Historial de Commits

Autor SHA1 Mensaje Fecha
  Justin Clarke Casey 6812de9af2 * Minor: For no particularly good reason, make all console prompts conform to the same prompt scheme hace 16 años
  Justin Clarke Casey 250fb6f5db * Move shutdown processing to base OpenSimServer, overriding the method where appropriate hace 16 años
  Adam Frisby 20a9bf08f5 * Rolled back a few changes. hace 16 años
  Adam Frisby fc6c4dc399 * Cleaning code still. hace 16 años
  Adam Frisby 01f31fd933 * Breaking all the code, breaking all the code..! hace 16 años
  Adam Frisby fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). hace 16 años
  Jeff Ames 47180080f0 Formatting cleanup. hace 16 años
  Adam Frisby 415fc22e5e * Removed a bunch of compiler warnings. hace 16 años
  Jeff Ames a8cfbbe963 Minor cleanup. hace 16 años
  Jeff Ames 6ed5283bc0 Converted logging to use log4net. hace 16 años
  Justin Clarke Casey baefa05b57 * Rebase all current servers on common abstract BaseOpenSimServer class hace 16 años
  Tedd Hansen 667197f24d Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run OpenSim in 32-bit mode. hace 17 años
  Tedd Hansen bacbade369 Major reorganizing of DotNetEngine. Moved common script engine parts to ScriptEngine.Common, only .Net-specific code in DotNetEngine. AppDomains, event handling, event execution queue and multithreading, script load/unload queue, etc has been moved to ScriptEngine.Common. hace 17 años
  Tedd Hansen a993d0d335 ScriptServer communication is ok. Script is creatd on onrez. But since it can not access Scene it sort of crashes right away ;) hace 17 años
  Tedd Hansen e7dbaad04f New ScriptServer protocol successfully implemented. hace 17 años
  Tedd Hansen 1e9a66cbaa ScriptServer communication protocol (v1), primitive RPC-like TCP client/server hace 17 años
  Tedd Hansen 260145a7e6 Dynamic loading of ScriptEngine in ScriptServer hace 17 años
  Tedd Hansen 198dea28ad Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config. hace 17 años
  Tedd Hansen 5b8620d82f Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication. hace 17 años
  lbsa71 67e12b95ea * Optimized usings hace 17 años
  MW 3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace. hace 17 años
  Sean Dague 32869aec47 apply http://bug.opensecondlife.org/view.php?id=512 from chillken hace 17 años
  lbsa71 849eaffbe5 * Applied patch #418 : copyright-r2012.patch - some errors, but got most thru hace 17 años
  Sean Dague c3d8f1f425 getting all our line endings consistant again hace 17 años
  Tedd Hansen 8231ac72ec More reorganizing of new SE. Added debug print of application exception. hace 17 años
  Tedd Hansen 0eac34b7ab More structural changes to new SE hace 17 años
  Tedd Hansen 323234f82a Reorganized some files hace 17 años