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code aesthetics

UbitUmarov 6 years ago
parent
commit
ad99461590
1 changed files with 4 additions and 4 deletions
  1. 4 4
      OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs

+ 4 - 4
OpenSim/Region/ScriptEngine/Shared/LSL_Types.cs

@@ -472,14 +472,14 @@ namespace OpenSim.Region.ScriptEngine.Shared
 
 
             public static explicit operator string(Quaternion r)
             public static explicit operator string(Quaternion r)
             {
             {
-                string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
-                return s;
+                string st=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
+                return st;
             }
             }
 
 
             public static explicit operator LSLString(Quaternion r)
             public static explicit operator LSLString(Quaternion r)
             {
             {
-                string s=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
-                return new LSLString(s);
+                string st=String.Format(Culture.FormatProvider,"<{0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000}>", r.x, r.y, r.z, r.s);
+                return new LSLString(st);
             }
             }
 
 
             public static explicit operator Quaternion(string s)
             public static explicit operator Quaternion(string s)