Commit History

Author SHA1 Message Date
  Jeff Ames 4a621d106c Remove a couple compiler warnings. 16 years ago
  Justin Clarke Casey 0eeb56c61d * Properly guard against the possibility that CopyInventoryItem doesn't get an asset back from the cache 16 years ago
  Justin Clarke Casey b0c5ef0b68 * Eliminate AssetCache.CopyAsset() 16 years ago
  Tedd Hansen 5f7a02fce9 Treads command lists threads, but not thread name (yet) 16 years ago
  Justin Clarke Casey 7d7ad4dff2 * Only count download requests for assets which are not already waiting for data from the asset server 16 years ago
  Tedd Hansen 684059afdf div+ 16 years ago
  Teravus Ovares 740ce20d9d * Found the land bug, yay 16 years ago
  Justin Clarke Casey f3190810d3 * Properly guard removal of asset request lists on AssetCache.AssetNotFound (my own bug) 16 years ago
  Justin Clarke Casey 53d5aeec24 * Remove unused texture dictionaries from AssetCache 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Jeff Ames f02b314765 Fix exception when reading OpenSim.ini file. 16 years ago
  Justin Clarke Casey c66b5a9e71 Report command string on ConsoleBase.RunCommand exception 16 years ago
  Teravus Ovares 07774473af * Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error? 16 years ago
  Tedd Hansen 416d752829 llSetTimerEvent updated to use ticks instead of DateTime for internal timing. 16 years ago
  Justin Clarke Casey 877713999c * Report 'asset not found' situations back to UserTextureDownloadService 16 years ago
  Tedd Hansen 96edcea3ae llSetTimerEvent was setting seconds as milliseconds causing major problems in timed scripts... 16 years ago
  lbsa71 4c6e5a5090 * re-enabled AssetNotFound code 16 years ago
  MW 4c2e304ce6 Fixed big bug in AgentAssetTransactions, now don't seem to be getting any AbortXfer packets. And the "saving data" message in the client on logout seems to have gone. (So that message was all my fault.) 16 years ago
  MW 37b989a8c6 some changes to the initialising of AgentAssetTransactionModule to see if they help with the xfer/grey avatar problems. 16 years ago
  lbsa71 fec87ad3d7 * just added a readonly and a comment 16 years ago
  MW e7a709068a small change 16 years ago
  Teravus Ovares ac60382599 * Added a few more packets to ClientView. Added tendons to the Skeletal Groups Module, made it shared to save on threads. 16 years ago
  lbsa71 9be5f9d6cc * Fixed xml loading bug (the xml was scheduled for update before added to a scene) 16 years ago
  lbsa71 bf42637ee8 * Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode. 16 years ago
  Teravus Ovares b77c48e75e * Cleanup of some memory consuming items on ScenePresence.Close(). 16 years ago
  Teravus Ovares 932a132116 * Made a quickupdate method to run through only entities that have scheduled themselves for updates looking for changes. This runs 10 times a second. 16 years ago
  Justin Clarke Casey ca78c3ef0d Doc correction 16 years ago
  Justin Clarke Casey 48e085c774 * Add documentation 16 years ago
  Justin Clarke Casey 9a8c19d67b Putting in eyecatcher lines on OpenSim start as we had previously. This makes it easier to pick out a restart of OpenSim in an appended log file 16 years ago
  Justin Clarke Casey b331e96e25 Remove "Loading inventory" messages from item inventory loads 16 years ago