Teravus Ovares
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fe1f15f4ec
* killed a 'new mass' debug line.
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16 years ago |
Teravus Ovares
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e333eaf4b6
* ODEPlugin
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16 years ago |
Sean Dague
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de1024adf7
From: Alan M Webb <[email protected]>
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16 years ago |
Sean Dague
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2d0db170a3
sample change to see if rev actually changes on prebuild when I do this
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16 years ago |
Sean Dague
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17e24e9698
propset Rev on prebuild, hoping to make it easier to propogate this
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16 years ago |
Teravus Ovares
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1afe38b319
* Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in.
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16 years ago |
Teravus Ovares
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41c369de82
* OnSignificantClientMovement was never being called. So we got no land updates (fixed)
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16 years ago |
MW
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70ad5604cd
disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow.
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16 years ago |
MW
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2c65c2da90
small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache
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16 years ago |
MW
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e978d00914
After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well.
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16 years ago |
Teravus Ovares
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34073607a2
* Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared).
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16 years ago |
MW
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aac7c1dda5
another attempt at fixing asset lockups
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16 years ago |
Jeff Ames
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f218e7e090
Update svn properties.
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16 years ago |
MW
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a9ae5ab840
Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit.
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16 years ago |
MW
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0b7f10efed
UserService.ClearAgent call is no longer made when a childagent connection is being closed.
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16 years ago |
Adam Frisby
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906404a14a
* Committing file loaders - forgot yesterday.
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16 years ago |
Jeff Ames
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28a07ed2e8
Backported MACOSX OS identifier into Prebuild.
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16 years ago |
Sean Dague
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8d31fc2cd0
require -loginuri on pCampBot
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16 years ago |
Sean Dague
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b8e6d6e245
give pCampBot a -h, -help option
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16 years ago |
Sean Dague
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3bbe09883e
make trunk compile again. I think Adam forgot to check in some files
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16 years ago |
Adam Frisby
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5dc5214c5e
* Implemented - Terragen File Format Loader for new Terrain Module.
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16 years ago |
Jeff Ames
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74940c7b1d
Update svn properties.
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16 years ago |
Adam Frisby
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f8a6ef2d50
* Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day.
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16 years ago |
Adam Frisby
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eae7be1e36
* Reimplementing Terrain as Region Modules
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16 years ago |
Adam Frisby
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9f5586890a
* Another slight tweak to the Voice Chat engine - crash caused by switching to shared module fixed.
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16 years ago |
Adam Frisby
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a2c639d668
* Small voice chat fix
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16 years ago |
Adam Frisby
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e7b785f9a0
* Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator.
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16 years ago |
Adam Frisby
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577cc7358a
* Fixed a null assignment in voice server.
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16 years ago |
Adam Frisby
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9d2ed9307c
* Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region.
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16 years ago |
Adam Frisby
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16d63d9fb8
* Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini
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16 years ago |