Adam Frisby
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fef3b36894
* Optimised using statements and namespace references across entire project (this took a while to run).
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16 anos atrás |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 anos atrás |
Jeff Ames
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6ed5283bc0
Converted logging to use log4net.
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16 anos atrás |
Tedd Hansen
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667197f24d
Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode.
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17 anos atrás |
Tedd Hansen
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d02a90823f
SCRIPTING STILL BROKEN
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17 anos atrás |
Tedd Hansen
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a9c1f3fdb4
Experimental
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17 anos atrás |
Tedd Hansen
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da8923450a
Small bug in ResetScript
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17 anos atrás |
Tedd Hansen
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bacbade369
Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common.
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17 anos atrás |
Tedd Hansen
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a993d0d335
ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;)
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17 anos atrás |
Tedd Hansen
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260145a7e6
Dynamic loading of ScriptEngine in ScriptServer
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17 anos atrás |
Tedd Hansen
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6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
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17 anos atrás |
Tedd Hansen
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527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
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17 anos atrás |
lbsa71
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efd90b56b7
* Optimized usings
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17 anos atrás |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 anos atrás |
lbsa71
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67e12b95ea
* Optimized usings
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17 anos atrás |
Sean Dague
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139994757c
changes to pass nini config object to the modules that get
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17 anos atrás |
lbsa71
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a40e7100a2
* Gave ModuleLoader some good lovin'
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17 anos atrás |
Sean Dague
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afea5f2205
remove ^M, as native storage should be UNIX format, and ^M in/out mashing
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17 anos atrás |
Tedd Hansen
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cef8c5e9d7
Hiding evidence that I once was a VB coder (thanks to refactoring). Renamed member names to smallcapsy.
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17 anos atrás |
Sean Dague
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ffe9c9374a
mass update of urls in source code to new website
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17 anos atrás |
MW
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c29df824c2
Converted the LSL scripting engine into a IRegionModule, so now all "modules" share a common base interface and are loaded from the single loader. (It seems to work fine, but I have left the old scriptengine loader, incase we have to change back).
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17 anos atrás |
Tedd Hansen
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b75c1b2191
Added class for "long commands" (command that returns as event) with dedicated thread for processing. Added support for llSetTimerEvent(). Deleting old compiled scripts before new compile is attempted (avoids loading wrong script on compile error).
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17 anos atrás |
Tedd Hansen
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5a86fd2c31
(Untested) Scripts are individually loaded into objects (on rez), and event fired likewise. Bugfixes coming in next commit.
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17 anos atrás |
lbsa71
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5403153c15
A case of 'while I was working someone set me up the bomb'.
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17 anos atrás |
lbsa71
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22537aa620
* Added stub OnRezScript handler with plentiful of comments
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17 anos atrás |
Tedd Hansen
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37446b0392
Moved in-AppDomain event execution from Script to OpenSim.Region.ScriptEngine.Executor. Script no longer responsible for handling event calls to itself (and we can create reference cache in Executor).
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17 anos atrás |
Tedd Hansen
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1284369a32
Started on AppDomains for ScriptEngine. Moved llFunctions in LSL_BaseClass.cs to LSL_BuiltIn_Commands.cs. Changed how scripts are loaded.
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17 anos atrás |
Tedd Hansen
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fcf7db7272
Pimped up Default.lsl. Now featuring a touch counter.
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17 anos atrás |
lbsa71
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e53d680d41
* Now sending manager, host and root host to Script in constructor.
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17 anos atrás |
Tedd Hansen
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16defc30eb
krinkec's updates to ll* interface and functions
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17 anos atrás |