsa71
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e0424254bd
* Refactored permissions handling to extract info out of permisisons block in ClientView
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16 years ago |
Teravus Ovares
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8d37e91454
* Adding more broken objectflags to the list here. Touch was also broken. It might be smarter to just rebuild the whole objectflags before sending it to the client >.<
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16 years ago |
Teravus Ovares
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85a9834ed8
* A lot of ugly permissions updates.
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16 years ago |
Jeff Ames
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e207284fef
Clean up logging calls using String.Format explicitly
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16 years ago |
Jeff Ames
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523284c32a
Set svn:ignore in OpenSim/Tests.
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16 years ago |
lbsa71
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e9eaf8e949
* fixed typo. thanks, nebadon!
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16 years ago |
lbsa71
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7486762aa0
* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.
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16 years ago |
Teravus Ovares
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d2e66872ed
*Neb try this update. It might fix it.. it might also cause no parcel to be sent.
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16 years ago |
lbsa71
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0b0bb28fd5
* added count of texture data bytes and asset bytes
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16 years ago |
lbsa71
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e2ed5bf6b9
* Added count of temporary assets
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16 years ago |
lbsa71
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176a1fe382
* added two new commands (for debug/disaster recovery)
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16 years ago |
Tedd Hansen
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4d376ee630
Added undocumented "modules list" command, lists shared region modules.
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16 years ago |
Jeff Ames
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f6e9b9404f
Applied patch from mirceakitsune to fix #502 (lower land does the same as raise land)
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16 years ago |
Teravus Ovares
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07d0f558c4
* Fixed nebadon's UserServer crash bug from yesterday.
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16 years ago |
Jeff Ames
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fc9bdb6c16
Moved LICENSE.txt into root.
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16 years ago |
Teravus Ovares
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c9b5516ca8
* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.
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16 years ago |
Teravus Ovares
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fec65b3c69
* Tweaked timing of rapid mesh requests. Helps a race condition.
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16 years ago |
Justin Clarke Casey
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d546859bc1
* Change logger to handle [<entry>] where <entry> contains non alphabetic characters
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16 years ago |
Justin Clarke Casey
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a50a8376d6
* In the most basic situations, ClientView and ScenePresence no longer leak memory
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16 years ago |
Justin Clarke Casey
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2dc94870aa
Mostly debugging verbosity which I shall very shortly comment out.
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16 years ago |
Teravus Ovares
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bb5b88d161
* Fixed a situation in ODE where it didn't call the mesher on a cube when you tapered if you didn't have a cut or a hollow.
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16 years ago |
Justin Clarke Casey
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16f8f19a54
* Stop asset transactions hanging around after they've completed
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16 years ago |
Teravus Ovares
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fadf5b479f
* Added Taper support to the Meshmerizer for Cube and Cylinder.
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16 years ago |
Justin Clarke Casey
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f05f583613
Still chasing logout memory leak. Putting in small changes and temporary light verbosity to this end
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16 years ago |
Teravus Ovares
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b63c267f0b
* Finished Cylinder in the Meshmerizer. Hollow and Path cut work for it now. Enjoy the new physics-friendly prim type.
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16 years ago |
Justin Clarke Casey
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e6cd420f19
refactor - remove unused m_children from EntityBase
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16 years ago |
Justin Clarke Casey
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47353ffe48
Minor refactoring
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16 years ago |
Justin Clarke Casey
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9d95f9bcf4
Minor ScenePresence related refactoring
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16 years ago |
Adam Frisby
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a50a26f812
* Dun-dun-dun. JavaScript scripting now actually works. :)
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16 years ago |