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+/*
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+ * Copyright (c) Contributors, http://opensimulator.org/
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+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ * * Neither the name of the OpenSimulator Project nor the
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+ * names of its contributors may be used to endorse or promote products
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+ * derived from this software without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+using log4net;
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+using Nini.Config;
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+using System;
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+using System.Collections.Generic;
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+using System.Reflection;
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+using OpenSim.Framework;
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+
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+using OpenSim.Server.Base;
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+using OpenSim.Region.Framework.Interfaces;
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+using OpenSim.Region.Framework.Scenes;
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+using OpenSim.Services.Interfaces;
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+using OpenSim.Services.Connectors;
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+using OpenMetaverse;
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+
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+namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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+{
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+ public class HGInventoryBroker2 : INonSharedRegionModule, IInventoryService
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+ {
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+ private static readonly ILog m_log =
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+ LogManager.GetLogger(
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+ MethodBase.GetCurrentMethod().DeclaringType);
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+
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+ private static bool m_Initialized = false;
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+ private static bool m_Enabled = false;
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+
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+ private static IInventoryService m_LocalGridInventoryService;
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+ private static ISessionAuthInventoryService m_HGService; // obsolete
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+ private Dictionary<string, IInventoryService> m_connectors = new Dictionary<string, IInventoryService>();
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+
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+ // A cache of userIDs --> ServiceURLs, for HGBroker only
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+ protected Dictionary<UUID, string> m_InventoryURLs;
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+
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+ private Scene m_Scene;
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+ private List<Scene> m_Scenes = new List<Scene>();
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+
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+ private IUserAccountService m_UserAccountService;
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+
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+ public Type ReplaceableInterface
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+ {
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+ get { return null; }
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+ }
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+
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+ public string Name
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+ {
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+ get { return "HGInventoryBroker2"; }
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+ }
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+
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+ public void Initialise(IConfigSource source)
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+ {
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+ if (!m_Initialized)
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+ {
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+ IConfig moduleConfig = source.Configs["Modules"];
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+ if (moduleConfig != null)
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+ {
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+ string name = moduleConfig.GetString("InventoryServices", "");
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+ if (name == Name)
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+ {
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+ IConfig inventoryConfig = source.Configs["InventoryService"];
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+ if (inventoryConfig == null)
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+ {
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+ m_log.Error("[HG INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
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+ return;
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+ }
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+
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+ string localDll = inventoryConfig.GetString("LocalGridInventoryService",
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+ String.Empty);
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+ string HGDll = inventoryConfig.GetString("HypergridInventoryService",
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+ String.Empty);
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+
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+ if (localDll == String.Empty)
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+ {
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+ m_log.Error("[HG INVENTORY CONNECTOR]: No LocalGridInventoryService named in section InventoryService");
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+ //return;
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+ throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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+ }
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+
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+ if (HGDll == String.Empty)
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+ {
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+ m_log.Error("[HG INVENTORY CONNECTOR]: No HypergridInventoryService named in section InventoryService");
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+ //return;
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+ throw new Exception("Unable to proceed. Please make sure your ini files in config-include are updated according to .example's");
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+ }
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+
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+ Object[] args = new Object[] { source };
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+ m_LocalGridInventoryService =
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+ ServerUtils.LoadPlugin<IInventoryService>(localDll,
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+ args);
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+
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+ m_HGService =
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+ ServerUtils.LoadPlugin<ISessionAuthInventoryService>(HGDll,
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+ args);
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+
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+ if (m_LocalGridInventoryService == null)
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+ {
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+ m_log.Error("[HG INVENTORY CONNECTOR]: Can't load local inventory service");
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+ return;
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+ }
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+ if (m_HGService == null)
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+ {
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+ m_log.Error("[HG INVENTORY CONNECTOR]: Can't load hypergrid inventory service");
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+ return;
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+ }
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+
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+ m_Enabled = true;
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+ m_log.Info("[HG INVENTORY CONNECTOR]: HG inventory broker enabled");
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+ }
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+ }
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+ m_Initialized = true;
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+ }
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+ }
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+
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+ public void PostInitialise()
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+ {
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+ }
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+
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+ public void Close()
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+ {
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+ }
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+
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+ public void AddRegion(Scene scene)
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+ {
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+ if (!m_Enabled)
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+ return;
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+
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+ m_Scene = scene;
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+ m_Scenes.Add(scene);
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+ m_UserAccountService = m_Scene.UserAccountService;
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+
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+ scene.RegisterModuleInterface<IInventoryService>(this);
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+
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+ scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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+ scene.EventManager.OnClientClosed += OnClientClosed;
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+
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+ }
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+
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+ public void RemoveRegion(Scene scene)
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+ {
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+ if (!m_Enabled)
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+ return;
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+
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+ m_Scenes.Remove(scene);
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+ }
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+
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+ public void RegionLoaded(Scene scene)
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+ {
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+ if (!m_Enabled)
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+ return;
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+
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+ m_log.InfoFormat("[HG INVENTORY CONNECTOR]: Enabled HG inventory for region {0}", scene.RegionInfo.RegionName);
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+
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+ }
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+
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+ #region Cache
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+
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+ void OnMakeRootAgent(ScenePresence presence)
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+ {
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+ if (!m_InventoryURLs.ContainsKey(presence.UUID))
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+ CacheInventoryServiceURL(presence.Scene, presence.UUID);
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+ }
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+
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+ void OnClientClosed(UUID clientID, Scene scene)
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+ {
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+ if (m_InventoryURLs.ContainsKey(clientID)) // if it's in cache
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+ {
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+ ScenePresence sp = null;
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+ foreach (Scene s in m_Scenes)
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+ {
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+ s.TryGetScenePresence(clientID, out sp);
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+ if ((sp != null) && !sp.IsChildAgent && (s != scene))
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+ {
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+ m_log.DebugFormat("[INVENTORY CACHE]: OnClientClosed in {0}, but user {1} still in sim. Keeping inventoryURL in cache",
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+ scene.RegionInfo.RegionName, clientID);
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+ return;
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+ }
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+ }
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+
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+ m_log.DebugFormat(
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+ "[INVENTORY CACHE]: OnClientClosed in {0}, user {1} out of sim. Dropping inventory URL",
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+ scene.RegionInfo.RegionName, clientID);
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+ DropInventoryServiceURL(clientID);
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+ }
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+ }
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+
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+ /// <summary>
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+ /// Gets the user's inventory URL from its serviceURLs, if the user is foreign,
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+ /// and sticks it in the cache
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+ /// </summary>
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+ /// <param name="userID"></param>
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+ private void CacheInventoryServiceURL(Scene scene, UUID userID)
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+ {
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+ if (scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, userID) == null)
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+ {
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+ // The user does not have a local account; let's cache its service URL
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+ string inventoryURL = string.Empty;
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+ ScenePresence sp = null;
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+ scene.TryGetScenePresence(userID, out sp);
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+ if (sp != null)
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+ {
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+ AgentCircuitData aCircuit = scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
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+ if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
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+ {
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+ inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
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+ if (inventoryURL != null && inventoryURL != string.Empty)
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+ {
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+ inventoryURL = inventoryURL.Trim(new char[] { '/' });
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+ m_InventoryURLs.Add(userID, inventoryURL);
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+ }
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+ }
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+ }
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+ }
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+ }
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+
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+ private void DropInventoryServiceURL(UUID userID)
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+ {
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+ lock (m_InventoryURLs)
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+ if (m_InventoryURLs.ContainsKey(userID))
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+ m_InventoryURLs.Remove(userID);
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+ }
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+
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+ public string GetInventoryServiceURL(UUID userID)
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+ {
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+ if (m_InventoryURLs.ContainsKey(userID))
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+ return m_InventoryURLs[userID];
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+
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+ return null;
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+ }
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+ #endregion
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+
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+ #region IInventoryService
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+
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+ public bool CreateUserInventory(UUID userID)
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+ {
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+ return m_LocalGridInventoryService.CreateUserInventory(userID);
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+ }
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+
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+ public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
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+ {
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+ return m_LocalGridInventoryService.GetInventorySkeleton(userId);
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+ }
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+
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+ public InventoryCollection GetUserInventory(UUID userID)
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+ {
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+ return null;
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+ }
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+
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+ public void GetUserInventory(UUID userID, InventoryReceiptCallback callback)
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+ {
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+ }
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+
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+ public InventoryFolderBase GetRootFolder(UUID userID)
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+ {
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+ m_log.DebugFormat("[HGInventory]: GetRootFolder for {0}", userID);
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+
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+ string invURL = GetInventoryServiceURL(userID);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.GetRootFolder(userID);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.GetRootFolder(userID);
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+ }
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+
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+ public InventoryFolderBase GetFolderForType(UUID userID, AssetType type)
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+ {
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+ m_log.DebugFormat("[HGInventory]: GetFolderForType {0} type {1}", userID, type);
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+
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+ string invURL = GetInventoryServiceURL(userID);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.GetFolderForType(userID, type);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.GetFolderForType(userID, type);
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+ }
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+
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+ public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
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+ {
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+ m_log.Debug("[HGInventory]: GetFolderContent " + folderID);
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+
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+ string invURL = GetInventoryServiceURL(userID);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.GetFolderContent(userID, folderID);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.GetFolderContent(userID, folderID);
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+
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+ }
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+
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+ public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
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+ {
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+ m_log.Debug("[HGInventory]: GetFolderItems " + folderID);
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+
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+ string invURL = GetInventoryServiceURL(userID);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.GetFolderItems(userID, folderID);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.GetFolderItems(userID, folderID);
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+
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+ }
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+
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+ public bool AddFolder(InventoryFolderBase folder)
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+ {
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+ if (folder == null)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: AddFolder " + folder.ID);
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+
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+ string invURL = GetInventoryServiceURL(folder.Owner);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.AddFolder(folder);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.AddFolder(folder);
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+ }
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+
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+ public bool UpdateFolder(InventoryFolderBase folder)
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+ {
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+ if (folder == null)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: UpdateFolder " + folder.ID);
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+
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+ string invURL = GetInventoryServiceURL(folder.Owner);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.UpdateFolder(folder);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.UpdateFolder(folder);
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+ }
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+
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+ public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
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+ {
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+ if (folderIDs == null)
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+ return false;
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+ if (folderIDs.Count == 0)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: DeleteFolders for " + ownerID);
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+
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+ string invURL = GetInventoryServiceURL(ownerID);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.DeleteFolders(ownerID, folderIDs);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.DeleteFolders(ownerID, folderIDs);
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+ }
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+
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+ public bool MoveFolder(InventoryFolderBase folder)
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+ {
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+ if (folder == null)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: MoveFolder for " + folder.Owner);
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+
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+ string invURL = GetInventoryServiceURL(folder.Owner);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.MoveFolder(folder);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.MoveFolder(folder);
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+ }
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+
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+ public bool PurgeFolder(InventoryFolderBase folder)
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+ {
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+ if (folder == null)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: PurgeFolder for " + folder.Owner);
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+
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+ string invURL = GetInventoryServiceURL(folder.Owner);
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+
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+ if (invURL == null) // not there, forward to local inventory connector to resolve
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+ return m_LocalGridInventoryService.PurgeFolder(folder);
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+
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+ IInventoryService connector = GetConnector(invURL);
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+
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+ return connector.PurgeFolder(folder);
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+ }
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+
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+ public bool AddItem(InventoryItemBase item)
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+ {
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+ if (item == null)
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+ return false;
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+
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+ m_log.Debug("[HGInventory]: AddItem " + item.ID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(item.Owner);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.AddItem(item);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.AddItem(item);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool UpdateItem(InventoryItemBase item)
|
|
|
+ {
|
|
|
+ if (item == null)
|
|
|
+ return false;
|
|
|
+
|
|
|
+ m_log.Debug("[HGInventory]: UpdateItem " + item.ID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(item.Owner);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.UpdateItem(item);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.UpdateItem(item);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
|
|
|
+ {
|
|
|
+ if (items == null)
|
|
|
+ return false;
|
|
|
+ if (items.Count == 0)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ m_log.Debug("[HGInventory]: MoveItems for " + ownerID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(ownerID);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.MoveItems(ownerID, items);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.MoveItems(ownerID, items);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
|
|
|
+ {
|
|
|
+ m_log.DebugFormat("[HG INVENTORY CONNECTOR]: Delete {0} items for user {1}", itemIDs.Count, ownerID);
|
|
|
+
|
|
|
+ if (itemIDs == null)
|
|
|
+ return false;
|
|
|
+ if (itemIDs.Count == 0)
|
|
|
+ return true;
|
|
|
+
|
|
|
+ m_log.Debug("[HGInventory]: DeleteItems for " + ownerID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(ownerID);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.DeleteItems(ownerID, itemIDs);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.DeleteItems(ownerID, itemIDs);
|
|
|
+ }
|
|
|
+
|
|
|
+ public InventoryItemBase GetItem(InventoryItemBase item)
|
|
|
+ {
|
|
|
+ if (item == null)
|
|
|
+ return null;
|
|
|
+ m_log.Debug("[HGInventory]: GetItem " + item.ID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(item.Owner);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.GetItem(item);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.GetItem(item);
|
|
|
+ }
|
|
|
+
|
|
|
+ public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
|
|
+ {
|
|
|
+ if (folder == null)
|
|
|
+ return null;
|
|
|
+
|
|
|
+ m_log.Debug("[HGInventory]: GetFolder " + folder.ID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(folder.Owner);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.GetFolder(folder);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.GetFolder(folder);
|
|
|
+ }
|
|
|
+
|
|
|
+ public bool HasInventoryForUser(UUID userID)
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+ public List<InventoryItemBase> GetActiveGestures(UUID userId)
|
|
|
+ {
|
|
|
+ return new List<InventoryItemBase>();
|
|
|
+ }
|
|
|
+
|
|
|
+ public int GetAssetPermissions(UUID userID, UUID assetID)
|
|
|
+ {
|
|
|
+ m_log.Debug("[HGInventory]: GetAssetPermissions " + assetID);
|
|
|
+
|
|
|
+ string invURL = GetInventoryServiceURL(userID);
|
|
|
+
|
|
|
+ if (invURL == null) // not there, forward to local inventory connector to resolve
|
|
|
+ return m_LocalGridInventoryService.GetAssetPermissions(userID, assetID);
|
|
|
+
|
|
|
+ IInventoryService connector = GetConnector(invURL);
|
|
|
+
|
|
|
+ return connector.GetAssetPermissions(userID, assetID);
|
|
|
+ }
|
|
|
+
|
|
|
+ #endregion
|
|
|
+
|
|
|
+ private IInventoryService GetConnector(string url)
|
|
|
+ {
|
|
|
+ IInventoryService connector = null;
|
|
|
+ lock (m_connectors)
|
|
|
+ {
|
|
|
+ if (m_connectors.ContainsKey(url))
|
|
|
+ {
|
|
|
+ connector = m_connectors[url];
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // We're instantiating this class explicitly, but this won't
|
|
|
+ // work in general, because the remote grid may be running
|
|
|
+ // an inventory server that has a different protocol.
|
|
|
+ // Eventually we will want a piece of protocol asking
|
|
|
+ // the remote server about its kind. Definitely cool thing to do!
|
|
|
+ connector = new RemoteXInventoryServicesConnector(url);
|
|
|
+ m_connectors.Add(url, connector);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return connector;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ private UUID GetSessionID(UUID userID)
|
|
|
+ {
|
|
|
+ ScenePresence sp = null;
|
|
|
+ if (m_Scene.TryGetScenePresence(userID, out sp))
|
|
|
+ {
|
|
|
+ return sp.ControllingClient.SessionId;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_log.DebugFormat("[HG INVENTORY CONNECTOR]: scene presence for {0} not found", userID);
|
|
|
+ return UUID.Zero;
|
|
|
+ }
|
|
|
+
|
|
|
+ private bool IsForeignUser(UUID userID, out string inventoryURL)
|
|
|
+ {
|
|
|
+ inventoryURL = string.Empty;
|
|
|
+ UserAccount account = null;
|
|
|
+ if (m_Scene.UserAccountService != null)
|
|
|
+ account = m_Scene.UserAccountService.GetUserAccount(m_Scene.RegionInfo.ScopeID, userID);
|
|
|
+
|
|
|
+ if (account == null) // foreign user
|
|
|
+ {
|
|
|
+ ScenePresence sp = null;
|
|
|
+ m_Scene.TryGetScenePresence(userID, out sp);
|
|
|
+ if (sp != null)
|
|
|
+ {
|
|
|
+ AgentCircuitData aCircuit = m_Scene.AuthenticateHandler.GetAgentCircuitData(sp.ControllingClient.CircuitCode);
|
|
|
+ if (aCircuit.ServiceURLs.ContainsKey("InventoryServerURI"))
|
|
|
+ {
|
|
|
+ inventoryURL = aCircuit.ServiceURLs["InventoryServerURI"].ToString();
|
|
|
+ inventoryURL = inventoryURL.Trim(new char[] { '/' });
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+}
|