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+/*
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+ * Copyright (c) Contributors, http://opensimulator.org/
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+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ * * Neither the name of the OpenSimulator Project nor the
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+ * names of its contributors may be used to endorse or promote products
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+ * derived from this software without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+using log4net;
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+using System;
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+using System.Reflection;
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+using System.Runtime.Caching;
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+using Nini.Config;
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+using OpenSim.Framework;
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+using OpenSim.Region.Framework.Interfaces;
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+using OpenSim.Region.Framework.Scenes;
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+
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+namespace OpenSim.Tests.Common
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+{
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+ public class TestsAssetCache : ISharedRegionModule, IAssetCache
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+ {
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+ private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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+
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+ private bool m_Enabled;
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+ private MemoryCache m_Cache;
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+
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+ public string Name
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+ {
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+ get { return "TestsAssetCache"; }
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+ }
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+
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+ public Type ReplaceableInterface
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+ {
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+ get { return null; }
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+ }
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+
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+ public void Initialise(IConfigSource source)
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+ {
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+ m_Cache = MemoryCache.Default;
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+ m_Enabled = true;
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+ }
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+
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+ public void PostInitialise()
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+ {
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+ }
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+
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+ public void Close()
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+ {
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+ }
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+
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+ public void AddRegion(Scene scene)
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+ {
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+ if (m_Enabled)
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+ scene.RegisterModuleInterface<IAssetCache>(this);
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+ }
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+
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+ public void RemoveRegion(Scene scene)
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+ {
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+ }
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+
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+ public void RegionLoaded(Scene scene)
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+ {
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+ }
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+
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+ ////////////////////////////////////////////////////////////
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+ // IAssetCache
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+ //
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+ public bool Check(string id)
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+ {
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+ // XXX This is probably not an efficient implementation.
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+ AssetBase asset;
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+ if (!Get(id, out asset))
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+ return false;
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+ return asset != null;
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+ }
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+
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+ public void Cache(AssetBase asset, bool replace = true)
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+ {
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+ if (asset != null)
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+ {
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+ CacheItemPolicy policy = new CacheItemPolicy();
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+ m_Cache.Set(asset.ID, asset, policy);
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+ }
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+ }
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+
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+ public void CacheNegative(string id)
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+ {
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+ // We don't do negative caching
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+ }
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+
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+ public bool Get(string id, out AssetBase asset)
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+ {
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+ asset = (AssetBase)m_Cache.Get(id);
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+ return true;
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+ }
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+
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+ public void Expire(string id)
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+ {
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+ m_Cache.Remove(id);
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+ }
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+
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+ public void Clear()
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+ {
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+ }
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+ /*
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+ public bool UpdateContent(string id, byte[] data)
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+ {
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+ return false;
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+ }
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+ */
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+ }
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+}
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