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- /**
- * @file llvoavatarpuppet.cpp
- * @brief Implementation for special dummy avatar used to drive rigged meshes.
- *
- * $LicenseInfo:firstyear=2017&license=viewergpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2017, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llvoavatarpuppet.h"
- #include "llanimationstates.h"
- #include "llagent.h"
- #include "llmeshrepository.h"
- #include "llpipeline.h"
- #include "llskinningutil.h"
- #include "llviewercontrol.h"
- #include "llviewerobjectlist.h"
- #include "llviewerregion.h"
- #include "llviewerwearable.h"
- #include "llvoavatarself.h"
- constexpr F32 MAX_LEGAL_OFFSET = 3.f;
- constexpr F32 MAX_LEGAL_SIZE = 64.f;
- // Static members
- boost::signals2::connection LLVOAvatarPuppet::sRegionChangedSlot;
- LLVOAvatarPuppet::signaled_anim_map_t LLVOAvatarPuppet::sSignaledAnimMap;
- LLVOAvatarPuppet::LLVOAvatarPuppet(const LLUUID& id, LLViewerRegion* regionp)
- : LLVOAvatar(id, regionp),
- mRootVolp(NULL),
- mGlobalScale(1.f),
- mScaleConstraintFixup(1.f),
- mPlaying(false),
- mMarkedForDeath(false),
- mRegionChanged(false)
- {
- mIsDummy = true;
- mEnableDefaultMotions = false;
- }
- //virtual
- void LLVOAvatarPuppet::initInstance()
- {
- LLVOAvatar::initInstance();
- createDrawable();
- updateJointLODs();
- updateGeometry(mDrawable);
- hideSkirt();
- }
- LLVOAvatarPuppet* LLVOAvatarPuppet::createAvatarPuppet(LLVOVolume* obj)
- {
- LLVOAvatarPuppet* puppet =
- (LLVOAvatarPuppet*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR,
- gAgent.getRegion(),
- CO_FLAG_PUPPET_AVATAR);
- if (puppet)
- {
- puppet->mRootVolp = obj;
- // Sync up position/rotation with object
- puppet->matchVolumeTransform();
- }
- return puppet;
- }
- //virtual
- U32 LLVOAvatarPuppet::getPartitionType() const
- {
- return LLViewerRegion::PARTITION_PUPPET;
- }
- void LLVOAvatarPuppet::getNewConstraintFixups(LLVector3& new_pos_fixup,
- F32& new_scale_fixup) const
- {
- static LLCachedControl<F32> max_offset(gSavedSettings,
- "AnimatedObjectsMaxLegalOffset");
- F32 max_legal_offset = max_offset >= 0.f ? max_offset : MAX_LEGAL_OFFSET;
- static LLCachedControl<F32> max_size(gSavedSettings,
- "AnimatedObjectsMaxLegalSize");
- F32 max_legal_size = max_size >= 1.f ? max_size : MAX_LEGAL_SIZE;
- new_pos_fixup.clear();
- new_scale_fixup = 1.f;
- if (!LLVector3::boxValidAndNonZero(getLastAnimExtents()))
- {
- return;
- }
- // The goal here is to ensure that the extent of the avatar's bounding box
- // does not wander too far from the official position of the corresponding
- // volume. We do this by tracking the distance and applying a correction to
- // the puppet avatar position if needed.
- const LLVector3* extents = getLastAnimExtents();
- LLVector3 unshift_extents[2];
- unshift_extents[0] = extents[0] - mPositionConstraintFixup;
- unshift_extents[1] = extents[1] - mPositionConstraintFixup;
- LLVector3 box_dims = extents[1] - extents[0];
- F32 box_size = llmax(box_dims[0], box_dims[1], box_dims[2]);
- if (!mRootVolp->isAttachment())
- {
- LLVector3 pos_box_offset =
- LLVector3::pointToBoxOffset(mRootVolp->getRenderPosition(),
- unshift_extents);
- F32 offset_dist = pos_box_offset.length();
- F32 target_dist = offset_dist - max_legal_offset;
- if (target_dist > 0.f && offset_dist > 0.f)
- {
- new_pos_fixup = (target_dist / offset_dist) * pos_box_offset;
- }
- }
- if (box_size / mScaleConstraintFixup > max_legal_size)
- {
- new_scale_fixup = mScaleConstraintFixup * max_legal_size / box_size;
- }
- }
- void LLVOAvatarPuppet::matchVolumeTransform()
- {
- if (!mRootVolp || isDead())
- {
- return;
- }
- if (mRegionChanged)
- {
- mRegionChanged = false;
- }
- else
- {
- LLVector3 new_pos_fixup;
- F32 new_scale_fixup;
- getNewConstraintFixups(new_pos_fixup, new_scale_fixup);
- mPositionConstraintFixup = new_pos_fixup;
- mScaleConstraintFixup = new_scale_fixup;
- }
- if (mRootVolp->isAttachment())
- {
- LLVOAvatar* avatarp = mRootVolp->getAvatarAncestor();
- if (!avatarp)
- {
- llwarns_once << "Cannot find attached avatar for puppet: "
- << std::hex << (uintptr_t)this << std::dec << llendl;
- return;
- }
- LLViewerJointAttachment* attachp =
- avatarp->getTargetAttachmentPoint(mRootVolp);
- if (attachp) // Paranoia
- {
- if (getRegion())
- {
- setPositionAgent(mRootVolp->getRenderPosition());
- }
- attachp->updateWorldPRSParent();
- LLVector3 joint_pos = attachp->getWorldPosition();
- LLQuaternion joint_rot = attachp->getWorldRotation();
- LLDrawable* drawblep = mRootVolp->mDrawable;
- LLVector3 obj_pos;
- LLQuaternion obj_rot;
- if (drawblep)
- {
- obj_pos = drawblep->getPosition();
- obj_rot = drawblep->getRotation();
- }
- else
- {
- obj_pos = mRootVolp->getPosition();
- obj_rot = mRootVolp->getRotation();
- }
- obj_pos.rotVec(joint_rot);
- mRoot->setWorldPosition(obj_pos + joint_pos);
- mRoot->setWorldRotation(obj_rot * joint_rot);
- setRotation(mRoot->getRotation());
- setGlobalScale(mScaleConstraintFixup);
- }
- return;
- }
- LLVector3 vol_pos = mRootVolp->getRenderPosition();
- LLQuaternion obj_rot;
- LLDrawable* drawable = mRootVolp->mDrawable;
- if (drawable)
- {
- obj_rot = drawable->getRotation();
- }
- else
- {
- obj_rot = mRootVolp->getRotation();
- }
- #if 1
- const LLMeshSkinInfo* skin_info = mRootVolp->getSkinInfo();
- if (skin_info)
- {
- LLQuaternion bind_rot;
- bind_rot =
- LLSkinningUtil::getUnscaledQuaternion(skin_info->mBindShapeMatrix);
- setRotation(bind_rot * obj_rot);
- mRoot->setWorldRotation(bind_rot * obj_rot);
- }
- else
- #endif
- {
- setRotation(obj_rot);
- mRoot->setWorldRotation(obj_rot);
- }
- if (getRegion())
- {
- setPositionAgent(vol_pos);
- }
- mRoot->setPosition(vol_pos + mPositionConstraintFixup);
- setGlobalScale(mScaleConstraintFixup);
- }
- void LLVOAvatarPuppet::setGlobalScale(F32 scale)
- {
- if (scale <= 0.f)
- {
- llwarns << "invalid global scale " << scale << llendl;
- return;
- }
- if (mGlobalScale == 0.f) // This should never happen
- {
- mGlobalScale = 1.f;
- }
- if (scale != mGlobalScale)
- {
- F32 adjust_scale = scale / mGlobalScale;
- LL_DEBUGS("Puppets") << "scale " << scale << " adjustment "
- << adjust_scale << LL_ENDL;
- // AXON: should we be scaling from the pelvis or the root ?
- recursiveScaleJoint(mPelvisp, adjust_scale);
- mGlobalScale = scale;
- }
- }
- void LLVOAvatarPuppet::recursiveScaleJoint(LLJoint* joint, F32 factor)
- {
- if (!joint) return;
- joint->setScale(factor * joint->getScale());
- for (S32 i = 0, count = joint->mChildren.size(); i < count; ++i)
- {
- LLJoint* child = joint->mChildren[i];
- if (child) // Paranoia
- {
- recursiveScaleJoint(child, factor);
- }
- }
- }
- // Based on LLViewerJointAttachment::setupDrawable(), without the attaching
- // part.
- void LLVOAvatarPuppet::updateVolumeGeom()
- {
- if (!mRootVolp)
- {
- return;
- }
- LLDrawable* drawable = mRootVolp->mDrawable;
- if (!drawable)
- {
- return;
- }
- if (drawable->isActive())
- {
- drawable->makeStatic(false);
- }
- drawable->makeActive();
- gPipeline.markMoved(drawable);
- // Face may need to change draw pool to/from POOL_HUD
- gPipeline.markTextured(drawable);
- LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
- for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin(),
- end = child_list.end();
- iter != end; ++iter)
- {
- LLViewerObject* childp = *iter;
- if (!childp) continue;
- LLDrawable* drawable = childp->mDrawable;
- if (drawable)
- {
- // Face may need to change draw pool to/from POOL_HUD
- gPipeline.markTextured(drawable);
- gPipeline.markMoved(drawable);
- }
- }
- gPipeline.markRebuild(drawable);
- mRootVolp->markForUpdate();
- // Note that attachment overrides are not needed here as they have already
- // been applied at the time the puppet avatar was created in llvovolume.cpp
- matchVolumeTransform();
- }
- //virtual
- void LLVOAvatarPuppet::markDead()
- {
- // Normally mRootVolp has already been cleared in unlinkPuppetAvatar(),
- // unless there's some bulk object cleanup happening e.g. on region
- // destruction. In that case the puppet avatar may be killed first.
- if (mRootVolp)
- {
- mRootVolp->mPuppetAvatar = NULL;
- mRootVolp = NULL;
- }
- LLVOAvatar::markDead();
- }
- //virtual
- void LLVOAvatarPuppet::idleUpdate(F64 time)
- {
- if (mMarkedForDeath)
- {
- if (!isDead())
- {
- markDead();
- }
- }
- else
- {
- LLVOAvatar::idleUpdate(time);
- }
- }
- void LLVOAvatarPuppet::getAnimatedVolumes(std::vector<LLVOVolume*>& volumes)
- {
- if (!mRootVolp)
- {
- return;
- }
- volumes.push_back(mRootVolp);
- LLViewerObject::const_child_list_t& child_list = mRootVolp->getChildren();
- for (LLViewerObject::const_child_list_t::const_iterator
- iter = child_list.begin(), end = child_list.end();
- iter != end; ++iter)
- {
- LLViewerObject* childp = *iter;
- if (!childp) continue; // Paranoia
- LLVOVolume* child_volp = childp->asVolume();
- if (child_volp && child_volp->isAnimatedObject())
- {
- volumes.push_back(child_volp);
- }
- }
- }
- // This is called after an associated object receives an animation message.
- // Combine the signaled animations for all associated objects and process any
- // resulting state changes.
- void LLVOAvatarPuppet::updateAnimations()
- {
- if (!mRootVolp)
- {
- llwarns_once << "No root volume for puppet " << std::hex << this
- << std::dec << ". Aborted." << llendl;
- return;
- }
- std::vector<LLVOVolume*> volumes;
- getAnimatedVolumes(volumes);
- // Rebuild mSignaledAnimations from the associated volumes.
- LLVOAvatar::anim_map_t anims;
- for (S32 i = 0, count = volumes.size(); i < count; ++i)
- {
- LLVOVolume* volp = volumes[i];
- LLVOAvatar::anim_map_t& sig_anims = sSignaledAnimMap[volp->getID()];
- for (LLVOAvatar::anim_it_t anim_it = sig_anims.begin(),
- anim_end = sig_anims.end();
- anim_it != anim_end; ++anim_it)
- {
- LLVOAvatar::anim_it_t found_it = anims.find(anim_it->first);
- if (found_it != anim_end)
- {
- // Animation already present, use the larger sequence id
- anims[anim_it->first] = llmax(found_it->second,
- anim_it->second);
- }
- else
- {
- // Animation not already present, use this sequence id.
- anims.emplace(anim_it->first, anim_it->second);
- }
- }
- }
- if (!mPlaying)
- {
- mPlaying = true;
- #if 0
- if (!mRootVolp->isAnySelected())
- #endif
- {
- updateVolumeGeom();
- mRootVolp->recursiveMarkForUpdate();
- }
- }
- mSignaledAnimations.swap(anims);
- processAnimationStateChanges();
- }
- //virtual
- LLViewerObject* LLVOAvatarPuppet::lineSegmentIntersectRiggedAttachments(const LLVector4a& start,
- const LLVector4a& end,
- S32 face,
- bool pick_transparent,
- bool pick_rigged,
- S32* face_hit,
- LLVector4a* intersection,
- LLVector2* tex_coord,
- LLVector4a* normal,
- LLVector4a* tangent)
- {
- if (!mRootVolp || !lineSegmentBoundingBox(start, end))
- {
- return NULL;
- }
- LLVector4a local_end = end;
- LLVector4a local_intersection;
- if (mRootVolp->lineSegmentIntersect(start, local_end, face,
- pick_transparent, pick_rigged,
- face_hit, &local_intersection,
- tex_coord, normal, tangent))
- {
- local_end = local_intersection;
- if (intersection)
- {
- *intersection = local_intersection;
- }
- return (LLViewerObject*)mRootVolp;
- }
- std::vector<LLVOVolume*> volumes;
- getAnimatedVolumes(volumes);
- for (S32 i = 0, count = volumes.size(); i < count; ++i)
- {
- LLVOVolume* volp = volumes[i];
- if (volp != mRootVolp &&
- volp->lineSegmentIntersect(start, local_end, face,
- pick_transparent, pick_rigged,
- face_hit, &local_intersection,
- tex_coord, normal, tangent))
- {
- local_end = local_intersection;
- if (intersection)
- {
- *intersection = local_intersection;
- }
- return (LLViewerObject*)volp;
- }
- }
- return NULL;
- }
- //virtual
- LLVOAvatar* LLVOAvatarPuppet::getAttachedAvatar()
- {
- if (mRootVolp && mRootVolp->isAttachment())
- {
- return mRootVolp->getAvatarAncestor();
- }
- return NULL;
- }
- //virtual
- LLVOAvatar* LLVOAvatarPuppet::getAttachedAvatar() const
- {
- if (mRootVolp && mRootVolp->isAttachment())
- {
- return mRootVolp->getAvatarAncestor();
- }
- return NULL;
- }
- //virtual
- bool LLVOAvatarPuppet::shouldRenderRigged() const
- {
- if (mRootVolp && mRootVolp->isAttachment())
- {
- LLVOAvatar* avatarp = mRootVolp->getAvatarAncestor();
- if (avatarp)
- {
- return avatarp->shouldRenderRigged();
- }
- }
- return true;
- }
- //virtual
- bool LLVOAvatarPuppet::isImpostor()
- {
- if (mMarkedForDeath) return false;
- if (mRootVolp && mRootVolp->isAttachment())
- {
- // Attached animated objects should match state of their attached av.
- LLVOAvatar* avatarp = mRootVolp->getAvatarAncestor();
- if (avatarp)
- {
- return avatarp->isImpostor();
- }
- }
- return LLVOAvatar::isImpostor();
- }
- //virtual
- bool LLVOAvatarPuppet::isTooComplex() const
- {
- #if 0 // Avatar puppets "jelly-dollifying" does not work anyway...
- if (mMarkedForDeath) return false;
- if (mRootVolp && mRootVolp->isAttachment())
- {
- // NOTE: an attached animesh complexity is already accounted for as any
- // other avatar attachment: should it prove to be too complex, then the
- // avatar it is attached to gets jelly-dollified, and none of its
- // attachments are rendered at all, this animesh included. We therefore
- // do not need to check for attached animesh complexity and can always
- // return false here. HB
- return false;
- }
- // This is a standalone animesh: use complexity...
- return LLVOAvatar::isTooComplex();
- #else
- return false;
- #endif
- }
- #if 0 // *TODO ?
- //virtual
- void LLVOAvatarPuppet::updateDebugText()
- {
- }
- #endif
- //static
- void LLVOAvatarPuppet::onRegionChanged()
- {
- for (S32 i = 0, count = LLCharacter::sInstances.size(); i < count; ++i)
- {
- LLVOAvatarPuppet* puppet =
- dynamic_cast<LLVOAvatarPuppet*>(LLCharacter::sInstances[i]);
- if (puppet)
- {
- puppet->mRegionChanged = true;
- }
- }
- }
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