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@@ -1,340 +1,340 @@
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-/*
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- * Copyright (c) 2006, Clutch, Inc.
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- * Original Author: Jeff Cesnik
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- * All rights reserved.
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- *
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- * - Redistribution and use in source and binary forms, with or without
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- * modification, are permitted provided that the following conditions are met:
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- *
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- * - Redistributions of source code must retain the above copyright notice, this
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- * list of conditions and the following disclaimer.
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- * - Neither the name of the openmetaverse.org nor the names
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- * of its contributors may be used to endorse or promote products derived from
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- * this software without specific prior written permission.
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- *
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- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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- * POSSIBILITY OF SUCH DAMAGE.
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- */
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-
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-using System;
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-using System.Net;
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-using System.Net.Sockets;
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-using System.Threading;
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-using OpenMetaverse;
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-
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-namespace OpenSim.Region.ClientStack.LindenUDP
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-{
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- /// <summary>
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- ///
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- /// </summary>
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- public abstract class OpenSimUDPBase
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- {
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- // these abstract methods must be implemented in a derived class to actually do
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- // something with the packets that are sent and received.
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- protected abstract void PacketReceived(UDPPacketBuffer buffer);
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- protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
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-
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- // the port to listen on
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- internal int udpPort;
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-
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- // the UDP socket
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- private Socket udpSocket;
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-
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- // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
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- // since there are potentially many "reader" threads in the internal .NET IOCP
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- // thread pool, this is a cheaper synchronization primitive than using
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- // a Mutex object. This allows many UDP socket "reads" concurrently - when
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- // Stop() is called, it attempts to obtain a writer lock which will then
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- // wait until all outstanding operations are completed before shutting down.
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- // this avoids the problem of closing the socket with outstanding operations
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- // and trying to catch the inevitable ObjectDisposedException.
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- private ReaderWriterLock rwLock = new ReaderWriterLock();
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-
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- // number of outstanding operations. This is a reference count
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- // which we use to ensure that the threads exit cleanly. Note that
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- // we need this because the threads will potentially still need to process
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- // data even after the socket is closed.
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- private int rwOperationCount = 0;
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-
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- // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
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- private volatile bool shutdownFlag = true;
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-
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- // the remote endpoint to communicate with
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- protected IPEndPoint remoteEndPoint = null;
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-
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-
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- /// <summary>
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- /// Initialize the UDP packet handler in server mode
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- /// </summary>
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- /// <param name="port">Port to listening for incoming UDP packets on</param>
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- public OpenSimUDPBase(int port)
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- {
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- udpPort = port;
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- }
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-
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- /// <summary>
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- /// Initialize the UDP packet handler in client mode
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- /// </summary>
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- /// <param name="endPoint">Remote UDP server to connect to</param>
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- public OpenSimUDPBase(IPEndPoint endPoint)
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- {
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- remoteEndPoint = endPoint;
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- udpPort = 0;
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public void Start()
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- {
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- if (shutdownFlag)
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- {
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- if (remoteEndPoint == null)
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- {
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- // Server mode
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-
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- // create and bind the socket
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- IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
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- udpSocket = new Socket(
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- AddressFamily.InterNetwork,
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- SocketType.Dgram,
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- ProtocolType.Udp);
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- udpSocket.Bind(ipep);
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- }
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- else
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- {
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- // Client mode
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- IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
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- udpSocket = new Socket(
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- AddressFamily.InterNetwork,
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- SocketType.Dgram,
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- ProtocolType.Udp);
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- udpSocket.Bind(ipep);
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- //udpSocket.Connect(remoteEndPoint);
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- }
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-
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- // we're not shutting down, we're starting up
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- shutdownFlag = false;
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-
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- // kick off an async receive. The Start() method will return, the
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- // actual receives will occur asynchronously and will be caught in
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- // AsyncEndRecieve().
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- AsyncBeginReceive();
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- }
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public void Stop()
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- {
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- if (!shutdownFlag)
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- {
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- // wait indefinitely for a writer lock. Once this is called, the .NET runtime
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- // will deny any more reader locks, in effect blocking all other send/receive
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- // threads. Once we have the lock, we set shutdownFlag to inform the other
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- // threads that the socket is closed.
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- rwLock.AcquireWriterLock(-1);
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- shutdownFlag = true;
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- udpSocket.Close();
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- rwLock.ReleaseWriterLock();
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-
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- // wait for any pending operations to complete on other
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- // threads before exiting.
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- const int FORCE_STOP = 100;
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- int i = 0;
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- while (rwOperationCount > 0 && i < FORCE_STOP)
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- {
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- Thread.Sleep(10);
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- ++i;
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- }
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-
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- if (i >= FORCE_STOP)
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- {
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- Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
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- Helpers.LogLevel.Warning);
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- }
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- }
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- }
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-
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- /// <summary>
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- ///
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- /// </summary>
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- public bool IsRunning
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- {
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- get { return !shutdownFlag; }
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- }
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-
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- private void AsyncBeginReceive()
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- {
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- // this method actually kicks off the async read on the socket.
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- // we aquire a reader lock here to ensure that no other thread
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- // is trying to set shutdownFlag and close the socket.
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- rwLock.AcquireReaderLock(-1);
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-
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- if (!shutdownFlag)
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- {
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- // increment the count of pending operations
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- Interlocked.Increment(ref rwOperationCount);
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-
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- // allocate a packet buffer
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- //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
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- UDPPacketBuffer buf = new UDPPacketBuffer();
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-
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- try
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- {
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- // kick off an async read
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- udpSocket.BeginReceiveFrom(
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- //wrappedBuffer.Instance.Data,
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- buf.Data,
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- 0,
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- UDPPacketBuffer.BUFFER_SIZE,
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- SocketFlags.None,
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- //ref wrappedBuffer.Instance.RemoteEndPoint,
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- ref buf.RemoteEndPoint,
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- new AsyncCallback(AsyncEndReceive),
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- //wrappedBuffer);
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- buf);
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- }
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- catch (SocketException)
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- {
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- // something bad happened
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- //Logger.Log(
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- // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
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- // Helpers.LogLevel.Error, se);
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-
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- // an error occurred, therefore the operation is void. Decrement the reference count.
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- Interlocked.Decrement(ref rwOperationCount);
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- }
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- }
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-
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- // we're done with the socket for now, release the reader lock.
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- rwLock.ReleaseReaderLock();
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- }
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-
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- private void AsyncEndReceive(IAsyncResult iar)
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- {
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- // Asynchronous receive operations will complete here through the call
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- // to AsyncBeginReceive
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-
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- // aquire a reader lock
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- rwLock.AcquireReaderLock(-1);
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-
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- if (!shutdownFlag)
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- {
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- // get the buffer that was created in AsyncBeginReceive
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- // this is the received data
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- //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
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- //UDPPacketBuffer buffer = wrappedBuffer.Instance;
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- UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
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-
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- try
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- {
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- // get the length of data actually read from the socket, store it with the
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- // buffer
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- buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
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-
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- // this operation is now complete, decrement the reference count
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- Interlocked.Decrement(ref rwOperationCount);
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-
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- // we're done with the socket, release the reader lock
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- rwLock.ReleaseReaderLock();
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-
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- // call the abstract method PacketReceived(), passing the buffer that
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- // has just been filled from the socket read.
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- PacketReceived(buffer);
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- }
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- catch (SocketException)
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- {
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- // an error occurred, therefore the operation is void. Decrement the reference count.
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- Interlocked.Decrement(ref rwOperationCount);
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-
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- // we're done with the socket for now, release the reader lock.
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- rwLock.ReleaseReaderLock();
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- }
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- finally
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- {
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- // start another receive - this keeps the server going!
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- AsyncBeginReceive();
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-
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- //wrappedBuffer.Dispose();
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- }
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- }
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- else
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- {
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- // nothing bad happened, but we are done with the operation
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- // decrement the reference count and release the reader lock
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- Interlocked.Decrement(ref rwOperationCount);
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- rwLock.ReleaseReaderLock();
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- }
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- }
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-
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- public void AsyncBeginSend(UDPPacketBuffer buf)
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- {
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- rwLock.AcquireReaderLock(-1);
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-
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- if (!shutdownFlag)
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- {
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- try
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- {
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- Interlocked.Increment(ref rwOperationCount);
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- udpSocket.BeginSendTo(
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- buf.Data,
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- 0,
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- buf.DataLength,
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- SocketFlags.None,
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- buf.RemoteEndPoint,
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- new AsyncCallback(AsyncEndSend),
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- buf);
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- }
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- catch (SocketException)
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- {
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- //Logger.Log(
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- // "A SocketException occurred in UDPServer.AsyncBeginSend()",
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- // Helpers.LogLevel.Error, se);
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- }
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- }
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-
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- rwLock.ReleaseReaderLock();
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- }
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-
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- private void AsyncEndSend(IAsyncResult iar)
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- {
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- rwLock.AcquireReaderLock(-1);
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-
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- if (!shutdownFlag)
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- {
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- UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
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-
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- try
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- {
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- int bytesSent = udpSocket.EndSendTo(iar);
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-
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- // note that call to the abstract PacketSent() method - we are passing the number
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- // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
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- // is the number of bytes to send (or bytes received depending upon whether this
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- // buffer was part of a send or a receive).
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- PacketSent(buffer, bytesSent);
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- }
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- catch (SocketException)
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- {
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- //Logger.Log(
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- // "A SocketException occurred in UDPServer.AsyncEndSend()",
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- // Helpers.LogLevel.Error, se);
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- }
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- }
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-
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- Interlocked.Decrement(ref rwOperationCount);
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- rwLock.ReleaseReaderLock();
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- }
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- }
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-}
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+/*
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+ * Copyright (c) 2006, Clutch, Inc.
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+ * Original Author: Jeff Cesnik
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+ * All rights reserved.
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+ *
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+ * - Redistribution and use in source and binary forms, with or without
|
|
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+ * modification, are permitted provided that the following conditions are met:
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|
+ *
|
|
|
+ * - Redistributions of source code must retain the above copyright notice, this
|
|
|
+ * list of conditions and the following disclaimer.
|
|
|
+ * - Neither the name of the openmetaverse.org nor the names
|
|
|
+ * of its contributors may be used to endorse or promote products derived from
|
|
|
+ * this software without specific prior written permission.
|
|
|
+ *
|
|
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+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
|
|
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
|
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
|
+ * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
|
|
+ * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
|
|
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
|
|
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
|
|
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
|
|
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
|
|
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
|
+ * POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+using System;
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+using System.Net;
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+using System.Net.Sockets;
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+using System.Threading;
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+using OpenMetaverse;
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+
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+namespace OpenSim.Region.ClientStack.LindenUDP
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+{
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+ /// <summary>
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+ ///
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|
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+ /// </summary>
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+ public abstract class OpenSimUDPBase
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|
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+ {
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+ // these abstract methods must be implemented in a derived class to actually do
|
|
|
+ // something with the packets that are sent and received.
|
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|
+ protected abstract void PacketReceived(UDPPacketBuffer buffer);
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+ protected abstract void PacketSent(UDPPacketBuffer buffer, int bytesSent);
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+
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+ // the port to listen on
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+ internal int udpPort;
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+
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+ // the UDP socket
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+ private Socket udpSocket;
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+
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+ // the ReaderWriterLock is used solely for the purposes of shutdown (Stop()).
|
|
|
+ // since there are potentially many "reader" threads in the internal .NET IOCP
|
|
|
+ // thread pool, this is a cheaper synchronization primitive than using
|
|
|
+ // a Mutex object. This allows many UDP socket "reads" concurrently - when
|
|
|
+ // Stop() is called, it attempts to obtain a writer lock which will then
|
|
|
+ // wait until all outstanding operations are completed before shutting down.
|
|
|
+ // this avoids the problem of closing the socket with outstanding operations
|
|
|
+ // and trying to catch the inevitable ObjectDisposedException.
|
|
|
+ private ReaderWriterLock rwLock = new ReaderWriterLock();
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+
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+ // number of outstanding operations. This is a reference count
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|
+ // which we use to ensure that the threads exit cleanly. Note that
|
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+ // we need this because the threads will potentially still need to process
|
|
|
+ // data even after the socket is closed.
|
|
|
+ private int rwOperationCount = 0;
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+
|
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+ // the all important shutdownFlag. This is synchronized through the ReaderWriterLock.
|
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|
+ private volatile bool shutdownFlag = true;
|
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+
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+ // the remote endpoint to communicate with
|
|
|
+ protected IPEndPoint remoteEndPoint = null;
|
|
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+
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|
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+
|
|
|
+ /// <summary>
|
|
|
+ /// Initialize the UDP packet handler in server mode
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="port">Port to listening for incoming UDP packets on</param>
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|
|
+ public OpenSimUDPBase(int port)
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+ {
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+ udpPort = port;
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+ }
|
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+
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+ /// <summary>
|
|
|
+ /// Initialize the UDP packet handler in client mode
|
|
|
+ /// </summary>
|
|
|
+ /// <param name="endPoint">Remote UDP server to connect to</param>
|
|
|
+ public OpenSimUDPBase(IPEndPoint endPoint)
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+ {
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+ remoteEndPoint = endPoint;
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|
+ udpPort = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///
|
|
|
+ /// </summary>
|
|
|
+ public void Start()
|
|
|
+ {
|
|
|
+ if (shutdownFlag)
|
|
|
+ {
|
|
|
+ if (remoteEndPoint == null)
|
|
|
+ {
|
|
|
+ // Server mode
|
|
|
+
|
|
|
+ // create and bind the socket
|
|
|
+ IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
|
|
|
+ udpSocket = new Socket(
|
|
|
+ AddressFamily.InterNetwork,
|
|
|
+ SocketType.Dgram,
|
|
|
+ ProtocolType.Udp);
|
|
|
+ udpSocket.Bind(ipep);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Client mode
|
|
|
+ IPEndPoint ipep = new IPEndPoint(Settings.BIND_ADDR, udpPort);
|
|
|
+ udpSocket = new Socket(
|
|
|
+ AddressFamily.InterNetwork,
|
|
|
+ SocketType.Dgram,
|
|
|
+ ProtocolType.Udp);
|
|
|
+ udpSocket.Bind(ipep);
|
|
|
+ //udpSocket.Connect(remoteEndPoint);
|
|
|
+ }
|
|
|
+
|
|
|
+ // we're not shutting down, we're starting up
|
|
|
+ shutdownFlag = false;
|
|
|
+
|
|
|
+ // kick off an async receive. The Start() method will return, the
|
|
|
+ // actual receives will occur asynchronously and will be caught in
|
|
|
+ // AsyncEndRecieve().
|
|
|
+ AsyncBeginReceive();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///
|
|
|
+ /// </summary>
|
|
|
+ public void Stop()
|
|
|
+ {
|
|
|
+ if (!shutdownFlag)
|
|
|
+ {
|
|
|
+ // wait indefinitely for a writer lock. Once this is called, the .NET runtime
|
|
|
+ // will deny any more reader locks, in effect blocking all other send/receive
|
|
|
+ // threads. Once we have the lock, we set shutdownFlag to inform the other
|
|
|
+ // threads that the socket is closed.
|
|
|
+ rwLock.AcquireWriterLock(-1);
|
|
|
+ shutdownFlag = true;
|
|
|
+ udpSocket.Close();
|
|
|
+ rwLock.ReleaseWriterLock();
|
|
|
+
|
|
|
+ // wait for any pending operations to complete on other
|
|
|
+ // threads before exiting.
|
|
|
+ const int FORCE_STOP = 100;
|
|
|
+ int i = 0;
|
|
|
+ while (rwOperationCount > 0 && i < FORCE_STOP)
|
|
|
+ {
|
|
|
+ Thread.Sleep(10);
|
|
|
+ ++i;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (i >= FORCE_STOP)
|
|
|
+ {
|
|
|
+ Logger.Log("UDPBase.Stop() forced shutdown while waiting on pending operations",
|
|
|
+ Helpers.LogLevel.Warning);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ ///
|
|
|
+ /// </summary>
|
|
|
+ public bool IsRunning
|
|
|
+ {
|
|
|
+ get { return !shutdownFlag; }
|
|
|
+ }
|
|
|
+
|
|
|
+ private void AsyncBeginReceive()
|
|
|
+ {
|
|
|
+ // this method actually kicks off the async read on the socket.
|
|
|
+ // we aquire a reader lock here to ensure that no other thread
|
|
|
+ // is trying to set shutdownFlag and close the socket.
|
|
|
+ rwLock.AcquireReaderLock(-1);
|
|
|
+
|
|
|
+ if (!shutdownFlag)
|
|
|
+ {
|
|
|
+ // increment the count of pending operations
|
|
|
+ Interlocked.Increment(ref rwOperationCount);
|
|
|
+
|
|
|
+ // allocate a packet buffer
|
|
|
+ //WrappedObject<UDPPacketBuffer> wrappedBuffer = Pool.CheckOut();
|
|
|
+ UDPPacketBuffer buf = new UDPPacketBuffer();
|
|
|
+
|
|
|
+ try
|
|
|
+ {
|
|
|
+ // kick off an async read
|
|
|
+ udpSocket.BeginReceiveFrom(
|
|
|
+ //wrappedBuffer.Instance.Data,
|
|
|
+ buf.Data,
|
|
|
+ 0,
|
|
|
+ UDPPacketBuffer.BUFFER_SIZE,
|
|
|
+ SocketFlags.None,
|
|
|
+ //ref wrappedBuffer.Instance.RemoteEndPoint,
|
|
|
+ ref buf.RemoteEndPoint,
|
|
|
+ new AsyncCallback(AsyncEndReceive),
|
|
|
+ //wrappedBuffer);
|
|
|
+ buf);
|
|
|
+ }
|
|
|
+ catch (SocketException)
|
|
|
+ {
|
|
|
+ // something bad happened
|
|
|
+ //Logger.Log(
|
|
|
+ // "A SocketException occurred in UDPServer.AsyncBeginReceive()",
|
|
|
+ // Helpers.LogLevel.Error, se);
|
|
|
+
|
|
|
+ // an error occurred, therefore the operation is void. Decrement the reference count.
|
|
|
+ Interlocked.Decrement(ref rwOperationCount);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // we're done with the socket for now, release the reader lock.
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void AsyncEndReceive(IAsyncResult iar)
|
|
|
+ {
|
|
|
+ // Asynchronous receive operations will complete here through the call
|
|
|
+ // to AsyncBeginReceive
|
|
|
+
|
|
|
+ // aquire a reader lock
|
|
|
+ rwLock.AcquireReaderLock(-1);
|
|
|
+
|
|
|
+ if (!shutdownFlag)
|
|
|
+ {
|
|
|
+ // get the buffer that was created in AsyncBeginReceive
|
|
|
+ // this is the received data
|
|
|
+ //WrappedObject<UDPPacketBuffer> wrappedBuffer = (WrappedObject<UDPPacketBuffer>)iar.AsyncState;
|
|
|
+ //UDPPacketBuffer buffer = wrappedBuffer.Instance;
|
|
|
+ UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
|
|
|
+
|
|
|
+ try
|
|
|
+ {
|
|
|
+ // get the length of data actually read from the socket, store it with the
|
|
|
+ // buffer
|
|
|
+ buffer.DataLength = udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint);
|
|
|
+
|
|
|
+ // this operation is now complete, decrement the reference count
|
|
|
+ Interlocked.Decrement(ref rwOperationCount);
|
|
|
+
|
|
|
+ // we're done with the socket, release the reader lock
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+
|
|
|
+ // call the abstract method PacketReceived(), passing the buffer that
|
|
|
+ // has just been filled from the socket read.
|
|
|
+ PacketReceived(buffer);
|
|
|
+ }
|
|
|
+ catch (SocketException)
|
|
|
+ {
|
|
|
+ // an error occurred, therefore the operation is void. Decrement the reference count.
|
|
|
+ Interlocked.Decrement(ref rwOperationCount);
|
|
|
+
|
|
|
+ // we're done with the socket for now, release the reader lock.
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+ }
|
|
|
+ finally
|
|
|
+ {
|
|
|
+ // start another receive - this keeps the server going!
|
|
|
+ AsyncBeginReceive();
|
|
|
+
|
|
|
+ //wrappedBuffer.Dispose();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // nothing bad happened, but we are done with the operation
|
|
|
+ // decrement the reference count and release the reader lock
|
|
|
+ Interlocked.Decrement(ref rwOperationCount);
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void AsyncBeginSend(UDPPacketBuffer buf)
|
|
|
+ {
|
|
|
+ rwLock.AcquireReaderLock(-1);
|
|
|
+
|
|
|
+ if (!shutdownFlag)
|
|
|
+ {
|
|
|
+ try
|
|
|
+ {
|
|
|
+ Interlocked.Increment(ref rwOperationCount);
|
|
|
+ udpSocket.BeginSendTo(
|
|
|
+ buf.Data,
|
|
|
+ 0,
|
|
|
+ buf.DataLength,
|
|
|
+ SocketFlags.None,
|
|
|
+ buf.RemoteEndPoint,
|
|
|
+ new AsyncCallback(AsyncEndSend),
|
|
|
+ buf);
|
|
|
+ }
|
|
|
+ catch (SocketException)
|
|
|
+ {
|
|
|
+ //Logger.Log(
|
|
|
+ // "A SocketException occurred in UDPServer.AsyncBeginSend()",
|
|
|
+ // Helpers.LogLevel.Error, se);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+ }
|
|
|
+
|
|
|
+ private void AsyncEndSend(IAsyncResult iar)
|
|
|
+ {
|
|
|
+ rwLock.AcquireReaderLock(-1);
|
|
|
+
|
|
|
+ if (!shutdownFlag)
|
|
|
+ {
|
|
|
+ UDPPacketBuffer buffer = (UDPPacketBuffer)iar.AsyncState;
|
|
|
+
|
|
|
+ try
|
|
|
+ {
|
|
|
+ int bytesSent = udpSocket.EndSendTo(iar);
|
|
|
+
|
|
|
+ // note that call to the abstract PacketSent() method - we are passing the number
|
|
|
+ // of bytes sent in a separate parameter, since we can't use buffer.DataLength which
|
|
|
+ // is the number of bytes to send (or bytes received depending upon whether this
|
|
|
+ // buffer was part of a send or a receive).
|
|
|
+ PacketSent(buffer, bytesSent);
|
|
|
+ }
|
|
|
+ catch (SocketException)
|
|
|
+ {
|
|
|
+ //Logger.Log(
|
|
|
+ // "A SocketException occurred in UDPServer.AsyncEndSend()",
|
|
|
+ // Helpers.LogLevel.Error, se);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ Interlocked.Decrement(ref rwOperationCount);
|
|
|
+ rwLock.ReleaseReaderLock();
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|