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-[Startup]
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- ; Set this to true if you want to log crashes to disk
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- ; this can be useful when submitting bug reports.
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- save_crashes = false
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-
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- ; Directory to save crashes to if above is enabled
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- ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
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- crash_dir = "crashes"
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-
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- ; Place to create a PID file
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- ; PIDFile = "/tmp/my.pid"
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-
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- ; Http proxy support for llHTTPRequest and dynamic texture loading
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- ; Set HttpProxy to the URL for your proxy server if you would like
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- ; to proxy llHTTPRequests through a firewall
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- ; HttpProxy = "http://proxy.com"
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- ; Set HttpProxyExceptions to a list of regular expressions for
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- ; URLs that you don't want going through the proxy such as servers
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- ; inside your firewall, separate patterns with a ';'
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- ; HttpProxyExceptions = ".mydomain.com;localhost"
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-
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- startup_console_commands_file = "startup_commands.txt"
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- shutdown_console_commands_file = "shutdown_commands.txt"
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-
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- ; To run a script every few minutes, set the script filename here
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- ; timer_Script = "filename"
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-
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- ; ##
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- ; ## SYSTEM
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- ; ##
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-
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- ; Sets the method that OpenSim will use to fire asynchronous
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- ; events. Valid values are UnsafeQueueUserWorkItem,
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- ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
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- ; SmartThreadPool is reported to work well on Mono/Linux, but
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- ; UnsafeQueueUserWorkItem has been benchmarked with better
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- ; performance on .NET/Windows
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- async_call_method = SmartThreadPool
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-
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- ; Max threads to allocate on the FireAndForget thread pool
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- ; when running with the SmartThreadPool option above
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- MaxPoolThreads = 15
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-
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- ; ##
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- ; ## CLIENTS
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- ; ##
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-
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- ; Enables EventQueueGet Service.
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- EventQueue = true
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-
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- ; Set this to the DLL containing the client stack to use.
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- clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
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-
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- ; ##
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- ; ## REGIONS
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- ; ##
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-
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- ; Determine where OpenSimulator looks for the files which tell it which regions to server
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- ; Defaults to "filesystem" if this setting isn't present
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- region_info_source = "filesystem"
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- ; region_info_source = "web"
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-
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- ; Determines where the region XML files are stored if you are loading these from the filesystem.
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- ; Defaults to bin/Regions in your OpenSimulator installation directory
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- ; regionload_regionsdir="C:\somewhere\xmlfiles\"
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-
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- ; Determines the page from which regions xml is retrieved if you are loading these from the web
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- ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
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- ; except that everything is also enclosed in a <Regions> tag.
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- ; regionload_webserver_url = "http://example.com/regions.xml";
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-
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- ; Draw objects on maptile. This step might take a long time if you've got a large number of
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- ; objects, so you can turn it off here if you'd like.
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- DrawPrimOnMapTile = true
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- ; Use terrain texture for maptiles if true, use shaded green if false
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- TextureOnMapTile = false
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-
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- ; Maximum total size, and maximum size where a prim can be physical
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- NonPhysicalPrimMax = 256
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- PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
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- ClampPrimSize = false
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-
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- ; Allow scripts to cross region boundaries. These are recompiled on the new region.
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- AllowScriptCrossing = false
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-
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- ; Allow compiled script binary code to cross region boundaries.
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- ; If you set this to "true", any region that can teleport to you can
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- ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
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- ; YOU HAVE BEEN WARNED!!!
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- TrustBinaries = false
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-
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- ; Combine all contiguous regions into one large megaregion
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- ; Order your regions from South to North, West to East in your regions.ini and then set this to true
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- ; Warning! Don't use this with regions that have existing content!, This will likely break them
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- CombineContiguousRegions = false
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-
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- ; If you have only one region in an instance, or to avoid the many bugs
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- ; that you can trigger in modules by restarting a region, set this to
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- ; true to make the entire instance exit instead of restarting the region.
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- ; This is meant to be used on systems where some external system like
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- ; Monit will restart any instance that exits, thereby making the shutdown
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- ; into a restart.
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- ;InworldRestartShutsDown = false
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-
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- ; ##
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- ; ## PRIM STORAGE
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- ; ##
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-
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- ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
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- ; prevent frequently changing objects from heavily loading the region data store.
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- ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
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- ;
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- ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
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- MinimumTimeBeforePersistenceConsidered = 60
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- ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
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- MaximumTimeBeforePersistenceConsidered = 600
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-
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- ; Should avatars in neighbor sims see objects in this sim?
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- see_into_this_sim_from_neighbor = true
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-
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- ; ##
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- ; ## PHYSICS
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- ; ##
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-
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- ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
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- physical_prim = true
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-
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- ; Select a mesher here.
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- ;
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- ; Meshmerizer properly handles complex prims by using triangle meshes.
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- ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
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- ;
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- ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
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- ; Usually this is only a box
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- meshing = Meshmerizer
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- ;meshing = ZeroMesher
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- ; select ubODEMeshmerizer only with ubOde physics engine
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- ; meshing = ubODEMeshmerizer
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-
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- ; Choose one of the physics engines below
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- ; OpenDynamicsEngine is by some distance the most developed physics engine
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- ; basicphysics effectively does not model physics at all, making all objects phantom
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- physics = OpenDynamicsEngine
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- ;physics = basicphysics
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- ;physics = POS
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- ;physics = modified_BulletX
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- ; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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- ; physics = ubODE
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- ; ##
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- ; ## PERMISSIONS
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- ; ##
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-
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- ;permissionmodules = "DefaultPermissionsModule"
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-
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- ;If any of the specified permissions modules fail to load, quit?
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- SecurePermissionsLoading = true
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-
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- ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
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- ; any item, etc. This may not yet be implemented uniformally.
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- ; If set to true, then all permissions checks are carried out
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- ; Default is false
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- serverside_object_permissions = false
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-
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- allow_grid_gods = false
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-
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- ; This allows somne control over permissions
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- ; please note that this still doesn't duplicate SL, and is not intended to
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- ;region_owner_is_god = true
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- ;region_manager_is_god = false
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- ;parcel_owner_is_god = true
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-
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- ; Control user types that are allowed to create new scripts
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- ; Only enforced if serviceside_object_permissions is true
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- ;
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- ; Current possible values are
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- ; all - anyone can create scripts (subject to normal permissions)
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- ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
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- ; Default value is all
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- ; allowed_script_creators = all
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-
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- ; Control user types that are allowed to edit (save) scripts
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- ; Only enforced if serviceside_object_permissions is true
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- ;
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- ; Current possible values are
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- ; all - anyone can edit scripts (subject to normal permissions)
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- ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
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- ; Default value is all
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- ; allowed_script_editors = all
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-
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- ; ##
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- ; ## SCRIPT ENGINE
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- ; ##
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-
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- DefaultScriptEngine = "XEngine"
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-
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- ; ##
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- ; ## WORLD MAP
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- ; ##
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-
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- ;WorldMapModule = "WorldMap"
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- ;MapImageModule = "MapImageModule"
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- ; Set to false to not generate any maptiles
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- ;GenerateMaptiles = "true"
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- ; Refresh (in seconds) the map tile periodically
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- ;MaptileRefresh = 0
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- ; If not generating maptiles, use this static texture asset ID
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- ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
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-
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- ; ##
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- ; ## EMAIL MODULE
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- ; ##
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-
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- ;emailmodule = DefaultEmailModule
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-
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- ; ##
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- ; ## ANIMATIONS
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- ; ##
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-
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- ; If enabled, enableFlySlow will change the primary fly state to
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- ; FLYSLOW, and the "always run" state will be the regular fly.
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-
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- enableflyslow = false
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-
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- ; PreJump is an additional animation state, but it probably
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- ; won't look right until the physics engine supports it
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- ; (i.e delays takeoff for a moment)
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-
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- ; This is commented so it will come on automatically once it's
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- ; supported.
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-
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- ; enableprejump = true
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-
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- ; Simulator Stats URI
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- ; Enable JSON simulator data by setting a URI name (case sensitive)
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- ; Stats_URI = "jsonSimStats"
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-
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- ; Make OpenSim start all regions woth logins disabled. They will need
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- ; to be enabled from the console if this is set
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- ; StartDisabled = false
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-
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- ; Image decoding. Use CSJ2K for layer boundary decoding if true,
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- ; OpenJPEG if false
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- ; UseCSJ2K = true
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-
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-[SMTP]
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- enabled=false
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-
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- ;enabled=true
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- ;internal_object_host=lsl.opensim.local
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- ;host_domain_header_from=127.0.0.1
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- ;SMTP_SERVER_HOSTNAME=127.0.0.1
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- ;SMTP_SERVER_PORT=25
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- ;SMTP_SERVER_LOGIN=foo
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- ;SMTP_SERVER_PASSWORD=bar
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-
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-[Network]
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- ConsoleUser = "Test"
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- ConsolePass = "secret"
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- http_listener_port = 9000
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- console_port = 0
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-
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- ; ssl config: Experimental! The auto https config only really works definately on windows XP now
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- ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
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- ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
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- http_listener_ssl = false ; Also create a SSL server
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- http_listener_cn = "localhost" ; Use the cert with the common name
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- http_listener_sslport = 9001 ; Use this port for SSL connections
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- http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
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-
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- ; Hostname to use in llRequestURL/llRequestSecureURL
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- ; if not defined - default machine name is being used
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- ; (on Windows this mean NETBIOS name - useably only inside local network)
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- ; ExternalHostNameForLSL=127.0.0.1
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-
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- ; What is reported as the "X-Secondlife-Shard"
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- ; Defaults to the user server url if not set
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- ; The old default is "OpenSim", set here for compatibility
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- shard = "OpenSim"
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-
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- ; What is reported as the "User-Agent" when using llHTTPRequest
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- ; Defaults to not sent if not set here. See the notes section in the wiki at
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- ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
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- ; " (Mozilla Compatible)" to the text where there are problems with a web server
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- ;user_agent = "OpenSim LSL (Mozilla Compatible)"
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-
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-[XMLRPC]
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- ; ##
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- ; ## Scripting XMLRPC mapper
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- ; ##
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-
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- ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
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- ; script concurrently with the first remote_data event.
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- ; This will contain the fully qualified URI an external site needs
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- ; to use to send XMLRPC requests to that script
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-
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- ;XmlRpcRouterModule = "XmlRpcRouterModule"
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- ;XmlRpcPort = 20800
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-
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-[ClientStack.LindenUDP]
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- ; Set this to true to process incoming packets asynchronously. Networking is
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- ; already separated from packet handling with a queue, so this will only
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- ; affect whether networking internals such as packet decoding and
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- ; acknowledgement accounting are done synchronously or asynchronously
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- ;
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- ;async_packet_handling = false
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-
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- ; The client socket receive buffer size determines how many
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- ; incoming requests we can process; the default on .NET is 8192
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- ; which is about 2 4k-sized UDP datagrams. On mono this is
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- ; whatever the underlying operating system has as default; for
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- ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
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- ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
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- ; do "sysctl net.core.rmem_default" to find out what your system
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- ; uses a default socket receive buffer size.
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- ;
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- ; client_socket_rcvbuf_size allows you to specify the receive
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- ; buffer size LLUDPServer should use. NOTE: this will be limited
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- ; by the system's settings for the maximum client receive buffer
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- ; size (on linux systems you can set that with "sysctl -w
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- ; net.core.rmem_max=X")
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- ;
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- ;client_socket_rcvbuf_size = 8388608
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-
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- ; Maximum outbound bytes per second for a single scene. This can be used to
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- ; throttle total outbound UDP traffic for a simulator. The default value is
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- ; 0, meaning no throttling at the scene level. The example given here is
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- ; 20 megabits
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- ;
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- ;scene_throttle_max_bps = 2621440
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-
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- ; Maximum bits per second to send to any single client. This will override
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- ; the user's viewer preference settings. The default value is 0, meaning no
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- ; aggregate throttling on clients (only per-category throttling). The
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- ; example given here is 1.5 megabits
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- ;
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- ;client_throttle_max_bps = 196608
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-
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- ; Per-client bytes per second rates for the various throttle categories.
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- ; These are default values that will be overriden by clients
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- ;
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- ;resend_default = 12500
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- ;land_default = 1000
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- ;wind_default = 1000
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- ;cloud_default = 1000
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- ;task_default = 1000
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- ;texture_default = 1000
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- ;asset_default = 1000
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- ;state_default = 1000
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-
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- ; Per-client maximum burst rates in bytes per second for the various
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- ; throttle categories. These are default values that will be overriden by
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- ; clients
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- ;
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- ;resend_limit = 18750
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- ;land_limit = 29750
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- ;wind_limit = 18750
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- ;cloud_limit = 18750
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- ;task_limit = 18750
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- ;texture_limit = 55750
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- ;asset_limit = 27500
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- ;state_limit = 37000
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-
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- ; Configures how ObjectUpdates are aggregated. These numbers
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- ; do not literally mean how many updates will be put in each
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- ; packet that goes over the wire, as packets are
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- ; automatically split on a 1400 byte boundary. These control
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- ; the balance between responsiveness of interest list updates
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- ; and total throughput. Higher numbers will ensure more full-
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- ; sized packets and faster sending of data, but more delay in
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- ; updating interest lists
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- ;
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- ;PrimTerseUpdatesPerPacket = 25
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- ;AvatarTerseUpdatesPerPacket = 10
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- ;PrimFullUpdatesPerPacket = 100
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-
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- ; TextureSendLimit determines how many packets will be put on
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- ; the outgoing queue each cycle. Like the settings above, this
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- ; is a balance between responsiveness to priority updates and
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- ; total throughput. Higher numbers will give a better
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- ; throughput at the cost of reduced responsiveness to client
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- ; priority changes or transfer aborts
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- ;
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- ;TextureSendLimit = 20
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-
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- ; Quash and remove any light properties from attachments not on the
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- ; hands. This allows flashlights and lanterns to function, but kills
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- ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
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- ; will also be affected.
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- ;
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- ;DisableFacelights = "false"
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-
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-[Chat]
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- ; Controls whether the chat module is enabled. Default is true.
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- enabled = true;
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-
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|
|
- ; Distance in meters that whispers should travel. Default is 10m
|
|
|
- whisper_distance = 10
|
|
|
-
|
|
|
- ; Distance in meters that ordinary chat should travel. Default is 30m
|
|
|
- say_distance = 30
|
|
|
-
|
|
|
- ; Distance in meters that shouts should travel. Default is 100m
|
|
|
- shout_distance = 100
|
|
|
-
|
|
|
- ; Append a prefix to the god avatar names appearing in chat whilst in god mode
|
|
|
- ; admin_prefix = "@"
|
|
|
-
|
|
|
-
|
|
|
-[Messaging]
|
|
|
- ; Control which region module is used for instant messaging.
|
|
|
- ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
|
|
|
- InstantMessageModule = InstantMessageModule
|
|
|
- ; MessageTransferModule = MessageTransferModule
|
|
|
- ; OfflineMessageModule = OfflineMessageModule
|
|
|
- ; OfflineMessageURL = http://yourserver/Offline.php
|
|
|
- ; MuteListModule = MuteListModule
|
|
|
- ; MuteListURL = http://yourserver/Mute.php
|
|
|
-
|
|
|
- ; Control whether group messages are forwarded to offline users. Default is true.
|
|
|
- ; ForwardOfflineGroupMessages = true
|
|
|
-
|
|
|
-
|
|
|
-[ODEPhysicsSettings]
|
|
|
- ;##
|
|
|
- ;## World Settings
|
|
|
- ;##
|
|
|
-
|
|
|
- ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
|
|
|
- world_gravityx = 0
|
|
|
- world_gravityy = 0
|
|
|
- world_gravityz = -9.8
|
|
|
-
|
|
|
- ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
|
|
|
- ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
|
|
|
- world_stepsize = 0.020
|
|
|
- world_internal_steps_without_collisions = 10
|
|
|
-
|
|
|
- ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
|
|
|
- world_hashspace_size_low = -4
|
|
|
- world_hashSpace_size_high = 128
|
|
|
-
|
|
|
- ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
|
|
|
- meters_in_small_space = 29.9
|
|
|
- small_hashspace_size_low = -4
|
|
|
- small_hashspace_size_high = 66
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Contact properties. (the stuff that happens when things come in contact with each other)
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; surface layer around geometries other geometries can sink into before generating a contact
|
|
|
- world_contact_surface_layer = 0.001
|
|
|
-
|
|
|
- ; Filtering collisions helps keep things stable physics wise, but sometimes
|
|
|
- ; it can be overzealous. If you notice bouncing, chances are it's that.
|
|
|
- filter_collisions = false
|
|
|
-
|
|
|
- ; Non Moving Terrain Contact (avatar isn't moving)
|
|
|
- nm_terraincontact_friction = 255.0
|
|
|
- nm_terraincontact_bounce = 0.1
|
|
|
- nm_terraincontact_erp = 0.1025
|
|
|
-
|
|
|
- ; Moving Terrain Contact (avatar is moving)
|
|
|
- m_terraincontact_friction = 75.0
|
|
|
- m_terraincontact_bounce = 0.05
|
|
|
- m_terrainContact_erp = 0.05025
|
|
|
-
|
|
|
- ; Moving Avatar to object Contact
|
|
|
- m_avatarobjectcontact_friction = 75.0
|
|
|
- m_avatarobjectcontact_bounce = 0.1
|
|
|
-
|
|
|
- ; Object to Object Contact and Non-Moving Avatar to object
|
|
|
- objectcontact_friction = 250.0
|
|
|
- objectcontact_bounce = 0.2
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Avatar Control
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; PID Controller Settings. These affect the math that causes the avatar to reach the
|
|
|
- ; desired velocity
|
|
|
- ; See http://en.wikipedia.org/wiki/PID_controller
|
|
|
-
|
|
|
- av_pid_derivative_linux = 2200.0
|
|
|
- av_pid_proportional_linux = 900.0;
|
|
|
-
|
|
|
- av_pid_derivative_win = 2200.0
|
|
|
- av_pid_proportional_win = 900.0;
|
|
|
-
|
|
|
- ;girth of the avatar. Adds radius to the height also
|
|
|
- av_capsule_radius = 0.37
|
|
|
-
|
|
|
- ; Max force permissible to use to keep the avatar standing up straight
|
|
|
- av_capsule_standup_tensor_win = 550000
|
|
|
- av_capsule_standup_tensor_linux = 550000
|
|
|
-
|
|
|
- ; specifies if the capsule should be tilted (=true; old compatibility mode)
|
|
|
- ; or straight up-and-down (=false; better and more consistent physics behavior)
|
|
|
- av_capsule_tilted = false
|
|
|
-
|
|
|
- ; used to calculate mass of avatar.
|
|
|
- ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
|
|
|
- ; av_density * AVvolume;
|
|
|
- av_density = 80
|
|
|
-
|
|
|
- ; use this value to cut 52% of the height the sim gives us
|
|
|
- av_height_fudge_factor = 0.52
|
|
|
-
|
|
|
- ; Movement. Smaller is faster.
|
|
|
-
|
|
|
- ; speed of movement with Always Run off
|
|
|
- av_movement_divisor_walk = 1.3
|
|
|
-
|
|
|
- ; speed of movement with Always Run on
|
|
|
- av_movement_divisor_run = 0.8
|
|
|
-
|
|
|
- ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
|
|
|
- minimum_ground_flight_offset = 3.0
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Object options
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; used in the mass calculation.
|
|
|
- geometry_default_density = 10.000006836
|
|
|
-
|
|
|
- ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
|
|
|
- body_frames_auto_disable = 20
|
|
|
-
|
|
|
- ; used to control llMove2Target
|
|
|
- body_pid_derivative = 35
|
|
|
- body_pid_gain = 25
|
|
|
-
|
|
|
- ; maximum number of contact points to generate per collision
|
|
|
- contacts_per_collision = 80
|
|
|
-
|
|
|
- ; amount of time a geom/body will try to cross a region border before it gets disabled
|
|
|
- geom_crossing_failures_before_outofbounds = 5
|
|
|
-
|
|
|
- ; start throttling the object updates if object comes in contact with 3 or more other objects
|
|
|
- geom_contactpoints_start_throttling = 3
|
|
|
-
|
|
|
- ; send 1 update for every x updates below when throttled
|
|
|
- geom_updates_before_throttled_update = 15
|
|
|
-
|
|
|
- ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
|
|
|
- body_motor_joint_maxforce_tensor_linux = 5
|
|
|
- body_motor_joint_maxforce_tensor_win = 5
|
|
|
-
|
|
|
- ; Maximum mass an object can be before it is clamped
|
|
|
- maximum_mass_object = 10000.01
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Sculpted Prim settings
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; Do we want to mesh sculpted prim to collide like they look?
|
|
|
- mesh_sculpted_prim = true
|
|
|
-
|
|
|
- ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
|
|
|
- mesh_lod = 32
|
|
|
-
|
|
|
- ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
|
|
|
- mesh_physical_lod = 16
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Physics logging settings - logfiles are saved to *.DIF files
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; default is false
|
|
|
- ;physics_logging = true
|
|
|
- ;; every n simulation iterations, the physics snapshot file is updated
|
|
|
- ;physics_logging_interval = 50
|
|
|
- ;; append to existing physics logfile, or overwrite existing logfiles?
|
|
|
- ;physics_logging_append_existing_logfile = true
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## Joint support
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
|
|
|
- ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
|
|
|
- ; default is false
|
|
|
- ;use_NINJA_physics_joints = true
|
|
|
-
|
|
|
- ; ##
|
|
|
- ; ## additional meshing options
|
|
|
- ; ##
|
|
|
-
|
|
|
- ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
|
|
|
- ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
|
|
|
- ; true. Note that this will increase memory usage and region startup time. Default is false.
|
|
|
- ;force_simple_prim_meshing = true
|
|
|
-
|
|
|
-
|
|
|
-[RemoteAdmin]
|
|
|
- enabled = false
|
|
|
-
|
|
|
- ; Set this to a nonzero value to have remote admin use a different port
|
|
|
- port = 0
|
|
|
-
|
|
|
- ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
|
|
|
- access_password = unknown
|
|
|
-
|
|
|
- ; set this variable to true if you want the create_region XmlRpc
|
|
|
- ; call to unconditionally enable voice on all parcels for a newly
|
|
|
- ; created region [default: false]
|
|
|
- create_region_enable_voice = false
|
|
|
-
|
|
|
- ; set this variable to false if you want the create_region XmlRpc
|
|
|
- ; call to create all regions as private per default (can be
|
|
|
- ; overridden in the XmlRpc call) [default: true]
|
|
|
- create_region_public = false
|
|
|
-
|
|
|
- ; the create_region XmlRpc call uses region_file_template to generate
|
|
|
- ; the file name of newly create regions (if they are created
|
|
|
- ; persistent). the parameter available are:
|
|
|
- ; {0} - X location
|
|
|
- ; {1} - Y location
|
|
|
- ; {2} - region UUID
|
|
|
- ; {3} - region port
|
|
|
- ; {4} - region name with " ", ":", "/" mapped to "_"
|
|
|
- region_file_template = "{0}x{1}-{2}.ini"
|
|
|
-
|
|
|
- ; we can limit the number of regions that XmlRpcCreateRegion will
|
|
|
- ; allow by setting this to a positive, non-0 number: as long as the
|
|
|
- ; number of regions is below region_limits, XmlRpcCreateRegion will
|
|
|
- ; succeed. setting region_limit to 0 disables the check.
|
|
|
- ; default is 0
|
|
|
- ;region_limit = 0
|
|
|
-
|
|
|
- ; enable only those methods you deem to be appropriate using a | delimited whitelist
|
|
|
- ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
|
|
|
- ; if this parameter is not specified but enabled = true, all methods will be available
|
|
|
- enabled_methods = all
|
|
|
-
|
|
|
- ; specify the default appearance for an avatar created through the remote admin interface
|
|
|
- ; This will only take effect is the file specified by the default_appearance setting below exists
|
|
|
- ;default_male = Default Male
|
|
|
- ;default_female = Default Female
|
|
|
-
|
|
|
- ; update appearance copies inventory items and wearables of default avatars. if this value is false
|
|
|
- ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
|
|
|
- ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
|
|
|
- ;copy_folders = false
|
|
|
-
|
|
|
- ; path to default appearance XML file that specifies the look of the default avatars
|
|
|
- ;default_appearance = default_appearance.xml
|
|
|
-
|
|
|
-[RestPlugins]
|
|
|
- ; Change this to true to enable REST Plugins. This must be true if you wish to use
|
|
|
- ; REST Region or REST Asset and Inventory Plugins
|
|
|
- enabled = false
|
|
|
- god_key = SECRET
|
|
|
- prefix = /admin
|
|
|
-
|
|
|
-
|
|
|
-[RestRegionPlugin]
|
|
|
- ; Change this to true to enable the REST Region Plugin
|
|
|
- enabled = false
|
|
|
-
|
|
|
-
|
|
|
-[RestHandler]
|
|
|
- ; Change this to true to enable the REST Asset and Inventory Plugin
|
|
|
- enabled = false
|
|
|
- authenticate = true
|
|
|
- secured = true
|
|
|
- extended-escape = true
|
|
|
- realm = OpenSim REST
|
|
|
- dump-asset = false
|
|
|
- path-fill = true
|
|
|
- dump-line-size = 32
|
|
|
- flush-on-error = true
|
|
|
-
|
|
|
-
|
|
|
-; Uncomment the following for IRC bridge
|
|
|
-; experimental, so if it breaks... keep both parts... yada yada
|
|
|
-; also, not good error detection when it fails
|
|
|
-;[IRC]
|
|
|
- ;enabled = true ; you need to set this otherwise it won't connect
|
|
|
- ;server = name.of.irc.server.on.the.net
|
|
|
- ;; user password - only use this if the server requires one
|
|
|
- ;password = mypass
|
|
|
- ;nick = OpenSimBotNameProbablyMakeThisShorter
|
|
|
- ;channel = #the_irc_channel_you_want_to_connect_to
|
|
|
- ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
|
|
|
- ;port = 6667
|
|
|
- ;; channel to listen for configuration commands
|
|
|
- ;commands_enabled = false
|
|
|
- ;command_channel = 2777
|
|
|
- ;report_clients = true
|
|
|
- ;; relay private chat connections
|
|
|
- ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
|
|
|
- ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
|
|
|
- ;; relay_private_channel_in -- channel to receive message from the IRC bridge
|
|
|
- ;; relay_chat = false: IRC bridge will not relay normal chat
|
|
|
- ;; access_password -- simple security device
|
|
|
- ;;
|
|
|
- ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
|
|
|
- ;;
|
|
|
- ;; relay_private_channels = false
|
|
|
- ;; relay_chat = true
|
|
|
- ;;
|
|
|
- ;; to relay chat only to/from private in-world channels:
|
|
|
- ;;
|
|
|
- ;; relay_chat = false
|
|
|
- ;; relay_private_channels = true
|
|
|
- ;; relay_private_channel_in = 2226
|
|
|
- ;; relay_private_channel_out = 2225
|
|
|
- ;;
|
|
|
- ;; in this example, all chat coming in from IRC will be send out via
|
|
|
- ;; in-world channel 2226, and all chat from in-world channel 2225 will
|
|
|
- ;; be relayed to the IRC channel.
|
|
|
- ;;
|
|
|
- ;relay_private_channels = false
|
|
|
- ;relay_private_channel_in = 2226
|
|
|
- ;relay_private_channel_out = 2225
|
|
|
- ;relay_chat = true
|
|
|
- ;access_password = foobar
|
|
|
-
|
|
|
- ;;fallback_region = name of "default" region
|
|
|
- ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
|
|
|
- ;; must start with "PRIVMSG {0} : " or irc server will get upset
|
|
|
- ;;for <bot>:<user in region> :<message>
|
|
|
- ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
|
|
|
- ;;for <bot>:<message> - <user of region> :
|
|
|
- ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
|
|
|
- ;;for <bot>:<message> - from <user> :
|
|
|
- ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
|
|
|
-
|
|
|
- ;; exclude_list allows you to stop the IRC connector from announcing the
|
|
|
- ;;arrival and departure of certain users. For example: admins, bots.
|
|
|
-
|
|
|
- ;exclude_list=User 1,User 2,User 3
|
|
|
-
|
|
|
-
|
|
|
-;[CMS]
|
|
|
- ;enabled = true
|
|
|
- ;channel = 345
|
|
|
-
|
|
|
-
|
|
|
-; Uncomment the following to control the progression of daytime
|
|
|
-; in the Sim. The defaults are what is shown below
|
|
|
-;[Sun]
|
|
|
- ; number of wall clock hours for an opensim day. 24.0 would mean realtime
|
|
|
- ;day_length = 4
|
|
|
- ; Year length in days
|
|
|
- ;year_length = 60
|
|
|
- ; Day to Night Ratio
|
|
|
- ;day_night_offset = 0.45
|
|
|
- ; send a Sun update every update_interval # of frames. A lower number will
|
|
|
- ; make for smoother sun transition at the cost of network
|
|
|
- ;update_interval = 100
|
|
|
-
|
|
|
-
|
|
|
-[Wind]
|
|
|
- ; Enables the wind module. Default is true
|
|
|
- enabled = true
|
|
|
-
|
|
|
- ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
|
|
|
- wind_update_rate = 150
|
|
|
-
|
|
|
- ; The Default Wind Plugin to load
|
|
|
- wind_plugin = SimpleRandomWind
|
|
|
-
|
|
|
- ; These settings are specific to the ConfigurableWind plugin
|
|
|
- ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
|
|
|
- ; avg_strength = 5.0
|
|
|
- ; avg_direction = 0.0
|
|
|
- ; var_strength = 0.0
|
|
|
- ; var_direction = 0.0
|
|
|
- ; rate_change = 1.0
|
|
|
-
|
|
|
- ; This setting is specific to the SimpleRandomWind plugin
|
|
|
- ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
|
|
|
- strength = 1.0
|
|
|
-
|
|
|
-
|
|
|
-[Cloud]
|
|
|
- ; Enable this to generate classic particle clouds above the sim.
|
|
|
- ; default is disabled - turn it on here
|
|
|
- enabled = false
|
|
|
-
|
|
|
- ; Density of cloud cover 0.0 to 1.0 Defult 0.5
|
|
|
- density = 0.5
|
|
|
-
|
|
|
- ; update interval for the cloud cover data returned by llCloud().
|
|
|
- ; default is 1000
|
|
|
- cloud_update_rate = 1000
|
|
|
-
|
|
|
-[LightShare]
|
|
|
-
|
|
|
- ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
|
|
|
- ; It has no ill effect on viewers which do not support server-side windlight settings.
|
|
|
- ; Currently we only have support for MySQL databases.
|
|
|
- enable_windlight = false;
|
|
|
-
|
|
|
-[Trees]
|
|
|
- ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
|
|
|
- ; default is false
|
|
|
- active_trees = false
|
|
|
-
|
|
|
- ; Density of tree population
|
|
|
- tree_density = 1000.0
|
|
|
-
|
|
|
-
|
|
|
-[VectorRender]
|
|
|
-
|
|
|
- ; the font to use for rendering text (default: Arial)
|
|
|
- ; font_name = "Arial"
|
|
|
-
|
|
|
-
|
|
|
-[LL-Functions]
|
|
|
- ; Set the following to true to allow administrator owned scripts to execute console commands
|
|
|
- ; currently unused
|
|
|
- ; AllowosConsoleCommand=false
|
|
|
-
|
|
|
- AllowGodFunctions = false
|
|
|
-
|
|
|
- ; Maximum number of llListen events we allow per script
|
|
|
- ; Set this to 0 to have no limit imposed.
|
|
|
- max_listens_per_script = 64
|
|
|
-
|
|
|
-
|
|
|
-[DataSnapshot]
|
|
|
- ; The following set of configs pertains to search.
|
|
|
- ; Set index_sims to true to enable search engines to index your searchable data
|
|
|
- ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
|
|
|
- ; default is false
|
|
|
- index_sims = false
|
|
|
-
|
|
|
- ; The variable data_exposure controls what the regions expose:
|
|
|
- ; minimum: exposes only things explicitly marked for search
|
|
|
- ; all: exposes everything
|
|
|
- data_exposure = minimum
|
|
|
-
|
|
|
- ; If search is on, change this to your grid name; will be ignored for standalones
|
|
|
- gridname = "OSGrid"
|
|
|
-
|
|
|
- ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
|
|
|
- ; Later, you may want to increase this to 3600 (1 hour) or more
|
|
|
- default_snapshot_period = 1200
|
|
|
-
|
|
|
- ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
|
|
|
- snapshot_cache_directory = "DataSnapshot"
|
|
|
-
|
|
|
- ; This semicolon-separated string serves to notify specific data services about the existence
|
|
|
- ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
|
|
|
- ;data_services="http://metaverseink.com/cgi-bin/register.py"
|
|
|
-
|
|
|
-
|
|
|
-[Economy]
|
|
|
- ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
|
|
|
-
|
|
|
- ; Enables selling things for $0
|
|
|
- SellEnabled = "false"
|
|
|
-
|
|
|
- ; 45000 is the highest value that the sim could possibly report because of protocol constraints
|
|
|
- ObjectCapacity = 45000
|
|
|
-
|
|
|
- ; Money Unit fee to upload textures, animations etc
|
|
|
- PriceUpload = 0
|
|
|
-
|
|
|
- ; Money Unit fee to create groups
|
|
|
- PriceGroupCreate = 0
|
|
|
-
|
|
|
- ; We don't really know what the rest of these values do. These get sent to the client
|
|
|
- ; These taken from Agni at a Public Telehub. Change at your own risk.
|
|
|
- ObjectCount = 0
|
|
|
- PriceEnergyUnit = 100
|
|
|
- PriceObjectClaim = 10
|
|
|
- PricePublicObjectDecay = 4
|
|
|
- PricePublicObjectDelete = 4
|
|
|
- PriceParcelClaim = 1
|
|
|
- PriceParcelClaimFactor = 1
|
|
|
-
|
|
|
- PriceRentLight = 5
|
|
|
- TeleportMinPrice = 2
|
|
|
- TeleportPriceExponent = 2
|
|
|
- EnergyEfficiency = 1
|
|
|
- PriceObjectRent = 1
|
|
|
- PriceObjectScaleFactor = 10
|
|
|
- PriceParcelRent = 1
|
|
|
-
|
|
|
-[Git]
|
|
|
-Enabled = true
|
|
|
-RepoPath = "git"
|
|
|
-
|
|
|
-;How many seconds between the scheduled commits?
|
|
|
-CommitInterval = 21600
|
|
|
-
|
|
|
-;Disable all except the initial commit?
|
|
|
-DisableNonEssentialCommits = false
|
|
|
-
|
|
|
-;Should we automatically commit when necessary to avoid objects never making it into the repo?
|
|
|
-UseSafetyCommit = true
|
|
|
-
|
|
|
-
|
|
|
-[SVN]
|
|
|
- Enabled = false
|
|
|
- Directory = SVNmodule\repo
|
|
|
- URL = "svn://your.repo.here/"
|
|
|
- Username = "user"
|
|
|
- Password = "password"
|
|
|
- ImportOnStartup = false
|
|
|
- Autosave = false
|
|
|
- AutoSavePeriod = 15 ; Number of minutes between autosave backups
|
|
|
-
|
|
|
-
|
|
|
-[XEngine]
|
|
|
- ; Enable this engine in this OpenSim instance
|
|
|
- Enabled = true
|
|
|
-
|
|
|
- ; How many threads to keep alive even if nothing is happening
|
|
|
- MinThreads = 2
|
|
|
-
|
|
|
- ; How many threads to start at maximum load
|
|
|
- MaxThreads = 100
|
|
|
-
|
|
|
- ; Time a thread must be idle (in seconds) before it dies
|
|
|
- IdleTimeout = 60
|
|
|
-
|
|
|
- ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
|
|
|
- Priority = "BelowNormal"
|
|
|
-
|
|
|
- ; Maximum number of events to queue for a script (excluding timers)
|
|
|
- MaxScriptEventQueue = 300
|
|
|
-
|
|
|
- ; Stack size per thread created
|
|
|
- ThreadStackSize = 262144
|
|
|
-
|
|
|
- ; Set this to true (the default) to load each script into a separate
|
|
|
- ; AppDomain. Setting this to false will load all script assemblies into the
|
|
|
- ; current AppDomain, which will reduce the per-script overhead at the
|
|
|
- ; expense of reduced security and the inability to garbage collect the
|
|
|
- ; script assemblies
|
|
|
- AppDomainLoading = true
|
|
|
-
|
|
|
- ; Rate to poll for asynchronous command replies (ms)
|
|
|
- ; currently unused
|
|
|
- ;AsyncLLCommandLoopms = 50
|
|
|
-
|
|
|
- ; Save the source of all compiled scripts
|
|
|
- WriteScriptSourceToDebugFile = false
|
|
|
-
|
|
|
- ; Default language for scripts
|
|
|
- DefaultCompileLanguage = lsl
|
|
|
-
|
|
|
- ; List of allowed languages (lsl,vb,js,cs)
|
|
|
- ; AllowedCompilers=lsl,cs,js,vb.
|
|
|
- ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
|
|
|
- AllowedCompilers=lsl
|
|
|
-
|
|
|
- ; Compile debug info (line numbers) into the script assemblies
|
|
|
- CompileWithDebugInformation = true
|
|
|
-
|
|
|
- ; Allow the user of mod* functions. This allows a script to pass messages
|
|
|
- ; to a region module via the modSendCommand() function
|
|
|
- ; Default is false
|
|
|
- AllowMODFunctions = false
|
|
|
-
|
|
|
- ; Allow the use of os* functions (some are dangerous)
|
|
|
- AllowOSFunctions = false
|
|
|
-
|
|
|
- ; Allow the user of LightShare functions
|
|
|
- AllowLightShareFunctions = false
|
|
|
-
|
|
|
- ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
|
|
|
- OSFunctionThreatLevel = VeryLow
|
|
|
-
|
|
|
- ; Interval (s) between background save of script states
|
|
|
- SaveInterval = 120
|
|
|
-
|
|
|
- ; Interval (s) between maintenance runs (0 = disable)
|
|
|
- MaintenanceInterval = 10
|
|
|
-
|
|
|
- ; Time a script can spend in an event handler before it is interrupted
|
|
|
- EventLimit = 30
|
|
|
-
|
|
|
- ; If a script overruns it's event limit, kill the script?
|
|
|
- KillTimedOutScripts = false
|
|
|
-
|
|
|
- ; Sets the multiplier for the scripting delays
|
|
|
- ScriptDelayFactor = 1.0
|
|
|
-
|
|
|
- ; The factor the 10 m distances llimits are multiplied by
|
|
|
- ScriptDistanceLimitFactor = 1.0
|
|
|
-
|
|
|
- ; Maximum length of notecard line read
|
|
|
- ; Increasing this to large values potentially opens
|
|
|
- ; up the system to malicious scripters
|
|
|
- ; NotecardLineReadCharsMax = 255
|
|
|
-
|
|
|
- ; Sensor settings
|
|
|
- SensorMaxRange = 96.0
|
|
|
- SensorMaxResults = 16
|
|
|
-
|
|
|
- ; OS Functions enable/disable
|
|
|
- ; For each function, you can add one line, as shown
|
|
|
- ; The default for all functions allows them if below threat level
|
|
|
-
|
|
|
- ; true allows the use of the function unconditionally
|
|
|
- ; Allow_osSetRegionWaterHeight = true
|
|
|
-
|
|
|
- ; false disables the function completely
|
|
|
- ; Allow_osSetRegionWaterHeight = false
|
|
|
-
|
|
|
- ; Comma separated list of UUIDS allows the function for that list of UUIDS
|
|
|
- ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
|
|
|
-
|
|
|
- ; You can also use script creators as the uuid
|
|
|
- ; Creators_osSetRegionWaterHeight = <uuid>, ...
|
|
|
-
|
|
|
- ; If both Allow_ and Creators_ are given, effective permissions
|
|
|
- ; are the union of the two.
|
|
|
-
|
|
|
- ; Allow for llCreateLink and llBreakLink to work without asking for permission
|
|
|
- ; only enable this in a trusted environment otherwise you may be subject to hijacking
|
|
|
- ; AutomaticLinkPermission = false
|
|
|
-
|
|
|
- ; Disable underground movement of prims (default true); set to
|
|
|
- ; false to allow script controlled underground positioning of
|
|
|
- ; prims
|
|
|
- ; DisableUndergroundMovement = true
|
|
|
-
|
|
|
-
|
|
|
-[OpenGridProtocol]
|
|
|
- ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
|
|
|
- ;On/true or Off/false
|
|
|
- ogp_enabled=false
|
|
|
-
|
|
|
- ;Name Prefix/suffix when using OGP
|
|
|
- ogp_firstname_prefix=""
|
|
|
- ogp_lastname_suffix="_EXTERNAL"
|
|
|
-
|
|
|
-
|
|
|
-[Concierge]
|
|
|
- ; Enable concierge module
|
|
|
- ; Default is false
|
|
|
- enabled = false
|
|
|
-
|
|
|
- ; name of the concierge
|
|
|
- whoami = "jeeves"
|
|
|
-
|
|
|
- ; password for updating the welcome message templates via XmlRpc
|
|
|
- password = SECRET
|
|
|
-
|
|
|
- ; regex specifying for which regions concierge service is desired; if
|
|
|
- ; empty, then for all
|
|
|
- regions = "^MeetingSpace-"
|
|
|
-
|
|
|
- ; for each region that matches the regions regexp you can provide
|
|
|
- ; (optionally) a welcome template using format substitution:
|
|
|
- ; {0} is replaced with the name of the avatar entering the region
|
|
|
- ; {1} is replaced with the name of the region
|
|
|
- ; {2} is replaced with the name of the concierge (whoami variable above)
|
|
|
-
|
|
|
- welcomes = /path/to/welcome/template/directory
|
|
|
-
|
|
|
- ; Concierge can send attendee lists to an event broker whenever an
|
|
|
- ; avatar enters or leaves a concierged region. the URL is subject
|
|
|
- ; to format substitution:
|
|
|
- ; {0} is replaced with the region's name
|
|
|
- ; {1} is replaced with the region's UUID
|
|
|
- broker = "http://broker.place.com/{1}"
|
|
|
-
|
|
|
-
|
|
|
-[RegionReady]
|
|
|
- ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
|
|
|
- ; default is false
|
|
|
- enabled = false
|
|
|
-
|
|
|
- ; Channel on which to signal region readiness through a message
|
|
|
- ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
|
|
|
- ; - the first field indicating whether this is an initial server startup
|
|
|
- ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
|
|
|
- ; - the third field is a number indicating how many scripts failed to compile
|
|
|
- ; - "oar error" if supplied, provides the error message from the OAR load
|
|
|
- channel_notify = -800
|
|
|
-
|
|
|
-
|
|
|
-[MRM]
|
|
|
- ; Enables the Mini Region Modules Script Engine.
|
|
|
- ; default is false
|
|
|
- Enabled = false
|
|
|
-
|
|
|
- ; Runs MRM in a Security Sandbox
|
|
|
- ; WARNING: DISABLING IS A SECURITY RISK.
|
|
|
- Sandboxed = true
|
|
|
-
|
|
|
- ; The level sandbox to use, adjust at your OWN RISK.
|
|
|
- ; Valid values are:
|
|
|
- ; * FullTrust
|
|
|
- ; * SkipVerification
|
|
|
- ; * Execution
|
|
|
- ; * Nothing
|
|
|
- ; * LocalIntranet
|
|
|
- ; * Internet
|
|
|
- ; * Everything
|
|
|
- SandboxLevel = "Internet"
|
|
|
-
|
|
|
- ; Only allow Region Owners to run MRMs
|
|
|
- ; May represent a security risk if you disable this.
|
|
|
- OwnerOnly = true
|
|
|
-
|
|
|
-[Hypergrid]
|
|
|
- ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
|
|
|
- safemode = false
|
|
|
-
|
|
|
-[VivoxVoice]
|
|
|
- ; The VivoxVoice module will allow you to provide voice on your
|
|
|
- ; region(s). It uses the same voice technology as the LL grid and
|
|
|
- ; works with recent LL clients (we have tested 1.22.9.110075, so
|
|
|
- ; anything later ought to be fine as well).
|
|
|
- ;
|
|
|
- ; For this to work you need to obtain an admin account from Vivox
|
|
|
- ; that allows you to create voice accounts and region channels.
|
|
|
-
|
|
|
- enabled = false
|
|
|
-
|
|
|
- ; vivox voice server
|
|
|
- vivox_server = www.foobar.vivox.com
|
|
|
-
|
|
|
- ; vivox SIP URI
|
|
|
- vivox_sip_uri = foobar.vivox.com
|
|
|
-
|
|
|
- ; vivox admin user name
|
|
|
- vivox_admin_user = DeepThroat
|
|
|
-
|
|
|
- ; vivox admin password
|
|
|
- vivox_admin_password = VoiceG4te
|
|
|
-
|
|
|
- ; channel type: "channel" or "positional"
|
|
|
- ; - positional: spatial sound (default)
|
|
|
- ; - channel: normal "conference call", no spatial sound
|
|
|
- ;vivox_channel_type = positional
|
|
|
-
|
|
|
- ; channel characteristics (unless you know what you are doing, i'd
|
|
|
- ; leave them as they are --- now you WILL muck around with them,
|
|
|
- ; huh? sigh)
|
|
|
-
|
|
|
- ; channel distance model:
|
|
|
- ; 0 - no attenuation
|
|
|
- ; 1 - inverse distance attenuation
|
|
|
- ; 2 - linear attenuation (default)
|
|
|
- ; 3 - exponential attenuation
|
|
|
- ;vivox_channel_distance_model = 2
|
|
|
-
|
|
|
- ; channel mode:
|
|
|
- ; - "open" (default)
|
|
|
- ; - "lecture"
|
|
|
- ; - "presentation"
|
|
|
- ; - "auditorium"
|
|
|
- ;vivox_channel_mode = "open"
|
|
|
-
|
|
|
- ; channel roll off: rate of attenuation
|
|
|
- ; - a value between 1.0 and 4.0, default is 2.0
|
|
|
- ;vivox_channel_roll_off = 2.0
|
|
|
-
|
|
|
- ; channel max range: distance at which channel is silent
|
|
|
- ; - a value between 0 and 160, default is 80
|
|
|
- ;vivox_channel_max_range = 80
|
|
|
-
|
|
|
- ; channel clamping distance: distance before attenuation applies
|
|
|
- ; - a value between 0 and 160, default is 10
|
|
|
- ;vivox_channel_clamping_distance = 10
|
|
|
-
|
|
|
-[FreeSwitchVoice]
|
|
|
- ; In order for this to work you need a functioning FreeSWITCH PBX set up.
|
|
|
- ; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
|
|
|
- enabled = false
|
|
|
- ; FreeSWITCH server is going to contact us and ask us all sorts of things
|
|
|
- freeswitch_server_user = freeswitch
|
|
|
- freeswitch_server_pass = password
|
|
|
- freeswitch_api_prefix = /api
|
|
|
- ; external IP address of your OpenSim voice enabled region
|
|
|
- ; note: all regions running on same OpenSim.exe will be enabled
|
|
|
- freeswitch_service_server = ip.address.of.your.sim
|
|
|
- ; this should be the same port the region listens on
|
|
|
- freeswitch_service_port = 9000
|
|
|
- freeswitch_realm = ip.address.of.freeswitch.server
|
|
|
- freeswitch_sip_proxy = ip.address.of.freeswitch.server:5060
|
|
|
- ; STUN = Simple Traversal of UDP through NATs
|
|
|
- ; See http://wiki.freeswitch.org/wiki/NAT_Traversal
|
|
|
- ; stun.freeswitch.org is not guaranteed to be running so use it in production at your own risk
|
|
|
- freeswitch_attempt_stun = false
|
|
|
- freeswitch_stun_server = ip.address.of.stun.server
|
|
|
- freeswitch_echo_server = ip.address.of.freeswitch.server
|
|
|
- freeswitch_echo_port = 50505
|
|
|
- freeswitch_well_known_ip = ip.address.of.freeswitch.server
|
|
|
- ;
|
|
|
- ; Type the address of your http server here, hostname is allowed. This is provided so you can specify a hostname
|
|
|
- ; This is used by client for account verification. By default, it's the same as the freeswitch service server.
|
|
|
- ;
|
|
|
- ; opensim_well_known_http_address = Address_Of_Your_SIM_HTTP_Server_Hostname_Allowed
|
|
|
- ;
|
|
|
- freeswitch_default_timeout = 5000
|
|
|
- freeswitch_subscribe_retry = 120
|
|
|
- ; freeswitch_password_reset_url =
|
|
|
-
|
|
|
-[Groups]
|
|
|
- Enabled = false
|
|
|
-
|
|
|
- ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
|
|
|
- ; apply to the Flotsam/SimianGrid GroupsModule
|
|
|
- Module = Default
|
|
|
-
|
|
|
- ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
|
|
|
- ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
|
|
|
- ;Module = GroupsModule
|
|
|
-
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- ; Enable Group Notices
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- ;NoticesEnabled = true
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-
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- ; This makes the Groups modules very chatty on the console.
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- DebugEnabled = false
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-
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- ; Specify which messaging module to use for groups messaging and if it's enabled
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- ;MessagingModule = GroupsMessagingModule
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- ;MessagingEnabled = true
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-
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- ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
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-
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- ; SimianGrid Service for Groups
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- ;ServicesConnectorModule = SimianGroupsServicesConnector
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- ;GroupsServerURI = http://mygridserver.com:82/Grid/
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-
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- ; Flotsam XmlRpc Service for Groups
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- ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
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- ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
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-
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- ; XmlRpc Security settings. These must match those set on your backend groups service.
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- ;XmlRpcServiceReadKey = 1234
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- ;XmlRpcServiceWriteKey = 1234
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-
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- ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
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- ; this is a work around fora problem discovered on some Windows based region servers.
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- ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
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- ; System.Net.WebException: The request was aborted: The request was canceled.
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- ; XmlRpcDisableKeepAlive = false
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-
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-
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-[PacketPool]
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- ; Enables the experimental packet pool. Yes, we've been here before.
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- ;RecyclePackets = true;
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- ;RecycleDataBlocks = true;
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-
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-
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-[InterestManagement]
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- ; This section controls how state updates are prioritized for each client
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- ; Valid values are Time, Distance, SimpleAngularDistance, and FrontBack
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- UpdatePrioritizationScheme = FrontBack
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- ReprioritizationEnabled = true
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- ReprioritizationInterval = 2000.0
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- RootReprioritizationDistance = 10.0
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- ChildReprioritizationDistance = 20.0
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-
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-
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-[WebStats]
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-; View region statistics via a web page
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-; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
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-; Use a web browser and type in the "Login URI" + "/SStats/"
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-; For example- http://127.0.0.1:9000/SStats/
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-; enabled=false
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-
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-[LandManagement]
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-; DefaultAdministratorGroupUUID = "";
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-; DefaultAdministratorParcelName = "";
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-
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-[MediaOnAPrim]
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- ; Enable media on a prim facilities
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- Enabled = true;
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-
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-[MOTD]
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-Enabled = false
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-Message = "The MOTD module is working!"
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-
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-
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|
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-;;
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-;; These are defaults that are overwritten below in [Architecture].
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|
-;; These defaults allow OpenSim to work out of the box with
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-;; zero configuration
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-;;
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-[AssetService]
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|
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- DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
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|
|
- AssetLoaderArgs = "assets/AssetSets.xml"
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|
|
-
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- ; Disable this to prevent the default asset set from being inserted into the
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|
|
- ; asset store each time the region starts
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|
|
- AssetLoaderEnabled = true
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|
|
-
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|
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-[GridService]
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|
|
- ;; default standalone, overridable in StandaloneCommon.ini
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|
|
- StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
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|
|
-
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|
|
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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|
|
- ;; The following is the configuration section for the new style services
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|
|
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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|
|
-[Architecture]
|
|
|
- ; Choose exactly one and only one of the architectures below.
|
|
|
-
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|
|
- Include-Standalone = "config-include/Standalone.ini"
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|
|
- ;Include-HGStandalone = "config-include/StandaloneHypergrid.ini"
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|
|
- ;Include-Grid = "config-include/Grid.ini"
|
|
|
- ;Include-HGGrid = "config-include/GridHypergrid.ini"
|
|
|
- ;Include-SimianGrid = "config-include/SimianGrid.ini"
|
|
|
- ;Include-HyperSimianGrid = "config-include/HyperSimianGrid.ini"
|
|
|
-
|
|
|
- ; Then choose
|
|
|
- ; config-include/StandaloneCommon.ini.example (if you're in standlone) OR
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|
|
- ; config-include/GridCommon.ini.example (if you're connected to a grid)
|
|
|
- ; Copy to your own .ini there (without .example extension) and edit it
|
|
|
- ; to customize your data
|
|
|
-
|
|
|
-
|
|
|
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
- ;; The below pulls in optional module config files
|
|
|
- ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
|
|
|
-[Modules]
|
|
|
- Include-modules = "addon-modules/*/config/*.ini"
|
|
|
-
|
|
|
-
|
|
|
-;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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|
|
-;; ENSURE [Architecture] and [Modules] Sections with their "includes"
|
|
|
-;; are last to allow for overrides
|
|
|
-;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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