/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;

namespace OpenSim.Region.Physics.Manager
{
    /// <summary>
    /// Description of MyClass.
    /// </summary>
    public class PhysicsPluginManager
    {
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);

        private Dictionary<string, IPhysicsPlugin> _PhysPlugins = new Dictionary<string, IPhysicsPlugin>();
        private Dictionary<string, IMeshingPlugin> _MeshPlugins = new Dictionary<string, IMeshingPlugin>();

        public PhysicsPluginManager()
        {
        }

        public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
        {
            if (String.IsNullOrEmpty(physEngineName))
            {
                return PhysicsScene.Null;
            }

            if (String.IsNullOrEmpty(meshEngineName))
            {
                return PhysicsScene.Null;
            }

            IMesher meshEngine = null;
            if (_MeshPlugins.ContainsKey(meshEngineName))
            {
                m_log.Info("[PHYSICS]: creating meshing engine " + meshEngineName);
                meshEngine = _MeshPlugins[meshEngineName].GetMesher();
            }
            else
            {
                m_log.WarnFormat("[PHYSICS]: couldn't find meshingEngine: {0}", meshEngineName);
                throw new ArgumentException(String.Format("couldn't find meshingEngine: {0}", meshEngineName));
            }

            if (_PhysPlugins.ContainsKey(physEngineName))
            {
                m_log.Info("[PHYSICS]: creating " + physEngineName);
                PhysicsScene result = _PhysPlugins[physEngineName].GetScene();
                result.Initialise(meshEngine);
                return result;
            }
            else
            {
                m_log.WarnFormat("[PHYSICS]: couldn't find physicsEngine: {0}", physEngineName);
                throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}", physEngineName));
            }
        }

        public void LoadPlugins()
        {
            // Load "plugins", that are hard coded and not existing in form of an external lib
            IMeshingPlugin plugHard;
            plugHard = new ZeroMesherPlugin();
            _MeshPlugins.Add(plugHard.GetName(), plugHard);
            m_log.Info("[PHYSICS]: Added meshing engine: " + plugHard.GetName());

            // And now walk all assemblies (DLLs effectively) and see if they are home 
            // of a plugin that is of interest for us
            string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
            string[] pluginFiles = Directory.GetFiles(path, "*.dll");

            for (int i = 0; i < pluginFiles.Length; i++)
            {
                AddPlugin(pluginFiles[i]);
            }
        }

        private void AddPlugin(string FileName)
        {
            // TODO / NOTE
            // The assembly named 'OpenSim.Region.Physics.BasicPhysicsPlugin' was loaded from 
            // 'file:///C:/OpenSim/trunk2/bin/Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll'
            // using the LoadFrom context. The use of this context can result in unexpected behavior
            // for serialization, casting and dependency resolution. In almost all cases, it is recommended 
            // that the LoadFrom context be avoided. This can be done by installing assemblies in the 
            // Global Assembly Cache or in the ApplicationBase directory and using Assembly.
            // Load when explicitly loading assemblies.
            Assembly pluginAssembly = Assembly.LoadFrom(FileName);

            foreach (Type pluginType in pluginAssembly.GetTypes())
            {
                if (pluginType.IsPublic)
                {
                    if (!pluginType.IsAbstract)
                    {
                        Type physTypeInterface = pluginType.GetInterface("IPhysicsPlugin", true);

                        if (physTypeInterface != null)
                        {
                            IPhysicsPlugin plug =
                                (IPhysicsPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
                            plug.Init();
                            _PhysPlugins.Add(plug.GetName(), plug);
                            m_log.Info("[PHYSICS]: Added physics engine: " + plug.GetName());
                        }

                        Type meshTypeInterface = pluginType.GetInterface("IMeshingPlugin", true);

                        if (meshTypeInterface != null)
                        {
                            IMeshingPlugin plug =
                                (IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
                            _MeshPlugins.Add(plug.GetName(), plug);
                            m_log.Info("[PHYSICS]: Added meshing engine: " + plug.GetName());
                        }

                        physTypeInterface = null;
                        meshTypeInterface = null;
                    }
                }
            }

            pluginAssembly = null;
        }

        //---
        public static void PhysicsPluginMessage(string message, bool isWarning)
        {
            if (isWarning)
            {
                m_log.Warn("[PHYSICS]: " + message);
            }
            else
            {
                m_log.Info("[PHYSICS]: " + message);
            }
        }

        //---
    }

    public interface IPhysicsPlugin
    {
        bool Init();
        PhysicsScene GetScene();
        string GetName();
        void Dispose();
    }

    public interface IMeshingPlugin
    {
        string GetName();
        IMesher GetMesher();
    }
}
