Istoricul angajamentelor

Autor SHA1 Permisiunea de a trimite mesaje. Dacă este dezactivată, utilizatorul nu va putea trimite nici un fel de mesaj Data
  UbitUmarov 592b94d142 some changes on Dispose 4 ani în urmă
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup 7 ani în urmă
  UbitUmarov 52a80f1742 workaround potencial memory leak 8 ani în urmă
  UbitUmarov 222a5b655f workaround potencial memory leak 8 ani în urmă
  Roger Kirkman 97a471cb35 Fix crash due to setting Thread.name after thread start. 8 ani în urmă
  BlueWall 96a2449122 Undo "Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects."" 10 ani în urmă
  BlueWall 376fab1402 Revert "Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects." 10 ani în urmă
  BlueWall af286d5fcb Small changes to threading to send thread names to unmanaged threads. Needs Mono 3.6+ to see thread names in utilities like top -H . Some formatting of the thread name to fin in the 16 byte limit on Linux. Please test on Windows to see if the work has any adverse effects. 10 ani în urmă
  Justin Clark-Casey (justincc) 854dcd1abd Fix SmartThreadPool line endings in recent update from dos to unix 11 ani în urmă
  Justin Clark-Casey (justincc) 206fb306a7 Update SmartThreadPool to latest version 2.2.3 with a major and minor change. 11 ani în urmă
  Oren Hurvitz b77da5039e Assign the SmartThreadPool name in the constructor 12 ani în urmă
  John Hurliman 2f394b7e7e * Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation) 15 ani în urmă
  Teravus Ovares 1a47ff8094 * This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active. 16 ani în urmă