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- /**
- * @file llworldmap.h
- * @brief Underlying data storage for the map of the entire world.
- *
- * $LicenseInfo:firstyear=2003&license=viewergpl$
- *
- * Copyright (c) 2003-2009, Linden Research, Inc.
- * Copyright (c) 2009-2021, Henri Beauchamp.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLWORLDMAP_H
- #define LL_LLWORLDMAP_H
- #include "boost/function.hpp"
- #include "hbfastmap.h"
- #include "llframetimer.h"
- #include "llpointer.h"
- #include "llrect.h"
- #include "llstring.h"
- #include "lluuid.h"
- #include "llvector3d.h"
- #include "llviewertexture.h"
- // Region map layer numbers
- constexpr S32 MAP_SIM_OBJECTS = 0;
- constexpr S32 MAP_SIM_TERRAIN = 1;
- // Transparent alpha overlay of land for sale
- constexpr S32 MAP_SIM_LAND_FOR_SALE = 2;
- constexpr S32 MAP_SIM_IMAGE_TYPES = 3; // Number of map layers
- // map item types
- constexpr U32 MAP_ITEM_TELEHUB = 0x01;
- constexpr U32 MAP_ITEM_PG_EVENT = 0x02;
- constexpr U32 MAP_ITEM_MATURE_EVENT = 0x03;
- //constexpr U32 MAP_ITEM_POPULAR = 0x04;
- //constexpr U32 MAP_ITEM_AGENT_COUNT = 0x05;
- constexpr U32 MAP_ITEM_AGENT_LOCATIONS = 0x06;
- constexpr U32 MAP_ITEM_LAND_FOR_SALE = 0x07;
- constexpr U32 MAP_ITEM_CLASSIFIED = 0x08;
- constexpr U32 MAP_ITEM_ADULT_EVENT = 0x09;
- constexpr U32 MAP_ITEM_LAND_FOR_SALE_ADULT = 0x0a;
- class LLMessageSystem;
- class LLItemInfo
- {
- public:
- LLItemInfo(F32 global_x, F32 global_y, const std::string& name,
- const LLUUID& id, S32 extra = 0, S32 extra2 = 0);
- public:
- LLVector3d mPosGlobal;
- LLUUID mID;
- S32 mExtra;
- S32 mExtra2;
- U64 mRegionHandle;
- std::string mName;
- std::string mToolTip;
- bool mSelected;
- };
- #define MAP_SIM_IMAGE_TYPES 3
- // 0 - Prim
- // 1 - Terrain Only
- // 2 - Overlay: Land For Sale
- class LLSimInfo
- {
- public:
- LLSimInfo();
- LLVector3d getGlobalPos(LLVector3 local_pos) const;
- // Get the world coordinates of the SW corner of that region
- LLVector3d getGlobalOrigin() const;
- LL_INLINE void setSize(U16 x, U16 y) { mSizeX = y; mSizeY = y; }
- LL_INLINE const U64& getHandle() const { return mHandle; }
- LL_INLINE U16 getSizeX() const { return mSizeX; }
- LL_INLINE U16 getSizeY() const { return mSizeY; }
- public:
- U64 mHandle;
- U64 mRegionFlags;
- F64 mAgentsUpdateTime;
- // Hold a reference to the currently displayed image.
- LLPointer<LLViewerFetchedTexture> mCurrentImage[2];
- LLPointer<LLViewerFetchedTexture> mOverlayImage;
- std::string mName;
- // Image ID for the current overlay mode.
- LLUUID mMapImageID[MAP_SIM_IMAGE_TYPES];
- // Filled up when counting agents on the map: caching this number here
- // prevents from managing a separate std::map and speeds things up...
- S32 mAgentsCount;
- F32 mAlpha;
- // For variable region size support
- U16 mSizeX;
- U16 mSizeY;
- U8 mAccess;
- // Are agents visible ?
- bool mShowAgentLocations;
- };
- #define MAP_BLOCK_RES 256
- // We request region data on the world by "blocks" of (MAP_BLOCK_SIZE x
- // MAP_BLOCK_SIZE) regions. This is to reduce the number of requests to the
- // asset DB and get things in big "blocks"
- #define MAP_BLOCK_SIZE 16
- struct LLWorldMapLayer
- {
- LLWorldMapLayer()
- : mLayerDefined(false)
- {
- }
- LLPointer<LLViewerFetchedTexture> mLayerImage;
- LLUUID mLayerImageID;
- LLRect mLayerExtents;
- bool mLayerDefined;
- };
- class LLWorldMap
- {
- protected:
- LOG_CLASS(LLWorldMap);
- public:
- typedef boost::function<void(U64 region_handle, const std::string& url,
- const LLUUID& snapshot_id,
- bool teleport)> url_callback_t;
- LLWorldMap();
- ~LLWorldMap();
- // Clears the list
- void reset();
- // Clear the visible items
- void eraseItems(bool force = false);
- // Removes references to cached images. If layer is omitted or out of range
- // images for both layer 0 and 1 are unloaded. Else, only the requested
- // layer image is unloaded.
- void clearImageRefs(S32 layer = -1);
- // Clears the flags indicating that we've received sim infos. Causes a
- // re-request of the sim info without erasing existing info.
- void clearSimFlags();
- // Returns simulator information, or NULL if out of range
- LLSimInfo* simInfoFromHandle(U64 handle);
- // Returns simulator information, or NULL if out of range
- LLSimInfo* simInfoFromPosGlobal(const LLVector3d& pos_global);
- // Returns simulator information for named sim, or NULL if non-existent
- LLSimInfo* simInfoFromName(std::string sim_name);
- // Gets simulator name for a global position, returns true if it was found
- bool simNameFromPosGlobal(const LLVector3d& pos_global,
- std::string& sim_name);
- // Sets the current layer
- void setCurrentLayer(U32 layer, bool request_layer = false);
- LL_INLINE U32 getCurrentLayer() const { return mCurrentMap; }
- void forceUpdateRegion(U64 handle);
- U32 updateRegions(S32 x0, S32 y0, S32 x1, S32 y1, bool force_upd = false);
- void sendMapLayerRequest();
- void sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y,
- bool return_nonexistent = false);
- void sendNamedRegionRequest(const std::string& region_name);
- void sendNamedRegionRequest(const std::string& region_name,
- url_callback_t callback,
- const std::string& callback_url,
- bool teleport);
- // When teleport is true, the callback should TP the agent
- void sendHandleRegionRequest(U64 region_handle,
- url_callback_t callback = NULL,
- const std::string& url = LLStringUtil::null,
- bool teleport = false);
- void sendItemRequest(U32 type, U64 handle = 0);
- static void processMapLayerReply(LLMessageSystem*, void**);
- static void processMapBlockReply(LLMessageSystem*, void**);
- static void processMapItemReply(LLMessageSystem*, void**);
- LL_INLINE static void gotMapServerURL(bool b) { sGotMapURL = b; }
- LL_INLINE static void setMapServerURL(std::string url,
- bool login = false)
- {
- sMapURL = url;
- sMapURLSetOnLogin = login;
- }
- LL_INLINE static bool wasMapURLSetOnLogin() { return sMapURLSetOnLogin; }
- static bool useWebMapTiles();
- static LLPointer<LLViewerFetchedTexture> loadObjectsTile(U32 grid_x,
- U32 grid_y);
- void dump();
- // Bounds of the world, in meters
- LL_INLINE U32 getWorldWidth() const { return mMaxX - mMinX; }
- LL_INLINE U32 getWorldHeight() const { return mMaxY - mMinY; }
- private:
- // Extend the bounding box of the list of simulators. Returns true if the
- // extents changed.
- bool extendAABB(U32 x_min, U32 y_min, U32 x_max, U32 y_max);
- bool isTrackedUnknownLocation(U32 x, U32 y) const;
- static void mapLayerRequestCallback(LLSD result);
- public:
- LLVector3d mUnknownLocation;
- // Map from region-handle to simulator info
- typedef fast_hmap<U64, LLSimInfo*> sim_info_map_t;
- sim_info_map_t mSimInfoMap;
- typedef std::vector<LLItemInfo> item_info_list_t;
- item_info_list_t mTelehubs;
- item_info_list_t mInfohubs;
- item_info_list_t mPGEvents;
- item_info_list_t mMatureEvents;
- item_info_list_t mAdultEvents;
- item_info_list_t mLandForSale;
- item_info_list_t mLandForSaleAdult;
- typedef fast_hmap<U64, item_info_list_t> agent_list_map_t;
- agent_list_map_t mAgentLocationsMap;
- typedef fast_hmap<U32, std::vector<bool> > mapblock_map_t;
- mapblock_map_t mMapBlockMap[MAP_SIM_IMAGE_TYPES];
- typedef std::vector<LLWorldMapLayer> map_layers_vec_t;
- map_layers_vec_t mMapLayers[MAP_SIM_IMAGE_TYPES];
- bool mMapLoaded[MAP_SIM_IMAGE_TYPES];
- bool mIsTrackingUnknownLocation;
- bool mInvalidLocation;
- bool mIsTrackingDoubleClick;
- bool mIsTrackingCommit;
- bool mRequestLandForSale;
- private:
- U32 mCurrentMap;
- // AABB of the list of simulators
- U32 mMinX;
- U32 mMaxX;
- U32 mMinY;
- U32 mMaxY;
- LLTimer mRequestTimer;
- U64 mSLURLRegionHandle;
- // Search for named region for url processing
- std::string mSLURLRegionName;
- std::string mSLURL;
- url_callback_t mSLURLCallback;
- bool mSLURLTeleport;
- static bool sGotMapURL;
- static bool sMapURLSetOnLogin;
- static std::string sMapURL;
- };
- extern LLWorldMap gWorldMap;
- #endif
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