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@@ -63,13 +63,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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}
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/// <summary>
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/// <summary>
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- /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
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+ /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
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+ /// (subject to change since there is no fixed format yet).
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/// </summary>
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/// </summary>
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- // Commenting for now! The mock inventory service needs more beef, at least for
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- // GetFolderForType
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- // REFACTORING PROBLEM. This needs to be rewritten.
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[Test]
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[Test]
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- public void TestSaveIarV0_1()
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+ public void TestSavePathToIarV0_1()
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{
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{
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TestHelper.InMethod();
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// log4net.Config.XmlConfigurator.Configure();
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@@ -181,6 +179,123 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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// TODO: Test presence of more files and contents of files.
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// TODO: Test presence of more files and contents of files.
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}
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}
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+ /// <summary>
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+ /// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
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+ /// (subject to change since there is no fixed format yet).
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+ /// </summary>
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+ [Test]
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+ public void TestSaveItemToIarV0_1()
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+ {
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+ TestHelper.InMethod();
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+// log4net.Config.XmlConfigurator.Configure();
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+
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+ InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
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+
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+ Scene scene = SceneSetupHelpers.SetupScene("Inventory");
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+ SceneSetupHelpers.SetupSceneModules(scene, archiverModule);
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+
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+ // Create user
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+ string userFirstName = "Jock";
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+ string userLastName = "Stirrup";
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+ string userPassword = "troll";
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+ UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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+ UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
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+
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+ // Create asset
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+ SceneObjectGroup object1;
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+ SceneObjectPart part1;
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+ {
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+ string partName = "My Little Dog Object";
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+ UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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+ PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
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+ Vector3 groupPosition = new Vector3(10, 20, 30);
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+ Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
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+ Vector3 offsetPosition = new Vector3(5, 10, 15);
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+
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+ part1
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+ = new SceneObjectPart(
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+ ownerId, shape, groupPosition, rotationOffset, offsetPosition);
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+ part1.Name = partName;
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+
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+ object1 = new SceneObjectGroup(part1);
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+ scene.AddNewSceneObject(object1, false);
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+ }
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+
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+ UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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+ AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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+ scene.AssetService.Store(asset1);
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+
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+ // Create item
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+ UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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+ string item1Name = "My Little Dog";
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+ InventoryItemBase item1 = new InventoryItemBase();
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+ item1.Name = item1Name;
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+ item1.AssetID = asset1.FullID;
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+ item1.ID = item1Id;
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+ InventoryFolderBase objsFolder
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+ = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0];
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+ item1.Folder = objsFolder.ID;
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+ scene.AddInventoryItem(userId, item1);
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+
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+ MemoryStream archiveWriteStream = new MemoryStream();
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+ archiverModule.OnInventoryArchiveSaved += SaveCompleted;
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+
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+ mre.Reset();
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+ archiverModule.ArchiveInventory(
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+ Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream);
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+ mre.WaitOne(60000, false);
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+
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+ byte[] archive = archiveWriteStream.ToArray();
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+ MemoryStream archiveReadStream = new MemoryStream(archive);
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+ TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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+
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+ //bool gotControlFile = false;
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+ bool gotObject1File = false;
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+ //bool gotObject2File = false;
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+ string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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+ string expectedObject1FilePath = string.Format(
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+ "{0}{1}",
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+ ArchiveConstants.INVENTORY_PATH,
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+ expectedObject1FileName);
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+
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+ string filePath;
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+ TarArchiveReader.TarEntryType tarEntryType;
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+
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+// Console.WriteLine("Reading archive");
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+
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+ while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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+ {
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+ Console.WriteLine("Got {0}", filePath);
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+
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+// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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+// {
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+// gotControlFile = true;
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+// }
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+
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+ if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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+ {
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+// string fileName = filePath.Remove(0, "Objects/".Length);
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+//
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+// if (fileName.StartsWith(part1.Name))
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+// {
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+ Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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+ gotObject1File = true;
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+// }
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+// else if (fileName.StartsWith(part2.Name))
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+// {
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+// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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+// gotObject2File = true;
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+// }
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+ }
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+ }
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+
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+// Assert.That(gotControlFile, Is.True, "No control file in archive");
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+ Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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+// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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+
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+ // TODO: Test presence of more files and contents of files.
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+ }
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+
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/// <summary>
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/// <summary>
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
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/// an account exists with the creator name.
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/// an account exists with the creator name.
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