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+/*
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+ * Copyright (c) Contributors, http://opensimulator.org/
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+ * See CONTRIBUTORS.TXT for a full list of copyright holders.
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+ *
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+ * Redistribution and use in source and binary forms, with or without
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+ * modification, are permitted provided that the following conditions are met:
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+ * * Redistributions of source code must retain the above copyright
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+ * notice, this list of conditions and the following disclaimer.
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+ * * Redistributions in binary form must reproduce the above copyright
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+ * notice, this list of conditions and the following disclaimer in the
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+ * documentation and/or other materials provided with the distribution.
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+ * * Neither the name of the OpenSim Project nor the
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+ * names of its contributors may be used to endorse or promote products
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+ * derived from this software without specific prior written permission.
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+ *
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+ * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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+ * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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+ */
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+
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+using System;
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+using System.Collections;
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+using System.Collections.Generic;
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+using System.Runtime.Remoting.Lifetime;
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+using System.Text;
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+using System.Threading;
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+using Axiom.Math;
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+using libsecondlife;
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+using OpenSim.Framework;
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+using OpenSim.Region.Environment;
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+using OpenSim.Region.Environment.Interfaces;
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+using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
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+using OpenSim.Region.Environment.Modules.World.Land;
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+using OpenSim.Region.Environment.Scenes;
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+using OpenSim.Region.ScriptEngine.XEngine;
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+using OpenSim.Region.ScriptEngine.XEngine.Script;
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+
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+
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+namespace OpenSim.Region.ScriptEngine.XEngine
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+{
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+ /// <summary>
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+ /// Contains all LSL ll-functions. This class will be in Default AppDomain.
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+ /// </summary>
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+ public class LSL_ScriptCommands : MarshalByRefObject, ILSL_ScriptCommands
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+ {
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+ // private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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+
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+ internal XEngine m_ScriptEngine;
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+ internal XScriptInstance m_Instance;
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+ internal SceneObjectPart m_host;
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+ internal uint m_localID;
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+ internal LLUUID m_itemID;
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+ internal bool throwErrorOnNotImplemented = true;
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+
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+ public LSL_ScriptCommands(XEngine ScriptEngine, XScriptInstance instance, SceneObjectPart host, uint localID, LLUUID itemID)
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+ {
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+ m_ScriptEngine = ScriptEngine;
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+ m_Instance = instance;
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+ m_host = host;
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+ m_localID = localID;
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+ m_itemID = itemID;
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+
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+ //m_log.Info(ScriptEngineName, "LSL_BaseClass.Start() called. Hosted by [" + m_host.Name + ":" + m_host.UUID + "@" + m_host.AbsolutePosition + "]");
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+ }
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+
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+ private DateTime m_timer = DateTime.Now;
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+ private string m_state = "default";
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+ private bool m_waitingForScriptAnswer=false;
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+
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+
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+ public string State
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+ {
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+ get { return m_Instance.State; }
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+ set { m_Instance.State = value; }
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+ }
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+
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+ public void state(string newState)
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+ {
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+ m_Instance.SetState(newState);
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+ }
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+
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+ // Object never expires
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+ public override Object InitializeLifetimeService()
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+ {
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+ //Console.WriteLine("LSL_BuiltIn_Commands: InitializeLifetimeService()");
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+ // return null;
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+ ILease lease = (ILease)base.InitializeLifetimeService();
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+
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+ if (lease.CurrentState == LeaseState.Initial)
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+ {
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+ lease.InitialLeaseTime = TimeSpan.Zero; // TimeSpan.FromMinutes(1);
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+ // lease.SponsorshipTimeout = TimeSpan.FromMinutes(2);
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+ // lease.RenewOnCallTime = TimeSpan.FromSeconds(2);
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+ }
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+ return lease;
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+ }
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+
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+ public Scene World
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+ {
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+ get { return m_ScriptEngine.World; }
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+ }
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+
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+ public void llSay(int channelID, string text)
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+ {
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+ m_host.AddScriptLPS(1);
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+
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+ if(text.Length > 1023)
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+ text=text.Substring(0, 1023);
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+
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+ World.SimChat(Helpers.StringToField(text),
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+ ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
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+
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+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
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+ wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
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+ }
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+
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+ // Extension commands use this:
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+ public ICommander GetCommander(string name)
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+ {
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+ return World.GetCommander(name);
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+ }
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+
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+ private LLUUID InventorySelf()
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+ {
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+ LLUUID invItemID=new LLUUID();
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+
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+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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+ {
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+ if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
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+ {
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+ invItemID=inv.Key;
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+ break;
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+ }
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+ }
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+
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+ return invItemID;
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+ }
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+
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+ private LLUUID InventoryKey(string name, int type)
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+ {
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+ m_host.AddScriptLPS(1);
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+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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+ {
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+ if (inv.Value.Name == name)
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+ {
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+ if (inv.Value.Type != type)
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+ return LLUUID.Zero;
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+
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+ return inv.Value.AssetID.ToString();
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+ }
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+ }
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+ return LLUUID.Zero;
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+ }
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+
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+ private LLUUID InventoryKey(string name)
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+ {
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+ m_host.AddScriptLPS(1);
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+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
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+ {
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+ if (inv.Value.Name == name)
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+ {
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+ return inv.Value.AssetID.ToString();
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+ }
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+ }
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+ return LLUUID.Zero;
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+ }
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+
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+ public void osSetRegionWaterHeight(double height)
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+ {
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+ m_host.AddScriptLPS(1);
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+ //Check to make sure that the script's owner is the estate manager/master
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+ //World.Permissions.GenericEstatePermission(
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+ if (World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
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+ {
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+ World.EventManager.TriggerRequestChangeWaterHeight((float)height);
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+ }
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+ }
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+
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+ //These are the implementations of the various ll-functions used by the LSL scripts.
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+ //starting out, we use the System.Math library for trig functions. - ckrinke 8-14-07
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+ public double llSin(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Sin(f);
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+ }
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+
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+ public double llCos(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Cos(f);
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+ }
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+
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+ public double llTan(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Tan(f);
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+ }
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+
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+ public double llAtan2(double x, double y)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Atan2(y, x);
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+ }
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+
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+ public double llSqrt(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Sqrt(f);
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+ }
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+
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+ public double llPow(double fbase, double fexponent)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Pow(fbase, fexponent);
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+ }
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+
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+ public LSL_Types.LSLInteger llAbs(int i)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (int)Math.Abs(i);
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+ }
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+
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+ public double llFabs(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (double)Math.Abs(f);
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+ }
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+
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+ public double llFrand(double mag)
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+ {
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+ m_host.AddScriptLPS(1);
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+ lock (Util.RandomClass)
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+ {
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+ return Util.RandomClass.NextDouble() * mag;
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+ }
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+ }
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+
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+ public LSL_Types.LSLInteger llFloor(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (int)Math.Floor(f);
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+ }
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+
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+ public LSL_Types.LSLInteger llCeil(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (int)Math.Ceiling(f);
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+ }
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+
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+ // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
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+ public LSL_Types.LSLInteger llRound(double f)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (int)Math.Round(f, MidpointRounding.AwayFromZero);
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+ }
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+
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+ //This next group are vector operations involving squaring and square root. ckrinke
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+ public double llVecMag(LSL_Types.Vector3 v)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return LSL_Types.Vector3.Mag(v);
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+ }
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+
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+ public LSL_Types.Vector3 llVecNorm(LSL_Types.Vector3 v)
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+ {
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+ m_host.AddScriptLPS(1);
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+ double mag = LSL_Types.Vector3.Mag(v);
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+ LSL_Types.Vector3 nor = new LSL_Types.Vector3();
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+ nor.x = v.x / mag;
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+ nor.y = v.y / mag;
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+ nor.z = v.z / mag;
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+ return nor;
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+ }
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+
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+ public double llVecDist(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
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+ {
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+ m_host.AddScriptLPS(1);
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+ double dx = a.x - b.x;
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+ double dy = a.y - b.y;
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+ double dz = a.z - b.z;
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+ return Math.Sqrt(dx * dx + dy * dy + dz * dz);
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+ }
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+
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+ //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
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+
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+ // Utility function for llRot2Euler
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+
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+ // normalize an angle between 0 - 2*PI (0 and 360 degrees)
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+ private double NormalizeAngle(double angle)
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+ {
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+ angle = angle % (Math.PI * 2);
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+ if (angle < 0) angle = angle + Math.PI * 2;
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+ return angle;
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+ }
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+
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+
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+ // Old implementation of llRot2Euler, now normalized
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+
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+ public LSL_Types.Vector3 llRot2Euler(LSL_Types.Quaternion r)
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+ {
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+ m_host.AddScriptLPS(1);
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+ //This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
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+ LSL_Types.Quaternion t = new LSL_Types.Quaternion(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
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+ double m = (t.x + t.y + t.z + t.s);
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+ if (m == 0) return new LSL_Types.Vector3();
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+ double n = 2 * (r.y * r.s + r.x * r.z);
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+ double p = m * m - n * n;
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+ if (p > 0)
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+ return new LSL_Types.Vector3(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
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+ NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
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+ NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
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+ else if (n > 0)
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+ return new LSL_Types.Vector3(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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+ else
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+ return new LSL_Types.Vector3(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
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+ }
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+
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+
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+ // Xantor's newer llEuler2Rot() *try the second* inverted quaternions (-x,-y,-z,w) as LL seems to like
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+ // New and improved, now actually works as described. Prim rotates as expected as does llRot2Euler.
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+
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+ /* From wiki:
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+ The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
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+ in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
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+ a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
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+ vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
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+ */
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+
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+ public LSL_Types.Quaternion llEuler2Rot(LSL_Types.Vector3 v)
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+ {
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+ m_host.AddScriptLPS(1);
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+
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+ double x,y,z,s,s_i;
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+
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+ double cosX = Math.Cos(v.x);
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+ double cosY = Math.Cos(v.y);
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+ double cosZ = Math.Cos(v.z);
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+ double sinX = Math.Sin(v.x);
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+ double sinY = Math.Sin(v.y);
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+ double sinZ = Math.Sin(v.z);
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+
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+ s = Math.Sqrt(cosY * cosZ - sinX * sinY * sinZ + cosX * cosZ + cosX * cosY + 1.0f) * 0.5f;
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+ if (Math.Abs(s) < 0.00001) // null rotation
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+ {
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+ x = 0.0f;
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+ y = 1.0f;
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+ z = 0.0f;
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+ }
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+ else
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+ {
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+ s_i = 1.0f / (4.0f * s);
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+ x = - (-sinX * cosY - cosX * sinY * sinZ - sinX * cosZ) * s_i;
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+ y = - (-cosX * sinY * cosZ + sinX * sinZ - sinY) * s_i;
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+ z = - (-cosY * sinZ - sinX * sinY * cosZ - cosX * sinZ) * s_i;
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+ }
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+ return new LSL_Types.Quaternion(x, y, z, s);
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+ }
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+
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+
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+ public LSL_Types.Quaternion llAxes2Rot(LSL_Types.Vector3 fwd, LSL_Types.Vector3 left, LSL_Types.Vector3 up)
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+ {
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+ m_host.AddScriptLPS(1);
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+ NotImplemented("llAxes2Rot");
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+ return new LSL_Types.Quaternion();
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+ }
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+
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+ public LSL_Types.Vector3 llRot2Fwd(LSL_Types.Quaternion r)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (new LSL_Types.Vector3(1,0,0) * r);
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+ }
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+
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+ public LSL_Types.Vector3 llRot2Left(LSL_Types.Quaternion r)
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+ {
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+ m_host.AddScriptLPS(1);
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+ return (new LSL_Types.Vector3(0, 1, 0) * r);
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+ }
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+
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+ public LSL_Types.Vector3 llRot2Up(LSL_Types.Quaternion r)
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|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (new LSL_Types.Vector3(0, 0, 1) * r);
|
|
|
+ }
|
|
|
+ public LSL_Types.Quaternion llRotBetween(LSL_Types.Vector3 a, LSL_Types.Vector3 b)
|
|
|
+ {
|
|
|
+ //A and B should both be normalized
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ double dotProduct = LSL_Types.Vector3.Dot(a, b);
|
|
|
+ LSL_Types.Vector3 crossProduct = LSL_Types.Vector3.Cross(a, b);
|
|
|
+ double magProduct = LSL_Types.Vector3.Mag(a) * LSL_Types.Vector3.Mag(b);
|
|
|
+ double angle = Math.Acos(dotProduct / magProduct);
|
|
|
+ LSL_Types.Vector3 axis = LSL_Types.Vector3.Norm(crossProduct);
|
|
|
+ double s = Math.Sin(angle / 2);
|
|
|
+
|
|
|
+ return new LSL_Types.Quaternion(axis.x * s, axis.y * s, axis.z * s, (float)Math.Cos(angle / 2));
|
|
|
+ }
|
|
|
+ public void llWhisper(int channelID, string text)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if(text.Length > 1023)
|
|
|
+ text=text.Substring(0, 1023);
|
|
|
+
|
|
|
+ World.SimChat(Helpers.StringToField(text),
|
|
|
+ ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
|
|
+
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llShout(int channelID, string text)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if(text.Length > 1023)
|
|
|
+ text=text.Substring(0, 1023);
|
|
|
+
|
|
|
+ World.SimChat(Helpers.StringToField(text),
|
|
|
+ ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
|
|
+
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRegionSay(int channelID, string text)
|
|
|
+ {
|
|
|
+ if (channelID == 0)
|
|
|
+ {
|
|
|
+ LSLError("Cannot use llRegionSay() on channel 0");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ if(text.Length > 1023)
|
|
|
+ text=text.Substring(0, 1023);
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llListen(int channelID, string name, string ID, string msg)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID keyID;
|
|
|
+ LLUUID.TryParse(ID, out keyID);
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llListenControl(int number, int active)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ wComm.ListenControl(m_itemID, number, active);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llListenRemove(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+ wComm.ListenRemove(m_itemID, number);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSensor(string name, string id, int type, double range, double arc)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID keyID = LLUUID.Zero;
|
|
|
+ LLUUID.TryParse(id, out keyID);
|
|
|
+
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID keyID = LLUUID.Zero;
|
|
|
+ LLUUID.TryParse(id, out keyID);
|
|
|
+
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSensorRemove()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.m_SensorRepeat.UnSetSenseRepeaterEvents(m_localID, m_itemID);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string resolveName(LLUUID objecUUID)
|
|
|
+ {
|
|
|
+ // try avatar username surname
|
|
|
+ UserProfileData profile = World.CommsManager.UserService.GetUserProfile(objecUUID);
|
|
|
+ if (profile != null)
|
|
|
+ {
|
|
|
+ string avatarname = profile.FirstName + " " + profile.SurName;
|
|
|
+ return avatarname;
|
|
|
+ }
|
|
|
+ // try an scene object
|
|
|
+ SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
|
|
|
+ if (SOP != null)
|
|
|
+ {
|
|
|
+ string objectname = SOP.Name;
|
|
|
+ return objectname;
|
|
|
+ }
|
|
|
+
|
|
|
+ EntityBase SensedObject;
|
|
|
+ lock (World.Entities)
|
|
|
+ {
|
|
|
+ World.Entities.TryGetValue(objecUUID, out SensedObject);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (SensedObject == null)
|
|
|
+ return String.Empty;
|
|
|
+ return SensedObject.Name;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llDetectedName(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
|
|
|
+ if(sensedUUID != null)
|
|
|
+ return resolveName(sensedUUID);
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LLUUID uuidDetectedKey(int number)
|
|
|
+ {
|
|
|
+ return m_ScriptEngine.GetDetectID(m_itemID, number);
|
|
|
+ }
|
|
|
+
|
|
|
+ public EntityBase entityDetectedKey(int number)
|
|
|
+ {
|
|
|
+ LLUUID sensedUUID = m_ScriptEngine.GetDetectID(m_itemID, number);
|
|
|
+ if(sensedUUID != null)
|
|
|
+ {
|
|
|
+ EntityBase SensedObject = null;
|
|
|
+ lock (World.Entities)
|
|
|
+ {
|
|
|
+ World.Entities.TryGetValue(sensedUUID, out SensedObject);
|
|
|
+ }
|
|
|
+ return SensedObject;
|
|
|
+ }
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llDetectedKey(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID SensedUUID = uuidDetectedKey(number);
|
|
|
+ if (SensedUUID == LLUUID.Zero)
|
|
|
+ return String.Empty;
|
|
|
+
|
|
|
+ return SensedUUID.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llDetectedOwner(int number)
|
|
|
+ {
|
|
|
+ // returns UUID of owner of object detected
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ EntityBase SensedObject = entityDetectedKey(number);
|
|
|
+ if (SensedObject ==null)
|
|
|
+ return String.Empty;
|
|
|
+ LLUUID SensedUUID = uuidDetectedKey(number);
|
|
|
+ if (World.GetScenePresence(SensedUUID) == null)
|
|
|
+ {
|
|
|
+ // sensed object is not an avatar
|
|
|
+ // so get the owner of the sensed object
|
|
|
+ SceneObjectPart SOP = World.GetSceneObjectPart(SensedUUID);
|
|
|
+ if (SOP != null) { return SOP.ObjectOwner.ToString(); }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // sensed object is an avatar, and so must be its own owner
|
|
|
+ return SensedUUID.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ return String.Empty;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llDetectedType(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ EntityBase SensedObject = entityDetectedKey(number);
|
|
|
+ if (SensedObject == null)
|
|
|
+ return 0;
|
|
|
+ int mask = 0;
|
|
|
+
|
|
|
+ LLUUID SensedUUID = uuidDetectedKey(number);
|
|
|
+ LSL_Types.Vector3 ZeroVector = new LSL_Types.Vector3(0, 0, 0);
|
|
|
+
|
|
|
+ if (World.GetScenePresence(SensedUUID) != null) mask |= 0x01; // actor
|
|
|
+ if (SensedObject.Velocity.Equals(ZeroVector))
|
|
|
+ mask |= 0x04; // passive non-moving
|
|
|
+ else
|
|
|
+ mask |= 0x02; // active moving
|
|
|
+ if (SensedObject is IScript) mask |= 0x08; // Scripted. It COULD have one hidden ...
|
|
|
+ return mask;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llDetectedPos(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ EntityBase SensedObject = entityDetectedKey(number);
|
|
|
+ if (SensedObject == null)
|
|
|
+ return new LSL_Types.Vector3(0, 0, 0);
|
|
|
+
|
|
|
+ return new LSL_Types.Vector3(SensedObject.AbsolutePosition.X,SensedObject.AbsolutePosition.Y,SensedObject.AbsolutePosition.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llDetectedVel(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ EntityBase SensedObject = entityDetectedKey(number);
|
|
|
+ if (SensedObject == null)
|
|
|
+ return new LSL_Types.Vector3(0, 0, 0);
|
|
|
+
|
|
|
+ return new LSL_Types.Vector3(SensedObject.Velocity.X, SensedObject.Velocity.Y, SensedObject.Velocity.Z);
|
|
|
+ // return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llDetectedGrab(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ XDetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
+
|
|
|
+ return parms.OffsetPos;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llDetectedRot(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ EntityBase SensedObject = entityDetectedKey(number);
|
|
|
+ if (SensedObject == null)
|
|
|
+ return new LSL_Types.Quaternion();
|
|
|
+
|
|
|
+ return new LSL_Types.Quaternion(SensedObject.Rotation.x, SensedObject.Rotation.y, SensedObject.Rotation.z, SensedObject.Rotation.w);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llDetectedGroup(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llDetectedGroup");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llDetectedLinkNumber(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llDetectedLinkNumber");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llDie()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ World.DeleteSceneObject(m_host.ParentGroup);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGround(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ int x = (int)(m_host.AbsolutePosition.X + offset.x);
|
|
|
+ int y = (int)(m_host.AbsolutePosition.Y + offset.y);
|
|
|
+ return World.GetLandHeight(x, y);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llCloud(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llCloud");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llWind(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llWind");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetStatus(int status, int value)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ int statusrotationaxis = 0;
|
|
|
+
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_PHYSICS) == BuiltIn_Commands_BaseClass.STATUS_PHYSICS)
|
|
|
+ {
|
|
|
+ if (value == 1)
|
|
|
+ m_host.ScriptSetPhysicsStatus(true);
|
|
|
+ else
|
|
|
+ m_host.ScriptSetPhysicsStatus(false);
|
|
|
+
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_PHANTOM) == BuiltIn_Commands_BaseClass.STATUS_PHANTOM)
|
|
|
+ {
|
|
|
+ if (value == 1)
|
|
|
+ m_host.ScriptSetPhantomStatus(true);
|
|
|
+ else
|
|
|
+ m_host.ScriptSetPhantomStatus(false);
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS) == BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS)
|
|
|
+ {
|
|
|
+ m_host.AddFlag(LLObject.ObjectFlags.CastShadows);
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_X) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_X)
|
|
|
+ {
|
|
|
+ statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_X;
|
|
|
+
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y)
|
|
|
+ {
|
|
|
+ statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y;
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z) == BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z)
|
|
|
+ {
|
|
|
+ statusrotationaxis |= BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z;
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB) == BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB)
|
|
|
+ {
|
|
|
+ NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE)
|
|
|
+ {
|
|
|
+ if (value == 1)
|
|
|
+ m_host.SetDieAtEdge(true);
|
|
|
+ else
|
|
|
+ m_host.SetDieAtEdge(false);
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE) == BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE)
|
|
|
+ {
|
|
|
+ NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
|
|
+ }
|
|
|
+ if ((status & BuiltIn_Commands_BaseClass.STATUS_SANDBOX) == BuiltIn_Commands_BaseClass.STATUS_SANDBOX)
|
|
|
+ {
|
|
|
+ NotImplemented("llSetStatus - STATUS_SANDBOX");
|
|
|
+ }
|
|
|
+ if (statusrotationaxis != 0)
|
|
|
+ {
|
|
|
+ m_host.SetAxisRotation(statusrotationaxis, value);
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetStatus(int status)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // Console.WriteLine(m_host.UUID.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
|
|
|
+ switch (status)
|
|
|
+ {
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_PHYSICS:
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) == (uint)LLObject.ObjectFlags.Physics)
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_PHANTOM:
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) == (uint)LLObject.ObjectFlags.Phantom)
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_CAST_SHADOWS:
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.CastShadows) == (uint)LLObject.ObjectFlags.CastShadows)
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_BLOCK_GRAB:
|
|
|
+ NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_DIE_AT_EDGE:
|
|
|
+
|
|
|
+ if (m_host.GetDieAtEdge())
|
|
|
+ return 1;
|
|
|
+ else
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_RETURN_AT_EDGE:
|
|
|
+ NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_ROTATE_X:
|
|
|
+ NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Y:
|
|
|
+ NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_ROTATE_Z:
|
|
|
+ NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
|
|
+ return 0;
|
|
|
+ case BuiltIn_Commands_BaseClass.STATUS_SANDBOX:
|
|
|
+ NotImplemented("llGetStatus - STATUS_SANDBOX");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetScale(LSL_Types.Vector3 scale)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SetScale(m_host, scale);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetScale(SceneObjectPart part, LSL_Types.Vector3 scale)
|
|
|
+ {
|
|
|
+ // TODO: this needs to trigger a persistance save as well
|
|
|
+ LLVector3 tmp = part.Scale;
|
|
|
+ tmp.X = (float)scale.x;
|
|
|
+ tmp.Y = (float)scale.y;
|
|
|
+ tmp.Z = (float)scale.z;
|
|
|
+ part.Scale = tmp;
|
|
|
+ part.SendFullUpdateToAllClients();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetScale()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetColor(LSL_Types.Vector3 color, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ SetColor(m_host, color, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetColor(SceneObjectPart part, LSL_Types.Vector3 color, int face)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ }
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetAlpha(int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
|
|
|
+ {
|
|
|
+ return (double)((tex.DefaultTexture.RGBA.A * 255) / 255);
|
|
|
+ }
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ return (double)((tex.GetFace((uint)face).RGBA.A * 255) / 255);
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetAlpha(double alpha, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ SetAlpha(m_host, alpha, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetAlpha(SceneObjectPart part, double alpha, int face)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetColor(int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ LSL_Types.Vector3 rgb;
|
|
|
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
|
|
|
+ {
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ rgb.x = (255 - (texcolor.R * 255)) / 255;
|
|
|
+ rgb.y = (255 - (texcolor.G * 255)) / 255;
|
|
|
+ rgb.z = (255 - (texcolor.B * 255)) / 255;
|
|
|
+ return rgb;
|
|
|
+ }
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.GetFace((uint)face).RGBA;
|
|
|
+ rgb.x = (255 - (texcolor.R * 255)) / 255;
|
|
|
+ rgb.y = (255 - (texcolor.G * 255)) / 255;
|
|
|
+ rgb.z = (255 - (texcolor.B * 255)) / 255;
|
|
|
+ return rgb;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetTexture(string texture, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SetTexture(m_host, texture, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetTexture(SceneObjectPart part, string texture, int face)
|
|
|
+ {
|
|
|
+ LLUUID textureID=new LLUUID();
|
|
|
+
|
|
|
+ if (!LLUUID.TryParse(texture, out textureID))
|
|
|
+ {
|
|
|
+ textureID=InventoryKey(texture, (int)AssetType.Texture);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (textureID == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
+ texface.TextureID = textureID;
|
|
|
+ tex.FaceTextures[face] = texface;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ tex.FaceTextures[i].TextureID = textureID;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ tex.DefaultTexture.TextureID = textureID;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llScaleTexture(double u, double v, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ ScaleTexture(m_host, u, v, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
+ texface.RepeatU = (float)u;
|
|
|
+ texface.RepeatV = (float)v;
|
|
|
+ tex.FaceTextures[face] = texface;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ tex.FaceTextures[i].RepeatU = (float)u;
|
|
|
+ tex.FaceTextures[i].RepeatV = (float)v;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ tex.DefaultTexture.RepeatU = (float)u;
|
|
|
+ tex.DefaultTexture.RepeatV = (float)v;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llOffsetTexture(double u, double v, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ OffsetTexture(m_host, u, v, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
+ texface.OffsetU = (float)u;
|
|
|
+ texface.OffsetV = (float)v;
|
|
|
+ tex.FaceTextures[face] = texface;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ tex.FaceTextures[i].OffsetU = (float)u;
|
|
|
+ tex.FaceTextures[i].OffsetV = (float)v;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ tex.DefaultTexture.OffsetU = (float)u;
|
|
|
+ tex.DefaultTexture.OffsetV = (float)v;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRotateTexture(double rotation, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ RotateTexture(m_host, rotation, face);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void RotateTexture(SceneObjectPart part, double rotation, int face)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
+ texface.Rotation = (float)rotation;
|
|
|
+ tex.FaceTextures[face] = texface;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ tex.FaceTextures[i].Rotation = (float)rotation;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ tex.DefaultTexture.Rotation = (float)rotation;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetTexture(int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ face = 0;
|
|
|
+ }
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntryFace texface;
|
|
|
+ texface = tex.GetFace((uint)face);
|
|
|
+ return texface.TextureID.ToString();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetPos(LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ SetPos(m_host, pos);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetPos(SceneObjectPart part, LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ if (part.ParentID != 0)
|
|
|
+ {
|
|
|
+ part.UpdateOffSet(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ part.UpdateGroupPosition(new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetPos()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
|
|
|
+ m_host.AbsolutePosition.Y,
|
|
|
+ m_host.AbsolutePosition.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetLocalPos()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (m_host.ParentID != 0)
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3(m_host.OffsetPosition.X,
|
|
|
+ m_host.OffsetPosition.Y,
|
|
|
+ m_host.OffsetPosition.Z);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3(m_host.AbsolutePosition.X,
|
|
|
+ m_host.AbsolutePosition.Y,
|
|
|
+ m_host.AbsolutePosition.Z);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetRot(LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ SetRot(m_host, rot);
|
|
|
+ }
|
|
|
+
|
|
|
+ private void SetRot(SceneObjectPart part, LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ part.UpdateRotation(new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
|
|
|
+ // Update rotation does not move the object in the physics scene if it's a linkset.
|
|
|
+ part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llGetRot()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLQuaternion q = m_host.RotationOffset;
|
|
|
+ return new LSL_Types.Quaternion(q.X, q.Y, q.Z, q.W);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llGetLocalRot()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Quaternion(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetForce(LSL_Types.Vector3 force, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetForce");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetForce()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetForce");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llTarget(LSL_Types.Vector3 position, double range)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.registerTargetWaypoint(new LLVector3((float)position.x, (float)position.y, (float)position.z), (float)range);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTargetRemove(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.unregisterTargetWaypoint(number);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llRotTarget(LSL_Types.Quaternion rot, double error)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRotTarget");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRotTargetRemove(int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRotTargetRemove");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMoveToTarget(LSL_Types.Vector3 target, double tau)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.MoveToTarget(new LLVector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopMoveToTarget()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.StopMoveToTarget();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llApplyImpulse(LSL_Types.Vector3 force, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ //No energy force yet
|
|
|
+
|
|
|
+ if (force.x > 20000)
|
|
|
+ force.x = 20000;
|
|
|
+ if (force.y > 20000)
|
|
|
+ force.y = 20000;
|
|
|
+ if (force.z > 20000)
|
|
|
+ force.z = 20000;
|
|
|
+
|
|
|
+ if (local == 1)
|
|
|
+ {
|
|
|
+ m_host.ApplyImpulse(new LLVector3((float)force.x, (float)force.y, (float)force.z), true);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.ApplyImpulse(new LLVector3((float)force.x,(float)force.y,(float)force.z), false);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llApplyRotationalImpulse(LSL_Types.Vector3 force, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llApplyRotationalImpulse");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetTorque(LSL_Types.Vector3 torque, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetTorque");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetTorque()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetTorque");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetForceAndTorque(LSL_Types.Vector3 force, LSL_Types.Vector3 torque, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetForceAndTorque");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetVel()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetAccel()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetOmega()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetTimeOfDay()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetTimeOfDay");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetWallclock()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return DateTime.Now.TimeOfDay.TotalSeconds;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetTime()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ TimeSpan ScriptTime = DateTime.Now - m_timer;
|
|
|
+ return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llResetTime()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_timer = DateTime.Now;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetAndResetTime()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ TimeSpan ScriptTime = DateTime.Now - m_timer;
|
|
|
+ m_timer = DateTime.Now;
|
|
|
+ return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSound()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // This function has been deprecated
|
|
|
+ // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
|
|
|
+ Deprecated("llSound");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPlaySound(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.SendSound(sound, volume, false, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llLoopSound(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.SendSound(sound, volume, false, 1);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llLoopSoundMaster(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llLoopSoundMaster");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llLoopSoundSlave(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llLoopSoundSlave");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPlaySoundSlave(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llPlaySoundSlave");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTriggerSound(string sound, double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.SendSound(sound, volume, true, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopSound()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.SendSound(LLUUID.Zero.ToString(), 1.0, false, 2);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPreloadSound(string sound)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.PreloadSound(sound);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Return a portion of the designated string bounded by
|
|
|
+ /// inclusive indices (start and end). As usual, the negative
|
|
|
+ /// indices, and the tolerance for out-of-bound values, makes
|
|
|
+ /// this more complicated than it might otherwise seem.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public string llGetSubString(string src, int start, int end)
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Normalize indices (if negative).
|
|
|
+ // After normlaization they may still be
|
|
|
+ // negative, but that is now relative to
|
|
|
+ // the start, rather than the end, of the
|
|
|
+ // sequence.
|
|
|
+
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ start = src.Length+start;
|
|
|
+ }
|
|
|
+ if (end < 0)
|
|
|
+ {
|
|
|
+ end = src.Length+end;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Conventional substring
|
|
|
+ if (start <= end)
|
|
|
+ {
|
|
|
+ // Implies both bounds are out-of-range.
|
|
|
+ if (end < 0 || start >= src.Length)
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ // If end is positive, then it directly
|
|
|
+ // corresponds to the lengt of the substring
|
|
|
+ // needed (plus one of course). BUT, it
|
|
|
+ // must be within bounds.
|
|
|
+ if (end >= src.Length)
|
|
|
+ {
|
|
|
+ end = src.Length-1;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ return src.Substring(0,end+1);
|
|
|
+ }
|
|
|
+ // Both indices are positive
|
|
|
+ return src.Substring(start, (end+1) - start);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Inverted substring (end < start)
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // Implies both indices are below the
|
|
|
+ // lower bound. In the inverted case, that
|
|
|
+ // means the entire string will be returned
|
|
|
+ // unchanged.
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+ // If both indices are greater than the upper
|
|
|
+ // bound the result may seem initially counter
|
|
|
+ // intuitive.
|
|
|
+ if (end >= src.Length)
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (end < 0)
|
|
|
+ {
|
|
|
+ if (start < src.Length)
|
|
|
+ {
|
|
|
+ return src.Substring(start);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (start < src.Length)
|
|
|
+ {
|
|
|
+ return src.Substring(0,end+1) + src.Substring(start);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return src.Substring(0,end+1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Delete substring removes the specified substring bounded
|
|
|
+ /// by the inclusive indices start and end. Indices may be
|
|
|
+ /// negative (indicating end-relative) and may be inverted,
|
|
|
+ /// i.e. end < start.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public string llDeleteSubString(string src, int start, int end)
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Normalize indices (if negative).
|
|
|
+ // After normlaization they may still be
|
|
|
+ // negative, but that is now relative to
|
|
|
+ // the start, rather than the end, of the
|
|
|
+ // sequence.
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ start = src.Length+start;
|
|
|
+ }
|
|
|
+ if (end < 0)
|
|
|
+ {
|
|
|
+ end = src.Length+end;
|
|
|
+ }
|
|
|
+ // Conventionally delimited substring
|
|
|
+ if (start <= end)
|
|
|
+ {
|
|
|
+ // If both bounds are outside of the existing
|
|
|
+ // string, then return unchanges.
|
|
|
+ if (end < 0 || start >= src.Length)
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+ // At least one bound is in-range, so we
|
|
|
+ // need to clip the out-of-bound argument.
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ start = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (end >= src.Length)
|
|
|
+ {
|
|
|
+ end = src.Length-1;
|
|
|
+ }
|
|
|
+
|
|
|
+ return src.Remove(start,end-start+1);
|
|
|
+ }
|
|
|
+ // Inverted substring
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // In this case, out of bounds means that
|
|
|
+ // the existing string is part of the cut.
|
|
|
+ if (start < 0 || end >= src.Length)
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (end > 0)
|
|
|
+ {
|
|
|
+ if (start < src.Length)
|
|
|
+ {
|
|
|
+ return src.Remove(start).Remove(0,end+1);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return src.Remove(0,end+1);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (start < src.Length)
|
|
|
+ {
|
|
|
+ return src.Remove(start);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Insert string inserts the specified string identified by src
|
|
|
+ /// at the index indicated by index. Index may be negative, in
|
|
|
+ /// which case it is end-relative. The index may exceed either
|
|
|
+ /// string bound, with the result being a concatenation.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public string llInsertString(string dest, int index, string src)
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Normalize indices (if negative).
|
|
|
+ // After normlaization they may still be
|
|
|
+ // negative, but that is now relative to
|
|
|
+ // the start, rather than the end, of the
|
|
|
+ // sequence.
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = dest.Length+index;
|
|
|
+
|
|
|
+ // Negative now means it is less than the lower
|
|
|
+ // bound of the string.
|
|
|
+
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ return src+dest;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index >= dest.Length)
|
|
|
+ {
|
|
|
+ return dest+src;
|
|
|
+ }
|
|
|
+
|
|
|
+ // The index is in bounds.
|
|
|
+ // In this case the index refers to the index that will
|
|
|
+ // be assigned to the first character of the inserted string.
|
|
|
+ // So unlike the other string operations, we do not add one
|
|
|
+ // to get the correct string length.
|
|
|
+ return dest.Substring(0,index)+src+dest.Substring(index);
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llToUpper(string src)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return src.ToUpper();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llToLower(string src)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return src.ToLower();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGiveMoney(string destination, int amount)
|
|
|
+ {
|
|
|
+ LLUUID invItemID=InventorySelf();
|
|
|
+ if (invItemID == LLUUID.Zero)
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_DEBIT) == 0)
|
|
|
+ {
|
|
|
+ LSLError("No permissions to give money");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ LLUUID toID=new LLUUID();
|
|
|
+
|
|
|
+ if (!LLUUID.TryParse(destination, out toID))
|
|
|
+ {
|
|
|
+ LSLError("Bad key in llGiveMoney");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
|
|
|
+
|
|
|
+ if (money == null)
|
|
|
+ {
|
|
|
+ NotImplemented("llGiveMoney");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
|
|
|
+
|
|
|
+ if (result)
|
|
|
+ return 1;
|
|
|
+
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMakeExplosion()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMakeExplosion");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMakeFountain()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMakeFountain");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMakeSmoke()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMakeSmoke");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMakeFire()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMakeFire");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRezObject(string inventory, LSL_Types.Vector3 pos, LSL_Types.Vector3 vel, LSL_Types.Quaternion rot, int param)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ //NotImplemented("llRezObject");
|
|
|
+ bool found = false;
|
|
|
+
|
|
|
+ // Instead of using return;, I'm using continue; because in our TaskInventory implementation
|
|
|
+ // it's possible to have two items with the same task inventory name.
|
|
|
+ // this is an easter egg of sorts.
|
|
|
+
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Name == inventory)
|
|
|
+ {
|
|
|
+ // make sure we're an object.
|
|
|
+ if (inv.Value.InvType != (int)InventoryType.Object)
|
|
|
+ {
|
|
|
+ llSay(0, "Unable to create requested object. Object is missing from database.");
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ LLVector3 llpos = new LLVector3((float)pos.x, (float)pos.y, (float)pos.z);
|
|
|
+
|
|
|
+ // test if we're further away then 10m
|
|
|
+ if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
|
|
|
+ return; // wiki says, if it's further away then 10m, silently fail.
|
|
|
+
|
|
|
+ LLVector3 llvel = new LLVector3((float)vel.x, (float)vel.y, (float)vel.z);
|
|
|
+
|
|
|
+ // need the magnitude later
|
|
|
+ float velmag = (float)Util.GetMagnitude(llvel);
|
|
|
+
|
|
|
+ SceneObjectGroup new_group = World.RezObject(inv.Value, llpos, new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
|
|
|
+
|
|
|
+ // If either of these are null, then there was an unknown error.
|
|
|
+ if (new_group == null)
|
|
|
+ continue;
|
|
|
+ if (new_group.RootPart == null)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ // objects rezzed with this method are die_at_edge by default.
|
|
|
+ new_group.RootPart.SetDieAtEdge(true);
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "object_rez", new Object[] {
|
|
|
+ new LSL_Types.LSLString(
|
|
|
+ new_group.RootPart.UUID.ToString()) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+
|
|
|
+ float groupmass = new_group.GetMass();
|
|
|
+
|
|
|
+ //Recoil.
|
|
|
+ llApplyImpulse(new LSL_Types.Vector3(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
|
|
+ found = true;
|
|
|
+ //script delay
|
|
|
+ System.Threading.Thread.Sleep((int)((groupmass * velmag) / 10));
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (!found)
|
|
|
+ llSay(0, "Could not find object " + inventory);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llLookAt(LSL_Types.Vector3 target, double strength, double damping)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llLookAt");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopLookAt()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llStopLookAt");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetTimerEvent(double sec)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // Setting timer repeat
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.m_Timer.SetTimerEvent(m_localID, m_itemID, sec);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSleep(double sec)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Thread.Sleep((int)(sec * 1000));
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetMass()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.GetMass();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llCollisionFilter(string name, string id, int accept)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llCollisionFilter");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTakeControls(int controls, int accept, int pass_on)
|
|
|
+ {
|
|
|
+ if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
|
|
|
+ {
|
|
|
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
|
|
+ {
|
|
|
+ presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ //NotImplemented("llTakeControls");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llReleaseControls()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (m_host.TaskInventory[InventorySelf()].PermsGranter != LLUUID.Zero)
|
|
|
+ {
|
|
|
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ if ((m_host.TaskInventory[InventorySelf()].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
|
|
+ {
|
|
|
+ // Unregister controls from Presence
|
|
|
+ presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
|
|
|
+ // Remove Take Control permission.
|
|
|
+ m_host.TaskInventory[InventorySelf()].PermsMask &= ~BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llAttachToAvatar(int attachment)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llAttachToAvatar");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llDetachFromAvatar()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llDetachFromAvatar");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTakeCamera()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llTakeCamera");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llReleaseCamera()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llReleaseCamera");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetOwner()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ return m_host.ObjectOwner.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llInstantMessage(string user, string message)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
|
|
|
+ // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
|
|
|
+ // but I don't think we have a list of scenes available from here.
|
|
|
+ // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
|
|
|
+
|
|
|
+ // user is a UUID
|
|
|
+
|
|
|
+ // TODO: figure out values for client, fromSession, and imSessionID
|
|
|
+ // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
|
|
|
+ LLUUID friendTransactionID = LLUUID.Random();
|
|
|
+
|
|
|
+ //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
|
|
|
+
|
|
|
+ GridInstantMessage msg = new GridInstantMessage();
|
|
|
+ msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.UUID;
|
|
|
+ msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
|
|
|
+ msg.toAgentID = new Guid(user); // toAgentID.UUID;
|
|
|
+ msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
|
|
|
+ Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
|
|
|
+ Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
|
|
|
+ msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
|
|
|
+ //if (client != null)
|
|
|
+ //{
|
|
|
+ msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
|
|
|
+ //}
|
|
|
+ //else
|
|
|
+ //{
|
|
|
+ // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
|
|
|
+ //}
|
|
|
+ msg.message = message;
|
|
|
+ msg.dialog = (byte)19; // messgage from script ??? // dialog;
|
|
|
+ msg.fromGroup = false;// fromGroup;
|
|
|
+ msg.offline = (byte)0; //offline;
|
|
|
+ msg.ParentEstateID = 0; //ParentEstateID;
|
|
|
+ msg.Position = new sLLVector3();// new sLLVector3(m_host.AbsolutePosition);
|
|
|
+ msg.RegionID = World.RegionInfo.RegionID.UUID;//RegionID.UUID;
|
|
|
+ msg.binaryBucket = new byte[0];// binaryBucket;
|
|
|
+ World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
|
|
+ // NotImplemented("llInstantMessage");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llEmail(string address, string subject, string message)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llEmail");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llGetNextEmail(string address, string subject)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetNextEmail");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetKey()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.UUID.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetBuoyancy(double buoyancy)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (m_host.ParentGroup != null)
|
|
|
+ {
|
|
|
+ if (m_host.ParentGroup.RootPart != null)
|
|
|
+ {
|
|
|
+ m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ public void llSetHoverHeight(double height, int water, double tau)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetHoverHeight");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopHover()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llStopHover");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMinEventDelay(double delay)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMinEventDelay");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSoundPreload()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSoundPreload");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRotLookAt(LSL_Types.Quaternion target, double strength, double damping)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRotLookAt");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llStringLength(string str)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (str.Length > 0)
|
|
|
+ {
|
|
|
+ return str.Length;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStartAnimation(string anim)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LLUUID invItemID=InventorySelf();
|
|
|
+ if (invItemID == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
|
|
|
+ {
|
|
|
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ // Do NOT try to parse LLUUID, animations cannot be triggered by ID
|
|
|
+ LLUUID animID=InventoryKey(anim, (int)AssetType.Animation);
|
|
|
+ if (animID == LLUUID.Zero)
|
|
|
+ presence.AddAnimation(anim);
|
|
|
+ else
|
|
|
+ presence.AddAnimation(animID);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopAnimation(string anim)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LLUUID invItemID=InventorySelf();
|
|
|
+ if (invItemID == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if (m_host.TaskInventory[invItemID].PermsGranter == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ if ((m_host.TaskInventory[invItemID].PermsMask & BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
|
|
|
+ {
|
|
|
+ LLUUID animID = new LLUUID();
|
|
|
+
|
|
|
+ if (!LLUUID.TryParse(anim, out animID))
|
|
|
+ {
|
|
|
+ animID=InventoryKey(anim);
|
|
|
+ }
|
|
|
+
|
|
|
+ if (animID == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ if (animID == LLUUID.Zero)
|
|
|
+ presence.RemoveAnimation(anim);
|
|
|
+ else
|
|
|
+ presence.RemoveAnimation(animID);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPointAt()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llPointAt");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llStopPointAt()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llStopPointAt");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTargetOmega(LSL_Types.Vector3 axis, double spinrate, double gain)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.RotationalVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
|
|
+ m_host.AngularVelocity = new LLVector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
|
|
+ m_host.ScheduleTerseUpdate();
|
|
|
+ m_host.SendTerseUpdateToAllClients();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetStartParameter()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // NotImplemented("llGetStartParameter");
|
|
|
+ return m_host.ParentGroup.StartParameter;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llGodLikeRezObject(string inventory, LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGodLikeRezObject");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRequestPermissions(string agent, int perm)
|
|
|
+ {
|
|
|
+ LLUUID agentID=new LLUUID();
|
|
|
+
|
|
|
+ if (!LLUUID.TryParse(agent, out agentID))
|
|
|
+ return;
|
|
|
+
|
|
|
+ LLUUID invItemID=InventorySelf();
|
|
|
+
|
|
|
+ if (invItemID == LLUUID.Zero)
|
|
|
+ return; // Not in a prim? How??
|
|
|
+
|
|
|
+ if (agentID == LLUUID.Zero || perm == 0) // Releasing permissions
|
|
|
+ {
|
|
|
+ m_host.TaskInventory[invItemID].PermsGranter=LLUUID.Zero;
|
|
|
+ m_host.TaskInventory[invItemID].PermsMask=0;
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "run_time_permissions", new Object[] {
|
|
|
+ new LSL_Types.LSLInteger(0) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (m_host.ParentGroup.RootPart.m_IsAttachment && agent == m_host.ParentGroup.RootPart.m_attachedAvatar)
|
|
|
+ {
|
|
|
+ // When attached, certain permissions are implicit if requested from owner
|
|
|
+ int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TAKE_CONTROLS |
|
|
|
+ BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
|
|
|
+ BuiltIn_Commands_BaseClass.PERMISSION_ATTACH;
|
|
|
+
|
|
|
+ if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
|
|
+ {
|
|
|
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
+ m_host.TaskInventory[invItemID].PermsMask=perm;
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "run_time_permissions", new Object[] {
|
|
|
+ new LSL_Types.LSLInteger(perm) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (m_host.m_sitTargetAvatar == agentID) // Sitting avatar
|
|
|
+ {
|
|
|
+ // When agent is sitting, certain permissions are implicit if requested from sitting agent
|
|
|
+ int implicitPerms = BuiltIn_Commands_BaseClass.PERMISSION_TRIGGER_ANIMATION |
|
|
|
+ BuiltIn_Commands_BaseClass.PERMISSION_TRACK_CAMERA;
|
|
|
+
|
|
|
+ if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
|
|
+ {
|
|
|
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
+ m_host.TaskInventory[invItemID].PermsMask=perm;
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "run_time_permissions", new Object[] {
|
|
|
+ new LSL_Types.LSLInteger(perm) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ ScenePresence presence = World.GetScenePresence(agentID);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
|
|
|
+ if (ownerName == String.Empty)
|
|
|
+ ownerName="(hippos)";
|
|
|
+
|
|
|
+ if (!m_waitingForScriptAnswer)
|
|
|
+ {
|
|
|
+ m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
+ m_host.TaskInventory[invItemID].PermsMask=0;
|
|
|
+ presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
|
|
|
+ m_waitingForScriptAnswer=true;
|
|
|
+ }
|
|
|
+
|
|
|
+ presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Requested agent is not in range, refuse perms
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "run_time_permissions", new Object[] {
|
|
|
+ new LSL_Types.LSLInteger(0) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+ }
|
|
|
+
|
|
|
+ void handleScriptAnswer(IClientAPI client, LLUUID taskID, LLUUID itemID, int answer)
|
|
|
+ {
|
|
|
+ if (taskID != m_host.UUID)
|
|
|
+ return;
|
|
|
+
|
|
|
+ LLUUID invItemID=InventorySelf();
|
|
|
+
|
|
|
+ if (invItemID == LLUUID.Zero)
|
|
|
+ return;
|
|
|
+
|
|
|
+ client.OnScriptAnswer-=handleScriptAnswer;
|
|
|
+ m_waitingForScriptAnswer=false;
|
|
|
+
|
|
|
+ m_host.TaskInventory[invItemID].PermsMask=answer;
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "run_time_permissions", new Object[] {
|
|
|
+ new LSL_Types.LSLInteger(answer) },
|
|
|
+ new XDetectParams[0]));
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetPermissionsKey()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
+ {
|
|
|
+ return item.PermsGranter.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetPermissions()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
+ {
|
|
|
+ return item.PermsMask;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetLinkNumber()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (m_host.ParentGroup.Children.Count > 0)
|
|
|
+ {
|
|
|
+ return m_host.LinkNum + 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetLinkColor(int linknumber, LSL_Types.Vector3 color, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
|
|
|
+ if (linknumber > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (linknumber == -1)
|
|
|
+ {
|
|
|
+ int num = m_host.ParentGroup.PrimCount;
|
|
|
+ for (int w = 0; w < num; w++)
|
|
|
+ {
|
|
|
+ linknumber = w;
|
|
|
+ part = m_host.ParentGroup.GetLinkNumPart(linknumber);
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.R = (float)Math.Abs(color.x - 1);
|
|
|
+ texcolor.G = (float)Math.Abs(color.y - 1);
|
|
|
+ texcolor.B = (float)Math.Abs(color.z - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llCreateLink(string target, int parent)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llCreateLink");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llBreakLink(int linknum)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llBreakLink");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llBreakAllLinks()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llBreakAllLinks");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetLinkKey(int linknum)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
|
|
+ if (part != null)
|
|
|
+ {
|
|
|
+ return part.UUID.ToString();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetLinkName(int linknum)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
|
|
+ if (part != null)
|
|
|
+ {
|
|
|
+ return part.Name;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetInventoryNumber(int type)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ int count = 0;
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Type == type || type == -1)
|
|
|
+ {
|
|
|
+ count = count + 1;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return count;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetInventoryName(int type, int number)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ ArrayList keys = new ArrayList();
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Type == type || type == -1)
|
|
|
+ {
|
|
|
+ keys.Add(inv.Value.Name);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (keys.Count == 0)
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ keys.Sort();
|
|
|
+ if (keys.Count > number)
|
|
|
+ {
|
|
|
+ return (string)keys[number];
|
|
|
+ }
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetScriptState(string name, int run)
|
|
|
+ {
|
|
|
+ LLUUID item;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // These functions are supposed to be robust,
|
|
|
+ // so get the state one step at a time.
|
|
|
+
|
|
|
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
|
|
|
+ {
|
|
|
+ m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ ShoutError("llSetScriptState: script "+name+" not found");
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetEnergy()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // TODO: figure out real energy value
|
|
|
+ return 1.0f;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llGiveInventory(string destination, string inventory)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGiveInventory");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoveInventory(string item)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRemoveInventory");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetText(string text, LSL_Types.Vector3 color, double alpha)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Vector3 av3 = new Vector3((float)color.x, (float)color.y, (float)color.z);
|
|
|
+ m_host.SetText(text, av3, alpha);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llWater(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return World.RegionInfo.EstateSettings.waterHeight;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPassTouches(int pass)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llPassTouches");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llRequestAgentData(string id, int data)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ UserProfileData userProfile =
|
|
|
+ World.CommsManager.UserService.GetUserProfile(id);
|
|
|
+
|
|
|
+ string reply = String.Empty;
|
|
|
+
|
|
|
+ switch(data)
|
|
|
+ {
|
|
|
+ case 1: // DATA_ONLINE (0|1)
|
|
|
+ // TODO: implement fetching of this information
|
|
|
+// if(userProfile.CurrentAgent.AgentOnline)
|
|
|
+// reply = "1";
|
|
|
+// else
|
|
|
+ reply = "0";
|
|
|
+ break;
|
|
|
+ case 2: // DATA_NAME (First Last)
|
|
|
+ reply = userProfile.FirstName+" "+userProfile.SurName;
|
|
|
+ break;
|
|
|
+ case 3: // DATA_BORN (YYYY-MM-DD)
|
|
|
+ DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
|
|
|
+ born = born.AddSeconds(userProfile.Created);
|
|
|
+ reply = born.ToString("yyyy-MM-dd");
|
|
|
+ break;
|
|
|
+ case 4: // DATA_RATING (0,0,0,0,0,0)
|
|
|
+ reply = "0,0,0,0,0,0";
|
|
|
+ break;
|
|
|
+ case 8: // DATA_PAYINFO (0|1|2|3)
|
|
|
+ reply = "0";
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ return LLUUID.Zero.ToString(); // Raise no event
|
|
|
+ }
|
|
|
+
|
|
|
+ LLUUID rq = LLUUID.Random();
|
|
|
+
|
|
|
+ LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.RegisterRequest(m_localID,
|
|
|
+ m_itemID, rq.ToString());
|
|
|
+
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(rq.ToString(), reply);
|
|
|
+
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llRequestInventoryData(string name)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 3 && item.Name == name)
|
|
|
+ {
|
|
|
+ LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.RegisterRequest(m_localID,
|
|
|
+ m_itemID, item.AssetID.ToString());
|
|
|
+
|
|
|
+ LLVector3 region = new LLVector3(
|
|
|
+ World.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
|
+ World.RegionInfo.RegionLocY * Constants.RegionSize,
|
|
|
+ 0);
|
|
|
+
|
|
|
+ World.AssetCache.GetAsset(item.AssetID,
|
|
|
+ delegate(LLUUID i, AssetBase a)
|
|
|
+ {
|
|
|
+ AssetLandmark lm = new AssetLandmark(a);
|
|
|
+
|
|
|
+ region += lm.Position;
|
|
|
+
|
|
|
+ string reply = region.ToString();
|
|
|
+
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(i.ToString(),
|
|
|
+ reply);
|
|
|
+ }, false);
|
|
|
+
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetDamage(double damage)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetDamage");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTeleportAgentHome(string agent)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llTeleportAgentHome");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llModifyLand(int action, int brush)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ World.ExternalChecks.ExternalChecksCanTerraformLand(m_host.OwnerID, new LLVector3(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, 0));
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llCollisionSound(string impact_sound, double impact_volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llCollisionSound");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llCollisionSprite(string impact_sprite)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llCollisionSprite");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetAnimation(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetAnimation");
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llResetScript()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_ScriptEngine.ResetScript(m_itemID);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMessageLinked(int linknum, int num, string msg, string id)
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ uint partLocalID;
|
|
|
+ LLUUID partItemID;
|
|
|
+
|
|
|
+ switch ((int)linknum)
|
|
|
+ {
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.LINK_ROOT:
|
|
|
+
|
|
|
+ SceneObjectPart part = m_host.ParentGroup.RootPart;
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in part.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partLocalID = part.LocalId;
|
|
|
+ partItemID = item.ItemID;
|
|
|
+
|
|
|
+ object[] resobj = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resobj, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.LINK_SET:
|
|
|
+
|
|
|
+ Console.WriteLine("LINK_SET");
|
|
|
+
|
|
|
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
|
|
+ {
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partLocalID = partInst.LocalId;
|
|
|
+ partItemID = item.ItemID;
|
|
|
+ Object[] resobj = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resobj, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.LINK_ALL_OTHERS:
|
|
|
+
|
|
|
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
|
|
+ {
|
|
|
+
|
|
|
+ if (partInst.LocalId != m_host.LocalId)
|
|
|
+ {
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partLocalID = partInst.LocalId;
|
|
|
+ partItemID = item.ItemID;
|
|
|
+ Object[] resobj = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resobj, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.LINK_ALL_CHILDREN:
|
|
|
+
|
|
|
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
|
|
+ {
|
|
|
+
|
|
|
+ if (partInst.LocalId != m_host.ParentGroup.RootPart.LocalId)
|
|
|
+ {
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partLocalID = partInst.LocalId;
|
|
|
+ partItemID = item.ItemID;
|
|
|
+ Object[] resobj = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resobj, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.LINK_THIS:
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partItemID = item.ItemID;
|
|
|
+
|
|
|
+ object[] resobj = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resobj, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+
|
|
|
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
|
|
+ {
|
|
|
+
|
|
|
+ if ((partInst.LinkNum + 1) == linknum)
|
|
|
+ {
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in partInst.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10)
|
|
|
+ {
|
|
|
+ partLocalID = partInst.LocalId;
|
|
|
+ partItemID = item.ItemID;
|
|
|
+ Object[] resObjDef = new object[]
|
|
|
+ {
|
|
|
+ new LSL_Types.LSLInteger(m_host.LinkNum + 1), new LSL_Types.LSLInteger(num), new LSL_Types.LSLString(msg), new LSL_Types.LSLString(id)
|
|
|
+ };
|
|
|
+
|
|
|
+ m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
+ new XEventParams("link_message",
|
|
|
+ resObjDef, new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPushObject(string target, LSL_Types.Vector3 impulse, LSL_Types.Vector3 ang_impulse, int local)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llPushObject");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llPassCollisions(int pass)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llPassCollisions");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetScriptName()
|
|
|
+ {
|
|
|
+
|
|
|
+ string result = String.Empty;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
+ {
|
|
|
+ result = item.Name!=null?item.Name:String.Empty;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return result;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetNumberOfSides()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetNumberOfSides");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ /* The new / changed functions were tested with the following LSL script:
|
|
|
+
|
|
|
+ default
|
|
|
+ {
|
|
|
+ state_entry()
|
|
|
+ {
|
|
|
+ rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
|
|
|
+
|
|
|
+ llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
|
|
|
+ llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
|
|
|
+
|
|
|
+ // convert back and forth between quaternion <-> vector and angle
|
|
|
+
|
|
|
+ rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
|
|
|
+
|
|
|
+ llOwnerSay("Old rotation was: "+(string) rot);
|
|
|
+ llOwnerSay("re-converted rotation is: "+(string) newrot);
|
|
|
+
|
|
|
+ llSetRot(rot); // to check the parameters in the prim
|
|
|
+ }
|
|
|
+ }
|
|
|
+ */
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ // Xantor 29/apr/2008
|
|
|
+ // Returns rotation described by rotating angle radians about axis.
|
|
|
+ // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
|
|
|
+ public LSL_Types.Quaternion llAxisAngle2Rot(LSL_Types.Vector3 axis, double angle)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ double x, y, z, s, t;
|
|
|
+
|
|
|
+ s = Math.Cos(angle / 2);
|
|
|
+ t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
|
|
|
+ x = axis.x * t;
|
|
|
+ y = axis.y * t;
|
|
|
+ z = axis.z * t;
|
|
|
+
|
|
|
+ return new LSL_Types.Quaternion(x,y,z,s);
|
|
|
+ // NotImplemented("llAxisAngle2Rot");
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // Xantor 29/apr/2008
|
|
|
+ // converts a Quaternion to X,Y,Z axis rotations
|
|
|
+ public LSL_Types.Vector3 llRot2Axis(LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ double x,y,z;
|
|
|
+
|
|
|
+ if (rot.s > 1) // normalization needed
|
|
|
+ {
|
|
|
+ double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
|
|
+ rot.z * rot.z + rot.s * rot.s);
|
|
|
+
|
|
|
+ rot.x /= length;
|
|
|
+ rot.y /= length;
|
|
|
+ rot.z /= length;
|
|
|
+ rot.s /= length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ double angle = 2 * Math.Acos(rot.s);
|
|
|
+ double s = Math.Sqrt(1 - rot.s * rot.s);
|
|
|
+ if (s < 0.001)
|
|
|
+ {
|
|
|
+ x = 1;
|
|
|
+ y = z = 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ x = rot.x / s; // normalise axis
|
|
|
+ y = rot.y / s;
|
|
|
+ z = rot.z / s;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ return new LSL_Types.Vector3(x,y,z);
|
|
|
+
|
|
|
+
|
|
|
+// NotImplemented("llRot2Axis");
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ // Returns the angle of a quaternion (see llRot2Axis for the axis)
|
|
|
+ public double llRot2Angle(LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (rot.s > 1) // normalization needed
|
|
|
+ {
|
|
|
+ double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
|
|
+ rot.z * rot.z + rot.s * rot.s);
|
|
|
+
|
|
|
+ rot.x /= length;
|
|
|
+ rot.y /= length;
|
|
|
+ rot.z /= length;
|
|
|
+ rot.s /= length;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ double angle = 2 * Math.Acos(rot.s);
|
|
|
+
|
|
|
+ return angle;
|
|
|
+
|
|
|
+// NotImplemented("llRot2Angle");
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llAcos(double val)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (double)Math.Acos(val);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llAsin(double val)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (double)Math.Asin(val);
|
|
|
+ }
|
|
|
+
|
|
|
+ // Xantor 30/apr/2008
|
|
|
+ public double llAngleBetween(LSL_Types.Quaternion a, LSL_Types.Quaternion b)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
|
|
|
+// NotImplemented("llAngleBetween");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetInventoryKey(string name)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Name == name)
|
|
|
+ {
|
|
|
+ if ((inv.Value.OwnerMask & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
|
|
+ {
|
|
|
+ return inv.Value.AssetID.ToString();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llAllowInventoryDrop(int add)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llAllowInventoryDrop");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetSunDirection()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LSL_Types.Vector3 SunDoubleVector3;
|
|
|
+ LLVector3 SunFloatVector3;
|
|
|
+
|
|
|
+ // sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
|
|
|
+ // have to convert from LLVector3 (float) to LSL_Types.Vector3 (double)
|
|
|
+ SunFloatVector3 = World.RegionInfo.EstateSettings.sunPosition;
|
|
|
+ SunDoubleVector3.x = (double)SunFloatVector3.X;
|
|
|
+ SunDoubleVector3.y = (double)SunFloatVector3.Y;
|
|
|
+ SunDoubleVector3.z = (double)SunFloatVector3.Z;
|
|
|
+
|
|
|
+ return SunDoubleVector3;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetTextureOffset(int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ LSL_Types.Vector3 offset;
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ face = 0;
|
|
|
+ }
|
|
|
+ offset.x = tex.GetFace((uint)face).OffsetU;
|
|
|
+ offset.y = tex.GetFace((uint)face).OffsetV;
|
|
|
+ offset.z = 0.0;
|
|
|
+ return offset;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetTextureScale(int side)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ LSL_Types.Vector3 scale;
|
|
|
+ if (side == -1)
|
|
|
+ {
|
|
|
+ side = 0;
|
|
|
+ }
|
|
|
+ scale.x = tex.GetFace((uint)side).RepeatU;
|
|
|
+ scale.y = tex.GetFace((uint)side).RepeatV;
|
|
|
+ scale.z = 0.0;
|
|
|
+ return scale;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetTextureRot(int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ if (face == -1)
|
|
|
+ {
|
|
|
+ face = 0;
|
|
|
+ }
|
|
|
+ return tex.GetFace((uint)face).Rotation;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llSubStringIndex(string source, string pattern)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return source.IndexOf(pattern);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetOwnerKey(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id, out key))
|
|
|
+ {
|
|
|
+ return World.GetSceneObjectPart(World.Entities[key].LocalId).OwnerID.ToString();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetCenterOfMass()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetCenterOfMass");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llListSort(LSL_Types.list src, int stride, int ascending)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return src.Sort(stride, ascending);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetListLength(LSL_Types.list src)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return src.Length;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llList2Integer(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ try
|
|
|
+ {
|
|
|
+ return Convert.ToInt32(src.Data[index]);
|
|
|
+ }
|
|
|
+ catch (FormatException)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public double osList2Double(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return 0.0;
|
|
|
+ }
|
|
|
+ return Convert.ToDouble(src.Data[index]);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llList2Float(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return 0.0;
|
|
|
+ }
|
|
|
+ try
|
|
|
+ {
|
|
|
+ return Convert.ToDouble(src.Data[index]);
|
|
|
+ }
|
|
|
+ catch (FormatException)
|
|
|
+ {
|
|
|
+ return 0.0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llList2String(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ return src.Data[index].ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llList2Key(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return "";
|
|
|
+ }
|
|
|
+ return src.Data[index].ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llList2Vector(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3(0, 0, 0);
|
|
|
+ }
|
|
|
+ if (src.Data[index].GetType() == typeof(LSL_Types.Vector3))
|
|
|
+ {
|
|
|
+ return (LSL_Types.Vector3)src.Data[index];
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3(src.Data[index].ToString());
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llList2Rot(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return new LSL_Types.Quaternion(0, 0, 0, 1);
|
|
|
+ }
|
|
|
+ if (src.Data[index].GetType() == typeof(LSL_Types.Quaternion))
|
|
|
+ {
|
|
|
+ return (LSL_Types.Quaternion)src.Data[index];
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return new LSL_Types.Quaternion(src.Data[index].ToString());
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llList2List(LSL_Types.list src, int start, int end)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return src.GetSublist(start, end);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llDeleteSubList(LSL_Types.list src, int start, int end)
|
|
|
+ {
|
|
|
+ return src.DeleteSublist(end, start);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetListEntryType(LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = src.Length + index;
|
|
|
+ }
|
|
|
+ if (index >= src.Length)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (src.Data[index] is Int32)
|
|
|
+ return 1;
|
|
|
+ if (src.Data[index] is Double)
|
|
|
+ return 2;
|
|
|
+ if (src.Data[index] is String)
|
|
|
+ {
|
|
|
+ LLUUID tuuid;
|
|
|
+ if (LLUUID.TryParse(src.Data[index].ToString(), out tuuid))
|
|
|
+ {
|
|
|
+ return 3;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 4;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (src.Data[index] is LSL_Types.Vector3)
|
|
|
+ return 5;
|
|
|
+ if (src.Data[index] is LSL_Types.Quaternion)
|
|
|
+ return 6;
|
|
|
+ if (src.Data[index] is LSL_Types.list)
|
|
|
+ return 7;
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Process the supplied list and return the
|
|
|
+ /// content of the list formatted as a comma
|
|
|
+ /// separated list. There is a space after
|
|
|
+ /// each comma.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public string llList2CSV(LSL_Types.list src)
|
|
|
+ {
|
|
|
+
|
|
|
+ string ret = String.Empty;
|
|
|
+ int x = 0;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (src.Data.Length > 0)
|
|
|
+ {
|
|
|
+ ret = src.Data[x++].ToString();
|
|
|
+ for (; x < src.Data.Length; x++)
|
|
|
+ {
|
|
|
+ ret += ", "+src.Data[x].ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// The supplied string is scanned for commas
|
|
|
+ /// and converted into a list. Commas are only
|
|
|
+ /// effective if they are encountered outside
|
|
|
+ /// of '<' '>' delimiters. Any whitespace
|
|
|
+ /// before or after an element is trimmed.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public LSL_Types.list llCSV2List(string src)
|
|
|
+ {
|
|
|
+
|
|
|
+ LSL_Types.list result = new LSL_Types.list();
|
|
|
+ int parens = 0;
|
|
|
+ int start = 0;
|
|
|
+ int length = 0;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ for (int i = 0; i < src.Length; i++)
|
|
|
+ {
|
|
|
+ switch (src[i])
|
|
|
+ {
|
|
|
+ case '<' :
|
|
|
+ parens++;
|
|
|
+ length++;
|
|
|
+ break;
|
|
|
+ case '>' :
|
|
|
+ if (parens > 0)
|
|
|
+ parens--;
|
|
|
+ length++;
|
|
|
+ break;
|
|
|
+ case ',' :
|
|
|
+ if (parens == 0)
|
|
|
+ {
|
|
|
+ result.Add(src.Substring(start,length).Trim());
|
|
|
+ start += length+1;
|
|
|
+ length = 0;
|
|
|
+ } else
|
|
|
+ length++;
|
|
|
+ break;
|
|
|
+ default :
|
|
|
+ length++;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ result.Add(src.Substring(start,length).Trim());
|
|
|
+
|
|
|
+ return result;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Randomizes the list, be arbitrarily reordering
|
|
|
+ /// sublists of stride elements. As the stride approaches
|
|
|
+ /// the size of the list, the options become very
|
|
|
+ /// limited.
|
|
|
+ /// </summary>
|
|
|
+ /// <remarks>
|
|
|
+ /// This could take a while for very large list
|
|
|
+ /// sizes.
|
|
|
+ /// </remarks>
|
|
|
+
|
|
|
+ public LSL_Types.list llListRandomize(LSL_Types.list src, int stride)
|
|
|
+ {
|
|
|
+
|
|
|
+ LSL_Types.list result;
|
|
|
+ Random rand = new Random();
|
|
|
+
|
|
|
+ int chunkk;
|
|
|
+ int[] chunks;
|
|
|
+ int index1;
|
|
|
+ int index2;
|
|
|
+ int tmp;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (stride == 0)
|
|
|
+ stride = 1;
|
|
|
+
|
|
|
+ // Stride MUST be a factor of the list length
|
|
|
+ // If not, then return the src list. This also
|
|
|
+ // traps those cases where stride > length.
|
|
|
+
|
|
|
+ if (src.Length != stride && src.Length%stride == 0)
|
|
|
+ {
|
|
|
+ chunkk = src.Length/stride;
|
|
|
+
|
|
|
+ chunks = new int[chunkk];
|
|
|
+
|
|
|
+ for (int i = 0; i < chunkk; i++)
|
|
|
+ chunks[i] = i;
|
|
|
+
|
|
|
+ for (int i = 0; i < chunkk - 1; i++)
|
|
|
+ {
|
|
|
+ // randomly select 2 chunks
|
|
|
+ index1 = rand.Next(rand.Next(65536));
|
|
|
+ index1 = index1%chunkk;
|
|
|
+ index2 = rand.Next(rand.Next(65536));
|
|
|
+ index2 = index2%chunkk;
|
|
|
+
|
|
|
+ // and swap their relative positions
|
|
|
+ tmp = chunks[index1];
|
|
|
+ chunks[index1] = chunks[index2];
|
|
|
+ chunks[index2] = tmp;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Construct the randomized list
|
|
|
+
|
|
|
+ result = new LSL_Types.list();
|
|
|
+
|
|
|
+ for (int i = 0; i < chunkk; i++)
|
|
|
+ {
|
|
|
+ for (int j = 0; j < stride; j++)
|
|
|
+ {
|
|
|
+ result.Add(src.Data[chunks[i]*stride+j]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ object[] array = new object[src.Length];
|
|
|
+ Array.Copy(src.Data, 0, array, 0, src.Length);
|
|
|
+ result = new LSL_Types.list(array);
|
|
|
+ }
|
|
|
+
|
|
|
+ return result;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Elements in the source list starting with 0 and then
|
|
|
+ /// every i+stride. If the stride is negative then the scan
|
|
|
+ /// is backwards producing an inverted result.
|
|
|
+ /// Only those elements that are also in the specified
|
|
|
+ /// range are included in the result.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public LSL_Types.list llList2ListStrided(LSL_Types.list src, int start, int end, int stride)
|
|
|
+ {
|
|
|
+
|
|
|
+ LSL_Types.list result = new LSL_Types.list();
|
|
|
+ int[] si = new int[2];
|
|
|
+ int[] ei = new int[2];
|
|
|
+ bool twopass = false;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // First step is always to deal with negative indices
|
|
|
+
|
|
|
+ if (start < 0)
|
|
|
+ start = src.Length+start;
|
|
|
+ if (end < 0)
|
|
|
+ end = src.Length+end;
|
|
|
+
|
|
|
+ // Out of bounds indices are OK, just trim them
|
|
|
+ // accordingly
|
|
|
+
|
|
|
+ if (start > src.Length)
|
|
|
+ start = src.Length;
|
|
|
+
|
|
|
+ if (end > src.Length)
|
|
|
+ end = src.Length;
|
|
|
+
|
|
|
+ // There may be one or two ranges to be considered
|
|
|
+
|
|
|
+ if (start != end)
|
|
|
+ {
|
|
|
+
|
|
|
+ if (start <= end)
|
|
|
+ {
|
|
|
+ si[0] = start;
|
|
|
+ ei[0] = end;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ si[1] = start;
|
|
|
+ ei[1] = src.Length;
|
|
|
+ si[0] = 0;
|
|
|
+ ei[0] = end;
|
|
|
+ twopass = true;
|
|
|
+ }
|
|
|
+
|
|
|
+ // The scan always starts from the beginning of the
|
|
|
+ // source list, but members are only selected if they
|
|
|
+ // fall within the specified sub-range. The specified
|
|
|
+ // range values are inclusive.
|
|
|
+ // A negative stride reverses the direction of the
|
|
|
+ // scan producing an inverted list as a result.
|
|
|
+
|
|
|
+ if (stride == 0)
|
|
|
+ stride = 1;
|
|
|
+
|
|
|
+ if (stride > 0)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < src.Length; i += stride)
|
|
|
+ {
|
|
|
+ if (i<=ei[0] && i>=si[0])
|
|
|
+ result.Add(src.Data[i]);
|
|
|
+ if (twopass && i>=si[1] && i<=ei[1])
|
|
|
+ result.Add(src.Data[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (stride < 0)
|
|
|
+ {
|
|
|
+ for (int i = src.Length - 1; i >= 0; i += stride)
|
|
|
+ {
|
|
|
+ if (i <= ei[0] && i >= si[0])
|
|
|
+ result.Add(src.Data[i]);
|
|
|
+ if (twopass && i >= si[1] && i <= ei[1])
|
|
|
+ result.Add(src.Data[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetRegionCorner()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Insert the list identified by <src> into the
|
|
|
+ /// list designated by <dest> such that the first
|
|
|
+ /// new element has the index specified by <index>
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public LSL_Types.list llListInsertList(LSL_Types.list dest, LSL_Types.list src, int index)
|
|
|
+ {
|
|
|
+
|
|
|
+ LSL_Types.list pref = null;
|
|
|
+ LSL_Types.list suff = null;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = index+dest.Length;
|
|
|
+ if (index < 0)
|
|
|
+ {
|
|
|
+ index = 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ if (index != 0)
|
|
|
+ {
|
|
|
+ pref = dest.GetSublist(0,index-1);
|
|
|
+ if (index < dest.Length)
|
|
|
+ {
|
|
|
+ suff = dest.GetSublist(index,-1);
|
|
|
+ return pref + src + suff;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return pref + src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (index < dest.Length)
|
|
|
+ {
|
|
|
+ suff = dest.GetSublist(index,-1);
|
|
|
+ return src + suff;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Returns the index of the first occurrence of test
|
|
|
+ /// in src.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llListFindList(LSL_Types.list src, LSL_Types.list test)
|
|
|
+ {
|
|
|
+
|
|
|
+ int index = -1;
|
|
|
+ int length = src.Length - test.Length + 1;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // If either list is empty, do not match
|
|
|
+
|
|
|
+ if (src.Length != 0 && test.Length != 0)
|
|
|
+ {
|
|
|
+ for (int i = 0; i < length; i++)
|
|
|
+ {
|
|
|
+ if (src.Data[i].Equals(test.Data[0]))
|
|
|
+ {
|
|
|
+ int j;
|
|
|
+ for (j = 1; j < test.Length; j++)
|
|
|
+ if (!src.Data[i+j].Equals(test.Data[j]))
|
|
|
+ break;
|
|
|
+ if (j == test.Length)
|
|
|
+ {
|
|
|
+ index = i;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return index;
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetObjectName()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.Name!=null?m_host.Name:String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetObjectName(string name)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.Name = name!=null?name:String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetDate()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ DateTime date = DateTime.Now.ToUniversalTime();
|
|
|
+ string result = date.ToString("yyyy-MM-dd");
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llEdgeOfWorld(LSL_Types.Vector3 pos, LSL_Types.Vector3 dir)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llEdgeOfWorld");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetAgentInfo(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetAgentInfo");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llAdjustSoundVolume(double volume)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.AdjustSoundGain(volume);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetSoundQueueing(int queue)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetSoundQueueing");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetSoundRadius(double radius)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetSoundRadius");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llKey2Name(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id,out key))
|
|
|
+ {
|
|
|
+ ScenePresence presence = World.GetScenePresence(key);
|
|
|
+
|
|
|
+ if (presence != null)
|
|
|
+ {
|
|
|
+ return presence.Name;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (World.GetSceneObjectPart(key) != null)
|
|
|
+ {
|
|
|
+ return World.GetSceneObjectPart(key).Name;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
|
|
|
+ pTexAnim.Flags =(uint) mode;
|
|
|
+
|
|
|
+ //ALL_SIDES
|
|
|
+ if (face == -1)
|
|
|
+ face = 255;
|
|
|
+
|
|
|
+ pTexAnim.Face = (uint)face;
|
|
|
+ pTexAnim.Length = (float)length;
|
|
|
+ pTexAnim.Rate = (float)rate;
|
|
|
+ pTexAnim.SizeX = (uint)sizex;
|
|
|
+ pTexAnim.SizeY = (uint)sizey;
|
|
|
+ pTexAnim.Start = (float)start;
|
|
|
+
|
|
|
+ m_host.AddTextureAnimation(pTexAnim);
|
|
|
+ m_host.SendFullUpdateToAllClients();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llTriggerSoundLimited(string sound, double volume, LSL_Types.Vector3 top_north_east,
|
|
|
+ LSL_Types.Vector3 bottom_south_west)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llTriggerSoundLimited");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llEjectFromLand(string pest)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llEjectFromLand");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llParseString2List(string str, LSL_Types.list separators, LSL_Types.list spacers)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LSL_Types.list ret = new LSL_Types.list();
|
|
|
+ object[] delimiters = new object[separators.Length + spacers.Length];
|
|
|
+ separators.Data.CopyTo(delimiters, 0);
|
|
|
+ spacers.Data.CopyTo(delimiters, separators.Length);
|
|
|
+ bool dfound = false;
|
|
|
+ do
|
|
|
+ {
|
|
|
+ dfound = false;
|
|
|
+ int cindex = -1;
|
|
|
+ string cdeli = "";
|
|
|
+ for (int i = 0; i < delimiters.Length; i++)
|
|
|
+ {
|
|
|
+ int index = str.IndexOf(delimiters[i].ToString());
|
|
|
+ bool found = index != -1;
|
|
|
+ if (found)
|
|
|
+ {
|
|
|
+ if ((cindex > index) || (cindex == -1))
|
|
|
+ {
|
|
|
+ cindex = index;
|
|
|
+ cdeli = (string)delimiters[i];
|
|
|
+ }
|
|
|
+ dfound = dfound || found;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (cindex != -1)
|
|
|
+ {
|
|
|
+ if (cindex > 0)
|
|
|
+ {
|
|
|
+ ret.Add(str.Substring(0, cindex));
|
|
|
+ if (spacers.Contains(cdeli))
|
|
|
+ {
|
|
|
+ ret.Add(cdeli);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (cindex == 0 && spacers.Contains(cdeli))
|
|
|
+ {
|
|
|
+ ret.Add(cdeli);
|
|
|
+ }
|
|
|
+ str = str.Substring(cindex + cdeli.Length);
|
|
|
+ }
|
|
|
+ } while (dfound);
|
|
|
+ if (str != "")
|
|
|
+ {
|
|
|
+ ret.Add(str);
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llOverMyLand(string id)
|
|
|
+ {
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id,out key))
|
|
|
+ {
|
|
|
+ SceneObjectPart obj = new SceneObjectPart();
|
|
|
+ obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
|
|
+ if (obj.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetLandOwnerAt(LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetAgentSize(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetAgentSize");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llSameGroup(string agent)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSameGroup");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llUnSit(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id, out key))
|
|
|
+ {
|
|
|
+ ScenePresence av = World.GetScenePresence(key);
|
|
|
+
|
|
|
+ if (av != null)
|
|
|
+ {
|
|
|
+ if (llAvatarOnSitTarget() == id)
|
|
|
+ {
|
|
|
+ // if the avatar is sitting on this object, then
|
|
|
+ // we can unsit them. We don't want random scripts unsitting random people
|
|
|
+ // Lets avoid the popcorn avatar scenario.
|
|
|
+ av.StandUp();
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // If the object owner also owns the parcel
|
|
|
+ // or
|
|
|
+ // if the land is group owned and the object is group owned by the same group
|
|
|
+ // or
|
|
|
+ // if the object is owned by a person with estate access.
|
|
|
+
|
|
|
+ ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
|
|
|
+ if (parcel != null)
|
|
|
+ {
|
|
|
+ if (m_host.ObjectOwner == parcel.landData.ownerID ||
|
|
|
+ (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.groupID
|
|
|
+ && parcel.landData.isGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
|
|
|
+ {
|
|
|
+ av.StandUp();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGroundSlope(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGroundSlope");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGroundNormal(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGroundNormal");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGroundContour(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGroundContour");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetAttached()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetAttached");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetFreeMemory()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetFreeMemory");
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetRegionName()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return World.RegionInfo.RegionName;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetRegionTimeDilation()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (double)World.TimeDilation;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetRegionFPS()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ //TODO: return actual FPS
|
|
|
+ return 10.0f;
|
|
|
+ }
|
|
|
+
|
|
|
+ /* particle system rules should be coming into this routine as doubles, that is
|
|
|
+ rule[0] should be an integer from this list and rule[1] should be the arg
|
|
|
+ for the same integer. wiki.secondlife.com has most of this mapping, but some
|
|
|
+ came from http://www.caligari-designs.com/p4u2
|
|
|
+
|
|
|
+ We iterate through the list for 'Count' elements, incrementing by two for each
|
|
|
+ iteration and set the members of Primitive.ParticleSystem, one at a time.
|
|
|
+ */
|
|
|
+
|
|
|
+ public enum PrimitiveRule : int
|
|
|
+ {
|
|
|
+ PSYS_PART_FLAGS = 0,
|
|
|
+ PSYS_PART_START_COLOR = 1,
|
|
|
+ PSYS_PART_START_ALPHA = 2,
|
|
|
+ PSYS_PART_END_COLOR = 3,
|
|
|
+ PSYS_PART_END_ALPHA = 4,
|
|
|
+ PSYS_PART_START_SCALE = 5,
|
|
|
+ PSYS_PART_END_SCALE = 6,
|
|
|
+ PSYS_PART_MAX_AGE = 7,
|
|
|
+ PSYS_SRC_ACCEL = 8,
|
|
|
+ PSYS_SRC_PATTERN = 9,
|
|
|
+ PSYS_SRC_TEXTURE = 12,
|
|
|
+ PSYS_SRC_BURST_RATE = 13,
|
|
|
+ PSYS_SRC_BURST_PART_COUNT = 15,
|
|
|
+ PSYS_SRC_BURST_RADIUS = 16,
|
|
|
+ PSYS_SRC_BURST_SPEED_MIN = 17,
|
|
|
+ PSYS_SRC_BURST_SPEED_MAX = 18,
|
|
|
+ PSYS_SRC_MAX_AGE = 19,
|
|
|
+ PSYS_SRC_TARGET_KEY = 20,
|
|
|
+ PSYS_SRC_OMEGA = 21,
|
|
|
+ PSYS_SRC_ANGLE_BEGIN = 22,
|
|
|
+ PSYS_SRC_ANGLE_END = 23
|
|
|
+ }
|
|
|
+
|
|
|
+ internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
|
|
|
+ {
|
|
|
+ Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
|
|
|
+
|
|
|
+ return returnval;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ public void llParticleSystem(LSL_Types.list rules)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Primitive.ParticleSystem prules = new Primitive.ParticleSystem();
|
|
|
+ LSL_Types.Vector3 tempv = new LSL_Types.Vector3();
|
|
|
+
|
|
|
+ float tempf = 0;
|
|
|
+
|
|
|
+ for (int i = 0; i < rules.Length; i += 2)
|
|
|
+ {
|
|
|
+ switch ((int)rules.Data[i])
|
|
|
+ {
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_FLAGS:
|
|
|
+ prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)((uint)Convert.ToInt32(rules.Data[i + 1].ToString()));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_COLOR:
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ prules.PartStartColor.R = (float)tempv.x;
|
|
|
+ prules.PartStartColor.G = (float)tempv.y;
|
|
|
+ prules.PartStartColor.B = (float)tempv.z;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_ALPHA:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.PartStartColor.A = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_COLOR:
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ //prules.PartEndColor = new LLColor(tempv.x,tempv.y,tempv.z,1);
|
|
|
+
|
|
|
+ prules.PartEndColor.R = (float)tempv.x;
|
|
|
+ prules.PartEndColor.G = (float)tempv.y;
|
|
|
+ prules.PartEndColor.B = (float)tempv.z;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_ALPHA:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.PartEndColor.A = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_START_SCALE:
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ prules.PartStartScaleX = (float)tempv.x;
|
|
|
+ prules.PartStartScaleY = (float)tempv.y;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_END_SCALE:
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ prules.PartEndScaleX = (float)tempv.x;
|
|
|
+ prules.PartEndScaleY = (float)tempv.y;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_PART_MAX_AGE:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.PartMaxAge = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ACCEL:
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ prules.PartAcceleration.X = (float)tempv.x;
|
|
|
+ prules.PartAcceleration.Y = (float)tempv.y;
|
|
|
+ prules.PartAcceleration.Z = (float)tempv.z;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_PATTERN:
|
|
|
+ int tmpi = int.Parse(rules.Data[i + 1].ToString());
|
|
|
+ prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
|
|
+ break;
|
|
|
+
|
|
|
+ // Xantor 03-May-2008
|
|
|
+ // Wiki: PSYS_SRC_TEXTURE string inventory item name or key of the particle texture
|
|
|
+ // "" = default texture.
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TEXTURE:
|
|
|
+ LLUUID tkey = LLUUID.Zero;
|
|
|
+
|
|
|
+ // if we can parse the string as a key, use it.
|
|
|
+ if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out tkey))
|
|
|
+ {
|
|
|
+ prules.Texture = tkey;
|
|
|
+ }
|
|
|
+ // else try to locate the name in inventory of object. found returns key,
|
|
|
+ // not found returns LLUUID.Zero which will translate to the default particle texture
|
|
|
+ else
|
|
|
+ {
|
|
|
+ prules.Texture = InventoryKey(rules.Data[i+1].ToString());
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RATE:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.BurstRate = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_PART_COUNT:
|
|
|
+ prules.BurstPartCount = (byte)Convert.ToByte(rules.Data[i + 1].ToString());
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_RADIUS:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.BurstRadius = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MIN:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.BurstSpeedMin = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_BURST_SPEED_MAX:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.BurstSpeedMax = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_MAX_AGE:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.MaxAge = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_TARGET_KEY:
|
|
|
+ LLUUID key = LLUUID.Zero;
|
|
|
+ if (LLUUID.TryParse(rules.Data[i + 1].ToString(), out key))
|
|
|
+ {
|
|
|
+ prules.Target = key;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ prules.Target = m_host.UUID;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_OMEGA:
|
|
|
+ // AL: This is an assumption, since it is the only thing that would match.
|
|
|
+ tempv = (LSL_Types.Vector3)rules.Data[i + 1];
|
|
|
+ prules.AngularVelocity.X = (float)tempv.x;
|
|
|
+ prules.AngularVelocity.Y = (float)tempv.y;
|
|
|
+ prules.AngularVelocity.Z = (float)tempv.z;
|
|
|
+ //cast?? prules.MaxAge = (float)rules[i + 1];
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_BEGIN:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.InnerAngle = (float)tempf;
|
|
|
+ break;
|
|
|
+
|
|
|
+ case (int)BuiltIn_Commands_BaseClass.PSYS_SRC_ANGLE_END:
|
|
|
+ tempf = Convert.ToSingle(rules.Data[i + 1].ToString());
|
|
|
+ prules.OuterAngle = (float)tempf;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ prules.CRC = 1;
|
|
|
+
|
|
|
+ m_host.AddNewParticleSystem(prules);
|
|
|
+ m_host.SendFullUpdateToAllClients();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llGroundRepel(double height, int water, double tau)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGroundRepel");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llGiveInventoryList(string destination, string category, LSL_Types.list inventory)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGiveInventoryList");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicleType(int type)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicleType");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicledoubleParam(int param, double value)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicledoubleParam");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicleFloatParam(int param, float value)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicleFloatParam");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicleVectorParam(int param, LSL_Types.Vector3 vec)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicleVectorParam");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicleRotationParam(int param, LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicleRotationParam");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetVehicleFlags(int flags)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetVehicleFlags");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoveVehicleFlags(int flags)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRemoveVehicleFlags");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSitTarget(LSL_Types.Vector3 offset, LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // LSL quaternions can normalize to 0, normal Quaternions can't.
|
|
|
+ if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
|
|
+ rot.z = 1; // ZERO_ROTATION = 0,0,0,1
|
|
|
+
|
|
|
+ m_host.SetSitTarget(new Vector3((float)offset.x, (float)offset.y, (float)offset.z), new Quaternion((float)rot.s, (float)rot.x, (float)rot.y, (float)rot.z));
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llAvatarOnSitTarget()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.GetAvatarOnSitTarget().ToString();
|
|
|
+ //LLUUID AVID = m_host.GetAvatarOnSitTarget();
|
|
|
+
|
|
|
+ //if (AVID != LLUUID.Zero)
|
|
|
+ // return AVID.ToString();
|
|
|
+ //else
|
|
|
+ // return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llAddToLandPassList(string avatar, double hours)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key;
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
|
+ if (LLUUID.TryParse(avatar, out key))
|
|
|
+ {
|
|
|
+ entry.AgentID = key;
|
|
|
+ entry.Flags = ParcelManager.AccessList.Access;
|
|
|
+ entry.Time = DateTime.Now.AddHours(hours);
|
|
|
+ land.parcelAccessList.Add(entry);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetTouchText(string text)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.TouchName = text;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetSitText(string text)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.SitName = text;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetCameraEyeOffset(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetCameraEyeOffset");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetCameraAtOffset(LSL_Types.Vector3 offset)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetCameraAtOffset");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llDumpList2String(LSL_Types.list src, string seperator)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (src.Length == 0)
|
|
|
+ {
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+ string ret = String.Empty;
|
|
|
+ foreach (object o in src.Data)
|
|
|
+ {
|
|
|
+ ret = ret + o.ToString() + seperator;
|
|
|
+ }
|
|
|
+ ret = ret.Substring(0, ret.Length - seperator.Length);
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llScriptDanger(LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ bool result = World.scriptDanger(m_host.LocalId, new LLVector3((float)pos.x, (float)pos.y, (float)pos.z));
|
|
|
+ if (result)
|
|
|
+ {
|
|
|
+ return 1;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llDialog(string avatar, string message, LSL_Types.list buttons, int chat_channel)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID av = new LLUUID();
|
|
|
+ if (!LLUUID.TryParse(avatar,out av))
|
|
|
+ {
|
|
|
+ LSLError("First parameter to llDialog needs to be a key");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (buttons.Length > 12)
|
|
|
+ {
|
|
|
+ LSLError("No more than 12 buttons can be shown");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ string[] buts = new string[buttons.Length];
|
|
|
+ for (int i = 0; i < buttons.Length; i++)
|
|
|
+ {
|
|
|
+ if (buttons.Data[i].ToString() == String.Empty)
|
|
|
+ {
|
|
|
+ LSLError("button label cannot be blank");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (buttons.Data[i].ToString().Length > 24)
|
|
|
+ {
|
|
|
+ LSLError("button label cannot be longer than 24 characters");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ buts[i] = buttons.Data[i].ToString();
|
|
|
+ }
|
|
|
+ World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new LLUUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llVolumeDetect(int detect)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llVolumeDetect");
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// Reset the named script. The script must be present
|
|
|
+ /// in the same prim.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public void llResetOtherScript(string name)
|
|
|
+ {
|
|
|
+ LLUUID item;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
|
|
|
+ m_ScriptEngine.ResetScript(item);
|
|
|
+ else
|
|
|
+ ShoutError("llResetOtherScript: script "+name+" not found");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetScriptState(string name)
|
|
|
+ {
|
|
|
+ LLUUID item;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if ((item = ScriptByName(name)) != LLUUID.Zero)
|
|
|
+ {
|
|
|
+ return m_ScriptEngine.GetScriptState(item) ?1:0;
|
|
|
+ }
|
|
|
+
|
|
|
+ ShoutError("llGetScriptState: script "+name+" not found");
|
|
|
+
|
|
|
+ // If we didn't find it, then it's safe to
|
|
|
+ // assume it is not running.
|
|
|
+
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoteLoadScript()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Deprecated("llRemoteLoadScript");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetRemoteScriptAccessPin(int pin)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetRemoteScriptAccessPin");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRemoteLoadScriptPin");
|
|
|
+ }
|
|
|
+
|
|
|
+ // remote_data(integer type, key channel, key message_id, string sender, integer ival, string sval)
|
|
|
+ // Not sure where these constants should live:
|
|
|
+ // REMOTE_DATA_CHANNEL = 1
|
|
|
+ // REMOTE_DATA_REQUEST = 2
|
|
|
+ // REMOTE_DATA_REPLY = 3
|
|
|
+ public void llOpenRemoteDataChannel()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
+ if (xmlrpcMod.IsEnabled())
|
|
|
+ {
|
|
|
+ LLUUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, LLUUID.Zero);
|
|
|
+ object[] resobj = new object[] { new LSL_Types.LSLInteger(1), new LSL_Types.LSLString(channelID.ToString()), new LSL_Types.LSLString(LLUUID.Zero.ToString()), new LSL_Types.LSLString(String.Empty), new LSL_Types.LSLInteger(0), new LSL_Types.LSLString(String.Empty) };
|
|
|
+ m_ScriptEngine.PostScriptEvent(m_itemID, new XEventParams(
|
|
|
+ "remote_data", resobj,
|
|
|
+ new XDetectParams[0]));
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llSendRemoteData(string channel, string dest, int idata, string sdata)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
+ return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
+ xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llCloseRemoteDataChannel(string channel)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
+ xmlrpcMod.CloseXMLRPCChannel(channel);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llMD5String(string src, int nonce)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return Util.Md5Hash(src + ":" + nonce.ToString());
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetPrimitiveParams(LSL_Types.list rules)
|
|
|
+ {
|
|
|
+ llSetLinkPrimitiveParams(m_host.LinkNum+1, rules);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetLinkPrimitiveParams(int linknumber, LSL_Types.list rules)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ SceneObjectPart part=null;
|
|
|
+
|
|
|
+ if (m_host.LinkNum+1 != linknumber)
|
|
|
+ {
|
|
|
+ foreach (SceneObjectPart partInst in m_host.ParentGroup.GetParts())
|
|
|
+ {
|
|
|
+ if ((partInst.LinkNum + 1) == linknumber)
|
|
|
+ {
|
|
|
+ part = partInst;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ part = m_host;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (part == null)
|
|
|
+ return;
|
|
|
+
|
|
|
+ int idx = 0;
|
|
|
+
|
|
|
+ while (idx < rules.Length)
|
|
|
+ {
|
|
|
+ int code = Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ int remain = rules.Length - idx;
|
|
|
+
|
|
|
+ int face;
|
|
|
+ LSL_Types.Vector3 v;
|
|
|
+
|
|
|
+ switch (code)
|
|
|
+ {
|
|
|
+ case 6: // PRIM_POSITION
|
|
|
+ if (remain < 1)
|
|
|
+ return;
|
|
|
+
|
|
|
+ v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
|
|
|
+ SetPos(part, v);
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 8: // PRIM_ROTATION
|
|
|
+ if (remain < 1)
|
|
|
+ return;
|
|
|
+
|
|
|
+ LSL_Types.Quaternion q = new LSL_Types.Quaternion(rules.Data[idx++].ToString());
|
|
|
+ SetRot(part, q);
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 17: // PRIM_TEXTURE
|
|
|
+ if (remain < 5)
|
|
|
+ return;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+ string tex=rules.Data[idx++].ToString();
|
|
|
+ LSL_Types.Vector3 repeats=new LSL_Types.Vector3(rules.Data[idx++].ToString());
|
|
|
+ LSL_Types.Vector3 offsets=new LSL_Types.Vector3(rules.Data[idx++].ToString());
|
|
|
+ double rotation=Convert.ToDouble(rules.Data[idx++]);
|
|
|
+
|
|
|
+ SetTexture(part, tex, face);
|
|
|
+ ScaleTexture(part, repeats.x, repeats.y, face);
|
|
|
+ OffsetTexture(part, offsets.x, offsets.y, face);
|
|
|
+ RotateTexture(part, rotation, face);
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 18: // PRIM_COLOR
|
|
|
+ if (remain < 3)
|
|
|
+ return;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+ LSL_Types.Vector3 color=new LSL_Types.Vector3(rules.Data[idx++].ToString());
|
|
|
+ double alpha=Convert.ToDouble(rules.Data[idx++]);
|
|
|
+
|
|
|
+ SetColor(part, color, face);
|
|
|
+ SetAlpha(part, alpha, face);
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 7: // PRIM_SIZE
|
|
|
+ if (remain < 1)
|
|
|
+ return;
|
|
|
+
|
|
|
+ v=new LSL_Types.Vector3(rules.Data[idx++].ToString());
|
|
|
+ SetScale(part, v);
|
|
|
+
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llStringToBase64(string str)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ try
|
|
|
+ {
|
|
|
+ byte[] encData_byte = new byte[str.Length];
|
|
|
+ encData_byte = Encoding.UTF8.GetBytes(str);
|
|
|
+ string encodedData = Convert.ToBase64String(encData_byte);
|
|
|
+ return encodedData;
|
|
|
+ }
|
|
|
+ catch (Exception e)
|
|
|
+ {
|
|
|
+ throw new Exception("Error in base64Encode" + e.Message);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llBase64ToString(string str)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ UTF8Encoding encoder = new UTF8Encoding();
|
|
|
+ Decoder utf8Decode = encoder.GetDecoder();
|
|
|
+ try
|
|
|
+ {
|
|
|
+ byte[] todecode_byte = Convert.FromBase64String(str);
|
|
|
+ int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
|
|
|
+ char[] decoded_char = new char[charCount];
|
|
|
+ utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
|
|
|
+ string result = new String(decoded_char);
|
|
|
+ return result;
|
|
|
+ }
|
|
|
+ catch (Exception e)
|
|
|
+ {
|
|
|
+ throw new Exception("Error in base64Decode" + e.Message);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llXorBase64Strings()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Deprecated("llXorBase64Strings");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoteDataSetRegion()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRemoteDataSetRegion");
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llLog10(double val)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (double)Math.Log10(val);
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llLog(double val)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (double)Math.Log(val);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetAnimationList(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetAnimationList");
|
|
|
+ return new LSL_Types.list();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetParcelMusicURL(string url)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
|
|
+ if (landowner == LLUUID.Zero)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ if (landowner != m_host.ObjectOwner)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void osSetParcelMediaURL(string url)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
|
|
+
|
|
|
+ if (landowner == LLUUID.Zero)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (landowner != m_host.ObjectOwner)
|
|
|
+ {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetRootPosition()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Vector3(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llGetRootRotation()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return new LSL_Types.Quaternion(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetObjectDesc()
|
|
|
+ {
|
|
|
+ return m_host.Description!=null?m_host.Description:String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetObjectDesc(string desc)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.Description = desc!=null?desc:String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetCreator()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.ObjectCreator.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetTimestamp()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetLinkAlpha(int linknumber, double alpha, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknumber);
|
|
|
+ if (linknumber > -1)
|
|
|
+ {
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ else if (linknumber == -1)
|
|
|
+ {
|
|
|
+ int num = m_host.ParentGroup.PrimCount;
|
|
|
+ for (int w = 0; w < num; w++)
|
|
|
+ {
|
|
|
+ linknumber = w;
|
|
|
+ part = m_host.ParentGroup.GetLinkNumPart(linknumber);
|
|
|
+ LLObject.TextureEntry tex = part.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face > -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[face].RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ }
|
|
|
+ else if (face == -1)
|
|
|
+ {
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ for (uint i = 0; i < 32; i++)
|
|
|
+ {
|
|
|
+ if (tex.FaceTextures[i] != null)
|
|
|
+ {
|
|
|
+ texcolor = tex.FaceTextures[i].RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.FaceTextures[i].RGBA = texcolor;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ texcolor.A = (float)Math.Abs(alpha - 1);
|
|
|
+ tex.DefaultTexture.RGBA = texcolor;
|
|
|
+ part.UpdateTexture(tex);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetNumberOfPrims()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return m_host.ParentGroup.PrimCount;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetBoundingBox(string obj)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetBoundingBox");
|
|
|
+ return new LSL_Types.list();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetGeometricCenter()
|
|
|
+ {
|
|
|
+ return new LSL_Types.Vector3(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetPrimitiveParams(LSL_Types.list rules)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LSL_Types.list res = new LSL_Types.list();
|
|
|
+ int idx=0;
|
|
|
+ while (idx < rules.Length)
|
|
|
+ {
|
|
|
+ int code=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+ int remain=rules.Length-idx;
|
|
|
+
|
|
|
+ switch (code)
|
|
|
+ {
|
|
|
+ case 2: // PRIM_MATERIAL
|
|
|
+ res.Add(new LSL_Types.LSLInteger(m_host.Material));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 3: // PRIM_PHYSICS
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Physics) != 0)
|
|
|
+ res.Add(new LSL_Types.LSLInteger(1));
|
|
|
+ else
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 4: // PRIM_TEMP_ON_REZ
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.TemporaryOnRez) != 0)
|
|
|
+ res.Add(new LSL_Types.LSLInteger(1));
|
|
|
+ else
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 5: // PRIM_PHANTOM
|
|
|
+ if ((m_host.GetEffectiveObjectFlags() & (uint)LLObject.ObjectFlags.Phantom) != 0)
|
|
|
+ res.Add(new LSL_Types.LSLInteger(1));
|
|
|
+ else
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 6: // PRIM_POSITION
|
|
|
+ res.Add(new LSL_Types.Vector3(m_host.AbsolutePosition.X,
|
|
|
+ m_host.AbsolutePosition.Y,
|
|
|
+ m_host.AbsolutePosition.Z));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 7: // PRIM_SIZE
|
|
|
+ res.Add(new LSL_Types.Vector3(m_host.Scale.X,
|
|
|
+ m_host.Scale.Y,
|
|
|
+ m_host.Scale.Z));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 8: // PRIM_ROTATION
|
|
|
+ res.Add(new LSL_Types.Quaternion(m_host.RotationOffset.X,
|
|
|
+ m_host.RotationOffset.Y,
|
|
|
+ m_host.RotationOffset.Z,
|
|
|
+ m_host.RotationOffset.W));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 9: // PRIM_TYPE
|
|
|
+ // TODO--------------
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 17: // PRIM_TEXTURE
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ int face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+ if (face == -1)
|
|
|
+ face = 0;
|
|
|
+
|
|
|
+ LLObject.TextureEntry tex = m_host.Shape.Textures;
|
|
|
+ LLObject.TextureEntryFace texface = tex.GetFace((uint)face);
|
|
|
+
|
|
|
+ res.Add(new LSL_Types.LSLString(texface.TextureID.ToString()));
|
|
|
+ res.Add(new LSL_Types.Vector3(texface.RepeatU,
|
|
|
+ texface.RepeatV,
|
|
|
+ 0));
|
|
|
+ res.Add(new LSL_Types.Vector3(texface.OffsetU,
|
|
|
+ texface.OffsetV,
|
|
|
+ 0));
|
|
|
+ res.Add(new LSL_Types.LSLFloat(texface.Rotation));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 18: // PRIM_COLOR
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ tex = m_host.Shape.Textures;
|
|
|
+ LLColor texcolor;
|
|
|
+ if (face == -1) // TMP: Until we can determine number of sides, ALL_SIDES (-1) will return default color
|
|
|
+ texcolor = tex.DefaultTexture.RGBA;
|
|
|
+ else
|
|
|
+ texcolor = tex.GetFace((uint)face).RGBA;
|
|
|
+ res.Add(new LSL_Types.Vector3((255 - (texcolor.R * 255)) / 255,
|
|
|
+ (255 - (texcolor.G * 255)) / 255,
|
|
|
+ (255 - (texcolor.B * 255)) / 255));
|
|
|
+ res.Add(new LSL_Types.LSLFloat((texcolor.A * 255) / 255));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 19: // PRIM_BUMP_SHINY
|
|
|
+ // TODO--------------
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 20: // PRIM_FULLBRIGHT
|
|
|
+ // TODO--------------
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 21: // PRIM_FLEXIBLE
|
|
|
+ PrimitiveBaseShape shape = m_host.Shape;
|
|
|
+
|
|
|
+ if (shape.FlexiEntry)
|
|
|
+ res.Add(new LSL_Types.LSLInteger(1)); // active
|
|
|
+ else
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ res.Add(new LSL_Types.LSLInteger(shape.FlexiSoftness));// softness
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiGravity)); // gravity
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiDrag)); // friction
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiWind)); // wind
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.FlexiTension)); // tension
|
|
|
+ res.Add(new LSL_Types.Vector3(shape.FlexiForceX, // force
|
|
|
+ shape.FlexiForceY,
|
|
|
+ shape.FlexiForceZ));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 22: // PRIM_TEXGEN
|
|
|
+ // TODO--------------
|
|
|
+ // (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 23: // PRIM_POINT_LIGHT:
|
|
|
+ shape = m_host.Shape;
|
|
|
+
|
|
|
+ if (shape.LightEntry)
|
|
|
+ res.Add(new LSL_Types.LSLInteger(1)); // active
|
|
|
+ else
|
|
|
+ res.Add(new LSL_Types.LSLInteger(0));
|
|
|
+ res.Add(new LSL_Types.Vector3(shape.LightColorR, // color
|
|
|
+ shape.LightColorG,
|
|
|
+ shape.LightColorB));
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.LightIntensity)); // intensity
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.LightRadius)); // radius
|
|
|
+ res.Add(new LSL_Types.LSLFloat(shape.LightFalloff)); // falloff
|
|
|
+ break;
|
|
|
+
|
|
|
+ case 24: // PRIM_GLOW
|
|
|
+ // TODO--------------
|
|
|
+ if (remain < 1)
|
|
|
+ return res;
|
|
|
+
|
|
|
+ face=Convert.ToInt32(rules.Data[idx++]);
|
|
|
+
|
|
|
+ res.Add(new LSL_Types.LSLFloat(0));
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return res;
|
|
|
+ }
|
|
|
+
|
|
|
+ // <remarks>
|
|
|
+ // <para>
|
|
|
+ // The .NET definition of base 64 is:
|
|
|
+ // <list>
|
|
|
+ // <item>
|
|
|
+ // Significant: A-Z a-z 0-9 + -
|
|
|
+ // </item>
|
|
|
+ // <item>
|
|
|
+ // Whitespace: \t \n \r ' '
|
|
|
+ // </item>
|
|
|
+ // <item>
|
|
|
+ // Valueless: =
|
|
|
+ // </item>
|
|
|
+ // <item>
|
|
|
+ // End-of-string: \0 or '=='
|
|
|
+ // </item>
|
|
|
+ // </list>
|
|
|
+ // </para>
|
|
|
+ // <para>
|
|
|
+ // Each point in a base-64 string represents
|
|
|
+ // a 6 bit value. A 32-bit integer can be
|
|
|
+ // represented using 6 characters (with some
|
|
|
+ // redundancy).
|
|
|
+ // </para>
|
|
|
+ // <para>
|
|
|
+ // LSL requires a base64 string to be 8
|
|
|
+ // characters in length. LSL also uses '/'
|
|
|
+ // rather than '-' (MIME compliant).
|
|
|
+ // </para>
|
|
|
+ // <para>
|
|
|
+ // RFC 1341 used as a reference (as specified
|
|
|
+ // by the SecondLife Wiki).
|
|
|
+ // </para>
|
|
|
+ // <para>
|
|
|
+ // SL do not record any kind of exception for
|
|
|
+ // these functions, so the string to integer
|
|
|
+ // conversion returns '0' if an invalid
|
|
|
+ // character is encountered during conversion.
|
|
|
+ // </para>
|
|
|
+ // <para>
|
|
|
+ // References
|
|
|
+ // <list>
|
|
|
+ // <item>
|
|
|
+ // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
|
|
|
+ // </item>
|
|
|
+ // <item>
|
|
|
+ // </item>
|
|
|
+ // </list>
|
|
|
+ // </para>
|
|
|
+ // </remarks>
|
|
|
+
|
|
|
+ // <summary>
|
|
|
+ // Table for converting 6-bit integers into
|
|
|
+ // base-64 characters
|
|
|
+ // </summary>
|
|
|
+
|
|
|
+ private static readonly char[] i2ctable =
|
|
|
+ {
|
|
|
+ 'A','B','C','D','E','F','G','H',
|
|
|
+ 'I','J','K','L','M','N','O','P',
|
|
|
+ 'Q','R','S','T','U','V','W','X',
|
|
|
+ 'Y','Z',
|
|
|
+ 'a','b','c','d','e','f','g','h',
|
|
|
+ 'i','j','k','l','m','n','o','p',
|
|
|
+ 'q','r','s','t','u','v','w','x',
|
|
|
+ 'y','z',
|
|
|
+ '0','1','2','3','4','5','6','7',
|
|
|
+ '8','9',
|
|
|
+ '+','/'
|
|
|
+ };
|
|
|
+
|
|
|
+ // <summary>
|
|
|
+ // Table for converting base-64 characters
|
|
|
+ // into 6-bit integers.
|
|
|
+ // </summary>
|
|
|
+
|
|
|
+ private static readonly int[] c2itable =
|
|
|
+ {
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // 0x
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // 1x
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // 2x
|
|
|
+ -1,-1,-1,63,-1,-1,-1,64,
|
|
|
+ 53,54,55,56,57,58,59,60, // 3x
|
|
|
+ 61,62,-1,-1,-1,0,-1,-1,
|
|
|
+ -1,1,2,3,4,5,6,7, // 4x
|
|
|
+ 8,9,10,11,12,13,14,15,
|
|
|
+ 16,17,18,19,20,21,22,23, // 5x
|
|
|
+ 24,25,26,-1,-1,-1,-1,-1,
|
|
|
+ -1,27,28,29,30,31,32,33, // 6x
|
|
|
+ 34,35,36,37,38,39,40,41,
|
|
|
+ 42,43,44,45,46,47,48,49, // 7x
|
|
|
+ 50,51,52,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // 8x
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // 9x
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Ax
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Bx
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Cx
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Dx
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Ex
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1, // Fx
|
|
|
+ -1,-1,-1,-1,-1,-1,-1,-1
|
|
|
+ };
|
|
|
+
|
|
|
+ // <summary>
|
|
|
+ // Converts a 32-bit integer into a Base64
|
|
|
+ // character string. Base64 character strings
|
|
|
+ // are always 8 characters long. All iinteger
|
|
|
+ // values are acceptable.
|
|
|
+ // </summary>
|
|
|
+ // <param name="number">
|
|
|
+ // 32-bit integer to be converted.
|
|
|
+ // </param>
|
|
|
+ // <returns>
|
|
|
+ // 8 character string. The 1st six characters
|
|
|
+ // contain the encoded number, the last two
|
|
|
+ // characters are padded with "=".
|
|
|
+ // </returns>
|
|
|
+
|
|
|
+ public string llIntegerToBase64(int number)
|
|
|
+ {
|
|
|
+ // uninitialized string
|
|
|
+
|
|
|
+ char[] imdt = new char[8];
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Manually unroll the loop
|
|
|
+
|
|
|
+ imdt[7] = '=';
|
|
|
+ imdt[6] = '=';
|
|
|
+ imdt[5] = i2ctable[number<<4 & 0x3F];
|
|
|
+ imdt[4] = i2ctable[number>>2 & 0x3F];
|
|
|
+ imdt[3] = i2ctable[number>>8 & 0x3F];
|
|
|
+ imdt[2] = i2ctable[number>>14 & 0x3F];
|
|
|
+ imdt[1] = i2ctable[number>>20 & 0x3F];
|
|
|
+ imdt[0] = i2ctable[number>>26 & 0x3F];
|
|
|
+
|
|
|
+ return new string(imdt);
|
|
|
+ }
|
|
|
+
|
|
|
+ // <summary>
|
|
|
+ // Converts an eight character base-64 string
|
|
|
+ // into a 32-bit integer.
|
|
|
+ // </summary>
|
|
|
+ // <param name="str">
|
|
|
+ // 8 characters string to be converted. Other
|
|
|
+ // length strings return zero.
|
|
|
+ // </param>
|
|
|
+ // <returns>
|
|
|
+ // Returns an integer representing the
|
|
|
+ // encoded value providedint he 1st 6
|
|
|
+ // characters of the string.
|
|
|
+ // </returns>
|
|
|
+ // <remarks>
|
|
|
+ // This is coded to behave like LSL's
|
|
|
+ // implementation (I think), based upon the
|
|
|
+ // information available at the Wiki.
|
|
|
+ // If more than 8 characters are supplied,
|
|
|
+ // zero is returned.
|
|
|
+ // If a NULL string is supplied, zero will
|
|
|
+ // be returned.
|
|
|
+ // If fewer than 6 characters are supplied, then
|
|
|
+ // the answer will reflect a partial
|
|
|
+ // accumulation.
|
|
|
+ // <para>
|
|
|
+ // The 6-bit segments are
|
|
|
+ // extracted left-to-right in big-endian mode,
|
|
|
+ // which means that segment 6 only contains the
|
|
|
+ // two low-order bits of the 32 bit integer as
|
|
|
+ // its high order 2 bits. A short string therefore
|
|
|
+ // means loss of low-order information. E.g.
|
|
|
+ //
|
|
|
+ // |<---------------------- 32-bit integer ----------------------->|<-Pad->|
|
|
|
+ // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
|
|
|
+ // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
|
|
|
+ // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
|
|
|
+ // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
|
|
|
+ //
|
|
|
+ // </para>
|
|
|
+ // </remarks>
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llBase64ToInteger(string str)
|
|
|
+ {
|
|
|
+ int number = 0;
|
|
|
+ int digit;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Require a well-fromed base64 string
|
|
|
+
|
|
|
+ if (str.Length > 8)
|
|
|
+ return 0;
|
|
|
+
|
|
|
+ // The loop is unrolled in the interests
|
|
|
+ // of performance and simple necessity.
|
|
|
+ //
|
|
|
+ // MUST find 6 digits to be well formed
|
|
|
+ // -1 == invalid
|
|
|
+ // 0 == padding
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[0]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit<<26;
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[1]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit<<20;
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[2]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit<<14;
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[3]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit<<8;
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[4]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit<<2;
|
|
|
+
|
|
|
+ if ((digit=c2itable[str[5]])<=0)
|
|
|
+ {
|
|
|
+ return digit<0?(int)0:number;
|
|
|
+ }
|
|
|
+ number += --digit>>4;
|
|
|
+
|
|
|
+ // ignore trailing padding
|
|
|
+
|
|
|
+ return number;
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetGMTclock()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return DateTime.UtcNow.TimeOfDay.TotalSeconds;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetSimulatorHostname()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return System.Environment.MachineName;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetLocalRot(LSL_Types.Quaternion rot)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ m_host.RotationOffset = new LLQuaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
|
|
+ }
|
|
|
+
|
|
|
+ // <summary>
|
|
|
+ // Scan the string supplied in 'src' and
|
|
|
+ // tokenize it based upon two sets of
|
|
|
+ // tokenizers provided in two lists,
|
|
|
+ // separators and spacers.
|
|
|
+ // </summary>
|
|
|
+ //
|
|
|
+ // <remarks>
|
|
|
+ // Separators demarcate tokens and are
|
|
|
+ // elided as they are encountered. Spacers
|
|
|
+ // also demarcate tokens, but are themselves
|
|
|
+ // retained as tokens.
|
|
|
+ //
|
|
|
+ // Both separators and spacers may be arbitrarily
|
|
|
+ // long strings. i.e. ":::".
|
|
|
+ //
|
|
|
+ // The function returns an ordered list
|
|
|
+ // representing the tokens found in the supplied
|
|
|
+ // sources string. If two successive tokenizers
|
|
|
+ // are encountered, then a NULL entry is added
|
|
|
+ // to the list.
|
|
|
+ //
|
|
|
+ // It is a precondition that the source and
|
|
|
+ // toekizer lisst are non-null. If they are null,
|
|
|
+ // then a null pointer exception will be thrown
|
|
|
+ // while their lengths are being determined.
|
|
|
+ //
|
|
|
+ // A small amount of working memoryis required
|
|
|
+ // of approximately 8*#tokenizers.
|
|
|
+ //
|
|
|
+ // There are many ways in which this function
|
|
|
+ // can be implemented, this implementation is
|
|
|
+ // fairly naive and assumes that when the
|
|
|
+ // function is invooked with a short source
|
|
|
+ // string and/or short lists of tokenizers, then
|
|
|
+ // performance will not be an issue.
|
|
|
+ //
|
|
|
+ // In order to minimize the perofrmance
|
|
|
+ // effects of long strings, or large numbers
|
|
|
+ // of tokeizers, the function skips as far as
|
|
|
+ // possible whenever a toekenizer is found,
|
|
|
+ // and eliminates redundant tokenizers as soon
|
|
|
+ // as is possible.
|
|
|
+ //
|
|
|
+ // The implementation tries to avoid any copying
|
|
|
+ // of arrays or other objects.
|
|
|
+ // </remarks>
|
|
|
+
|
|
|
+ public LSL_Types.list llParseStringKeepNulls(string src, LSL_Types.list separators, LSL_Types.list spacers)
|
|
|
+ {
|
|
|
+ int beginning = 0;
|
|
|
+ int srclen = src.Length;
|
|
|
+ int seplen = separators.Length;
|
|
|
+ object[] separray = separators.Data;
|
|
|
+ int spclen = spacers.Length;
|
|
|
+ object[] spcarray = spacers.Data;
|
|
|
+ int mlen = seplen+spclen;
|
|
|
+
|
|
|
+ int[] offset = new int[mlen+1];
|
|
|
+ bool[] active = new bool[mlen];
|
|
|
+
|
|
|
+ int best;
|
|
|
+ int j;
|
|
|
+
|
|
|
+ // Initial capacity reduces resize cost
|
|
|
+
|
|
|
+ LSL_Types.list tokens = new LSL_Types.list();
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // All entries are initially valid
|
|
|
+
|
|
|
+ for (int i = 0; i < mlen; i++)
|
|
|
+ active[i] = true;
|
|
|
+
|
|
|
+ offset[mlen] = srclen;
|
|
|
+
|
|
|
+ while (beginning < srclen)
|
|
|
+ {
|
|
|
+
|
|
|
+ best = mlen; // as bad as it gets
|
|
|
+
|
|
|
+ // Scan for separators
|
|
|
+
|
|
|
+ for (j = 0; j < seplen; j++)
|
|
|
+ {
|
|
|
+ if (active[j])
|
|
|
+ {
|
|
|
+ // scan all of the markers
|
|
|
+ if ((offset[j] = src.IndexOf((string)separray[j],beginning)) == -1)
|
|
|
+ {
|
|
|
+ // not present at all
|
|
|
+ active[j] = false;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ // present and correct
|
|
|
+ if (offset[j] < offset[best])
|
|
|
+ {
|
|
|
+ // closest so far
|
|
|
+ best = j;
|
|
|
+ if (offset[best] == beginning)
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // Scan for spacers
|
|
|
+
|
|
|
+ if (offset[best] != beginning)
|
|
|
+ {
|
|
|
+ for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
|
|
|
+ {
|
|
|
+ if (active[j])
|
|
|
+ {
|
|
|
+ // scan all of the markers
|
|
|
+ if ((offset[j] = src.IndexOf((string)spcarray[j-seplen],beginning)) == -1)
|
|
|
+ {
|
|
|
+ // not present at all
|
|
|
+ active[j] = false;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ // present and correct
|
|
|
+ if (offset[j] < offset[best])
|
|
|
+ {
|
|
|
+ // closest so far
|
|
|
+ best = j;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ // This is the normal exit from the scanning loop
|
|
|
+
|
|
|
+ if (best == mlen)
|
|
|
+ {
|
|
|
+ // no markers were found on this pass
|
|
|
+ // so we're pretty much done
|
|
|
+ tokens.Add(src.Substring(beginning, srclen-beginning));
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Otherwise we just add the newly delimited token
|
|
|
+ // and recalculate where the search should continue.
|
|
|
+
|
|
|
+ tokens.Add(src.Substring(beginning,offset[best]-beginning));
|
|
|
+
|
|
|
+ if (best<seplen)
|
|
|
+ {
|
|
|
+ beginning = offset[best]+((string)separray[best]).Length;
|
|
|
+ } else
|
|
|
+ {
|
|
|
+ beginning = offset[best]+((string)spcarray[best-seplen]).Length;
|
|
|
+ tokens.Add(spcarray[best-seplen]);
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ // This an awkward an not very intuitive boundary case. If the
|
|
|
+ // last substring is a tokenizer, then there is an implied trailing
|
|
|
+ // null list entry. Hopefully the single comparison will not be too
|
|
|
+ // arduous. Alternatively the 'break' could be replced with a return
|
|
|
+ // but that's shabby programming.
|
|
|
+
|
|
|
+ if (beginning == srclen)
|
|
|
+ {
|
|
|
+ if (srclen != 0)
|
|
|
+ tokens.Add("");
|
|
|
+ }
|
|
|
+
|
|
|
+ return tokens;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRezAtRoot(string inventory, LSL_Types.Vector3 position, LSL_Types.Vector3 velocity,
|
|
|
+ LSL_Types.Quaternion rot, int param)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRezAtRoot");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetObjectPermMask(int mask)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ int permmask = 0;
|
|
|
+
|
|
|
+ if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
|
|
|
+ {
|
|
|
+ permmask = (int)m_host.BaseMask;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
|
|
|
+ {
|
|
|
+ permmask = (int)m_host.OwnerMask;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
|
|
|
+ {
|
|
|
+ permmask = (int)m_host.GroupMask;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
|
|
|
+ {
|
|
|
+ permmask = (int)m_host.EveryoneMask;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
|
|
|
+ {
|
|
|
+ permmask = (int)m_host.NextOwnerMask;
|
|
|
+ }
|
|
|
+
|
|
|
+ return permmask;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetObjectPermMask(int mask, int value)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (mask == BuiltIn_Commands_BaseClass.MASK_BASE)//0
|
|
|
+ {
|
|
|
+ m_host.BaseMask = (uint)value;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_OWNER)//1
|
|
|
+ {
|
|
|
+ m_host.OwnerMask = (uint)value;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_GROUP)//2
|
|
|
+ {
|
|
|
+ m_host.GroupMask = (uint)value;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_EVERYONE)//3
|
|
|
+ {
|
|
|
+ m_host.EveryoneMask = (uint)value;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (mask == BuiltIn_Commands_BaseClass.MASK_NEXT)//4
|
|
|
+ {
|
|
|
+ m_host.NextOwnerMask = (uint)value;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetInventoryPermMask(string item, int mask)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Name == item)
|
|
|
+ {
|
|
|
+ switch (mask)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ return (int)inv.Value.BaseMask;
|
|
|
+ case 1:
|
|
|
+ return (int)inv.Value.OwnerMask;
|
|
|
+ case 2:
|
|
|
+ return (int)inv.Value.GroupMask;
|
|
|
+ case 3:
|
|
|
+ return (int)inv.Value.EveryoneMask;
|
|
|
+ case 4:
|
|
|
+ return (int)inv.Value.NextOwnerMask;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetInventoryPermMask(string item, int mask, int value)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetInventoryPermMask");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetInventoryCreator(string item)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Name == item)
|
|
|
+ {
|
|
|
+ return inv.Value.CreatorID.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ llSay(0, "No item name '" + item + "'");
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llOwnerSay(string msg)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ World.SimChatBroadcast(Helpers.StringToField(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
|
|
+// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
+// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llRequestSimulatorData(string simulator, int data)
|
|
|
+ {
|
|
|
+try
|
|
|
+{
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ string reply = String.Empty;
|
|
|
+
|
|
|
+ RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
|
|
|
+
|
|
|
+ switch(data)
|
|
|
+ {
|
|
|
+ case 5: // DATA_SIM_POS
|
|
|
+ if(info == null)
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ reply = new LSL_Types.Vector3(
|
|
|
+ info.RegionLocX * Constants.RegionSize,
|
|
|
+ info.RegionLocY * Constants.RegionSize,
|
|
|
+ 0).ToString();
|
|
|
+ break;
|
|
|
+ case 6: // DATA_SIM_STATUS
|
|
|
+ if(info != null)
|
|
|
+ reply = "up"; // Duh!
|
|
|
+ else
|
|
|
+ reply = "unknown";
|
|
|
+ break;
|
|
|
+ case 7: // DATA_SIM_RATING
|
|
|
+ if(info == null)
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ int access = (int)info.EstateSettings.simAccess;
|
|
|
+ if(access == 21)
|
|
|
+ reply = "MATURE";
|
|
|
+ else if(access == 13)
|
|
|
+ reply = "MATURE";
|
|
|
+ else
|
|
|
+ reply = "UNKNOWN";
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ return LLUUID.Zero.ToString(); // Raise no event
|
|
|
+ }
|
|
|
+ LLUUID rq = LLUUID.Random();
|
|
|
+
|
|
|
+ LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.RegisterRequest(m_localID,
|
|
|
+ m_itemID, rq.ToString());
|
|
|
+
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(rq.ToString(), reply);
|
|
|
+
|
|
|
+ return tid.ToString();
|
|
|
+}
|
|
|
+catch(Exception e)
|
|
|
+{
|
|
|
+Console.WriteLine(e.ToString());
|
|
|
+return LLUUID.Zero.ToString();
|
|
|
+}
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llForceMouselook(int mouselook)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llForceMouselook");
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llGetObjectMass(string id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id,out key))
|
|
|
+ {
|
|
|
+ return (double)World.GetSceneObjectPart(World.Entities[key].LocalId).GetMass();
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ /// <summary>
|
|
|
+ /// illListReplaceList removes the sub-list defined by the inclusive indices
|
|
|
+ /// start and end and inserts the src list in its place. The inclusive
|
|
|
+ /// nature of the indices means that at least one element must be deleted
|
|
|
+ /// if the indices are within the bounds of the existing list. I.e. 2,2
|
|
|
+ /// will remove the element at index 2 and replace it with the source
|
|
|
+ /// list. Both indices may be negative, with the usual interpretation. An
|
|
|
+ /// interesting case is where end is lower than start. As these indices
|
|
|
+ /// bound the list to be removed, then 0->end, and start->lim are removed
|
|
|
+ /// and the source list is added as a suffix.
|
|
|
+ /// </summary>
|
|
|
+
|
|
|
+ public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
|
|
|
+ {
|
|
|
+
|
|
|
+ LSL_Types.list pref = null;
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ // Note that although we have normalized, both
|
|
|
+ // indices could still be negative.
|
|
|
+ if (start < 0)
|
|
|
+ {
|
|
|
+ start = start+dest.Length;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (end < 0)
|
|
|
+ {
|
|
|
+ end = end+dest.Length;
|
|
|
+ }
|
|
|
+ // The comventional case, remove a sequence starting with
|
|
|
+ // start and ending with end. And then insert the source
|
|
|
+ // list.
|
|
|
+ if (start <= end)
|
|
|
+ {
|
|
|
+ // If greater than zero, then there is going to be a
|
|
|
+ // surviving prefix. Otherwise the inclusive nature
|
|
|
+ // of the indices mean that we're going to add the
|
|
|
+ // source list as a prefix.
|
|
|
+ if (start > 0)
|
|
|
+ {
|
|
|
+ pref = dest.GetSublist(0,start-1);
|
|
|
+ // Only add a suffix if there is something
|
|
|
+ // beyond the end index (it's inclusive too).
|
|
|
+ if (end+1 < dest.Length)
|
|
|
+ {
|
|
|
+ return pref + src + dest.GetSublist(end+1,-1);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return pref + src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // If start is less than or equal to zero, then
|
|
|
+ // the new list is simply a prefix. We still need to
|
|
|
+ // figure out any necessary surgery to the destination
|
|
|
+ // based upon end. Note that if end exceeds the upper
|
|
|
+ // bound in this case, the entire destination list
|
|
|
+ // is removed.
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (end+1 < dest.Length)
|
|
|
+ {
|
|
|
+ return src + dest.GetSublist(end+1,-1);
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ // Finally, if start > end, we strip away a prefix and
|
|
|
+ // a suffix, to leave the list that sits <between> ens
|
|
|
+ // and start, and then tag on the src list. AT least
|
|
|
+ // that's my interpretation. We can get sublist to do
|
|
|
+ // this for us. Note that one, or both of the indices
|
|
|
+ // might have been negative.
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return dest.GetSublist(end+1,start-1)+src;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llLoadURL(string avatar_id, string message, string url)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID avatarId = new LLUUID(avatar_id);
|
|
|
+ m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
|
|
|
+ url);
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llParcelMediaCommandList(LSL_Types.list commandList)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llParcelMediaCommandList");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llParcelMediaQuery()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llParcelMediaQuery");
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llModPow(int a, int b, int c)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ Int64 tmp = 0;
|
|
|
+ Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
|
|
|
+ return Convert.ToInt32(tmp);
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetInventoryType(string name)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ foreach (KeyValuePair<LLUUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
+ {
|
|
|
+ if (inv.Value.Name == name)
|
|
|
+ {
|
|
|
+ return inv.Value.InvType;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetPayPrice(int price, LSL_Types.list quick_pay_buttons)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ if (quick_pay_buttons.Data.Length != 4)
|
|
|
+ {
|
|
|
+ LSLError("List must have 4 elements");
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ m_host.ParentGroup.RootPart.PayPrice[0]=price;
|
|
|
+ m_host.ParentGroup.RootPart.PayPrice[1]=(int)quick_pay_buttons.Data[0];
|
|
|
+ m_host.ParentGroup.RootPart.PayPrice[2]=(int)quick_pay_buttons.Data[1];
|
|
|
+ m_host.ParentGroup.RootPart.PayPrice[3]=(int)quick_pay_buttons.Data[2];
|
|
|
+ m_host.ParentGroup.RootPart.PayPrice[4]=(int)quick_pay_buttons.Data[3];
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Vector3 llGetCameraPos()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetCameraPos");
|
|
|
+ return new LSL_Types.Vector3();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.Quaternion llGetCameraRot()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llGetCameraRot");
|
|
|
+ return new LSL_Types.Quaternion();
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetPrimURL()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetPrimURL");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRefreshPrimURL()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llRefreshPrimURL");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llEscapeURL(string url)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ try
|
|
|
+ {
|
|
|
+ return Uri.EscapeUriString(url);
|
|
|
+ }
|
|
|
+ catch (Exception ex)
|
|
|
+ {
|
|
|
+ return "llEscapeURL: " + ex.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llUnescapeURL(string url)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ try
|
|
|
+ {
|
|
|
+ return Uri.UnescapeDataString(url);
|
|
|
+ }
|
|
|
+ catch (Exception ex)
|
|
|
+ {
|
|
|
+ return "llUnescapeURL: " + ex.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llMapDestination(string simname, LSL_Types.Vector3 pos, LSL_Types.Vector3 look_at)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llMapDestination");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llAddToLandBanList(string avatar, double hours)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key;
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
|
+ if (LLUUID.TryParse(avatar, out key))
|
|
|
+ {
|
|
|
+ entry.AgentID = key;
|
|
|
+ entry.Flags = ParcelManager.AccessList.Ban;
|
|
|
+ entry.Time = DateTime.Now.AddHours(hours);
|
|
|
+ land.parcelAccessList.Add(entry);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoveFromLandPassList(string avatar)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key;
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ if (LLUUID.TryParse(avatar, out key))
|
|
|
+ {
|
|
|
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
|
|
|
+ {
|
|
|
+ if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Access)
|
|
|
+ {
|
|
|
+ land.parcelAccessList.Remove(entry);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llRemoveFromLandBanList(string avatar)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LLUUID key;
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ if (LLUUID.TryParse(avatar, out key))
|
|
|
+ {
|
|
|
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
|
|
|
+ {
|
|
|
+ if (entry.AgentID == key && entry.Flags == ParcelManager.AccessList.Ban)
|
|
|
+ {
|
|
|
+ land.parcelAccessList.Remove(entry);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetCameraParams(LSL_Types.list rules)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetCameraParams");
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llClearCameraParams()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llClearCameraParams");
|
|
|
+ }
|
|
|
+
|
|
|
+ public double llListStatistics(int operation, LSL_Types.list src)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LSL_Types.list nums = LSL_Types.list.ToDoubleList(src);
|
|
|
+ switch (operation)
|
|
|
+ {
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_RANGE:
|
|
|
+ return nums.Range();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_MIN:
|
|
|
+ return nums.Min();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_MAX:
|
|
|
+ return nums.Max();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_MEAN:
|
|
|
+ return nums.Mean();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_MEDIAN:
|
|
|
+ return nums.Median();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_NUM_COUNT:
|
|
|
+ return nums.NumericLength();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_STD_DEV:
|
|
|
+ return nums.StdDev();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_SUM:
|
|
|
+ return nums.Sum();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_SUM_SQUARES:
|
|
|
+ return nums.SumSqrs();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_GEOMETRIC_MEAN:
|
|
|
+ return nums.GeometricMean();
|
|
|
+ case BuiltIn_Commands_BaseClass.LIST_STAT_HARMONIC_MEAN:
|
|
|
+ return nums.HarmonicMean();
|
|
|
+ default:
|
|
|
+ return 0.0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetUnixTime()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return Util.UnixTimeSinceEpoch();
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetParcelFlags(LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.landFlags;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetRegionFlags()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ return (int)World.RegionInfo.EstateSettings.regionFlags;
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llXorBase64StringsCorrect(string str1, string str2)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ string ret = String.Empty;
|
|
|
+ string src1 = llBase64ToString(str1);
|
|
|
+ string src2 = llBase64ToString(str2);
|
|
|
+ int c = 0;
|
|
|
+ for (int i = 0; i < src1.Length; i++)
|
|
|
+ {
|
|
|
+ ret += src1[i] ^ src2[c];
|
|
|
+
|
|
|
+ c++;
|
|
|
+ if (c > src2.Length)
|
|
|
+ c = 0;
|
|
|
+ }
|
|
|
+ return llStringToBase64(ret);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llHTTPRequest(string url, LSL_Types.list parameters, string body)
|
|
|
+ {
|
|
|
+ // Partial implementation: support for parameter flags needed
|
|
|
+ // see http://wiki.secondlife.com/wiki/LlHTTPRequest
|
|
|
+ // parameter flags support are implemented in ScriptsHttpRequests.cs
|
|
|
+ // in StartHttpRequest
|
|
|
+
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ IHttpRequests httpScriptMod =
|
|
|
+ m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
|
|
+ List<string> param = new List<string>();
|
|
|
+ foreach (object o in parameters.Data)
|
|
|
+ {
|
|
|
+ param.Add(o.ToString());
|
|
|
+ }
|
|
|
+ LLUUID reqID = httpScriptMod.
|
|
|
+ StartHttpRequest(m_localID, m_itemID, url, param, body);
|
|
|
+
|
|
|
+ if (reqID != LLUUID.Zero)
|
|
|
+ return reqID.ToString();
|
|
|
+ else
|
|
|
+ return null;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llResetLandBanList()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
|
|
|
+ {
|
|
|
+ if (entry.Flags == ParcelManager.AccessList.Ban)
|
|
|
+ {
|
|
|
+ land.parcelAccessList.Remove(entry);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llResetLandPassList()
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
+ if (land.ownerID == m_host.OwnerID)
|
|
|
+ {
|
|
|
+ foreach (ParcelManager.ParcelAccessEntry entry in land.parcelAccessList)
|
|
|
+ {
|
|
|
+ if (entry.Flags == ParcelManager.AccessList.Access)
|
|
|
+ {
|
|
|
+ land.parcelAccessList.Remove(entry);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetParcelPrimCount(LSL_Types.Vector3 pos, int category, int sim_wide)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
+
|
|
|
+ if (land == null)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (sim_wide == 1)
|
|
|
+ {
|
|
|
+ if (category == 0)
|
|
|
+ {
|
|
|
+ return land.simwidePrims;
|
|
|
+ }
|
|
|
+
|
|
|
+ else
|
|
|
+ {
|
|
|
+ //public int simwideArea = 0;
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ else
|
|
|
+ {
|
|
|
+ if (category == 0)//Total Prims
|
|
|
+ {
|
|
|
+ return 0;//land.
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (category == 1)//Owner Prims
|
|
|
+ {
|
|
|
+ return land.ownerPrims;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (category == 2)//Group Prims
|
|
|
+ {
|
|
|
+ return land.groupPrims;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (category == 3)//Other Prims
|
|
|
+ {
|
|
|
+ return land.otherPrims;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (category == 4)//Selected
|
|
|
+ {
|
|
|
+ return land.selectedPrims;
|
|
|
+ }
|
|
|
+
|
|
|
+ else if (category == 5)//Temp
|
|
|
+ {
|
|
|
+ return 0;//land.
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
|
|
|
+ LSL_Types.list ret = new LSL_Types.list();
|
|
|
+ if (land != null)
|
|
|
+ {
|
|
|
+ foreach (KeyValuePair<LLUUID, int> d in land.getLandObjectOwners())
|
|
|
+ {
|
|
|
+ ret.Add(d.Key.ToString());
|
|
|
+ ret.Add(d.Value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetObjectPrimCount(string object_id)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ SceneObjectPart part = World.GetSceneObjectPart(new LLUUID(object_id));
|
|
|
+ if (part == null)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ return part.ParentGroup.Children.Count;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.LSLInteger llGetParcelMaxPrims(LSL_Types.Vector3 pos, int sim_wide)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ // Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
|
|
|
+ // Which probably will be irrelevent in OpenSim....
|
|
|
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
+
|
|
|
+ float bonusfactor = World.RegionInfo.EstateSettings.objectBonusFactor;
|
|
|
+
|
|
|
+ if (land == null)
|
|
|
+ {
|
|
|
+ return 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (sim_wide == 1)
|
|
|
+ {
|
|
|
+ decimal v = land.simwideArea * (decimal)(0.22) * (decimal)bonusfactor;
|
|
|
+
|
|
|
+ return (int)v;
|
|
|
+ }
|
|
|
+
|
|
|
+ else
|
|
|
+ {
|
|
|
+ decimal v = land.area * (decimal)(0.22) * (decimal)bonusfactor;
|
|
|
+
|
|
|
+ return (int)v;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetParcelDetails(LSL_Types.Vector3 pos, LSL_Types.list param)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
+ if (land == null)
|
|
|
+ {
|
|
|
+ return new LSL_Types.list(0);
|
|
|
+ }
|
|
|
+ LSL_Types.list ret = new LSL_Types.list();
|
|
|
+ foreach (object o in param.Data)
|
|
|
+ {
|
|
|
+ switch (o.ToString())
|
|
|
+ {
|
|
|
+ case "0":
|
|
|
+ ret = ret + new LSL_Types.list(land.landName);
|
|
|
+ break;
|
|
|
+ case "1":
|
|
|
+ ret = ret + new LSL_Types.list(land.landDesc);
|
|
|
+ break;
|
|
|
+ case "2":
|
|
|
+ ret = ret + new LSL_Types.list(land.ownerID.ToString());
|
|
|
+ break;
|
|
|
+ case "3":
|
|
|
+ ret = ret + new LSL_Types.list(land.groupID.ToString());
|
|
|
+ break;
|
|
|
+ case "4":
|
|
|
+ ret = ret + new LSL_Types.list(land.area);
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ ret = ret + new LSL_Types.list(0);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+
|
|
|
+ public void llSetLinkTexture(int linknumber, string texture, int face)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ NotImplemented("llSetLinkTexture");
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llStringTrim(string src, int type)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
|
|
|
+ if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
|
|
|
+ if (type == (int)BuiltIn_Commands_BaseClass.STRING_TRIM) { return src.Trim(); }
|
|
|
+ return src;
|
|
|
+ }
|
|
|
+
|
|
|
+ public LSL_Types.list llGetObjectDetails(string id, LSL_Types.list args)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+ LSL_Types.list ret = new LSL_Types.list();
|
|
|
+ LLUUID key = new LLUUID();
|
|
|
+ if (LLUUID.TryParse(id, out key))
|
|
|
+ {
|
|
|
+ ScenePresence av = World.GetScenePresence(key);
|
|
|
+
|
|
|
+ if (av != null)
|
|
|
+ {
|
|
|
+ foreach (object o in args.Data)
|
|
|
+ {
|
|
|
+ switch (o.ToString())
|
|
|
+ {
|
|
|
+ case "1":
|
|
|
+ ret.Add(av.Firstname + " " + av.Lastname);
|
|
|
+ break;
|
|
|
+ case "2":
|
|
|
+ ret.Add("");
|
|
|
+ break;
|
|
|
+ case "3":
|
|
|
+ ret.Add(new LSL_Types.Vector3((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
|
|
|
+ break;
|
|
|
+ case "4":
|
|
|
+ ret.Add(new LSL_Types.Quaternion((double)av.Rotation.x, (double)av.Rotation.y, (double)av.Rotation.z, (double)av.Rotation.w));
|
|
|
+ break;
|
|
|
+ case "5":
|
|
|
+ ret.Add(new LSL_Types.Vector3(av.Velocity.X,av.Velocity.Y,av.Velocity.Z));
|
|
|
+ break;
|
|
|
+ case "6":
|
|
|
+ ret.Add(id);
|
|
|
+ break;
|
|
|
+ case "7":
|
|
|
+ ret.Add(LLUUID.Zero.ToString());
|
|
|
+ break;
|
|
|
+ case "8":
|
|
|
+ ret.Add(LLUUID.Zero.ToString());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+ SceneObjectPart obj = World.GetSceneObjectPart(key);
|
|
|
+ if (obj != null)
|
|
|
+ {
|
|
|
+ foreach (object o in args.Data)
|
|
|
+ {
|
|
|
+ switch (o.ToString())
|
|
|
+ {
|
|
|
+ case "1":
|
|
|
+ ret.Add(obj.Name);
|
|
|
+ break;
|
|
|
+ case "2":
|
|
|
+ ret.Add(obj.Description);
|
|
|
+ break;
|
|
|
+ case "3":
|
|
|
+ ret.Add(new LSL_Types.Vector3(obj.AbsolutePosition.X,obj.AbsolutePosition.Y,obj.AbsolutePosition.Z));
|
|
|
+ break;
|
|
|
+ case "4":
|
|
|
+ ret.Add(new LSL_Types.Quaternion(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
|
|
|
+ break;
|
|
|
+ case "5":
|
|
|
+ ret.Add(new LSL_Types.Vector3(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
|
|
|
+ break;
|
|
|
+ case "6":
|
|
|
+ ret.Add(obj.OwnerID.ToString());
|
|
|
+ break;
|
|
|
+ case "7":
|
|
|
+ ret.Add(obj.GroupID.ToString());
|
|
|
+ break;
|
|
|
+ case "8":
|
|
|
+ ret.Add(obj.CreatorID.ToString());
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return new LSL_Types.list();
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ internal LLUUID ScriptByName(string name)
|
|
|
+ {
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 10 && item.Name == name)
|
|
|
+ return item.ItemID;
|
|
|
+ }
|
|
|
+ return LLUUID.Zero;
|
|
|
+ }
|
|
|
+
|
|
|
+ internal void ShoutError(string msg)
|
|
|
+ {
|
|
|
+ llShout(BuiltIn_Commands_BaseClass.DEBUG_CHANNEL, msg);
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+
|
|
|
+ internal void NotImplemented(string command)
|
|
|
+ {
|
|
|
+ if (throwErrorOnNotImplemented)
|
|
|
+ throw new NotImplementedException("Command not implemented: " + command);
|
|
|
+ }
|
|
|
+
|
|
|
+ internal void Deprecated(string command)
|
|
|
+ {
|
|
|
+ throw new Exception("Command deprecated: " + command);
|
|
|
+ }
|
|
|
+
|
|
|
+ internal void LSLError(string msg)
|
|
|
+ {
|
|
|
+ throw new Exception("LSL Runtime Error: " + msg);
|
|
|
+ }
|
|
|
+
|
|
|
+ public delegate void AssetRequestCallback(LLUUID assetID, AssetBase asset);
|
|
|
+ private void WithNotecard(LLUUID assetID, AssetRequestCallback cb)
|
|
|
+ {
|
|
|
+ World.AssetCache.GetAsset(assetID, delegate(LLUUID i, AssetBase a) { cb(i, a); }, false);
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetNumberOfNotecardLines(string name)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 7 && item.Name == name)
|
|
|
+ {
|
|
|
+ LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.RegisterRequest(m_localID,
|
|
|
+ m_itemID, item.AssetID.ToString());
|
|
|
+ if(NotecardCache.IsCached(item.AssetID))
|
|
|
+ {
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(item.AssetID.ToString(),
|
|
|
+ NotecardCache.GetLines(item.AssetID).ToString());
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+ WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
|
|
|
+ {
|
|
|
+ System.Text.ASCIIEncoding enc =
|
|
|
+ new System.Text.ASCIIEncoding();
|
|
|
+ string data = enc.GetString(a.Data);
|
|
|
+ Console.WriteLine(data);
|
|
|
+ NotecardCache.Cache(id, data);
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(id.ToString(),
|
|
|
+ NotecardCache.GetLines(id).ToString());
|
|
|
+ });
|
|
|
+
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return LLUUID.Zero.ToString();
|
|
|
+ }
|
|
|
+
|
|
|
+ public string llGetNotecardLine(string name, int line)
|
|
|
+ {
|
|
|
+ m_host.AddScriptLPS(1);
|
|
|
+
|
|
|
+ foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
+ {
|
|
|
+ if (item.Type == 7 && item.Name == name)
|
|
|
+ {
|
|
|
+ LLUUID tid = m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.RegisterRequest(m_localID,
|
|
|
+ m_itemID, item.AssetID.ToString());
|
|
|
+ if(NotecardCache.IsCached(item.AssetID))
|
|
|
+ {
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(item.AssetID.ToString(),
|
|
|
+ NotecardCache.GetLine(item.AssetID, line));
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+ WithNotecard(item.AssetID, delegate (LLUUID id, AssetBase a)
|
|
|
+ {
|
|
|
+ System.Text.ASCIIEncoding enc =
|
|
|
+ new System.Text.ASCIIEncoding();
|
|
|
+ string data = enc.GetString(a.Data);
|
|
|
+ Console.WriteLine(data);
|
|
|
+ NotecardCache.Cache(id, data);
|
|
|
+ m_ScriptEngine.m_ASYNCLSLCommandManager.
|
|
|
+ m_Dataserver.DataserverReply(id.ToString(),
|
|
|
+ NotecardCache.GetLine(id, line));
|
|
|
+ });
|
|
|
+
|
|
|
+ return tid.ToString();
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return String.Empty;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+
|
|
|
+ public class NotecardCache
|
|
|
+ {
|
|
|
+ private class Notecard
|
|
|
+ {
|
|
|
+ public string[] text;
|
|
|
+ public DateTime lastRef;
|
|
|
+ }
|
|
|
+
|
|
|
+ private static Dictionary<LLUUID, Notecard> m_Notecards =
|
|
|
+ new Dictionary<LLUUID, Notecard>();
|
|
|
+
|
|
|
+ public static void Cache(LLUUID assetID, string text)
|
|
|
+ {
|
|
|
+ CacheCheck();
|
|
|
+
|
|
|
+ lock(m_Notecards)
|
|
|
+ {
|
|
|
+ if(m_Notecards.ContainsKey(assetID))
|
|
|
+ return;
|
|
|
+
|
|
|
+ Notecard nc = new Notecard();
|
|
|
+ nc.lastRef=DateTime.Now;
|
|
|
+ nc.text = ParseText(text.Replace("\r", "").Split('\n'));
|
|
|
+ m_Notecards[assetID] = nc;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ private static string[] ParseText(string[] input)
|
|
|
+ {
|
|
|
+ int idx=0;
|
|
|
+ int level=0;
|
|
|
+ List<string> output = new List<string>();
|
|
|
+ string[] words;
|
|
|
+
|
|
|
+ while(idx < input.Length)
|
|
|
+ {
|
|
|
+ if(input[idx] == "{")
|
|
|
+ {
|
|
|
+ level++;
|
|
|
+ idx++;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ if(input[idx]== "}")
|
|
|
+ {
|
|
|
+ level--;
|
|
|
+ idx++;
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+
|
|
|
+ switch(level)
|
|
|
+ {
|
|
|
+ case 0:
|
|
|
+ words = input[idx].Split(' '); // Linden text ver
|
|
|
+ int version = int.Parse(words[3]);
|
|
|
+ if(version != 2)
|
|
|
+ return new String[0];
|
|
|
+ break;
|
|
|
+ case 1:
|
|
|
+ words = input[idx].Split(' ');
|
|
|
+ if(words[0] == "LLEmbeddedItems")
|
|
|
+ break;
|
|
|
+ if(words[0] == "Text")
|
|
|
+ {
|
|
|
+ int len = int.Parse(words[2]);
|
|
|
+ idx++;
|
|
|
+
|
|
|
+ int count=-1;
|
|
|
+
|
|
|
+ while(count < len)
|
|
|
+ {
|
|
|
+ int l = input[idx].Length;
|
|
|
+ string ln = input[idx];
|
|
|
+
|
|
|
+ int need = len-count-1;
|
|
|
+ if(ln.Length > need)
|
|
|
+ ln=ln.Substring(0, need);
|
|
|
+
|
|
|
+ output.Add(ln);
|
|
|
+ count+=ln.Length+1;
|
|
|
+ idx++;
|
|
|
+ }
|
|
|
+
|
|
|
+ return output.ToArray();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ words = input[idx].Split(' '); // count
|
|
|
+ if(words[0] == "count")
|
|
|
+ {
|
|
|
+ int c = int.Parse(words[1]);
|
|
|
+ if(c > 0)
|
|
|
+ return new String[0];
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ idx++;
|
|
|
+ }
|
|
|
+ return output.ToArray();
|
|
|
+ }
|
|
|
+
|
|
|
+ public static bool IsCached(LLUUID assetID)
|
|
|
+ {
|
|
|
+ lock(m_Notecards)
|
|
|
+ {
|
|
|
+ return m_Notecards.ContainsKey(assetID);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public static int GetLines(LLUUID assetID)
|
|
|
+ {
|
|
|
+ if(!IsCached(assetID))
|
|
|
+ return -1;
|
|
|
+
|
|
|
+ lock(m_Notecards)
|
|
|
+ {
|
|
|
+ m_Notecards[assetID].lastRef = DateTime.Now;
|
|
|
+ return m_Notecards[assetID].text.Length;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public static string GetLine(LLUUID assetID, int line)
|
|
|
+ {
|
|
|
+ if(line < 0)
|
|
|
+ return "";
|
|
|
+
|
|
|
+ string data;
|
|
|
+
|
|
|
+ if(!IsCached(assetID))
|
|
|
+ return "";
|
|
|
+
|
|
|
+ lock(m_Notecards)
|
|
|
+ {
|
|
|
+ m_Notecards[assetID].lastRef = DateTime.Now;
|
|
|
+
|
|
|
+ if(line >= m_Notecards[assetID].text.Length)
|
|
|
+ return "\n\n\n";
|
|
|
+
|
|
|
+ data=m_Notecards[assetID].text[line];
|
|
|
+ if(data.Length > 255)
|
|
|
+ data = data.Substring(0, 255);
|
|
|
+
|
|
|
+ return data;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ public static void CacheCheck()
|
|
|
+ {
|
|
|
+ foreach (LLUUID key in new List<LLUUID>(m_Notecards.Keys))
|
|
|
+ {
|
|
|
+ Notecard nc = m_Notecards[key];
|
|
|
+ if(nc.lastRef.AddSeconds(30) < DateTime.Now)
|
|
|
+ m_Notecards.Remove(key);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+}
|