Commit History

Author SHA1 Message Date
  lbsa71 8b6d29ff2e * SimpleApp is dead, long live OpenSim.Region.Examples.SimpleModule 16 years ago
  Justin Clarke Casey 12cb0d15f8 * Put back a comment I just inexplicably zapped 16 years ago
  Justin Clarke Casey 429ecb8508 Just a few comments 16 years ago
  Sean Dague 1ad041707a this is a believed fix for some of the MySQL races. Testing would 16 years ago
  Justin Clarke Casey 67a59b62e3 * Very minor comment change to reflect the fact that eliminating spurious delink prim updates is low priority 16 years ago
  Sean Dague e7076d3d15 remove the rex based voice chat. No current client implements this, 16 years ago
  Justin Clarke Casey 297887e1fc * Change opensim.ini.example guidance on asset_database setting to be "local" or "grid" 16 years ago
  Justin Clarke Casey 879f51dab4 * Change opensim.ini.example to flesh out database *_plugin options 16 years ago
  Justin Clarke Casey a4304fb9e6 * Fix Mantis 761 (linking and delinking prims rapidly caused prims to 'disappear') 16 years ago
  Teravus Ovares 27ff09cb2b * Updated LibSL _packets_.cs to latest revision. AKA New Packets. 16 years ago
  Sean Dague 31cdb1afb0 there was a single instance where the log4net object was not 16 years ago
  Justin Clarke Casey bbb9a21eb5 * Fix mantis 757. 16 years ago
  Justin Clarke Casey b9ef6ed047 * Don't abort (and keep failing) the update if one Entity gives us an exception when we try to update it 16 years ago
  Justin Clarke Casey c310f2ab24 * Since remoting exceptions occur quite often in some cases (e.g. when a neighbouring region is down), put out only the source and message of the RemotingException (not the stack trace) to the console. 16 years ago
  Justin Clarke Casey 42123770de * Add comments and slight corrections to ClientView.AgentTextureCached 16 years ago
  MW fc551ef127 Applied patch from mantis #749, Grass now stays to set type when moved. thanks Grumly57. 16 years ago
  MW 2fea38a5f2 Applied patch from mantis #610, fixed invalid filenames with dump_assets_to_file set to true. thanks tyre. 16 years ago
  Adam Frisby be6d8f6d9a * Switched Noise 'Flood Area' brush to use Perlin rather than random noise. 16 years ago
  Adam Frisby d626125825 * Fix for Smooth Area Flood Brush, now doesn't flood the entire sim. 16 years ago
  Adam Frisby 1277f68f43 * Fix for SQLiteAssetData - We now ignore duplicate assets. We shouldn't support replacing a asset with a fixed UUID as this leads to potential collisions and revisioning issues when proxying down the road. 16 years ago
  Jeff Ames 43148ffc23 Update svn properties. 16 years ago
  Adam Frisby 935e67a783 * Updated Terrain Module 16 years ago
  lbsa71 95e4d1ae5e * made some privates protected 16 years ago
  lbsa71 e2dfd919bc * made GridManager class public 16 years ago
  Adam Frisby 8e27656fcc * Refactored some terrain brushes to move out some common functions into TerrainUtil class. More needs doing. 16 years ago
  lbsa71 df104e6f84 * Renamed Main.cs to GridServerBase.cs 16 years ago
  lbsa71 3f45cfc591 * Refactored out exe bit out of Grid Server for great justice 16 years ago
  lbsa71 f1b8712da3 * Refactored some internals in Grid Server Main 16 years ago
  lbsa71 d873a043dd * Refactored out creation of LoginResponse 16 years ago
  lbsa71 47ed69c933 * Extracted RegionProfileData from Request 16 years ago