; * FOR TESTS ONLY -- DO NOT USE THIS FILE
[Const]

    ; The URL of the Robust server
    BaseURL = "http://127.0.0.1"

    ; The public port of the Robust server
    PublicPort = "8888"

    ; The private port of the Robust server, same for testing
    PrivatePort = "8888"


; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; *  The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
    ; Place to create a PID file
    ; If no path if specified then a PID file is not created.
    ; PIDFile = "/tmp/Robust.exe.pid"

    ; Plugin Registry Location
    ; Set path to directory for plugin registry. Information
    ; about the registered repositories and installed plugins
    ; will be stored here
    ; The Robust.exe process must have R/W access to the location
    RegistryLocation = "."

    ; Modular configurations
    ; Set path to directory for modular ini files...
    ; The Robust.exe process must have R/W access to the location
    ConfigDirectory = "."

	console = "rest"

    ; Console commands can be saved to a file, so the command history persists after a restart. (default is true)
    ConsoleHistoryFileEnabled = false

    ; The history file can be just a filename (relative to OpenSim's bin/ directory
    ; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
    ConsoleHistoryFile = "RobustConsoleHistory.txt"

    ; How many lines of command history should we keep? (default is 100)
    ConsoleHistoryFileLines = 100

[ServiceList]
    GridServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridServiceConnector"
    PresenceServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
    InstantMessageServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
    UserAccountServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
    InventoryInConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XInventoryInConnector"

	;; Uncomment as more tests are added
    ;AssetServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AssetServiceConnector"
    ;GridInfoServerInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
    ;AuthenticationServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
    ;OpenIdServerConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
    ;AvatarServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
    ;LLLoginServiceInConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
    ;GridUserServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
    ;FriendsServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
    ;MapAddServiceConnector = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
    ;MapGetServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
    ;OfflineIMServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
    ;GroupsServiceConnector = "${Const|PrivatePort}/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
	;BakedTextureService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:XBakesConnector"
    ;UserProfilesServiceConnector = "${Const|PublicPort}/OpenSim.Server.Handlers.dll:UserProfilesConnector"
    ;EstateDataService = "${Const|PrivatePort}/OpenSim.Server.Handlers.dll:EstateDataRobustConnector"

; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
    port = ${Const|PrivatePort}

    ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
    ;; Use this if your central services in port ${Const|PrivatePort} need to be accessible on the Internet
    ;; but you want to protect them from unauthorized access.
    ; AuthType = "BasicHttpAuthentication"
    ; HttpAuthUsername = "some_username"
    ; HttpAuthPassword = "some_password"
    ;;
    ;; AuthType above can be overriden in any of the service sections below by
    ; AuthType = "None"
    ;; This is useful in cases where you want to protect most of the services,
    ;; but unprotect individual services. Username and Password can also be
    ;; overriden if you want to use different credentials for the different services.

    ;; By default, scripts are not allowed to call private services via llHttpRequest()
    ;; Such calls are detected by the X-SecondLife-Shared HTTP header
    ;; If you allow such calls you must be sure that they are restricted to very trusted scripters
    ;; (remember scripts can also be in visiting avatar attachments).
    ;; This can be overriden in individual private service sections if necessary
    AllowllHTTPRequestIn = false

    ; * The following are for the remote console
    ; * They have no effect for the local or basic console types
    ; * Leave commented to diable logins to the console
    ;ConsoleUser = Test
    ;ConsolePass = secret
    ;ConsolePort = 0


[DatabaseService]
    ; PGSQL
    ; Uncomment these lines if you want to use PGSQL storage
    ; Change the connection string to your db details
    ;StorageProvider = "OpenSim.Data.PGSQL.dll"
    ;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"

    ; Null
    ; Uncomment these lines if you want to use MySQL storage
    ; Change the connection string to your db details
    StorageProvider = "OpenSim.Data.Null.dll"
    ConnectionString = ""


; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
    LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
    DefaultAssetLoader = ""

    ; Allow maptile assets to remotely deleted by remote calls to the asset service.
    ; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
    ; This only applies to maptiles served via the version 1 viewer mechanisms
    ; Default is false
    AllowRemoteDelete = false

    ; Allow all assets to be remotely deleted.
    ; Only set this to true if you are operating a grid where you control all calls to the asset service
    ; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
    ; If set to true, AllowRemoteDelete = true is required as well.
    ; Default is false.
    AllowRemoteDeleteAllTypes = false


; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
    LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"

    StorageProvider = "OpenSim.Tests.Common.dll:TestXInventoryDataPlugin"
    ConnectionString = ""

    ; Will calls to purge folders (empty trash) and immediately delete/update items or folders (not move to trash first) succeed?
    ; If this is set to false then some other arrangement must be made to perform these operations if necessary.
    AllowDelete = true


; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
    LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
    ; Realm = "regions"
    ; AllowDuplicateNames = "True"

    ;; Next, we can specify properties of regions, including default and fallback regions
    ;; The syntax is: Region_<RegionName> = "<flags>"
    ;; or:            Region_<RegionID> = "<flags>"
    ;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
    ;;
    ;; DefaultRegion    If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
    ;;                  then this region becomes the destination.  Only the first online default region will be used.  If no DefaultHGRegion
    ;;                  is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
    ;;                  an explicit region.
    ;;
    ;; DefaultHGRegion  If an avatar connecting via the hypergrid does not specify a region, then they are placed here.  Only the first online
    ;;                  region will be used.
    ;;
    ;; FallbackRegion   If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead.  These are tried in the
    ;;                  order specified.  This only applies to local logins at this time, not Hypergrid connections.
    ;;
    ;; NoDirectLogin    A hypergrid user cannot directly connect to this region.  This does not apply to local logins.
    ;;
    ;; Persistent       When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
    ;;
    ;; Example specification:
    ; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
    ; (replace spaces with underscore)

    ;; Allow supporting viewers to export content
    ;; Set to false to prevent export
    ExportSupported = true




; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"

    ;; Allow the service to process HTTP getauthinfo calls.
    ;; Default is false.
    ; AllowGetAuthInfo = false

    ;; Allow the service to process HTTP setauthinfo calls.
    ;; Default is false.
    ; AllowSetAuthInfo = false

    ;; Allow the service to process HTTP setpassword calls.
    ;; Default is false.
    ; AllowSetPassword = false


; * This is the new style authentication service. Currently, only MySQL
; * is implemented. "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
    StorageProvider = "OpenSim.Data.Null.dll"
    ConnectionString = ""

    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    ; Realm = "useraccounts"

    ; These are for creating new accounts by the service
    ;AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    ;AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    ;GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"

    ;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
    ;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
    ;; Default is false
    CreateDefaultAvatarEntries = true

    ;; Allow the service to process HTTP createuser calls.
    ;; Default is false.
    AllowCreateUser = true

    ;; Allow the service to process HTTP setaccount calls.
    ;; Default is false.
    AllowSetAccount = true


[GridUserService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"


[PresenceService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
    ; Set this to true to allow the use of advanced web services and multiple
    ; bots using one account
    AllowDuplicatePresences = false;


[AvatarService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"


[FriendsService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"

[EstateService]
    LocalServiceModule = "OpenSim.Services.EstateService.dll:EstateDataService"

[LibraryService]
    LibraryName = "OpenSim Library"
    DefaultLibrary = "./inventory/Libraries.xml"


[LoginService]
    ; for the server connector
    LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
    ; for the service
    UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
    GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
    AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
    InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
    AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
    PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
    GridService = "OpenSim.Services.GridService.dll:GridService"
    SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
    LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
    FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"

    ; The minimum user level required for a user to be able to login.  0 by default
    ; If you disable a particular user's account then you can set their login level below this number.
    ; You can also change this level from the console though these changes will not be persisted.
    ; MinLoginLevel = 0

    ; Ask co-operative viewers to use a different currency name
    ;Currency = ""

    ;; Set minimum fee to publish classified
    ; ClassifiedFee = 0

    WelcomeMessage = "Welcome, Avatar!"
    AllowRemoteSetLoginLevel = "false"

    ; For V2 map
    MapTileURL = "${Const|BaseURL}:${Const|PublicPort}/";

    ; Url to search service
    ; SearchURL = "${Const|BaseURL}:${Const|PublicPort}/";

    ; For V3 destination guide
    ; DestinationGuide = "${Const|BaseURL}/guide"

    ; For V3 avatar picker (( work in progress ))
    ; AvatarPicker = "${Const|BaseURL}/avatars"

    ; If you run this login server behind a proxy, set this to true
    ; HasProxy = false

    ;; Regular expressions for controlling which client versions are accepted/denied.
    ;; An empty string means nothing is checked.
    ;;
    ;; Example 1: allow only these 3 types of clients (any version of them)
    ;; AllowedClients = "Imprudence|Hippo|Second Life"
    ;;
    ;; Example 2: allow all clients except these
    ;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
    ;;
    ;; Note that these are regular expressions, so every character counts.
    ;; Also note that this is very weak security and should not be trusted as a reliable means
    ;; for keeping bad clients out; modified clients can fake their identifiers.
    ;;
    ;;
    ;AllowedClients = ""
    ;DeniedClients = ""

    ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
    ;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
    ;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
    ;; would result in time inconsistencies between grids (during summer and around DST transition period)
    ;;   default    let OpenSim calculate US Pacific DST
    ;;   "none"     disable DST (equivallent to "local" with system set to GMT)
    ;;   "local"    force legacy behaviour (using local system time to calculate DST)
    ; DSTZone = "America/Los_Angeles;Pacific Standard Time"

    ;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
    ;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
    ;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
    ;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
    ;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
    ;; Options are
    ;;   "none"     no DST
    ;;   "local"    use the server's only timezone to calculate DST.  This is previous OpenSimulator behaviour.
    ;;   "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
    ;;      'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
    DSTZone = "America/Los_Angeles;Pacific Standard Time"

    ;Basic Login Service Dos Protection Tweaks
    ;;
    ;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
    ;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
    ;;     get around this basic DOS protection.
    ;DOSAllowXForwardedForHeader = false
    ;;
    ;; The protector adds up requests during this rolling period of time, default 10 seconds
    ;DOSRequestTimeFrameMS = 10000
    ;;
    ;; The amount of requests in the above timeframe from the same endpoint that triggers protection
    ;DOSMaxRequestsInTimeFrame = 5
    ;;
    ;; The amount of time that a specific endpoint is blocked.    Default 2 minutes.
    ;DOSForgiveClientAfterMS = 120000
    ;;
    ;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.


[MapImageService]
    LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"

    ; Set this if you want to change the default
    ; TilesStoragePath = "maptiles"
    ;
    ; If for some reason you have the AddMapTile service outside the firewall (e.g. ${Const|PublicPort}),
    ; you may want to set this. Otherwise, don't set it, because it's already protected.
    ; GridService = "OpenSim.Services.GridService.dll:GridService"
    ;
    ; Additionally, if you run this server behind a proxy, set this to true
    ; HasProxy = false


[Messaging]
    ; OfflineIM
    OfflineIMService = ""


[GridInfoService]
    ; These settings are used to return information on a get_grid_info call.
    ; Client launcher scripts and third-party clients make use of this to
    ; autoconfigure the client and to provide a nice user experience. If you
    ; want to facilitate that, you should configure the settings here according
    ; to your grid or standalone setup.
    ;
    ; See http://opensimulator.org/wiki/GridInfo

    ; login uri: for grid this is the login server URI
    login = ${Const|BaseURL}:${Const|PublicPort}/

    ; long grid name: the long name of your grid
    gridname = "the lost continent of hippo"

    ; short grid name: the short name of your grid
    gridnick = "hippogrid"

    ; login page: optional: if it exists it will be used to tell the client to use
    ;                       this as splash page
    ;welcome = ${Const|BaseURL}/welcome

    ; helper uri: optional: if it exists if will be used to tell the client to use
    ;                       this for all economy related things
    ;economy = ${Const|BaseURL}:${Const|PublicPort}/

    ; web page of grid: optional: page providing further information about your grid
    ;about = ${Const|BaseURL}/about/

    ; account creation: optional: page providing further information about obtaining
    ;                             a user account on your grid
    ;register = ${Const|BaseURL}/register

    ; help: optional: page providing further assistance for users of your grid
    ;help = ${Const|BaseURL}/help

    ; password help: optional: page providing password assistance for users of your grid
    ;password = ${Const|BaseURL}/password


[UserProfilesService]
    LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
    Enabled = false
    ;; Configure this for separate profiles database
    ;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
    ;; Realm = UserProfiles
    UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
    AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"


[BakedTextureService]
    LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
    ;; This directory must be writable by the user ROBUST runs as. It will be created automatically.
    BaseDirectory = "./bakes"

[HGInstantMessageService]
    LocalServiceModule  = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
    GridService         = "OpenSim.Services.GridService.dll:GridService"
    PresenceService     = "OpenSim.Services.PresenceService.dll:PresenceService"
    UserAgentService    = ""
    ; This should always be true in the Robust config
    InGatekeeper = True
