Commit History

Author SHA1 Message Date
  Teravus Ovares fe1f15f4ec * killed a 'new mass' debug line. 16 years ago
  Teravus Ovares e333eaf4b6 * ODEPlugin 16 years ago
  Sean Dague de1024adf7 From: Alan M Webb <[email protected]> 16 years ago
  Sean Dague 2d0db170a3 sample change to see if rev actually changes on prebuild when I do this 16 years ago
  Sean Dague 17e24e9698 propset Rev on prebuild, hoping to make it easier to propogate this 16 years ago
  Teravus Ovares 1afe38b319 * Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in. 16 years ago
  Teravus Ovares 41c369de82 * OnSignificantClientMovement was never being called. So we got no land updates (fixed) 16 years ago
  MW 70ad5604cd disabled AssetDownloadModule and re-enabled the asset download code in the asset cache, until it can be seen if the module was the cause of some new problems that seem like they might be related to assets. I'll look into this more tomorrow. 16 years ago
  MW 2c65c2da90 small fix in the showstate data in AssetCache to reflect that now some functions are no longer in AssetCache 16 years ago
  MW e978d00914 After seeing sdague do his happy dance over trunk working "the best he has ever seen". I'm not sure I should be doing this commit, but oh well. 16 years ago
  Teravus Ovares 34073607a2 * Turned Friends Module into a shared module (to comply with Scene.AddXmlRPCHandler being shared). 16 years ago
  MW aac7c1dda5 another attempt at fixing asset lockups 16 years ago
  Jeff Ames f218e7e090 Update svn properties. 16 years ago
  MW a9ae5ab840 Hopefully fixed the bug that was causing a lot of the freezing. Which was happening due to locks in the AssetCache and Texturedownload module. Where the thread from the Asset thread would be take a lock on a list in the asset cache and then try to call the Callback into the texturedownload module and hit a lock in there which was held by a ClientView thread- which at the same time would be trying to request another texture from the cache and be hitting the lock in there held by the IClientAPI. The result each thread waiting for the other one to release a lock. And as one of those was the ClientView process packet thread. No more packets from that client could be processed. For now I've made a copy of the list in AssetCache so that it can release the lock. I'm doing more work on assets (moving the client asset downloading to a module ), so will hopefully change this into a better method once I've cleaned over things up a bit. 16 years ago
  MW 0b7f10efed UserService.ClearAgent call is no longer made when a childagent connection is being closed. 16 years ago
  Adam Frisby 906404a14a * Committing file loaders - forgot yesterday. 16 years ago
  Jeff Ames 28a07ed2e8 Backported MACOSX OS identifier into Prebuild. 16 years ago
  Sean Dague 8d31fc2cd0 require -loginuri on pCampBot 16 years ago
  Sean Dague b8e6d6e245 give pCampBot a -h, -help option 16 years ago
  Sean Dague 3bbe09883e make trunk compile again. I think Adam forgot to check in some files 16 years ago
  Adam Frisby 5dc5214c5e * Implemented - Terragen File Format Loader for new Terrain Module. 16 years ago
  Jeff Ames 74940c7b1d Update svn properties. 16 years ago
  Adam Frisby f8a6ef2d50 * Hooked up replacment TerrainModule, raising land will now be weird as both modules are technically active. Beta software, yada yada yada. Will disable one of them by the end of the day. 16 years ago
  Adam Frisby eae7be1e36 * Reimplementing Terrain as Region Modules 16 years ago
  Adam Frisby 9f5586890a * Another slight tweak to the Voice Chat engine - crash caused by switching to shared module fixed. 16 years ago
  Adam Frisby a2c639d668 * Small voice chat fix 16 years ago
  Adam Frisby e7b785f9a0 * Updated Voice Chat Server, added support for voice to cross region boundaries providing they are all located on the same simulator. 16 years ago
  Adam Frisby 577cc7358a * Fixed a null assignment in voice server. 16 years ago
  Adam Frisby 9d2ed9307c * Converted VoiceChatServer into a shared region module - now only one instance is required for the entire simulator, rather than one per region. 16 years ago
  Adam Frisby 16d63d9fb8 * Added support for RealXtend Voice Chat as a Region Module to OpenSim Trunk. Enabled via [VoiceChat] enabled=true in OpenSim.ini 16 years ago