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- /**
- * @file llwind.cpp
- * @brief LLWind class implementation
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- // Wind is a lattice. It is computed on the simulator, and transmitted to the
- // viewer. It drives special effects like smoke blowing, trees bending, and
- // grass wiggling.
- //
- // Currently wind lattice does not interpolate correctly to neighbors. This
- // will need work.
- #include "llviewerprecompiledheaders.h"
- #include "llwind.h"
- #include "llgl.h"
- #include "llpatch_code.h"
- #include "llagent.h"
- constexpr F32 CLOUD_DIVERGENCE_COEF = 0.5f;
- constexpr F32 WIND_RELATIVE_ALTITUDE = 25.f;
- static S32 PatchBuffer[256];
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
- //////////////////////////////////////////////////////////////////////
- LLWind::LLWind()
- : mSize(16),
- mCloudDensityp(NULL)
- {
- init();
- }
- LLWind::~LLWind()
- {
- delete[] mVelX;
- delete[] mVelY;
- delete[] mCloudVelX;
- delete[] mCloudVelY;
- }
- //////////////////////////////////////////////////////////////////////
- // Public Methods
- //////////////////////////////////////////////////////////////////////
- void LLWind::init()
- {
- // Initialize vector data
- mVelX = new F32[mSize * mSize];
- mVelY = new F32[mSize * mSize];
- mCloudVelX = new F32[mSize * mSize];
- mCloudVelY = new F32[mSize * mSize];
- for (S32 i = 0, count = mSize * mSize; i < count; ++i)
- {
- mVelX[i] = 0.5f;
- mVelY[i] = 0.5f;
- mCloudVelX[i] = 0.0f;
- mCloudVelY[i] = 0.0f;
- }
- }
- void LLWind::decompress(LLBitPack& bitpack, LLGroupHeader* group_headerp)
- {
- if (!mCloudDensityp)
- {
- return;
- }
- LLPatchHeader patch_header;
- init_patch_decompressor(group_headerp->patch_size);
- // Don't use the packed group_header stride because the strides used on
- // simulator and viewer are not equal.
- group_headerp->stride = group_headerp->patch_size;
- set_group_of_patch_header(group_headerp);
- // X component
- decode_patch_header(bitpack, &patch_header);
- decode_patch(bitpack, PatchBuffer);
- decompress_patch(mVelX, PatchBuffer, &patch_header);
- // Y component
- decode_patch_header(bitpack, &patch_header);
- decode_patch(bitpack, PatchBuffer);
- decompress_patch(mVelY, PatchBuffer, &patch_header);
- // HACK -- mCloudVelXY is the same as mVelXY, except we add a divergence
- // that is proportional to the gradient of the cloud density ==> this helps
- // to clump clouds together.
- // NOTE ASSUMPTION: cloud density has the same dimensions as the wind field
- // This needs to be fixed... causes discrepency at region boundaries
- S32 i, j, k;
- for (j = 1; j < mSize - 1; ++j)
- {
- for (i = 1; i < mSize - 1; ++i)
- {
- k = i + j * mSize;
- *(mCloudVelX + k) = *(mVelX + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + 1) -
- *(mCloudDensityp + k - 1));
- *(mCloudVelY + k) = *(mVelY + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + mSize) -
- *(mCloudDensityp + k - mSize));
- }
- }
- i = mSize - 1;
- for (j = 1; j < mSize - 1; ++j)
- {
- k = i + j * mSize;
- *(mCloudVelX + k) = *(mVelX + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k) -
- *(mCloudDensityp + k - 2));
- *(mCloudVelY + k) = *(mVelY + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + mSize) -
- *(mCloudDensityp + k - mSize));
- }
- i = 0;
- for (j = 1; j < mSize - 1; ++j)
- {
- k = i + j * mSize;
- *(mCloudVelX + k) = *(mVelX + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + 2) -
- *(mCloudDensityp + k));
- *(mCloudVelY + k) = *(mVelY + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + mSize) -
- *(mCloudDensityp + k + mSize));
- }
- j = mSize - 1;
- for (i = 1; i < mSize - 1; ++i)
- {
- k = i + j * mSize;
- *(mCloudVelX + k) = *(mVelX + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + 1) -
- *(mCloudDensityp + k - 1));
- *(mCloudVelY + k) = *(mVelY + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k) -
- *(mCloudDensityp + k - 2 * mSize));
- }
- j = 0;
- for (i = 1; i < mSize - 1; ++i)
- {
- k = i + j * mSize;
- *(mCloudVelX + k) = *(mVelX + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + 1) -
- *(mCloudDensityp + k -1));
- *(mCloudVelY + k) = *(mVelY + k) +
- CLOUD_DIVERGENCE_COEF * (*(mCloudDensityp + k + 2 * mSize) -
- *(mCloudDensityp + k));
- }
- }
- // Returns in average_wind the average wind velocity
- LLVector3 LLWind::getAverage()
- {
- LLVector3 average(0.0f, 0.0f, 0.0f);
- S32 grid_count = mSize * mSize;
- for (S32 i = 0; i < grid_count; ++i)
- {
- average.mV[VX] += mVelX[i];
- average.mV[VY] += mVelY[i];
- }
- average *= WIND_SCALE_HACK / (F32)grid_count;
- return average;
- }
- // Resolve a value, using fractal summing to perturb the returned value
- LLVector3 LLWind::getVelocityNoisy(const LLVector3& pos_region, F32 dim)
- {
- LLVector3 r_val(0.f, 0.f, 0.f);
- F32 norm = 1.0f;
- if (dim == 8)
- {
- norm = 1.875f;
- }
- else if (dim == 4)
- {
- norm = 1.75f;
- }
- else if (dim == 2)
- {
- norm = 1.5f;
- }
- F32 temp_dim = dim;
- while (temp_dim >= 1.f)
- {
- LLVector3 pos_region_scaled(pos_region * temp_dim);
- r_val += getVelocity(pos_region_scaled) / temp_dim;
- temp_dim /= 2.f;
- }
- return r_val / norm * WIND_SCALE_HACK;
- }
- // Resolves value of wind at a location relative to SW corner of region.
- // Returns wind magnitude in X,Y components of vector3.
- LLVector3 LLWind::getVelocity(const LLVector3& pos_region)
- {
- llassert(mSize == 16);
- LLVector3 pos_clamped_region(pos_region);
- if (pos_clamped_region.mV[VX] < 0.f)
- {
- pos_clamped_region.mV[VX] = 0.f;
- }
- else if (pos_clamped_region.mV[VX] >= mRegionWidth)
- {
- pos_clamped_region.mV[VX] = (F32)fmod(pos_clamped_region.mV[VX],
- mRegionWidth);
- }
- if (pos_clamped_region.mV[VY] < 0.f)
- {
- pos_clamped_region.mV[VY] = 0.f;
- }
- else if (pos_clamped_region.mV[VY] >= mRegionWidth)
- {
- pos_clamped_region.mV[VY] = (F32)fmod(pos_clamped_region.mV[VY],
- mRegionWidth);
- }
- S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / mRegionWidth);
- S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / mRegionWidth);
- S32 k = i + j * mSize;
- F32 dx = pos_clamped_region.mV[VX] * mSize / mRegionWidth - (F32)i;
- F32 dy = pos_clamped_region.mV[VY] * mSize / mRegionWidth - (F32)j;
- LLVector3 r_val;
- if (i < mSize - 1 && j < mSize - 1)
- {
- // Interior points, no edges
- r_val.mV[VX] = mVelX[k] * (1.0f - dx) * (1.0f - dy) +
- mVelX[k + 1] * dx * (1.0f - dy) +
- mVelX[k + mSize] * dy * (1.0f - dx) +
- mVelX[k + mSize + 1] * dx * dy;
- r_val.mV[VY] = mVelY[k] * (1.0f - dx) * (1.0f - dy) +
- mVelY[k + 1] * dx * (1.0f - dy) +
- mVelY[k + mSize] * dy * (1.0f - dx) +
- mVelY[k + mSize + 1] * dx * dy;
- }
- else
- {
- r_val.mV[VX] = mVelX[k];
- r_val.mV[VY] = mVelY[k];
- }
- r_val.mV[VZ] = 0.f;
- return r_val * WIND_SCALE_HACK;
- }
- // Resolves value of wind at a location relative to SW corner of region.
- // Returns wind magnitude in X,Y components of vector3.
- LLVector3 LLWind::getCloudVelocity(const LLVector3& pos_region)
- {
- llassert(mSize == 16);
- LLVector3 r_val;
- F32 dx, dy;
- S32 k;
- LLVector3 pos_clamped_region(pos_region);
- if (pos_clamped_region.mV[VX] < 0.f)
- {
- pos_clamped_region.mV[VX] = 0.f;
- }
- else if (pos_clamped_region.mV[VX] >= mRegionWidth)
- {
- pos_clamped_region.mV[VX] = (F32)fmod(pos_clamped_region.mV[VX],
- mRegionWidth);
- }
- if (pos_clamped_region.mV[VY] < 0.f)
- {
- pos_clamped_region.mV[VY] = 0.f;
- }
- else if (pos_clamped_region.mV[VY] >= mRegionWidth)
- {
- pos_clamped_region.mV[VY] = (F32)fmod(pos_clamped_region.mV[VY],
- mRegionWidth);
- }
- S32 i = llfloor(pos_clamped_region.mV[VX] * mSize / mRegionWidth);
- S32 j = llfloor(pos_clamped_region.mV[VY] * mSize / mRegionWidth);
- k = i + j * mSize;
- dx = pos_clamped_region.mV[VX] * mSize / mRegionWidth - (F32)i;
- dy = pos_clamped_region.mV[VY] * mSize / mRegionWidth - (F32)j;
- if (i < mSize - 1 && j < mSize - 1)
- {
- // Interior points, no edges
- r_val.mV[VX] = mCloudVelX[k] * (1.0f - dx) * (1.0f - dy) +
- mCloudVelX[k + 1] * dx * (1.0f - dy) +
- mCloudVelX[k + mSize] * dy * (1.0f - dx) +
- mCloudVelX[k + mSize + 1] * dx * dy;
- r_val.mV[VY] = mCloudVelY[k] * (1.0f - dx) * (1.0f - dy) +
- mCloudVelY[k + 1] * dx * (1.0f - dy) +
- mCloudVelY[k + mSize] * dy * (1.0f - dx) +
- mCloudVelY[k + mSize + 1] * dx * dy;
- }
- else
- {
- r_val.mV[VX] = mCloudVelX[k];
- r_val.mV[VY] = mCloudVelY[k];
- }
- r_val.mV[VZ] = 0.f;
- return r_val * WIND_SCALE_HACK;
- }
- // Renders the wind as vectors (used for debug - used to be in llglsandbox.cpp)
- void LLWind::renderVectors()
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.pushMatrix();
- LLVector3 origin_agent;
- origin_agent = gAgent.getPosAgentFromGlobal(mOriginGlobal);
- gGL.translatef(origin_agent.mV[VX], origin_agent.mV[VY],
- gAgent.getPositionAgent().mV[VZ] + WIND_RELATIVE_ALTITUDE);
- for (S32 j = 0; j < mSize; ++j)
- {
- for (S32 i = 0; i < mSize; ++i)
- {
- F32 x = mCloudVelX[i + j * mSize] * WIND_SCALE_HACK;
- F32 y = mCloudVelY[i + j * mSize] * WIND_SCALE_HACK;
- gGL.pushMatrix();
- gGL.translatef((F32)i * mRegionWidth / (F32)mSize,
- (F32)j * mRegionWidth / (F32)mSize, 0.f);
- gGL.color3f(0, 1, 0);
- gGL.begin(LLRender::POINTS);
- gGL.vertex3f(0, 0, 0);
- gGL.end();
- gGL.color3f(1, 0, 0);
- gGL.begin(LLRender::LINES);
- gGL.vertex3f(x * 0.1f, y * 0.1f, 0.f);
- gGL.vertex3f(x, y, 0.f);
- gGL.end();
- gGL.popMatrix();
- }
- }
- gGL.popMatrix();
- stop_glerror();
- }
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