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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now

As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
Being commented to simplify analysis of attachments issues.  Can be uncommented when in use.
Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.
Justin Clark-Casey (justincc) 13 rokov pred
rodič
commit
618277e797

+ 14 - 3
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs

@@ -143,6 +143,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 
         public void SaveChangedAttachments(IScenePresence sp)
         {
+//            m_log.DebugFormat("[ATTACHMENTS MODULE]: Saving changed attachments for {0}", sp.Name);
+
             foreach (SceneObjectGroup grp in sp.GetAttachments())
             {
                 if (grp.HasGroupChanged) // Resizer scripts?
@@ -242,9 +244,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
         {
             lock (sp.AttachmentsSyncLock)
             {
-    //            m_log.DebugFormat(
-    //                "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
-    //                group.Name, group.LocalId, sp.Name, attachmentPt, silent);
+//                m_log.DebugFormat(
+//                    "[ATTACHMENTS MODULE]: Attaching object {0} {1} to {2} point {3} from ground (silent = {4})",
+//                    group.Name, group.LocalId, sp.Name, attachmentPt, silent);
     
                 if (sp.GetAttachments(attachmentPt).Contains(group))
                 {
@@ -365,6 +367,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 
         public ISceneEntity RezSingleAttachmentFromInventory(ScenePresence sp, UUID itemID, uint AttachmentPt)
         {
+//            m_log.DebugFormat(
+//                "[ATTACHMENTS MODULE]: RezSingleAttachmentFromInventory to point {0} from item {1} for {2}",
+//                (AttachmentPoint)AttachmentPt, itemID, sp.Name);
+
             // TODO: this short circuits multiple attachments functionality  in  LL viewer 2.1+ and should
             // be removed when that functionality is implemented in opensim
             AttachmentPt &= 0x7f;
@@ -485,6 +491,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
 
         public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
         {
+//            m_log.DebugFormat(
+//                "[ATTACHMENTS MODULE]: DetachObject() for object {0} on {1}", objectLocalID, remoteClient.Name);
+
             SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
             if (group != null)
             {
@@ -588,6 +597,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
         // To LocalId or UUID, *THAT* is the question. How now Brown UUID??
         private void DetachSingleAttachmentToInv(UUID itemID, IScenePresence sp)
         {
+//            m_log.DebugFormat("[ATTACHMENTS MODULE]: Detaching item {0} to inventory for {1}", itemID, sp.Name);
+
             if (itemID == UUID.Zero) // If this happened, someone made a mistake....
                 return;
 

+ 10 - 8
OpenSim/Region/Framework/Scenes/Scene.cs

@@ -2461,14 +2461,16 @@ namespace OpenSim.Region.Framework.Scenes
         /// <returns>False</returns>
         public virtual bool IncomingCreateObject(UUID userID, UUID itemID)
         {
-            //m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
-            
-            ScenePresence sp = GetScenePresence(userID);
-            if (sp != null && AttachmentsModule != null)
-            {
-                uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
-                AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
-            }
+            m_log.DebugFormat(" >>> IncomingCreateObject(userID, itemID) <<< {0} {1}", userID, itemID);
+
+            // Commented out since this is as yet unused and is arguably not the appropriate place to do this, as
+            // attachments are being rezzed elsewhere in AddNewClient()
+//            ScenePresence sp = GetScenePresence(userID);
+//            if (sp != null && AttachmentsModule != null)
+//            {
+//                uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
+//                AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
+//            }
 
             return false;
         }

+ 23 - 2
OpenSim/Region/Framework/Scenes/SceneGraph.cs

@@ -431,6 +431,10 @@ namespace OpenSim.Region.Framework.Scenes
         /// <returns>true if the object was deleted, false if there was no object to delete</returns>
         public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
         {
+//            m_log.DebugFormat(
+//                "[SCENE GRAPH]: Deleting scene object with uuid {0}, resultOfObjectLinked = {1}",
+//                uuid, resultOfObjectLinked);
+
             EntityBase entity;
             if (!Entities.TryGetValue(uuid, out entity) || (!(entity is SceneObjectGroup)))
                 return false;
@@ -878,7 +882,8 @@ namespace OpenSim.Region.Framework.Scenes
             if (Entities.TryGetValue(localID, out entity))
                 return entity as SceneObjectGroup;
 
-            //m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
+//            m_log.DebugFormat("[SCENE GRAPH]: Entered GetGroupByPrim with localID {0}", localID);
+
             SceneObjectGroup sog;
             lock (SceneObjectGroupsByLocalPartID)
                 SceneObjectGroupsByLocalPartID.TryGetValue(localID, out sog);
@@ -886,8 +891,24 @@ namespace OpenSim.Region.Framework.Scenes
             if (sog != null)
             {
                 if (sog.HasChildPrim(localID))
+                {
+//                    m_log.DebugFormat(
+//                        "[SCENE GRAPH]: Found scene object {0} {1} {2} containing part with local id {3} in {4}.  Returning.",
+//                        sog.Name, sog.UUID, sog.LocalId, localID, m_parentScene.RegionInfo.RegionName);
+
                     return sog;
-                SceneObjectGroupsByLocalPartID.Remove(localID);
+                }
+                else
+                {
+                    lock (SceneObjectGroupsByLocalPartID)
+                    {
+                        m_log.WarnFormat(
+                            "[SCENE GRAPH]: Found scene object {0} {1} {2} via SceneObjectGroupsByLocalPartID index but it doesn't contain part with local id {3}.  Removing from entry from index in {4}.",
+                            sog.Name, sog.UUID, sog.LocalId, localID, m_parentScene.RegionInfo.RegionName);
+
+                        SceneObjectGroupsByLocalPartID.Remove(localID);
+                    }
+                }
             }
 
             EntityBase[] entityList = GetEntities();