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 *       derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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 */

using System;

namespace libTerrain
{
    partial class Channel
    {
        /// <summary>
        /// Generates 'number' of worms which navigate randomly around the landscape creating terrain as they go.
        /// </summary>
        /// <param name="number">The number of worms which will traverse the map</param>
        /// <param name="rounds">The number of steps each worm will traverse</param>
        /// <param name="movement">The maximum distance each worm will move each step</param>
        /// <param name="size">The size of the area around the worm modified</param>
        /// <param name="centerspawn">Do worms start in the middle, or randomly?</param>
        public void Worms(int number, int rounds, double movement, double size, bool centerspawn)
        {
            SetDiff();

            Random random = new Random(seed);
            int i, j;

            for (i = 0; i < number; i++)
            {
                double rx, ry;
                if (centerspawn)
                {
                    rx = w/2.0;
                    ry = h/2.0;
                }
                else
                {
                    rx = random.NextDouble()*(w - 1);
                    ry = random.NextDouble()*(h - 1);
                }
                for (j = 0; j < rounds; j++)
                {
                    rx += (random.NextDouble()*movement) - (movement/2.0);
                    ry += (random.NextDouble()*movement) - (movement/2.0);
                    Raise(rx, ry, size, 1.0);
                }
            }
        }
    }
}
