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@@ -866,8 +866,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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lock (m_items)
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lock (m_items)
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{
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{
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- CreateInventoryFile();
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-
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// Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
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// Don't send a inventory xfer name if there are no items. Doing so causes viewer 3 to crash when rezzing
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// a new script if any previous deletion has left the prim inventory empty.
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// a new script if any previous deletion has left the prim inventory empty.
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if (m_items.Count == 0) // No inventory
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if (m_items.Count == 0) // No inventory
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@@ -879,6 +877,8 @@ namespace OpenSim.Region.Framework.Scenes
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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client.SendTaskInventory(m_part.UUID, 0, new byte[0]);
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return;
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return;
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}
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}
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+
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+ CreateInventoryFile();
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// In principle, we should only do the rest if the inventory changed;
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// In principle, we should only do the rest if the inventory changed;
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// by sending m_inventorySerial to the client, it ought to know
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// by sending m_inventorySerial to the client, it ought to know
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