Justin Clarke Casey
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c63369017f
* Make inventory operations sync rather than async. This is to alleviate race conditions such as that in mantis #190
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17 years ago |
Brian McBee
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8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
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17 years ago |
MW
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678254235a
Another addition to Inventory debug output.
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17 years ago |
MW
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edb1c732fa
more inventory debugging output added to region server.
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17 years ago |
MW
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1173a14fbf
Added some extra debug console output to Inventory Server and region OGS1 inventory requests.
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17 years ago |
Teravus Ovares
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79935881aa
* Patch from Justincc that swaps out LLUUIDs for Guid on the inventory REST calls
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17 years ago |
Teravus Ovares
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9abe4b2ebf
* Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
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17 years ago |
MW
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ac77c32453
Attempt to fix mantis issue #82, taking prims into inventory and then rezzing them in another region.
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17 years ago |
MW
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80609c2b15
Some refactoring , mainly on Inventory code.
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17 years ago |
MW
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5df851761a
Initial working Grid Inventory server. Only been tested on a very small grid, so likely to have problems on a larger grid with more people?
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17 years ago |
lbsa71
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4fad66f855
* Diuerse beavtificatems
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17 years ago |
Tleiades Hax
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6a8d8f54e8
Step one on the long march towards grid based inventory. Introduction of an InevntoryServer
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17 years ago |
lbsa71
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67e12b95ea
* Optimized usings
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17 years ago |
MW
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3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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17 years ago |
lbsa71
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070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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17 years ago |
lbsa71
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849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
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17 years ago |
Sean Dague
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c3d8f1f425
getting all our line endings consistant again
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17 years ago |
lbsa71
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5a65521203
== The "right name and place" commit ==
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17 years ago |
lbsa71
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863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
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17 years ago |
lbsa71
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8143c597fc
* Tleiades grid mode inventory (#444) - thanx Tleiades!
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17 years ago |
lbsa71
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3ac43d0120
* Removed some more fields from CommunicationsLocal
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17 years ago |
lbsa71
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00ddeebf57
* So, ok, maybe a bit harsh to explode on grid inventory calls.
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17 years ago |
lbsa71
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1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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17 years ago |
Sean Dague
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b8d9737a47
fixing me some line endings
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17 years ago |
MW
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531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
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17 years ago |
MW
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181a90967e
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
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17 years ago |
MW
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ff08d4d016
More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
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17 years ago |