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Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2

Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
Justin Clark-Casey (justincc) 13 năm trước cách đây
mục cha
commit
c4efb97d49

+ 1 - 1
OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs

@@ -467,7 +467,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
                 return;
             }
 
-            // m_log.WarnFormat("[AVFACTORY]: Received request for wearables of {0}", client.AgentId);
+//            m_log.DebugFormat("[AVFACTORY]: Received request for wearables of {0}", client.Name);
 
             client.SendWearables(sp.Appearance.Wearables, sp.Appearance.Serial++);
         }

+ 1 - 0
OpenSim/Region/Framework/Scenes/Scene.cs

@@ -1237,6 +1237,7 @@ namespace OpenSim.Region.Framework.Scenes
                                first, last);
 
 
+
                         m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
 
                         m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;

+ 145 - 7
OpenSim/Services/UserAccountService/UserAccountService.cs

@@ -28,15 +28,15 @@
 using System;
 using System.Collections.Generic;
 using System.Reflection;
+using log4net;
 using Nini.Config;
+using OpenMetaverse;
 using OpenSim.Data;
+using OpenSim.Framework;
 using OpenSim.Services.Interfaces;
 using OpenSim.Framework.Console;
 using GridRegion = OpenSim.Services.Interfaces.GridRegion;
 
-using OpenMetaverse;
-using log4net;
-
 namespace OpenSim.Services.UserAccountService
 {
     public class UserAccountService : UserAccountServiceBase, IUserAccountService
@@ -44,10 +44,16 @@ namespace OpenSim.Services.UserAccountService
         private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
         private static UserAccountService m_RootInstance;
 
+        /// <summary>
+        /// Should we create default entries (minimum body parts/clothing, avatar wearable entries) for a new avatar?
+        /// </summary>
+        private bool m_CreateDefaultAvatarEntries;
+
         protected IGridService m_GridService;
         protected IAuthenticationService m_AuthenticationService;
         protected IGridUserService m_GridUserService;
         protected IInventoryService m_InventoryService;
+        protected IAvatarService m_AvatarService;
 
         public UserAccountService(IConfigSource config)
             : base(config)
@@ -77,6 +83,12 @@ namespace OpenSim.Services.UserAccountService
                 if (invServiceDll != string.Empty)
                     m_InventoryService = LoadPlugin<IInventoryService>(invServiceDll, new Object[] { config });
 
+                string avatarServiceDll = userConfig.GetString("AvatarService", string.Empty);
+                if (avatarServiceDll != string.Empty)
+                    m_AvatarService = LoadPlugin<IAvatarService>(avatarServiceDll, new Object[] { config });
+
+                m_CreateDefaultAvatarEntries = userConfig.GetBoolean("CreateDefaultAvatarEntries", false);
+
                 if (MainConsole.Instance != null)
                 {
                     MainConsole.Instance.Commands.AddCommand("UserService", false,
@@ -102,9 +114,7 @@ namespace OpenSim.Services.UserAccountService
                             "show account <first> <last>",
                             "Show account details for the given user", HandleShowAccount);
                 }
-
             }
-
         }
 
         #region IUserAccountService
@@ -493,12 +503,20 @@ namespace OpenSim.Services.UserAccountService
                     {
                         success = m_InventoryService.CreateUserInventory(account.PrincipalID);
                         if (!success)
+                        {
                             m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
                                 firstName, lastName);
+                        }
+                        else if (m_CreateDefaultAvatarEntries)
+                        {
+                            CreateDefaultAppearanceEntries(account.PrincipalID);
+                        }
                     }
 
                     m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
-                } else {
+                }
+                else
+                {
                     m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
                 }
             }
@@ -507,5 +525,125 @@ namespace OpenSim.Services.UserAccountService
                 m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
             }
         }
+
+        private void CreateDefaultAppearanceEntries(UUID principalID)
+        {
+            m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default appearance items for {0}", principalID);
+
+            InventoryFolderBase bodyPartsFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Bodypart);
+
+            InventoryItemBase eyes = new InventoryItemBase(UUID.Random(), principalID);
+            eyes.AssetID = new UUID("4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7");
+            eyes.Name = "Default Eyes";
+            eyes.CreatorId = principalID.ToString();
+            eyes.AssetType = (int)AssetType.Bodypart;
+            eyes.InvType = (int)InventoryType.Wearable;
+            eyes.Folder = bodyPartsFolder.ID;
+            eyes.BasePermissions = (uint)PermissionMask.All;
+            eyes.CurrentPermissions = (uint)PermissionMask.All;
+            eyes.EveryOnePermissions = (uint)PermissionMask.All;
+            eyes.GroupPermissions = (uint)PermissionMask.All;
+            eyes.NextPermissions = (uint)PermissionMask.All;
+            eyes.Flags = (uint)WearableType.Eyes;
+            m_InventoryService.AddItem(eyes);
+
+            InventoryItemBase shape = new InventoryItemBase(UUID.Random(), principalID);
+            shape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
+            shape.Name = "Default Shape";
+            shape.CreatorId = principalID.ToString();
+            shape.AssetType = (int)AssetType.Bodypart;
+            shape.InvType = (int)InventoryType.Wearable;
+            shape.Folder = bodyPartsFolder.ID;
+            shape.BasePermissions = (uint)PermissionMask.All;
+            shape.CurrentPermissions = (uint)PermissionMask.All;
+            shape.EveryOnePermissions = (uint)PermissionMask.All;
+            shape.GroupPermissions = (uint)PermissionMask.All;
+            shape.NextPermissions = (uint)PermissionMask.All;
+            shape.Flags = (uint)WearableType.Shape;
+            m_InventoryService.AddItem(shape);
+
+            InventoryItemBase skin = new InventoryItemBase(UUID.Random(), principalID);
+            skin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
+            skin.Name = "Default Skin";
+            skin.CreatorId = principalID.ToString();
+            skin.AssetType = (int)AssetType.Bodypart;
+            skin.InvType = (int)InventoryType.Wearable;
+            skin.Folder = bodyPartsFolder.ID;
+            skin.BasePermissions = (uint)PermissionMask.All;
+            skin.CurrentPermissions = (uint)PermissionMask.All;
+            skin.EveryOnePermissions = (uint)PermissionMask.All;
+            skin.GroupPermissions = (uint)PermissionMask.All;
+            skin.NextPermissions = (uint)PermissionMask.All;
+            skin.Flags = (uint)WearableType.Skin;
+            m_InventoryService.AddItem(skin);
+
+            InventoryItemBase hair = new InventoryItemBase(UUID.Random(), principalID);
+            hair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
+            hair.Name = "Default Hair";
+            hair.CreatorId = principalID.ToString();
+            hair.AssetType = (int)AssetType.Bodypart;
+            hair.InvType = (int)InventoryType.Wearable;
+            hair.Folder = bodyPartsFolder.ID;
+            hair.BasePermissions = (uint)PermissionMask.All;
+            hair.CurrentPermissions = (uint)PermissionMask.All;
+            hair.EveryOnePermissions = (uint)PermissionMask.All;
+            hair.GroupPermissions = (uint)PermissionMask.All;
+            hair.NextPermissions = (uint)PermissionMask.All;
+            hair.Flags = (uint)WearableType.Hair;
+            m_InventoryService.AddItem(hair);
+
+            InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing);
+
+            InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID);
+            shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
+            shirt.Name = "Default Shirt";
+            shirt.CreatorId = principalID.ToString();
+            shirt.AssetType = (int)AssetType.Clothing;
+            shirt.InvType = (int)InventoryType.Wearable;
+            shirt.Folder = clothingFolder.ID;
+            shirt.BasePermissions = (uint)PermissionMask.All;
+            shirt.CurrentPermissions = (uint)PermissionMask.All;
+            shirt.EveryOnePermissions = (uint)PermissionMask.All;
+            shirt.GroupPermissions = (uint)PermissionMask.All;
+            shirt.NextPermissions = (uint)PermissionMask.All;
+            shirt.Flags = (uint)WearableType.Shirt;
+            m_InventoryService.AddItem(shirt);
+
+            InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID);
+            pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
+            pants.Name = "Default Pants";
+            pants.CreatorId = principalID.ToString();
+            pants.AssetType = (int)AssetType.Clothing;
+            pants.InvType = (int)InventoryType.Wearable;
+            pants.Folder = clothingFolder.ID;
+            pants.BasePermissions = (uint)PermissionMask.All;
+            pants.CurrentPermissions = (uint)PermissionMask.All;
+            pants.EveryOnePermissions = (uint)PermissionMask.All;
+            pants.GroupPermissions = (uint)PermissionMask.All;
+            pants.NextPermissions = (uint)PermissionMask.All;
+            pants.Flags = (uint)WearableType.Pants;
+            m_InventoryService.AddItem(pants);
+
+            if (m_AvatarService != null)
+            {
+                m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID);
+
+                AvatarWearable[] wearables = new AvatarWearable[6];
+                wearables[AvatarWearable.EYES] = new AvatarWearable(eyes.ID, eyes.AssetID);
+                wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID);
+                wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID);
+                wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID);
+                wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID);
+                wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID);
+
+                AvatarAppearance ap = new AvatarAppearance();
+                for (int i = 0; i < 6; i++)
+                {
+                    ap.SetWearable(i, wearables[i]);
+                }
+
+                m_AvatarService.SetAppearance(principalID, ap);
+            }
+        }
     }
-}
+}

+ 9 - 1
bin/assets/BodyPartsAssetSet/BodyPartsAssetSet.xml

@@ -4,7 +4,7 @@
     <Key Name="assetID" Value="d342e6c0-b9d2-11dc-95ff-0800200c9a66"/>
     <Key Name="name" Value="Hair"/>
     <Key Name="assetType" Value="13" />
-    <Key Name="fileName" Value="newhair.dat"/>
+    <Key Name="fileName" Value="base_hair.dat"/>
   </Section>
 
   <Section Name="Skin">
@@ -34,6 +34,14 @@
     <Key Name="assetType" Value="13" />
     <Key Name="fileName" Value="base_shape.dat"/>
   </Section>
+
+  <Section Name="Eyes">
+    <Key Name="assetID" Value="4bb6fa4d-1cd2-498a-a84c-95c1a0e745a7"/>
+    <Key Name="name" Value="Eyes"/>
+    <Key Name="assetType" Value="13" />
+    <Key Name="fileName" Value="base_eyes.dat"/>
+  </Section>
+
 <!--
   <Section Name="Jim Shape">
     <Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>

+ 26 - 0
bin/assets/BodyPartsAssetSet/base_eyes.dat

@@ -0,0 +1,26 @@
+LLWearable version 22
+New Eyes
+
+	permissions 0
+	{
+		base_mask	7fffffff
+		owner_mask	7fffffff
+		group_mask	00000000
+		everyone_mask	00000000
+		next_owner_mask	00082000
+		creator_id	11111111-1111-0000-0000-000100bba000
+		owner_id	11111111-1111-0000-0000-000100bba000
+		last_owner_id	00000000-0000-0000-0000-000000000000
+		group_id	00000000-0000-0000-0000-000000000000
+	}
+	sale_info	0
+	{
+		sale_type	not
+		sale_price	10
+	}
+type 3
+parameters 2
+98 0
+99 0
+textures 1
+3 6522e74d-1660-4e7f-b601-6f48c1659a77

+ 26 - 0
bin/assets/BodyPartsAssetSet/base_hair.dat

@@ -0,0 +1,26 @@
+LLWearable version 22
+New Eyes
+
+	permissions 0
+	{
+		base_mask	7fffffff
+		owner_mask	7fffffff
+		group_mask	00000000
+		everyone_mask	00000000
+		next_owner_mask	00082000
+		creator_id	11111111-1111-0000-0000-000100bba000
+		owner_id	11111111-1111-0000-0000-000100bba000
+		last_owner_id	00000000-0000-0000-0000-000000000000
+		group_id	00000000-0000-0000-0000-000000000000
+	}
+	sale_info	0
+	{
+		sale_type	not
+		sale_price	10
+	}
+type 3
+parameters 2
+98 0
+99 0
+textures 1
+3 6522e74d-1660-4e7f-b601-6f48c1659a77

+ 136 - 76
bin/assets/BodyPartsAssetSet/base_shape.dat

@@ -1,105 +1,165 @@
 LLWearable version 22
-Female Shape and Outfit 3 Shape
-Created by system from avatar's appearance.
+New Shape
+
 	permissions 0
 	{
-		base_mask	00000000
-		owner_mask	00000000
+		base_mask	7fffffff
+		owner_mask	7fffffff
 		group_mask	00000000
 		everyone_mask	00000000
-		next_owner_mask	00000000
+		next_owner_mask	00082000
 		creator_id	11111111-1111-0000-0000-000100bba000
 		owner_id	11111111-1111-0000-0000-000100bba000
-		last_owner_id	11111111-1111-0000-0000-000100bba000
+		last_owner_id	00000000-0000-0000-0000-000000000000
 		group_id	00000000-0000-0000-0000-000000000000
 	}
 	sale_info	0
 	{
 		sale_type	not
-		sale_price	0
+		sale_price	10
 	}
 type 0
-parameters 82
-1 .21
-2 -.5
-4 -.11
-5 -.1
-6 -.3
-7 -.4
-8 -.5
-10 .7
-11 .34
-12 -.5
+parameters 142
+1 0
+2 0
+4 0
+5 0
+6 0
+7 0
+8 0
+10 0
+11 0
+12 0
 13 0
-14 .04
-15 .58
-17 .56
-18 -.26
-19 -.73
-20 -.34
-21 -.01
-22 1
-23 -.5
-24 -.63
-25 .44
-27 .05
-33 -.24
-34 -.7
-35 -.16
-36 -.2
-37 -.98
-38 -.5
+14 0
+15 0
+17 0
+18 0
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+22 0
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+28 0
+29 .12
+30 .12
+32 0
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+34 0
+35 0
+36 -.5
+37 0
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+40 0
 80 0
-105 .07
-155 -.22
+100 0
+104 0
+105 .5
+106 0
+151 0
+152 0
+153 0
+155 0
+156 0
 157 0
-185 -1
-193 .86
-196 -.74
-505 .65
-506 .12
-507 -1.5
+185 0
+186 0
+187 0
+188 0
+189 0
+193 .5
+194 .67
+195 .33
+196 0
+505 .5
+506 0
+507 0
 515 0
-517 .16
-518 .8
-629 0
+517 0
+518 0
+626 0
+627 0
+629 .5
+630 0
+631 0
+633 0
+634 0
+635 0
 637 0
-646 .4
-647 1
-649 .36
-650 .85
-652 .49
-653 -1
+646 0
+647 0
+648 0
+649 .5
+650 0
+651 0
+652 .5
+653 0
+655 -.08
 656 0
-659 .65
+657 0
+658 0
+659 .5
+660 0
+661 0
 662 .5
 663 0
 664 0
 665 0
-675 -.15
-676 .26
-678 .28
-682 .27
-683 -.19
-684 -.09
+675 0
+676 0
+677 0
+678 .5
+679 -.08
+680 -.08
+681 -.08
+682 .5
+683 -.15
+684 0
 685 0
-690 .45
-692 .4
-693 -0
-753 -.5
-756 -.08
-758 .24
-759 .6
-760 .11
-764 -.38
-765 -.3
-769 .42
-773 .51
-795 .16
-796 .11
-799 .36
+686 0
+687 0
+688 0
+689 0
+690 .5
+691 0
+692 0
+693 .6
+694 -.08
+695 0
+753 0
+756 0
+758 0
+759 .5
+760 0
+764 0
+765 0
+767 0
+768 0
+769 .5
+770 0
+772 0
+773 .5
+794 .17
+795 .25
+796 0
+797 0
+798 0
+799 .5
 841 0
-842 -.82
+842 0
+843 0
+853 0
+854 0
+855 0
 879 0
 880 0
+1103 0
+1104 0
+1105 0
+1200 0
+1201 0
 textures 0

+ 0 - 63
bin/assets/BodyPartsAssetSet/newhair.dat

@@ -1,63 +0,0 @@
-LLWearable version 22
-New Hair
-
-	permissions 0
-	{
-		base_mask	7fffffff
-		owner_mask	7fffffff
-		group_mask	00000000
-		everyone_mask	00000000
-		next_owner_mask	00082000
-		creator_id	a52db6d0-e96c-4454-85e5-3523722daa25
-		owner_id	a52db6d0-e96c-4454-85e5-3523722daa25
-		last_owner_id	00000000-0000-0000-0000-000000000000
-		group_id	00000000-0000-0000-0000-000000000000
-	}
-	sale_info	0
-	{
-		sale_type	not
-		sale_price	10
-	}
-type 2
-parameters 39
-16 0
-31 .5
-112 0
-113 0
-114 .5
-115 0
-119 .5
-130 .45
-131 .5
-132 .39
-133 .25
-134 .5
-135 .55
-136 .5
-137 .5
-140 0
-141 0
-142 0
-143 .13
-166 0
-167 0
-168 0
-169 0
-177 0
-181 .14
-182 .7
-183 .05
-184 0
-192 0
-674 -.3
-750 .7
-752 .5
-754 0
-755 .05
-757 -1
-762 0
-763 .55
-785 0
-789 0
-textures 1
-4 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b

+ 7 - 0
bin/assets/TexturesAssetSet/TexturesAssetSet.xml

@@ -430,6 +430,13 @@
     <Key Name="fileName" Value="default_avatar.jp2" />
   </Section>
 
+  <Section Name="Default Iris">
+    <Key Name="assetID" Value="6522e74d-1660-4e7f-b601-6f48c1659a77"/>
+    <Key Name="name" Value="Default Iris"/>
+    <Key Name="assetType" Value="0" />
+    <Key Name="fileName" Value="default_iris.jp2" />
+  </Section>
+
   <Section Name="Cypress 1">
      <Key Name="assetID" Value="fb2ae204-3fd1-df33-594f-c9f882830e66"/>
      <Key Name="name" Value="Cypress 1"/>

BIN
bin/assets/TexturesAssetSet/default_iris.jp2


+ 1 - 0
bin/config-include/Standalone.ini

@@ -70,6 +70,7 @@
     GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
     GridService = "OpenSim.Services.GridService.dll:GridService"
     InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
+    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 
 [GridUserService]
     LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"

+ 10 - 0
bin/inventory/TexturesLibrary/TexturesLibraryItems.xml

@@ -561,4 +561,14 @@
     <Key Name="assetType" Value="0" />
     <Key Name="inventoryType" Value="0" />
   </Section>
+
+  <Section Name="Default Iris Texture">
+    <Key Name="inventoryID" Value="00000000-0000-2222-9999-000000000013"/>
+    <Key Name="assetID" Value="6e610cae-3b0d-4729-b482-2c31ab2e49f9"/>
+    <Key Name="folderID" Value="00000112-000f-0000-0000-000100bba001"/>
+    <Key Name="description" Value=""/>
+    <Key Name="name" Value="Default Iris Texture" />
+    <Key Name="assetType" Value="0" />
+    <Key Name="inventoryType" Value="0" />
+  </Section>
 </Nini>