Commit History

Author SHA1 Message Date
  Jeff Ames 65c5efe43b Formatting cleanup. 16 years ago
  Jeff Ames c995d60d37 Formatting cleanup. 16 years ago
  Adam Frisby 4fa0cbdfbb * You can haz more spring cleaning. 16 years ago
  Adam Frisby 4692e92312 * Assorted spring cleanings. 16 years ago
  Sean Dague 3ddbf28cd0 wrap a common exception that we get on shutdown of the script engine to keep 16 years ago
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 16 years ago
  Jeff Ames 47180080f0 Formatting cleanup. 16 years ago
  Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. 16 years ago
  Tedd Hansen 46cfc475aa ScriptEngine works again (startup-nully-error gone) 16 years ago
  Tedd Hansen f06a6573bb One more: Async LSL command thread is also shared now. 16 years ago
  Tedd Hansen 0fc6b2a429 Bugfixes - Scripting works again 16 years ago
  Tedd Hansen e741dcde6a Some misplaced code made scripts never start :) 16 years ago
  Tedd Hansen 0fb4374c1a Better timing of MaintenanceThread's tasks (uses less CPU) 16 years ago
  Tedd Hansen 42bcd76b36 Bugfixes - wasn't counting threads right++ 16 years ago
  Tedd Hansen 879a260498 Minor annoying Exception-bug fixed 16 years ago
  Tedd Hansen a43bb10000 Execution threads are now shared between regions too. Default thread count regardless of number of regions is now 3. This will save you around 33 threads for a normal 3x3 region server. 16 years ago
  Tedd Hansen 3bb0fe098f Maintenance thread in charge of loading/unloading of scripts. 1 thread less per region. 16 years ago
  Tedd Hansen 9f7366210a Now last commit will compile too... The features just keep on coming! 16 years ago
  Tedd Hansen a040008cb9 From this commit and a few hours into the future ScriptEngine will be unstable: 16 years ago
  Tedd Hansen f75e418211 Fixes to ScriptEngine thread cleanup on destructor 16 years ago
  Tedd Hansen 7102ac7769 "threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging. 16 years ago
  Jeff Ames a8cfbbe963 Minor cleanup. 16 years ago
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. 16 years ago
  Jeff Ames 99844ee4c0 Added copyright statements. 16 years ago
  Tedd Hansen 785b641272 fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second... 17 years ago
  Jeff Ames b1a6f4821b Updated svn properties. 17 years ago
  Tedd Hansen e06ee9fd4b Added load/unload queue size limit 17 years ago
  Tedd Hansen 8ccc12d642 Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. 17 years ago
  Tedd Hansen 34d21ac94b Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines 17 years ago
  Tedd Hansen d02a90823f SCRIPTING STILL BROKEN 17 years ago