/*
 * Copyright (c) Contributors, http://opensimulator.org/
 * See CONTRIBUTORS.TXT for a full list of copyright holders.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 *       notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 *       notice, this list of conditions and the following disclaimer in the
 *       documentation and/or other materials provided with the distribution.
 *     * Neither the name of the OpenSim Project nor the
 *       names of its contributors may be used to endorse or promote products
 *       derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Data;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework.Data.MSSQL;

namespace OpenSim.Framework.Data.MSSQL
{
    public class MSSQLDataStore : IRegionDataStore
    {
        // private static FileSystemDataStore Instance = new FileSystemDataStore();
        private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);

        private const string m_primSelect = "select * from prims";
        private const string m_shapeSelect = "select * from primshapes";
        private const string m_itemsSelect = "select * from primitems";
        private const string m_terrainSelect = "select top 1 * from terrain";
        private const string m_landSelect = "select * from land";
        private const string m_landAccessListSelect = "select * from landaccesslist";

        private DataSet m_dataSet;
        private SqlDataAdapter m_primDataAdapter;
        private SqlDataAdapter m_shapeDataAdapter;
        private SqlDataAdapter m_itemsDataAdapter;
        private SqlConnection m_connection;
        private SqlDataAdapter m_terrainDataAdapter;
        private SqlDataAdapter m_landDataAdapter;
        private SqlDataAdapter m_landAccessListDataAdapter;

        private DataTable m_primTable;
        private DataTable m_shapeTable;
        private DataTable m_itemsTable;
        private DataTable m_terrainTable;
        private DataTable m_landTable;
        private DataTable m_landAccessListTable;

        // Temporary attribute while this is experimental
        private bool persistPrimInventories;

        /***********************************************************************
         *
         *  Public Interface Functions
         *
         **********************************************************************/

        // see IRegionDataStore
        public void Initialise(string connectionString, bool persistPrimInventories)
        {
            // Instance.Initialise("", true);

            m_dataSet = new DataSet();
            this.persistPrimInventories = persistPrimInventories;

            m_log.Info("[DATASTORE]: MSSql - connecting: " + connectionString);
            m_connection = new SqlConnection(connectionString);

            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, m_connection);
            m_primDataAdapter = new SqlDataAdapter(primSelectCmd);

            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, m_connection);
            m_shapeDataAdapter = new SqlDataAdapter(shapeSelectCmd);

            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, m_connection);
            m_itemsDataAdapter = new SqlDataAdapter(itemsSelectCmd);

            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, m_connection);
            m_terrainDataAdapter = new SqlDataAdapter(terrainSelectCmd);

            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, m_connection);
            m_landDataAdapter = new SqlDataAdapter(landSelectCmd);

            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, m_connection);
            m_landAccessListDataAdapter = new SqlDataAdapter(landAccessListSelectCmd);

            TestTables(m_connection);

            lock (m_dataSet)
            {
                m_primTable = createPrimTable();
                m_dataSet.Tables.Add(m_primTable);
                setupPrimCommands(m_primDataAdapter, m_connection);
                m_primDataAdapter.Fill(m_primTable);

                m_shapeTable = createShapeTable();
                m_dataSet.Tables.Add(m_shapeTable);
                setupShapeCommands(m_shapeDataAdapter, m_connection);
                m_shapeDataAdapter.Fill(m_shapeTable);

                if (persistPrimInventories)
                {
                    m_itemsTable = createItemsTable();
                    m_dataSet.Tables.Add(m_itemsTable);
                    SetupItemsCommands(m_itemsDataAdapter, m_connection);
                    m_itemsDataAdapter.Fill(m_itemsTable);
                }

                m_terrainTable = createTerrainTable();
                m_dataSet.Tables.Add(m_terrainTable);
                setupTerrainCommands(m_terrainDataAdapter, m_connection);
                m_terrainDataAdapter.Fill(m_terrainTable);

                m_landTable = createLandTable();
                m_dataSet.Tables.Add(m_landTable);
                setupLandCommands(m_landDataAdapter, m_connection);
                m_landDataAdapter.Fill(m_landTable);

                m_landAccessListTable = createLandAccessListTable();
                m_dataSet.Tables.Add(m_landAccessListTable);
                setupLandAccessCommands(m_landAccessListDataAdapter, m_connection);
                m_landAccessListDataAdapter.Fill(m_landAccessListTable);                
            }
        }

        public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
        {
            // Instance.StoreObject(obj, regionUUID);

            lock (m_dataSet)
            {
                foreach (SceneObjectPart prim in obj.Children.Values)
                {
                    if ((prim.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
                    {
                        m_log.Info("[DATASTORE]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
                        addPrim(prim, obj.UUID, regionUUID);
                    }
                    else
                    {
                        // m_log.Info("[DATASTORE]: Ignoring Physical obj: " + obj.UUID + " in region: " + regionUUID);
                    }
                }
            }

            Commit();
        }

        public void RemoveObject(LLUUID obj, LLUUID regionUUID)
        {
            // Instance.RemoveObject(obj, regionUUID);
            
            m_log.InfoFormat("[DATASTORE]: Removing obj: {0} from region: {1}", obj.UUID, regionUUID);

            DataTable prims = m_primTable;
            DataTable shapes = m_shapeTable;

            string selectExp = "SceneGroupID = '" + obj.ToString() + "'";
            lock (m_dataSet)
            {
                foreach (DataRow row in prims.Select(selectExp))
                {
                    // Remove shapes row
                    LLUUID uuid = new LLUUID((string)row["UUID"]);

                    DataRow shapeRow = shapes.Rows.Find(uuid.UUID);
                    if (shapeRow != null)
                    {
                        shapeRow.Delete();
                    }

                    if (persistPrimInventories)
                    {
                        RemoveItems(new LLUUID((string)row["UUID"]));
                    }

                    // Remove prim row
                    row.Delete();
                }
            }

            Commit();
        }

        /// <summary>
        /// Remove all persisted items of the given prim.
        /// The caller must acquire the necessrary synchronization locks and commit or rollback changes.
        /// </summary>
        private void RemoveItems(LLUUID uuid)
        {
            String sql = String.Format("primID = '{0}'", uuid);
            DataRow[] itemRows = m_itemsTable.Select(sql);

            foreach (DataRow itemRow in itemRows)
            {
                itemRow.Delete();
            }
        }

        /// <summary>
        /// Load persisted objects from region storage.
        /// </summary>        
        public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
        {
            // return Instance.LoadObjects(regionUUID);

            Dictionary<LLUUID, SceneObjectGroup> createdObjects = new Dictionary<LLUUID, SceneObjectGroup>();

            List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();

            DataTable prims = m_primTable;
            DataTable shapes = m_shapeTable;

            string byRegion = "RegionUUID = '" + regionUUID.ToString() + "'";
            string orderByParent = "ParentID ASC";

            lock (m_dataSet)
            {
                DataRow[] primsForRegion = prims.Select(byRegion, orderByParent);
                m_log.Info("[DATASTORE]: " +
                                         "Loaded " + primsForRegion.Length + " prims for region: " + regionUUID);

                foreach (DataRow primRow in primsForRegion)
                {
                    try
                    {
                        string uuid = (string)primRow["UUID"];
                        string objID = (string)primRow["SceneGroupID"];

                        SceneObjectPart prim = buildPrim(primRow);

                        if (uuid == objID) //is new SceneObjectGroup ?
                        {
                            SceneObjectGroup group = new SceneObjectGroup();

                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
                            if (shapeRow != null)
                            {
                                prim.Shape = buildShape(shapeRow);
                            }
                            else
                            {
                                m_log.Info(
                                    "No shape found for prim in storage, so setting default box shape");
                                prim.Shape = PrimitiveBaseShape.Default;
                            }
                            group.AddPart(prim);
                            group.RootPart = prim;

                            createdObjects.Add(group.UUID, group);
                            retvals.Add(group);
                        }
                        else
                        {
                            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
                            if (shapeRow != null)
                            {
                                prim.Shape = buildShape(shapeRow);
                            }
                            else
                            {
                                m_log.Info(
                                    "No shape found for prim in storage, so setting default box shape");
                                prim.Shape = PrimitiveBaseShape.Default;
                            }
                            createdObjects[new LLUUID(objID)].AddPart(prim);
                        }

                        if (persistPrimInventories)
                        {
                            LoadItems(prim);
                        }
                    }
                    catch (Exception e)
                    {
                        m_log.Error("[DATASTORE]: Failed create prim object, exception and data follows");
                        m_log.Info("[DATASTORE]: " + e.ToString());
                        foreach (DataColumn col in prims.Columns)
                        {
                            m_log.Info("[DATASTORE]: Col: " + col.ColumnName + " => " + primRow[col]);
                        }
                    }
                }
            }
            return retvals;
        }

        /// <summary>
        /// Load in a prim's persisted inventory.
        /// </summary>
        /// <param name="prim"></param>
        private void LoadItems(SceneObjectPart prim)
        {
            //m_log.InfoFormat("[DATASTORE]: Loading inventory for {0}, {1}", prim.Name, prim.UUID);

            DataTable dbItems = m_itemsTable;

            String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
            DataRow[] dbItemRows = dbItems.Select(sql);

            IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();

            foreach (DataRow row in dbItemRows)
            {
                TaskInventoryItem item = buildItem(row);
                inventory.Add(item);

                //m_log.DebugFormat("[DATASTORE]: Restored item {0}, {1}", item.Name, item.ItemID); 
            }

            prim.RestoreInventoryItems(inventory);

            // XXX A nasty little hack to recover the folder id for the prim (which is currently stored in 
            // every item).  This data should really be stored in the prim table itself.
            if (dbItemRows.Length > 0)
            {
                prim.FolderID = inventory[0].ParentID;
            }
        }

        public void StoreTerrain(double[,] ter, LLUUID regionID)
        {
            int revision = Util.UnixTimeSinceEpoch();
            m_log.Info("[DATASTORE]: Storing terrain revision r" + revision.ToString());

            DataTable terrain = m_dataSet.Tables["terrain"];
            lock (m_dataSet)
            {
                SqlCommand cmd = new SqlCommand("insert into terrain(RegionUUID, Revision, Heightfield)" +
                                                    " values(@RegionUUID, @Revision, @Heightfield)", m_connection);
                using (cmd)
                {
                    cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));
                    cmd.Parameters.Add(new SqlParameter("@Revision", revision));
                    cmd.Parameters.Add(new SqlParameter("@Heightfield", serializeTerrain(ter)));
                    cmd.ExecuteNonQuery();
                }
            }
        }

        public double[,] LoadTerrain(LLUUID regionID)
        {
            double[,] terret = new double[256, 256];
            terret.Initialize();

            SqlCommand cmd = new SqlCommand(
                @"select top 1 RegionUUID, Revision, Heightfield from terrain
                where RegionUUID=@RegionUUID order by Revision desc"
                , m_connection);

            SqlParameter param = new SqlParameter();
            cmd.Parameters.Add(new SqlParameter("@RegionUUID", regionID.UUID));

            if (m_connection.State != ConnectionState.Open)
            {
                m_connection.Open();
            }

            using (SqlDataReader row = cmd.ExecuteReader())
            {
                int rev = 0;
                if (row.Read())
                {
                    MemoryStream str = new MemoryStream((byte[])row["Heightfield"]);
                    BinaryReader br = new BinaryReader(str);
                    for (int x = 0; x < 256; x++)
                    {
                        for (int y = 0; y < 256; y++)
                        {
                            terret[x, y] = br.ReadDouble();
                        }
                    }
                    rev = (int)row["Revision"];
                }
                else
                {
                    m_log.Info("[DATASTORE]: No terrain found for region");
                    return null;
                }

                m_log.Info("[DATASTORE]: Loaded terrain revision r" + rev.ToString());
            }

            return terret;
        }

        public void RemoveLandObject(LLUUID globalID)
        {
            // Instance.RemoveLandObject(globalID);

            lock (m_dataSet)
            {
                using (SqlCommand cmd = new SqlCommand("delete from land where UUID=@UUID", m_connection))
                {
                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
                    cmd.ExecuteNonQuery();
                }

                using (
                    SqlCommand cmd = new SqlCommand("delete from landaccesslist where LandUUID=@UUID", m_connection)
                    )
                {
                    cmd.Parameters.Add(new SqlParameter("@UUID", globalID.UUID));
                    cmd.ExecuteNonQuery();
                }
            }
        }

        public void StoreLandObject(ILandObject parcel)
        {
            // Instance.StoreLandObject(parcel, regionUUID);

            // Does the new locking fix it?
            // m_log.Info("[DATASTORE]: Tedds temp fix: Waiting 3 seconds to avoid others writing to table while we hold a dataset of it. (Someone please fix! :))");
            // System.Threading.Thread.Sleep(2500 + rnd.Next(0, 1000));

            lock (m_dataSet)
            {
                DataTable land = m_landTable;
                DataTable landaccesslist = m_landAccessListTable;

                DataRow landRow = land.Rows.Find(parcel.landData.globalID.UUID);
                if (landRow == null)
                {
                    landRow = land.NewRow();
                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
                    land.Rows.Add(landRow);
                }
                else
                {
                    fillLandRow(landRow, parcel.landData, parcel.regionUUID);
                }

                using (
                    SqlCommand cmd =
                        new SqlCommand("delete from landaccesslist where LandUUID=@LandUUID", m_connection))
                {
                    cmd.Parameters.Add(new SqlParameter("@LandUUID", parcel.landData.globalID.UUID));
                    cmd.ExecuteNonQuery();
                }

                foreach (ParcelManager.ParcelAccessEntry entry in parcel.landData.parcelAccessList)
                {
                    DataRow newAccessRow = landaccesslist.NewRow();
                    fillLandAccessRow(newAccessRow, entry, parcel.landData.globalID);
                    landaccesslist.Rows.Add(newAccessRow);
                }

            }
            Commit();
        }

        public List<LandData> LoadLandObjects(LLUUID regionUUID)
        {
            List<LandData> landDataForRegion = new List<LandData>();
            lock (m_dataSet)
            {
                DataTable land = m_landTable;
                DataTable landaccesslist = m_landAccessListTable;
                string searchExp = "RegionUUID = '" + regionUUID.UUID + "'";
                DataRow[] rawDataForRegion = land.Select(searchExp);
                foreach (DataRow rawDataLand in rawDataForRegion)
                {
                    LandData newLand = buildLandData(rawDataLand);
                    string accessListSearchExp = "LandUUID = '" + newLand.globalID.UUID + "'";
                    DataRow[] rawDataForLandAccessList = landaccesslist.Select(accessListSearchExp);
                    foreach (DataRow rawDataLandAccess in rawDataForLandAccessList)
                    {
                        newLand.parcelAccessList.Add(buildLandAccessData(rawDataLandAccess));
                    }

                    landDataForRegion.Add(newLand);
                }
            }
            return landDataForRegion;
        }

        public void Commit()
        {
            if (m_connection.State != ConnectionState.Open)
            {
                m_connection.Open();
            }

            lock (m_dataSet)
            {
                // DisplayDataSet(m_dataSet, "Region DataSet");

                m_primDataAdapter.Update(m_primTable);
                m_shapeDataAdapter.Update(m_shapeTable);

                if (persistPrimInventories)
                {
                    m_itemsDataAdapter.Update(m_itemsTable);
                }

                m_terrainDataAdapter.Update(m_terrainTable);
                m_landDataAdapter.Update(m_landTable);
                m_landAccessListDataAdapter.Update(m_landAccessListTable);

                m_dataSet.AcceptChanges();
            }
        }

        public void Shutdown()
        {
            Commit();
        }

        /***********************************************************************
         *
         *  Database Definition Functions
         * 
         *  This should be db agnostic as we define them in ADO.NET terms
         *
         **********************************************************************/

        private DataColumn createCol(DataTable dt, string name, Type type)
        {
            DataColumn col = new DataColumn(name, type);
            dt.Columns.Add(col);
            return col;
        }

        private DataTable createTerrainTable()
        {
            DataTable terrain = new DataTable("terrain");

            createCol(terrain, "RegionUUID", typeof(String));
            createCol(terrain, "Revision", typeof(Int32));
            createCol(terrain, "Heightfield", typeof(Byte[]));

            return terrain;
        }

        private DataTable createPrimTable()
        {
            DataTable prims = new DataTable("prims");

            createCol(prims, "UUID", typeof(String));
            createCol(prims, "RegionUUID", typeof(String));
            createCol(prims, "ParentID", typeof(Int32));
            createCol(prims, "CreationDate", typeof(Int32));
            createCol(prims, "Name", typeof(String));
            createCol(prims, "SceneGroupID", typeof(String));
            // various text fields
            createCol(prims, "Text", typeof(String));
            createCol(prims, "Description", typeof(String));
            createCol(prims, "SitName", typeof(String));
            createCol(prims, "TouchName", typeof(String));
            // permissions
            createCol(prims, "ObjectFlags", typeof(Int32));
            createCol(prims, "CreatorID", typeof(String));
            createCol(prims, "OwnerID", typeof(String));
            createCol(prims, "GroupID", typeof(String));
            createCol(prims, "LastOwnerID", typeof(String));
            createCol(prims, "OwnerMask", typeof(Int32));
            createCol(prims, "NextOwnerMask", typeof(Int32));
            createCol(prims, "GroupMask", typeof(Int32));
            createCol(prims, "EveryoneMask", typeof(Int32));
            createCol(prims, "BaseMask", typeof(Int32));
            // vectors
            createCol(prims, "PositionX", typeof(Double));
            createCol(prims, "PositionY", typeof(Double));
            createCol(prims, "PositionZ", typeof(Double));
            createCol(prims, "GroupPositionX", typeof(Double));
            createCol(prims, "GroupPositionY", typeof(Double));
            createCol(prims, "GroupPositionZ", typeof(Double));
            createCol(prims, "VelocityX", typeof(Double));
            createCol(prims, "VelocityY", typeof(Double));
            createCol(prims, "VelocityZ", typeof(Double));
            createCol(prims, "AngularVelocityX", typeof(Double));
            createCol(prims, "AngularVelocityY", typeof(Double));
            createCol(prims, "AngularVelocityZ", typeof(Double));
            createCol(prims, "AccelerationX", typeof(Double));
            createCol(prims, "AccelerationY", typeof(Double));
            createCol(prims, "AccelerationZ", typeof(Double));
            // quaternions
            createCol(prims, "RotationX", typeof(Double));
            createCol(prims, "RotationY", typeof(Double));
            createCol(prims, "RotationZ", typeof(Double));
            createCol(prims, "RotationW", typeof(Double));

            // sit target
            createCol(prims, "SitTargetOffsetX", typeof(Double));
            createCol(prims, "SitTargetOffsetY", typeof(Double));
            createCol(prims, "SitTargetOffsetZ", typeof(Double));

            createCol(prims, "SitTargetOrientW", typeof(Double));
            createCol(prims, "SitTargetOrientX", typeof(Double));
            createCol(prims, "SitTargetOrientY", typeof(Double));
            createCol(prims, "SitTargetOrientZ", typeof(Double));

            // Add in contraints
            prims.PrimaryKey = new DataColumn[] { prims.Columns["UUID"] };

            return prims;
        }

        private DataTable createLandTable()
        {
            DataTable land = new DataTable("land");
            createCol(land, "UUID", typeof(String));
            createCol(land, "RegionUUID", typeof(String));
            createCol(land, "LocalLandID", typeof(Int32));

            // Bitmap is a byte[512]
            createCol(land, "Bitmap", typeof(Byte[]));

            createCol(land, "Name", typeof(String));
            createCol(land, "Description", typeof(String));
            createCol(land, "OwnerUUID", typeof(String));
            createCol(land, "IsGroupOwned", typeof(Int32));
            createCol(land, "Area", typeof(Int32));
            createCol(land, "AuctionID", typeof(Int32)); //Unemplemented
            createCol(land, "Category", typeof(Int32)); //Enum libsecondlife.Parcel.ParcelCategory
            createCol(land, "ClaimDate", typeof(Int32));
            createCol(land, "ClaimPrice", typeof(Int32));
            createCol(land, "GroupUUID", typeof(String));
            createCol(land, "SalePrice", typeof(Int32));
            createCol(land, "LandStatus", typeof(Int32)); //Enum. libsecondlife.Parcel.ParcelStatus
            createCol(land, "LandFlags", typeof(Int32));
            createCol(land, "LandingType", typeof(Int32));
            createCol(land, "MediaAutoScale", typeof(Int32));
            createCol(land, "MediaTextureUUID", typeof(String));
            createCol(land, "MediaURL", typeof(String));
            createCol(land, "MusicURL", typeof(String));
            createCol(land, "PassHours", typeof(Double));
            createCol(land, "PassPrice", typeof(Int32));
            createCol(land, "SnapshotUUID", typeof(String));
            createCol(land, "UserLocationX", typeof(Double));
            createCol(land, "UserLocationY", typeof(Double));
            createCol(land, "UserLocationZ", typeof(Double));
            createCol(land, "UserLookAtX", typeof(Double));
            createCol(land, "UserLookAtY", typeof(Double));
            createCol(land, "UserLookAtZ", typeof(Double));

            land.PrimaryKey = new DataColumn[] { land.Columns["UUID"] };

            return land;
        }

        private DataTable createLandAccessListTable()
        {
            DataTable landaccess = new DataTable("landaccesslist");
            createCol(landaccess, "LandUUID", typeof(String));
            createCol(landaccess, "AccessUUID", typeof(String));
            createCol(landaccess, "Flags", typeof(Int32));

            return landaccess;
        }

        private DataTable createShapeTable()
        {
            DataTable shapes = new DataTable("primshapes");
            createCol(shapes, "UUID", typeof(String));
            // shape is an enum
            createCol(shapes, "Shape", typeof(Int32));
            // vectors
            createCol(shapes, "ScaleX", typeof(Double));
            createCol(shapes, "ScaleY", typeof(Double));
            createCol(shapes, "ScaleZ", typeof(Double));
            // paths
            createCol(shapes, "PCode", typeof(Int32));
            createCol(shapes, "PathBegin", typeof(Int32));
            createCol(shapes, "PathEnd", typeof(Int32));
            createCol(shapes, "PathScaleX", typeof(Int32));
            createCol(shapes, "PathScaleY", typeof(Int32));
            createCol(shapes, "PathShearX", typeof(Int32));
            createCol(shapes, "PathShearY", typeof(Int32));
            createCol(shapes, "PathSkew", typeof(Int32));
            createCol(shapes, "PathCurve", typeof(Int32));
            createCol(shapes, "PathRadiusOffset", typeof(Int32));
            createCol(shapes, "PathRevolutions", typeof(Int32));
            createCol(shapes, "PathTaperX", typeof(Int32));
            createCol(shapes, "PathTaperY", typeof(Int32));
            createCol(shapes, "PathTwist", typeof(Int32));
            createCol(shapes, "PathTwistBegin", typeof(Int32));
            // profile
            createCol(shapes, "ProfileBegin", typeof(Int32));
            createCol(shapes, "ProfileEnd", typeof(Int32));
            createCol(shapes, "ProfileCurve", typeof(Int32));
            createCol(shapes, "ProfileHollow", typeof(Int32));
            createCol(shapes, "State", typeof(Int32));
            // text TODO: this isn't right, but I'm not sure the right
            // way to specify this as a blob atm
            createCol(shapes, "Texture", typeof(Byte[]));
            createCol(shapes, "ExtraParams", typeof(Byte[]));

            shapes.PrimaryKey = new DataColumn[] { shapes.Columns["UUID"] };

            return shapes;
        }

        private DataTable createItemsTable()
        {
            DataTable items = new DataTable("primitems");

            createCol(items, "itemID", typeof(String));
            createCol(items, "primID", typeof(String));
            createCol(items, "assetID", typeof(String));
            createCol(items, "parentFolderID", typeof(String));

            createCol(items, "invType", typeof(Int32));
            createCol(items, "assetType", typeof(Int32));

            createCol(items, "name", typeof(String));
            createCol(items, "description", typeof(String));

            createCol(items, "creationDate", typeof(Int64));
            createCol(items, "creatorID", typeof(String));
            createCol(items, "ownerID", typeof(String));
            createCol(items, "lastOwnerID", typeof(String));
            createCol(items, "groupID", typeof(String));

            createCol(items, "nextPermissions", typeof(Int32));
            createCol(items, "currentPermissions", typeof(Int32));
            createCol(items, "basePermissions", typeof(Int32));
            createCol(items, "everyonePermissions", typeof(Int32));
            createCol(items, "groupPermissions", typeof(Int32));

            items.PrimaryKey = new DataColumn[] { items.Columns["itemID"] };

            return items;
        }

        /***********************************************************************
         *  
         *  Convert between ADO.NET <=> OpenSim Objects
         *
         *  These should be database independant
         *
         **********************************************************************/

        private SceneObjectPart buildPrim(DataRow row)
        {
            SceneObjectPart prim = new SceneObjectPart();
            prim.UUID = new LLUUID((String)row["UUID"]);
            // explicit conversion of integers is required, which sort
            // of sucks.  No idea if there is a shortcut here or not.
            prim.ParentID = Convert.ToUInt32(row["ParentID"]);
            prim.CreationDate = Convert.ToInt32(row["CreationDate"]);
            prim.Name = (String)row["Name"];
            // various text fields
            prim.Text = (String)row["Text"];
            prim.Description = (String)row["Description"];
            prim.SitName = (String)row["SitName"];
            prim.TouchName = (String)row["TouchName"];
            // permissions
            prim.ObjectFlags = Convert.ToUInt32(row["ObjectFlags"]);
            prim.CreatorID = new LLUUID((String)row["CreatorID"]);
            prim.OwnerID = new LLUUID((String)row["OwnerID"]);
            prim.GroupID = new LLUUID((String)row["GroupID"]);
            prim.LastOwnerID = new LLUUID((String)row["LastOwnerID"]);
            prim.OwnerMask = Convert.ToUInt32(row["OwnerMask"]);
            prim.NextOwnerMask = Convert.ToUInt32(row["NextOwnerMask"]);
            prim.GroupMask = Convert.ToUInt32(row["GroupMask"]);
            prim.EveryoneMask = Convert.ToUInt32(row["EveryoneMask"]);
            prim.BaseMask = Convert.ToUInt32(row["BaseMask"]);
            // vectors
            prim.OffsetPosition = new LLVector3(
                Convert.ToSingle(row["PositionX"]),
                Convert.ToSingle(row["PositionY"]),
                Convert.ToSingle(row["PositionZ"])
                );
            prim.GroupPosition = new LLVector3(
                Convert.ToSingle(row["GroupPositionX"]),
                Convert.ToSingle(row["GroupPositionY"]),
                Convert.ToSingle(row["GroupPositionZ"])
                );
            prim.Velocity = new LLVector3(
                Convert.ToSingle(row["VelocityX"]),
                Convert.ToSingle(row["VelocityY"]),
                Convert.ToSingle(row["VelocityZ"])
                );
            prim.AngularVelocity = new LLVector3(
                Convert.ToSingle(row["AngularVelocityX"]),
                Convert.ToSingle(row["AngularVelocityY"]),
                Convert.ToSingle(row["AngularVelocityZ"])
                );
            prim.Acceleration = new LLVector3(
                Convert.ToSingle(row["AccelerationX"]),
                Convert.ToSingle(row["AccelerationY"]),
                Convert.ToSingle(row["AccelerationZ"])
                );
            // quaternions
            prim.RotationOffset = new LLQuaternion(
                Convert.ToSingle(row["RotationX"]),
                Convert.ToSingle(row["RotationY"]),
                Convert.ToSingle(row["RotationZ"]),
                Convert.ToSingle(row["RotationW"])
                );
            try
            {
                prim.SetSitTargetLL(new LLVector3(
                                        Convert.ToSingle(row["SitTargetOffsetX"]),
                                        Convert.ToSingle(row["SitTargetOffsetY"]),
                                        Convert.ToSingle(row["SitTargetOffsetZ"])), new LLQuaternion(
                                                                                        Convert.ToSingle(
                                                                                            row["SitTargetOrientX"]),
                                                                                        Convert.ToSingle(
                                                                                            row["SitTargetOrientY"]),
                                                                                        Convert.ToSingle(
                                                                                            row["SitTargetOrientZ"]),
                                                                                        Convert.ToSingle(
                                                                                            row["SitTargetOrientW"])));
            }
            catch (InvalidCastException)
            {
                // Database table was created before we got here and now has null values :P

                using (
                    SqlCommand cmd =
                        new SqlCommand(
                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
                            m_connection))
                {
                    cmd.ExecuteNonQuery();
                }
            }

            return prim;
        }

        /// <summary>
        /// Build a prim inventory item from the persisted data.
        /// </summary>
        /// <param name="row"></param>
        /// <returns></returns>
        private TaskInventoryItem buildItem(DataRow row)
        {
            TaskInventoryItem taskItem = new TaskInventoryItem();

            taskItem.ItemID         = new LLUUID((String)row["itemID"]);
            taskItem.ParentPartID   = new LLUUID((String)row["primID"]);
            taskItem.AssetID        = new LLUUID((String)row["assetID"]);
            taskItem.ParentID       = new LLUUID((String)row["parentFolderID"]);

            taskItem.InvType        = Convert.ToInt32(row["invType"]);
            taskItem.Type           = Convert.ToInt32(row["assetType"]);

            taskItem.Name           = (String)row["name"];
            taskItem.Description    = (String)row["description"];
            taskItem.CreationDate   = Convert.ToUInt32(row["creationDate"]);
            taskItem.CreatorID      = new LLUUID((String)row["creatorID"]);
            taskItem.OwnerID        = new LLUUID((String)row["ownerID"]);
            taskItem.LastOwnerID    = new LLUUID((String)row["lastOwnerID"]);
            taskItem.GroupID        = new LLUUID((String)row["groupID"]);

            taskItem.NextOwnerMask  = Convert.ToUInt32(row["nextPermissions"]);
            taskItem.OwnerMask      = Convert.ToUInt32(row["currentPermissions"]);
            taskItem.BaseMask       = Convert.ToUInt32(row["basePermissions"]);
            taskItem.EveryoneMask   = Convert.ToUInt32(row["everyonePermissions"]);
            taskItem.GroupMask      = Convert.ToUInt32(row["groupPermissions"]);

            return taskItem;
        }

        private LandData buildLandData(DataRow row)
        {
            LandData newData = new LandData();

            newData.globalID        = new LLUUID((String)row["UUID"]);
            newData.localID         = Convert.ToInt32(row["LocalLandID"]);

            // Bitmap is a byte[512]
            newData.landBitmapByteArray = (Byte[])row["Bitmap"];

            newData.landName        = (String)row["Name"];
            newData.landDesc        = (String)row["Description"];
            newData.ownerID         = (String)row["OwnerUUID"];
            newData.isGroupOwned    = Convert.ToBoolean(row["IsGroupOwned"]);
            newData.area            = Convert.ToInt32(row["Area"]);
            newData.auctionID       = Convert.ToUInt32(row["AuctionID"]); //Unemplemented
            newData.category        = (Parcel.ParcelCategory)Convert.ToInt32(row["Category"]);
            //Enum libsecondlife.Parcel.ParcelCategory
            newData.claimDate       = Convert.ToInt32(row["ClaimDate"]);
            newData.claimPrice      = Convert.ToInt32(row["ClaimPrice"]);
            newData.groupID         = new LLUUID((String)row["GroupUUID"]);
            newData.salePrice       = Convert.ToInt32(row["SalePrice"]);
            newData.landStatus      = (Parcel.ParcelStatus)Convert.ToInt32(row["LandStatus"]);
            //Enum. libsecondlife.Parcel.ParcelStatus
            newData.landFlags       = Convert.ToUInt32(row["LandFlags"]);
            newData.landingType     = Convert.ToByte(row["LandingType"]);
            newData.mediaAutoScale  = Convert.ToByte(row["MediaAutoScale"]);
            newData.mediaID         = new LLUUID((String)row["MediaTextureUUID"]);
            newData.mediaURL        = (String)row["MediaURL"];
            newData.musicURL        = (String)row["MusicURL"];
            newData.passHours       = Convert.ToSingle(row["PassHours"]);
            newData.passPrice       = Convert.ToInt32(row["PassPrice"]);
            newData.snapshotID      = (String)row["SnapshotUUID"];

            newData.userLocation =
                new LLVector3(Convert.ToSingle(row["UserLocationX"]), Convert.ToSingle(row["UserLocationY"]),
                              Convert.ToSingle(row["UserLocationZ"]));
            newData.userLookAt =
                new LLVector3(Convert.ToSingle(row["UserLookAtX"]), Convert.ToSingle(row["UserLookAtY"]),
                              Convert.ToSingle(row["UserLookAtZ"]));
            newData.parcelAccessList = new List<ParcelManager.ParcelAccessEntry>();

            return newData;
        }

        private ParcelManager.ParcelAccessEntry buildLandAccessData(DataRow row)
        {
            ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
            entry.AgentID = new LLUUID((string)row["AccessUUID"]);
            entry.Flags = (ParcelManager.AccessList)Convert.ToInt32(row["Flags"]);
            entry.Time = new DateTime();
            return entry;
        }

        private Array serializeTerrain(double[,] val)
        {
            MemoryStream str = new MemoryStream(65536 * sizeof(double));
            BinaryWriter bw = new BinaryWriter(str);

            // TODO: COMPATIBILITY - Add byte-order conversions
            for (int x = 0; x < 256; x++)
                for (int y = 0; y < 256; y++)
                    bw.Write(val[x, y]);

            return str.ToArray();
        }

        private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
        {
            row["UUID"]                 = prim.UUID;
            row["RegionUUID"]           = regionUUID;
            row["ParentID"]             = prim.ParentID;
            row["CreationDate"]         = prim.CreationDate;
            row["Name"]                 = prim.Name;
            row["SceneGroupID"]         = sceneGroupID;
            // the UUID of the root part for this SceneObjectGroup
            // various text fields
            row["Text"]                 = prim.Text;
            row["Description"]          = prim.Description;
            row["SitName"]              = prim.SitName;
            row["TouchName"]            = prim.TouchName;
            // permissions
            row["ObjectFlags"]          = prim.ObjectFlags;
            row["CreatorID"]            = prim.CreatorID;
            row["OwnerID"]              = prim.OwnerID;
            row["GroupID"]              = prim.GroupID;
            row["LastOwnerID"]          = prim.LastOwnerID;
            row["OwnerMask"]            = prim.OwnerMask;
            row["NextOwnerMask"]        = prim.NextOwnerMask;
            row["GroupMask"]            = prim.GroupMask;
            row["EveryoneMask"]         = prim.EveryoneMask;
            row["BaseMask"]             = prim.BaseMask;
            // vectors
            row["PositionX"]            = prim.OffsetPosition.X;
            row["PositionY"]            = prim.OffsetPosition.Y;
            row["PositionZ"]            = prim.OffsetPosition.Z;
            row["GroupPositionX"]       = prim.GroupPosition.X;
            row["GroupPositionY"]       = prim.GroupPosition.Y;
            row["GroupPositionZ"]       = prim.GroupPosition.Z;
            row["VelocityX"]            = prim.Velocity.X;
            row["VelocityY"]            = prim.Velocity.Y;
            row["VelocityZ"]            = prim.Velocity.Z;
            row["AngularVelocityX"]     = prim.AngularVelocity.X;
            row["AngularVelocityY"]     = prim.AngularVelocity.Y;
            row["AngularVelocityZ"]     = prim.AngularVelocity.Z;
            row["AccelerationX"]        = prim.Acceleration.X;
            row["AccelerationY"]        = prim.Acceleration.Y;
            row["AccelerationZ"]        = prim.Acceleration.Z;
            // quaternions
            row["RotationX"]            = prim.RotationOffset.X;
            row["RotationY"]            = prim.RotationOffset.Y;
            row["RotationZ"]            = prim.RotationOffset.Z;
            row["RotationW"]            = prim.RotationOffset.W;

            try
            {
                // Sit target
                LLVector3 sitTargetPos = prim.GetSitTargetPositionLL();
                row["SitTargetOffsetX"] = sitTargetPos.X;
                row["SitTargetOffsetY"] = sitTargetPos.Y;
                row["SitTargetOffsetZ"] = sitTargetPos.Z;

                LLQuaternion sitTargetOrient = prim.GetSitTargetOrientationLL();
                row["SitTargetOrientW"] = sitTargetOrient.W;
                row["SitTargetOrientX"] = sitTargetOrient.X;
                row["SitTargetOrientY"] = sitTargetOrient.Y;
                row["SitTargetOrientZ"] = sitTargetOrient.Z;
            }
            catch (Exception)
            {
                // Database table was created before we got here and needs to be created! :P

                using (
                    SqlCommand cmd =
                        new SqlCommand(
                            "ALTER TABLE [prims] ADD COLUMN [SitTargetOffsetX] float NOT NULL default 0,  ADD COLUMN [SitTargetOffsetY] float NOT NULL default 0, ADD COLUMN [SitTargetOffsetZ] float NOT NULL default 0, ADD COLUMN [SitTargetOrientW] float NOT NULL default 0, ADD COLUMN [SitTargetOrientX] float NOT NULL default 0, ADD COLUMN [SitTargetOrientY] float NOT NULL default 0, ADD COLUMN [SitTargetOrientZ] float NOT NULL default 0;",
                            m_connection))
                    {
                        cmd.ExecuteNonQuery();
                    }
            }
        }

        private void fillItemRow(DataRow row, TaskInventoryItem taskItem)
        {
            row["itemID"] = taskItem.ItemID;
            row["primID"] = taskItem.ParentPartID;
            row["assetID"] = taskItem.AssetID;
            row["parentFolderID"] = taskItem.ParentID;

            row["invType"] = taskItem.InvType;
            row["assetType"] = taskItem.Type;

            row["name"] = taskItem.Name;
            row["description"] = taskItem.Description;
            row["creationDate"] = taskItem.CreationDate;
            row["creatorID"] = taskItem.CreatorID;
            row["ownerID"] = taskItem.OwnerID;
            row["lastOwnerID"] = taskItem.LastOwnerID;
            row["groupID"] = taskItem.GroupID;
            row["nextPermissions"] = taskItem.NextOwnerMask;
            row["currentPermissions"] = taskItem.OwnerMask;
            row["basePermissions"] = taskItem.BaseMask;
            row["everyonePermissions"] = taskItem.EveryoneMask;
            row["groupPermissions"] = taskItem.GroupMask;
        }

        private void fillLandRow(DataRow row, LandData land, LLUUID regionUUID)
        {
            row["UUID"] = land.globalID.UUID;
            row["RegionUUID"] = regionUUID.UUID;
            row["LocalLandID"] = land.localID;

            // Bitmap is a byte[512]
            row["Bitmap"] = land.landBitmapByteArray;

            row["Name"] = land.landName;
            row["Description"] = land.landDesc;
            row["OwnerUUID"] = land.ownerID.UUID;
            row["IsGroupOwned"] = land.isGroupOwned;
            row["Area"] = land.area;
            row["AuctionID"] = land.auctionID; //Unemplemented
            row["Category"] = land.category; //Enum libsecondlife.Parcel.ParcelCategory
            row["ClaimDate"] = land.claimDate;
            row["ClaimPrice"] = land.claimPrice;
            row["GroupUUID"] = land.groupID.UUID;
            row["SalePrice"] = land.salePrice;
            row["LandStatus"] = land.landStatus; //Enum. libsecondlife.Parcel.ParcelStatus
            row["LandFlags"] = land.landFlags;
            row["LandingType"] = land.landingType;
            row["MediaAutoScale"] = land.mediaAutoScale;
            row["MediaTextureUUID"] = land.mediaID.UUID;
            row["MediaURL"] = land.mediaURL;
            row["MusicURL"] = land.musicURL;
            row["PassHours"] = land.passHours;
            row["PassPrice"] = land.passPrice;
            row["SnapshotUUID"] = land.snapshotID.UUID;
            row["UserLocationX"] = land.userLocation.X;
            row["UserLocationY"] = land.userLocation.Y;
            row["UserLocationZ"] = land.userLocation.Z;
            row["UserLookAtX"] = land.userLookAt.X;
            row["UserLookAtY"] = land.userLookAt.Y;
            row["UserLookAtZ"] = land.userLookAt.Z;
        }

        private void fillLandAccessRow(DataRow row, ParcelManager.ParcelAccessEntry entry, LLUUID parcelID)
        {
            row["LandUUID"] = parcelID.UUID;
            row["AccessUUID"] = entry.AgentID.UUID;
            row["Flags"] = entry.Flags;
        }

        private PrimitiveBaseShape buildShape(DataRow row)
        {
            PrimitiveBaseShape s = new PrimitiveBaseShape();
            s.Scale = new LLVector3(
                Convert.ToSingle(row["ScaleX"]),
                Convert.ToSingle(row["ScaleY"]),
                Convert.ToSingle(row["ScaleZ"])
                );
            // paths
            s.PCode = Convert.ToByte(row["PCode"]);
            s.PathBegin = Convert.ToUInt16(row["PathBegin"]);
            s.PathEnd = Convert.ToUInt16(row["PathEnd"]);
            s.PathScaleX = Convert.ToByte(row["PathScaleX"]);
            s.PathScaleY = Convert.ToByte(row["PathScaleY"]);
            s.PathShearX = Convert.ToByte(row["PathShearX"]);
            s.PathShearY = Convert.ToByte(row["PathShearY"]);
            s.PathSkew = Convert.ToSByte(row["PathSkew"]);
            s.PathCurve = Convert.ToByte(row["PathCurve"]);
            s.PathRadiusOffset = Convert.ToSByte(row["PathRadiusOffset"]);
            s.PathRevolutions = Convert.ToByte(row["PathRevolutions"]);
            s.PathTaperX = Convert.ToSByte(row["PathTaperX"]);
            s.PathTaperY = Convert.ToSByte(row["PathTaperY"]);
            s.PathTwist = Convert.ToSByte(row["PathTwist"]);
            s.PathTwistBegin = Convert.ToSByte(row["PathTwistBegin"]);
            // profile
            s.ProfileBegin = Convert.ToUInt16(row["ProfileBegin"]);
            s.ProfileEnd = Convert.ToUInt16(row["ProfileEnd"]);
            s.ProfileCurve = Convert.ToByte(row["ProfileCurve"]);
            s.ProfileHollow = Convert.ToUInt16(row["ProfileHollow"]);
            s.State = Convert.ToByte(row["State"]);

            byte[] textureEntry = (byte[])row["Texture"];
            s.TextureEntry = textureEntry;

            s.ExtraParams = (byte[])row["ExtraParams"];

            return s;
        }

        private void fillShapeRow(DataRow row, SceneObjectPart prim)
        {
            PrimitiveBaseShape s = prim.Shape;
            row["UUID"] = prim.UUID;
            // shape is an enum
            row["Shape"] = 0;
            // vectors
            row["ScaleX"] = s.Scale.X;
            row["ScaleY"] = s.Scale.Y;
            row["ScaleZ"] = s.Scale.Z;
            // paths
            row["PCode"] = s.PCode;
            row["PathBegin"] = s.PathBegin;
            row["PathEnd"] = s.PathEnd;
            row["PathScaleX"] = s.PathScaleX;
            row["PathScaleY"] = s.PathScaleY;
            row["PathShearX"] = s.PathShearX;
            row["PathShearY"] = s.PathShearY;
            row["PathSkew"] = s.PathSkew;
            row["PathCurve"] = s.PathCurve;
            row["PathRadiusOffset"] = s.PathRadiusOffset;
            row["PathRevolutions"] = s.PathRevolutions;
            row["PathTaperX"] = s.PathTaperX;
            row["PathTaperY"] = s.PathTaperY;
            row["PathTwist"] = s.PathTwist;
            row["PathTwistBegin"] = s.PathTwistBegin;
            // profile
            row["ProfileBegin"] = s.ProfileBegin;
            row["ProfileEnd"] = s.ProfileEnd;
            row["ProfileCurve"] = s.ProfileCurve;
            row["ProfileHollow"] = s.ProfileHollow;
            row["State"] = s.State;
            row["Texture"] = s.TextureEntry;
            row["ExtraParams"] = s.ExtraParams;
        }

        private void addPrim(SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
        {
            DataTable prims = m_dataSet.Tables["prims"];
            DataTable shapes = m_dataSet.Tables["primshapes"];

            DataRow primRow = prims.Rows.Find(prim.UUID);
            if (primRow == null)
            {
                primRow = prims.NewRow();
                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
                prims.Rows.Add(primRow);
            }
            else
            {
                fillPrimRow(primRow, prim, sceneGroupID, regionUUID);
            }

            DataRow shapeRow = shapes.Rows.Find(prim.UUID);
            if (shapeRow == null)
            {
                shapeRow = shapes.NewRow();
                fillShapeRow(shapeRow, prim);
                shapes.Rows.Add(shapeRow);
            }
            else
            {
                fillShapeRow(shapeRow, prim);
            }
        }

        // see IRegionDatastore
        public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
        {
            if (!persistPrimInventories)
                return;

            m_log.InfoFormat("[DATASTORE]: Persisting Prim Inventory with prim ID {0}", primID);

            // For now, we're just going to crudely remove all the previous inventory items 
            // no matter whether they have changed or not, and replace them with the current set.
            lock (m_dataSet)
            {
                RemoveItems(primID);

                // repalce with current inventory details
                foreach (TaskInventoryItem newItem in items)
                {
                    //                    m_log.InfoFormat(
                    //                        "[DATASTORE]: " +
                    //                        "Adding item {0}, {1} to prim ID {2}", 
                    //                        newItem.Name, newItem.ItemID, newItem.ParentPartID);

                    DataRow newItemRow = m_itemsTable.NewRow();
                    fillItemRow(newItemRow, newItem);
                    m_itemsTable.Rows.Add(newItemRow);
                }
            }

            Commit();
        }

        /***********************************************************************
         *
         *  SQL Statement Creation Functions
         *
         *  These functions create SQL statements for update, insert, and create.
         *  They can probably be factored later to have a db independant
         *  portion and a db specific portion
         *
         **********************************************************************/

        private SqlCommand createInsertCommand(string table, DataTable dt)
        {
            /**
             *  This is subtle enough to deserve some commentary.
             *  Instead of doing *lots* and *lots of hardcoded strings
             *  for database definitions we'll use the fact that
             *  realistically all insert statements look like "insert
             *  into A(b, c) values(:b, :c) on the parameterized query
             *  front.  If we just have a list of b, c, etc... we can
             *  generate these strings instead of typing them out.
             */
            string[] cols = new string[dt.Columns.Count];
            for (int i = 0; i < dt.Columns.Count; i++)
            {
                DataColumn col = dt.Columns[i];
                cols[i] = col.ColumnName;
            }

            string sql = "insert into " + table + "(";
            sql += String.Join(", ", cols);
            // important, the first ':' needs to be here, the rest get added in the join
            sql += ") values (@";
            sql += String.Join(", @", cols);
            sql += ")";
            SqlCommand cmd = new SqlCommand(sql);

            // this provides the binding for all our parameters, so
            // much less code than it used to be
            foreach (DataColumn col in dt.Columns)
            {
                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
            }
            return cmd;
        }

        private SqlCommand createUpdateCommand(string table, string pk, DataTable dt)
        {
            string sql = "update " + table + " set ";
            string subsql = String.Empty;
            foreach (DataColumn col in dt.Columns)
            {
                if (subsql.Length > 0)
                {
                    // a map function would rock so much here
                    subsql += ", ";
                }
                subsql += col.ColumnName + "= @" + col.ColumnName;
            }
            sql += subsql;
            sql += " where " + pk;
            SqlCommand cmd = new SqlCommand(sql);
            
            // this provides the binding for all our parameters, so
            // much less code than it used to be

            foreach (DataColumn col in dt.Columns)
            {
                cmd.Parameters.Add(createSqlParameter(col.ColumnName, col.DataType));
            }
            return cmd;
        }

        private string defineTable(DataTable dt)
        {
            string sql = "create table " + dt.TableName + "(";
            string subsql = String.Empty;
            foreach (DataColumn col in dt.Columns)
            {
                if (subsql.Length > 0)
                {
                    // a map function would rock so much here
                    subsql += ",\n";
                }
                subsql += col.ColumnName + " " + MSSQLManager.SqlType(col.DataType);
                if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
                {
                    subsql += " primary key";
                }
            }
            sql += subsql;
            sql += ")";

            return sql;
        }

        /***********************************************************************
         *
         *  Database Binding functions
         *
         *  These will be db specific due to typing, and minor differences
         *  in databases.
         *
         **********************************************************************/

        ///<summary>
        /// This is a convenience function that collapses 5 repetitive
        /// lines for defining SqlParameters to 2 parameters:
        /// column name and database type.
        ///        
        /// It assumes certain conventions like :param as the param
        /// name to replace in parametrized queries, and that source
        /// version is always current version, both of which are fine
        /// for us.
        ///</summary>
        ///<returns>a built Sql parameter</returns>
        private SqlParameter createSqlParameter(string name, Type type)
        {
            SqlParameter param = new SqlParameter();
            param.ParameterName = "@" + name;
            param.DbType = dbtypeFromType(type);
            param.SourceColumn = name;
            param.SourceVersion = DataRowVersion.Current;
            return param;
        }

// TODO: unused
//         private SqlParameter createParamWithValue(string name, Type type, Object o)
//         {
//             SqlParameter param = createSqlParameter(name, type);
//             param.Value = o;
//             return param;
//         }

        private void setupPrimCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("prims", m_dataSet.Tables["prims"]);
            da.InsertCommand.Connection = conn;

            da.UpdateCommand = createUpdateCommand("prims", "UUID=@UUID", m_dataSet.Tables["prims"]);
            da.UpdateCommand.Connection = conn;

            SqlCommand delete = new SqlCommand("delete from prims where UUID = @UUID");
            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
            delete.Connection = conn;
            da.DeleteCommand = delete;
        }

        private void SetupItemsCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("primitems", m_itemsTable);
            da.InsertCommand.Connection = conn;

            da.UpdateCommand = createUpdateCommand("primitems", "itemID = @itemID", m_itemsTable);
            da.UpdateCommand.Connection = conn;

            SqlCommand delete = new SqlCommand("delete from primitems where itemID = @itemID");
            delete.Parameters.Add(createSqlParameter("itemID", typeof(String)));
            delete.Connection = conn;
            da.DeleteCommand = delete;
        }

        private void setupTerrainCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("terrain", m_dataSet.Tables["terrain"]);
            da.InsertCommand.Connection = conn;
        }

        private void setupLandCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("land", m_dataSet.Tables["land"]);
            da.InsertCommand.Connection = conn;

            da.UpdateCommand = createUpdateCommand("land", "UUID=@UUID", m_dataSet.Tables["land"]);
            da.UpdateCommand.Connection = conn;
        }

        private void setupLandAccessCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("landaccesslist", m_dataSet.Tables["landaccesslist"]);
            da.InsertCommand.Connection = conn;
        }

        private void setupShapeCommands(SqlDataAdapter da, SqlConnection conn)
        {
            da.InsertCommand = createInsertCommand("primshapes", m_dataSet.Tables["primshapes"]);
            da.InsertCommand.Connection = conn;

            da.UpdateCommand = createUpdateCommand("primshapes", "UUID=@UUID", m_dataSet.Tables["primshapes"]);
            da.UpdateCommand.Connection = conn;

            SqlCommand delete = new SqlCommand("delete from primshapes where UUID = @UUID");
            delete.Parameters.Add(createSqlParameter("UUID", typeof(String)));
            delete.Connection = conn;
            da.DeleteCommand = delete;
        }

        private void InitDB(SqlConnection conn)
        {
            string createPrims = defineTable(createPrimTable());
            string createShapes = defineTable(createShapeTable());
            string createItems = defineTable(createItemsTable());
            string createTerrain = defineTable(createTerrainTable());
            string createLand = defineTable(createLandTable());
            string createLandAccessList = defineTable(createLandAccessListTable());

            SqlCommand pcmd = new SqlCommand(createPrims, conn);
            SqlCommand scmd = new SqlCommand(createShapes, conn);
            SqlCommand icmd = new SqlCommand(createItems, conn);
            SqlCommand tcmd = new SqlCommand(createTerrain, conn);
            SqlCommand lcmd = new SqlCommand(createLand, conn);
            SqlCommand lalcmd = new SqlCommand(createLandAccessList, conn);
            
            conn.Open();
            try
            {
                pcmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: Primitives Table Already Exists: {0}", e);
            }

            try
            {
                scmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: Shapes Table Already Exists: {0}", e);
            }

            try
            {
                icmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: Items Table Already Exists: {0}", e);
            }

            try
            {
                tcmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: Terrain Table Already Exists: {0}", e);
            }

            try
            {
                lcmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: Land Table Already Exists: {0}", e);
            }

            try
            {
                lalcmd.ExecuteNonQuery();
            }
            catch (SqlException e)
            {
                m_log.WarnFormat("[MSSql]: LandAccessList Table Already Exists: {0}", e);
            }
            conn.Close();
        }

        private bool TestTables(SqlConnection conn)
        {
            SqlCommand primSelectCmd = new SqlCommand(m_primSelect, conn);
            SqlDataAdapter pDa = new SqlDataAdapter(primSelectCmd);
            SqlCommand shapeSelectCmd = new SqlCommand(m_shapeSelect, conn);
            SqlDataAdapter sDa = new SqlDataAdapter(shapeSelectCmd);
            SqlCommand itemsSelectCmd = new SqlCommand(m_itemsSelect, conn);
            SqlDataAdapter iDa = new SqlDataAdapter(itemsSelectCmd);
            SqlCommand terrainSelectCmd = new SqlCommand(m_terrainSelect, conn);
            SqlDataAdapter tDa = new SqlDataAdapter(terrainSelectCmd);
            SqlCommand landSelectCmd = new SqlCommand(m_landSelect, conn);
            SqlDataAdapter lDa = new SqlDataAdapter(landSelectCmd);
            SqlCommand landAccessListSelectCmd = new SqlCommand(m_landAccessListSelect, conn);
            SqlDataAdapter lalDa = new SqlDataAdapter(landAccessListSelectCmd);

            DataSet tmpDS = new DataSet();
            try
            {
                pDa.Fill(tmpDS, "prims");
                sDa.Fill(tmpDS, "primshapes");

                if (persistPrimInventories)
                    iDa.Fill(tmpDS, "primitems");

                tDa.Fill(tmpDS, "terrain");
                lDa.Fill(tmpDS, "land");
                lalDa.Fill(tmpDS, "landaccesslist");
            }
            catch (SqlException)
            {
                m_log.Info("[DATASTORE]: MySql Database doesn't exist... creating");
                InitDB(conn);
            }

            pDa.Fill(tmpDS, "prims");
            sDa.Fill(tmpDS, "primshapes");

            if (persistPrimInventories)
                iDa.Fill(tmpDS, "primitems");

            tDa.Fill(tmpDS, "terrain");
            lDa.Fill(tmpDS, "land");
            lalDa.Fill(tmpDS, "landaccesslist");

            foreach (DataColumn col in createPrimTable().Columns)
            {
                if (!tmpDS.Tables["prims"].Columns.Contains(col.ColumnName))
                {
                    m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
                    return false;
                }
            }

            foreach (DataColumn col in createShapeTable().Columns)
            {
                if (!tmpDS.Tables["primshapes"].Columns.Contains(col.ColumnName))
                {
                    m_log.Info("[DATASTORE]: Missing required column:" + col.ColumnName);
                    return false;
                }
            }

            // XXX primitems should probably go here eventually

            foreach (DataColumn col in createTerrainTable().Columns)
            {
                if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
                {
                    m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
                    return false;
                }
            }

            foreach (DataColumn col in createLandTable().Columns)
            {
                if (!tmpDS.Tables["land"].Columns.Contains(col.ColumnName))
                {
                    m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
                    return false;
                }
            }

            foreach (DataColumn col in createLandAccessListTable().Columns)
            {
                if (!tmpDS.Tables["landaccesslist"].Columns.Contains(col.ColumnName))
                {
                    m_log.Info("[DATASTORE]: Missing require column:" + col.ColumnName);
                    return false;
                }
            }

            return true;
        }

        /***********************************************************************
         *
         *  Type conversion functions
         *
         **********************************************************************/

        private DbType dbtypeFromType(Type type)
        {
            if (type == typeof(String))
            {
                return DbType.String;
            }
            else if (type == typeof(Int32))
            {
                return DbType.Int32;
            }
            else if (type == typeof(Double))
            {
                return DbType.Double;
            }
            else if (type == typeof(Byte[]))
            {
                return DbType.Binary;
            }
            else
            {
                return DbType.String;
            }
        }           
    }
}
