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Add rough and ready element explanation in a comment at the top of inventory library items xml

Justin Clark-Casey (justincc) 9 年 前
コミット
b9c384fc3c

+ 11 - 0
bin/inventory/AnimationsLibrary/AnimationsLibraryItems.xml

@@ -1,3 +1,14 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+-->
+
 <Nini>
   <Section Name="place_marker">
     <Key Name="folderID" Value="f0908f10-b9bf-11dc-95ff-0800200c9a66"/>

+ 12 - 0
bin/inventory/BodyPartsLibrary/BodyPartsLibraryItems.xml

@@ -1,5 +1,17 @@
 <Nini>
 
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <!--
   <Section Name="Example Library Item">
     <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />

+ 12 - 0
bin/inventory/ClothingLibrary/ClothingLibraryItems.xml

@@ -1,5 +1,17 @@
 <Nini>
 
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <!--
   <Section Name="Example Library Item">
     <Key Name="inventoryID" Value="30000000-0000-2222-4444-000000000001" />

+ 12 - 0
bin/inventory/GesturesLibrary/GesturesLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 	<Section Name="can we move along?">
 		<Key Name="inventoryID" Value="9ffe3767-74fa-4c64-a046-18ccf50b9eac"/>

+ 12 - 0
bin/inventory/LandmarksLibrary/LandmarksLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/NotecardsLibrary/NotecardsLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/ObjectsLibrary/ObjectsLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/PhotosLibrary/PhotosLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/ScriptsLibrary/ScriptsLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/SoundsLibrary/SoundsLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--

+ 12 - 0
bin/inventory/TexturesLibrary/TexturesLibraryItems.xml

@@ -1,3 +1,15 @@
+<!--
+  In Keys,
+    name is the name of the item.
+    description is the description of the item.
+    assetID is the ID of the asset data that is referenced by the item.
+    folderID is the ID of the folder containing this item.
+    inventoryID is the ID for the item.  It must be unique.
+    assetType is the asset type of the item.  See the OpenMetaverse.AssetType enum in libopenmetaverse
+    inventoryType is the inventory type of the item.  See the OpenMetaverse.InventoryType enum in libopenmetaverse
+    flags are only required for wearables.  See OpenMetaverse.WearableType enum in libopenmetaverse.
+-->
+
 <Nini>
 
 <!--