Historique des commits

Auteur SHA1 Message Date
  UbitUmarov 7b106564fa in some cases store a hg asset on local grid is just waste il y a 3 ans
  UbitUmarov cdd5dba5b0 some changes; let regions have own assets connector, make the services connector one be like ther older simpler one (as 0.8x). still not good il y a 3 ans
  Melanie Thielker b16abc8166 Massive tab and trailing space cleanup il y a 7 ans
  Oren Hurvitz 3f76f72137 Better error-handling when storing assets: recognize that 'null' is an error value il y a 10 ans
  Oren Hurvitz d1c3f8eef5 Added assets service method AssetsExist(), which returns whether the given list of assets exist. il y a 10 ans
  Justin Clark-Casey (justincc) 9bc4dc6c5f Add method doc to IAssetService.Get(string, object, AssetRetrieved) outlining the situations in which AssetRetrieved may be called back with a null AssetBase. il y a 11 ans
  Justin Clark-Casey (justincc) 3146f4bae0 Don't need to try both AssetService.Get and GetCached in GetMesh since Get always calls GetCached and code paths were identical il y a 13 ans
  Justin Clark-Casey (justincc) a0d80140f2 Make all the objects in a coalescence reappears after being loaded from an IAR. This still doesn't work proprerly since some required textures/contained item assets might be missing. il y a 13 ans
  John Hurliman 3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only il y a 14 ans
  John Hurliman 542abb9c43 * Fixing incorrect documentation for the continuation passing style IAssetService.Get() method il y a 14 ans
  Justin Clark-Casey (justincc) a668a5b0d3 Add standard doc and standard doc formatting to IAssetService il y a 15 ans
  Melanie Thielker 1a910b6e1d Connect up the new asset cache and introduce an asynchronous call path il y a 15 ans
  Melanie Thielker aec069d161 More additions to the nextgen reference UGAIM il y a 15 ans