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refactor: Actually use MaptileStaticFile in RegionInfo rather than having both a public field and a get property

Justin Clark-Casey (justincc) 10 years ago
parent
commit
b0bae62c30

+ 6 - 10
OpenSim/Framework/RegionInfo.cs

@@ -143,7 +143,6 @@ namespace OpenSim.Framework
         public string RemotingAddress;
         public UUID ScopeID = UUID.Zero;
         private UUID m_maptileStaticUUID = UUID.Zero;
-        public string m_maptileStaticFile;
 
         public uint WorldLocX = 0;
         public uint WorldLocY = 0;
@@ -351,10 +350,7 @@ namespace OpenSim.Framework
             get { return m_maptileStaticUUID; }
         }
 
-        public string MaptileStaticFile
-        {
-            get { return m_maptileStaticFile; }
-        }
+        public string MaptileStaticFile { get; private set; }
         
         /// <summary>
         /// The port by which http communication occurs with the region (most noticeably, CAPS communication)
@@ -723,7 +719,7 @@ namespace OpenSim.Framework
                 config.Set("MaptileStaticUUID", m_maptileStaticUUID.ToString()); 
             }
 
-            m_maptileStaticFile = config.GetString("MaptileStaticFile", String.Empty);
+            MaptileStaticFile = config.GetString("MaptileStaticFile", String.Empty);
             allKeys.Remove("MaptileStaticFile");
             
             #endregion
@@ -853,8 +849,8 @@ namespace OpenSim.Framework
             if (m_maptileStaticUUID != UUID.Zero)
                 config.Set("MaptileStaticUUID", m_maptileStaticUUID.ToString());
 
-            if (m_maptileStaticFile != String.Empty)
-                config.Set("MaptileStaticFile", m_maptileStaticFile);
+            if (MaptileStaticFile != String.Empty)
+                config.Set("MaptileStaticFile", MaptileStaticFile);
         }
 
         public bool ignoreIncomingConfiguration(string configuration_key, object configuration_result)
@@ -966,7 +962,7 @@ namespace OpenSim.Framework
                                                 "UUID of a texture to use as the map for this region", m_maptileStaticUUID.ToString(), true);
 
             configMember.addConfigurationOption("region_static_mapfile", ConfigurationOption.ConfigurationTypes.TYPE_STRING,
-                                                "Filename of a texture to use as the map for this region", m_maptileStaticFile, true);
+                                                "Filename of a texture to use as the map for this region", MaptileStaticFile, true);
         }
 
         public void loadConfigurationOptions()
@@ -1116,7 +1112,7 @@ namespace OpenSim.Framework
                     m_maptileStaticUUID = (UUID)configuration_result;
                     break;
                 case "region_static_mapfile":
-                    m_maptileStaticFile = (string)configuration_result;
+                    MaptileStaticFile = (string)configuration_result;
                     break;
             }
 

+ 10 - 4
OpenSim/Region/CoreModules/World/LegacyMap/MapImageModule.cs

@@ -91,7 +91,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
 
             if (generateMaptiles)
             {
-                if (String.IsNullOrEmpty(m_scene.RegionInfo.m_maptileStaticFile))
+                if (String.IsNullOrEmpty(m_scene.RegionInfo.MaptileStaticFile))
                 {
                     if (textureTerrain)
                     {
@@ -122,15 +122,21 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
                 {
                     try
                     {
-                        mapbmp = new Bitmap(m_scene.RegionInfo.m_maptileStaticFile);
+                        mapbmp = new Bitmap(m_scene.RegionInfo.MaptileStaticFile);
                     }
                     catch (Exception e)
                     {
-                        m_log.ErrorFormat("[MAPTILE]: Failed to load Static map image texture file: {0} for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name);
+                        m_log.ErrorFormat(
+                            "[MAPTILE]: Failed to load Static map image texture file: {0} for {1}", 
+                            m_scene.RegionInfo.MaptileStaticFile, m_scene.Name);
                         //mapbmp = new Bitmap((int)m_scene.Heightmap.Width, (int)m_scene.Heightmap.Height, System.Drawing.Imaging.PixelFormat.Format24bppRgb);
                         mapbmp = null;
                     }
-                    if (mapbmp != null) m_log.DebugFormat("[MAPTILE]: Static map image texture file {0} found for {1}", m_scene.RegionInfo.m_maptileStaticFile, m_scene.Name);
+
+                    if (mapbmp != null) 
+                        m_log.DebugFormat(
+                            "[MAPTILE]: Static map image texture file {0} found for {1}", 
+                            m_scene.RegionInfo.MaptileStaticFile, m_scene.Name);
                 }
             }
             else