Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 years ago |
Teravus Ovares
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6874beff52
* When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful.
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16 years ago |
Teravus Ovares
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af43349294
Giving Mantis 393 a shot (not enough info to really know for sure though).
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16 years ago |
Teravus Ovares
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4f9c7288cd
* Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix.
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16 years ago |
Teravus Ovares
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18c959df12
* Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim.
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16 years ago |
Teravus Ovares
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a522d7844b
* First pass at collidable linksets
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16 years ago |
lbsa71
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efd90b56b7
* Optimized usings
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16 years ago |
Teravus Ovares
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f852b64555
* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
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16 years ago |
Teravus Ovares
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de43f7e858
* ODE: now using the 10.00000638 density value on prim.
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16 years ago |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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16 years ago |
Jeff Ames
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712efda9b9
added copyright notices
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17 years ago |
Jeff Ames
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f195725db4
keeping opensim safe for children -- made some namespace references less explicit
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17 years ago |
Jeff Ames
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21c35d5703
set svn:eol-style
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17 years ago |
Teravus Ovares
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4f05347246
* Split out the ODEPlugin Nested classes.
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17 years ago |