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add script constant OS_APIVERSION, we should inc this on any change on any api. a few changes to os npc and avatar animation functions

UbitUmarov 6 år sedan
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87acd20d95

+ 77 - 47
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs

@@ -1128,15 +1128,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
         }
 
         // Adam's super super custom animation functions
-        public void osAvatarPlayAnimation(string avatar, string animation)
+        public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
         {
             CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarPlayAnimation");
 
-            AvatarPlayAnimation(avatar, animation);
-        }
-
-        private void AvatarPlayAnimation(string avatar, string animation)
-        {
             UUID avatarID;
             if(!UUID.TryParse(avatar, out avatarID))
                 return;
@@ -1166,44 +1161,32 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
                 target.Animator.AddAnimation(animID, m_host.UUID);
         }
 
-        public void osAvatarStopAnimation(string avatar, string animation)
+        public void osAvatarStopAnimation(LSL_Key avatar, string animation)
         {
             CheckThreatLevel(ThreatLevel.VeryHigh, "osAvatarStopAnimation");
 
-            AvatarStopAnimation(avatar, animation);
-        }
+            UUID avatarID;
+            if(!UUID.TryParse(avatar, out avatarID))
+                return;
 
-        private void AvatarStopAnimation(string avatar, string animation)
-        {
-            UUID avatarID = (UUID)avatar;
+            ScenePresence target = World.GetScenePresence(avatarID);
+            if (target == null)
+                return;
 
-            // FIXME: What we really want to do here is factor out the similar code in llStopAnimation() to a common
-            // method (though see that doesn't do the is animation check, which is probably a bug) and have both
-            // these functions call that common code.  However, this does mean navigating the brain-dead requirement
-            // of calling InitLSL()
-            if (World.Entities.ContainsKey(avatarID) && World.Entities[avatarID] is ScenePresence)
+            UUID animID;
+            if (!UUID.TryParse(animation, out animID))
             {
-                ScenePresence target = (ScenePresence)World.Entities[avatarID];
-                if (target != null)
-                {
-                    UUID animID;
-
-                    if (!UUID.TryParse(animation, out animID))
-                    {
-                        TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
-                        if (item != null && item.Type == (int)AssetType.Animation)
-                            animID = item.AssetID;
-                        else
-                            animID = UUID.Zero;
-                    }
-
-
-                    if (animID == UUID.Zero)
-                        target.Animator.RemoveAnimation(animation);
-                    else
-                        target.Animator.RemoveAnimation(animID, true);
-                }
+                TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
+                if (item != null && item.Type == (int)AssetType.Animation)
+                    animID = item.AssetID;
+                else
+                    animID = UUID.Zero;
             }
+
+            if (animID == UUID.Zero)
+                target.Animator.RemoveAnimation(animation);
+            else
+                target.Animator.RemoveAnimation(animID, true);
         }
 
         //Texture draw functions
@@ -3340,13 +3323,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             CheckThreatLevel(ThreatLevel.High, "osNpcPlayAnimation");
 
             INPCModule module = World.RequestModuleInterface<INPCModule>();
-            if (module != null)
-            {
-                UUID npcID = new UUID(npc.m_string);
+            if (module == null)
+                return;
+
+            UUID npcID;
+            if(!UUID.TryParse(npc.m_string, out npcID))
+                return;
+
+            ScenePresence target = World.GetScenePresence(npcID);
+            if (target == null || !target.IsNPC)
+                return;
 
-                if (module.CheckPermissions(npcID, m_host.OwnerID))
-                    AvatarPlayAnimation(npcID.ToString(), animation);
+            if (!module.CheckPermissions(npcID, m_host.OwnerID))
+                return;
+
+            UUID animID = UUID.Zero;
+            m_host.TaskInventory.LockItemsForRead(true);
+            foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
+            {
+               if (inv.Value.Type == (int)AssetType.Animation)
+               {
+                   if (inv.Value.Name == animation)
+                   {
+                       animID = inv.Value.AssetID;
+                       break;
+                   }
+               }
             }
+            m_host.TaskInventory.LockItemsForRead(false);
+
+            if (animID == UUID.Zero)
+                target.Animator.AddAnimation(animation, m_host.UUID);
+            else
+                target.Animator.AddAnimation(animID, m_host.UUID);
         }
 
         public void osNpcStopAnimation(LSL_Key npc, string animation)
@@ -3354,13 +3363,34 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
             CheckThreatLevel(ThreatLevel.High, "osNpcStopAnimation");
 
             INPCModule module = World.RequestModuleInterface<INPCModule>();
-            if (module != null)
-            {
-                UUID npcID = new UUID(npc.m_string);
+            if (module == null)
+                return;
+
+            UUID npcID;
+            if (!UUID.TryParse(npc.m_string, out npcID))
+                return;
+
+            ScenePresence target = World.GetScenePresence(npcID);
+            if (target == null || !target.IsNPC)
+                return;
 
-                if (module.CheckPermissions(npcID, m_host.OwnerID))
-                    AvatarStopAnimation(npcID.ToString(), animation);
+            if (!module.CheckPermissions(npcID, m_host.OwnerID))
+                return;
+
+            UUID animID;
+            if (!UUID.TryParse(animation, out animID))
+            {
+                TaskInventoryItem item = m_host.Inventory.GetInventoryItem(animation);
+                if (item != null && item.Type == (int)AssetType.Animation)
+                    animID = item.AssetID;
+                else
+                    animID = UUID.Zero;
             }
+
+            if (animID == UUID.Zero)
+                target.Animator.RemoveAnimation(animation);
+            else
+                target.Animator.RemoveAnimation(animID, true);
         }
 
         public void osNpcWhisper(LSL_Key npc, int channel, string message)

+ 2 - 2
OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs

@@ -158,8 +158,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
         void osTeleportOwner(LSL_Types.Vector3 position, LSL_Types.Vector3 lookat);
 
         // Animation commands
-        void osAvatarPlayAnimation(string avatar, string animation);
-        void osAvatarStopAnimation(string avatar, string animation);
+        void osAvatarPlayAnimation(LSL_Key avatarId, string animation);
+        void osAvatarStopAnimation(LSL_Key avatarId, string animation);
 
         #region Attachment commands
 

+ 2 - 1
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs

@@ -29,13 +29,14 @@ using System;
 using vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
 using rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
 using LSLInteger = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
-using LSLString = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
 
 namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
 {
     public partial class ScriptBaseClass
     {
         // SCRIPTS CONSTANTS
+        public static readonly LSLInteger OS_APIVERSION = 1;
+
         public static readonly LSLInteger TRUE = 1;
         public static readonly LSLInteger FALSE = 0;
 

+ 2 - 2
OpenSim/Region/ScriptEngine/Shared/Api/Runtime/OSSL_Stub.cs

@@ -289,12 +289,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
 
         // Animation Functions
 
-        public void osAvatarPlayAnimation(string avatar, string animation)
+        public void osAvatarPlayAnimation(LSL_Key avatar, string animation)
         {
             m_OSSL_Functions.osAvatarPlayAnimation(avatar, animation);
         }
 
-        public void osAvatarStopAnimation(string avatar, string animation)
+        public void osAvatarStopAnimation(LSL_Key avatar, string animation)
         {
             m_OSSL_Functions.osAvatarStopAnimation(avatar, animation);
         }

+ 7 - 3
bin/ScriptSyntax.xml

@@ -1,4 +1,4 @@
-0acc12d6-3dc9-9574-7bd6-d298c045f046
+a56cd39c-7cce-5185-6e57-d5284505356d
 <llsd><map><key>llsd-lsl-syntax-version</key><integer>2</integer>
 <key>controls</key>
 <map>
@@ -1511,6 +1511,10 @@
   <key>value</key><string>3</string>
   <key>tooltip</key><string>not supported</string>
  </map>
+ <key>OS_APIVERSION</key><map>
+  <key>type</key><string>integer</string>
+  <key>value</key><string>1</string>
+ </map>
  <key>OS_ATTACH_MSG_ALL</key><map>
   <key>type</key><string>integer</string>
   <key>value</key><string>-65535</string>
@@ -6120,14 +6124,14 @@
  <key>osAvatarPlayAnimation</key>
  <map>
   <key>arguments</key><array>
-   <map><key>avatar</key><map><key>type</key><string>string</string></map></map>
+   <map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
    <map><key>animation</key><map><key>type</key><string>string</string></map></map>
   </array>
  </map>
  <key>osAvatarStopAnimation</key>
  <map>
   <key>arguments</key><array>
-   <map><key>avatar</key><map><key>type</key><string>string</string></map></map>
+   <map><key>avatarId</key><map><key>type</key><string>key</string></map></map>
    <map><key>animation</key><map><key>type</key><string>string</string></map></map>
   </array>
  </map>