Teravus Ovares
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042c9ed4d8
* Adds Top Colliders when using ODE. Access it from the estate tools/debug tab.
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16 tahun lalu |
Jeff Ames
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65c5efe43b
Formatting cleanup.
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16 tahun lalu |
Teravus Ovares
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240e8646da
* If you llApplyImpulse on an attachment, it applies impulse on the avatar, not the attachment.
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16 tahun lalu |
Teravus Ovares
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07167c9a3f
* Committing some collision stuffs that I'm working on.
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16 tahun lalu |
Teravus Ovares
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2a3bdde0fa
* Adds llSetStatus(STATUS_ROTATE_X | STATUS_ROTATE_Y | STATUS_ROTATE_Z,TF)
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16 tahun lalu |
Teravus Ovares
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a21112ccee
* Adds llMoveToTarget and llStopMoveToTarget support to the ODEPlugin.
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16 tahun lalu |
Jeff Ames
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bf8b5844f2
Formatting cleanup. Minor refactoring.
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16 tahun lalu |
Justin Clarke Casey
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0b7626b630
* Remove unused (and somewhat nonsensical) method in PhysicsActor
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16 tahun lalu |
Jeff Ames
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47180080f0
Formatting cleanup.
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16 tahun lalu |
Teravus Ovares
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abacfba287
* Preliminary work with the ODEPlugin to collect collision data.
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16 tahun lalu |
Teravus Ovares
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d0123a796b
ODEPlugin
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16 tahun lalu |
Teravus Ovares
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8bea3dbdb9
* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
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16 tahun lalu |
Teravus Ovares
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0a5c48b1c8
* This is a very icky implementation of physical linkset prim using fixed joints. This will change quite drastically, however it's fun to play with.
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16 tahun lalu |
Teravus Ovares
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27508c1ad8
* Added Support within the ODEPlugin for Selected. Which means that;
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16 tahun lalu |
Teravus Ovares
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640ad259d4
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
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16 tahun lalu |
Teravus Ovares
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740ce20d9d
* Found the land bug, yay
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16 tahun lalu |
Teravus Ovares
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07774473af
* Fixed a long standing race condition in physics events. Could this be the source of the null on multicast_void: error?
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16 tahun lalu |
Teravus Ovares
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19e0ada93a
* Located and destroyed the weird velocity and rotation transfers. It turned out to be that the Static PhysicsVector.Zero was transferring velocities between all non fixed objects. Not so static after all :(. Finding it was cruel and unusual punishment from the CLR.
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16 tahun lalu |
Teravus Ovares
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3588d89b2c
* Bigish ODE stability Update. Run Prebuild
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16 tahun lalu |
Teravus Ovares
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d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
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16 tahun lalu |
Teravus Ovares
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c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
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16 tahun lalu |
lbsa71
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efd90b56b7
* Optimized usings
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17 tahun lalu |
Teravus Ovares
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27e0287526
* Re-did the mass calculations in ODE for Prim
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17 tahun lalu |
Jeff Ames
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af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
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17 tahun lalu |
Teravus Ovares
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b63076c303
* ODE step two on the way to separate dynamic space allocation ( One more to go )
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17 tahun lalu |
Teravus Ovares
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d9d35f9fd7
* Implemented Walk Vs Run in ODE. Also helps make the walk look smoother.
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17 tahun lalu |
Teravus Ovares
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5952441fcc
* Added a lot of Glue to help with reporting proper collisions.
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17 tahun lalu |
Teravus Ovares
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e9e72fe907
* Added an internal throttle on ODE physics updates
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17 tahun lalu |
Teravus Ovares
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fcc276a68d
* Fixed occasional character drift caused by sim not sending the avatar's final resting velocity.
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17 tahun lalu |
Teravus Ovares
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9e9dad1cde
* Added Rotational Velocity reporting for Client Interpolation to Terse Updates
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17 tahun lalu |