Commit History

Author SHA1 Message Date
  Teravus Ovares c4687116ad * Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location. 16 years ago
  Teravus Ovares 6874beff52 * When Scene loads, added a platform string print out for testing purposes. Anyone on Debian want to run this revision and send me back the two platform lines? It would be helpful. 16 years ago
  Teravus Ovares af43349294 Giving Mantis 393 a shot (not enough info to really know for sure though). 16 years ago
  Teravus Ovares 4f9c7288cd * Announcing the alternative prim early adoption program.. Adding regular spheres to the physical prim mix. 16 years ago
  Teravus Ovares 18c959df12 * Added llApplyImpulse in the global frame. The object must be physical before this'll do anything. Be careful with this function as it's easy to loose prim. 16 years ago
  Teravus Ovares a522d7844b * First pass at collidable linksets 16 years ago
  lbsa71 efd90b56b7 * Optimized usings 16 years ago
  Teravus Ovares f852b64555 * This update includes a wide range of changes to the ODEPlugin for avatar movement, including: 16 years ago
  Teravus Ovares de43f7e858 * ODE: now using the 10.00000638 density value on prim. 16 years ago
  Teravus Ovares 27e0287526 * Re-did the mass calculations in ODE for Prim 16 years ago
  Jeff Ames 712efda9b9 added copyright notices 17 years ago
  Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 17 years ago
  Jeff Ames 21c35d5703 set svn:eol-style 17 years ago
  Teravus Ovares 4f05347246 * Split out the ODEPlugin Nested classes. 17 years ago