コミット履歴

作者 SHA1 メッセージ 日付
  MW 94dded470d More work on inventory, can now create other inventory types, like Clothes and body parts. [Note while you can edit these, at the moment your changes won't be saved between restarts. This will be fixed very soon.] 17 年 前
  MW a228b5984e Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite). 17 年 前
  MW 04b1767886 Separated Login Service from usermanager, which helps to clean up the code a bit and also should help to integrate the inventory server (when it is wrote/finished). 17 年 前
  MW 7fbc3266df The Welcome message /message of the day shown in the client during login, can now be set from the .INI file for standalone mode (change the standalone_welcome = "Welcome to OpenSim" line). 17 年 前
  MW 822881eac5 Added a new column (SceneGroupID) to sqlite3 table (sqlite3-prims.sql) so that we can tell what prims belong to the same SceneObjectGroup. If sdague has a different method in mind when he gets back then he can change it then. 17 年 前
  MW 114807b9d1 Made account Authentication optional in "sandbox/standalone" mode. Just change "standalone_authenticate = false" to be true in OpenSim.ini. Then as per grid mode, you can use the "create user" command to create new accounts. 17 年 前
  MW 70fa302042 * Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be). 17 年 前
  Sean Dague 2a3c79df83 changed to native line ending encoding 17 年 前
  MW 7198d7980d Next time maybe I should check it still compiles before committing. 17 年 前
  MW 7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now). 17 年 前
  lbsa71 9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit) 17 年 前
  MW 9800c05c1b Started change to having SceneObject and then that having child Primitives which in turn have a Shape object (currently PrimitiveBaseShape). The plan is only for the SceneObject to interface with the physics engines. As a physics Entity should be able to have mulitple shapes connected to it. 17 年 前
  mingchen 108d89f894 *Master User is now set up 17 年 前
  MW 3456d951d8 Imported the scripting changes, so now should be up to date with sugilite. 17 年 前
  MW 14ea54b441 should now work. 17 年 前
  mingchen e392e222a8 *Added some missing files I forgot to add...OpenSim.sln should compile now 17 年 前