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- /**
- * @file llvoavatarpuppet.h
- * @brief Special dummy avatar used to drive rigged meshes.
- *
- * $LicenseInfo:firstyear=2017&license=viewergpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2017, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_VOAVATARPUPPET_H
- #define LL_VOAVATARPUPPET_H
- #include "boost/signals2.hpp"
- #include "llvoavatar.h"
- #include "llvovolume.h"
- class LLVOAvatarPuppet final : public LLVOAvatar
- {
- LOG_CLASS(LLVOAvatarPuppet);
- public:
- LLVOAvatarPuppet(const LLUUID& id, LLViewerRegion* regionp);
- void initInstance() override;
- bool isImpostor() override;
- void matchVolumeTransform();
- void updateVolumeGeom();
- void setGlobalScale(F32 scale);
- void recursiveScaleJoint(LLJoint* joint, F32 factor);
- static LLVOAvatarPuppet* createAvatarPuppet(LLVOVolume* obj);
- // Delayed kill so we do not make graphics pipeline unhappy calling
- // markDead() inside other graphics pipeline operations.
- LL_INLINE void markForDeath()
- {
- mMarkedForDeath = true;
- mRootVolp = NULL;
- }
- void markDead() override;
- bool isPuppetAvatar() const override { return true; }
- LLVOAvatar* getAttachedAvatar() override;
- LLVOAvatar* getAttachedAvatar() const override;
- void idleUpdate(F64 time) override;
- U32 getPartitionType() const override;
- LL_INLINE bool useImpostors() override { return sUsePuppetImpostors; }
- LL_INLINE U32 getMaxNonImpostors() override { return sMaxNonImpostorsPuppets; }
- bool isTooComplex() const override;
- void getAnimatedVolumes(std::vector<LLVOVolume*>& volumes);
- void updateAnimations();
- LLViewerObject* lineSegmentIntersectRiggedAttachments(
- const LLVector4a& start,
- const LLVector4a& end,
- S32 face = -1,
- bool pick_transparent = false,
- bool pick_rigged = false,
- S32* face_hit = NULL,
- LLVector4a* intersection = NULL,
- LLVector2* tex_coord = NULL,
- LLVector4a* normal = NULL,
- LLVector4a* tangent = NULL) override;
- #if 0 // *TODO ?
- void updateDebugText() override;
- #endif
- bool shouldRenderRigged() const override;
- static void onRegionChanged();
- // NOTE: DO NOT convert to safe_hmap: it would crash when using anything
- // else than std or boost containers... HB
- typedef boost::unordered_map<LLUUID,
- LLVOAvatar::anim_map_t> signaled_anim_map_t;
- LL_INLINE static signaled_anim_map_t& getSignaledAnimMap()
- {
- return sSignaledAnimMap;
- }
- private:
- void getNewConstraintFixups(LLVector3& pos_fixup, F32& scale_fixup) const;
- public:
- LLVOVolume* mRootVolp;
- bool mPlaying;
- static boost::signals2::connection sRegionChangedSlot;
- private:
- bool mMarkedForDeath;
- bool mRegionChanged;
- F32 mGlobalScale;
- F32 mScaleConstraintFixup;
- LLVector3 mPositionConstraintFixup;
- // Stores information about previously requested animations, by object Id.
- // Pointlessly implemented as a LLSingleton (LLObjectSignaledAnimationMap)
- // in LL's viewer; the motto at LL is "why making things simple and fast,
- // when you can make them complicated and slow ?"... HB
- static signaled_anim_map_t sSignaledAnimMap;
- };
- #endif //LL_VOAVATARPUPPET_H
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