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- /**
- * @file llsky.h
- * @brief It's, uh, the sky!
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLSKY_H
- #define LL_LLSKY_H
- #include "llmath.h"
- #include "llpointer.h"
- #include "llvector3.h"
- #include "llvector4.h"
- #include "llcolor4.h"
- #include "llcolor4u.h"
- #include "llvosky.h"
- class LLVOWLSky;
- class LLSky
- {
- public:
- LLSky();
- void init();
- void cleanup();
- void destroyGL();
- void restoreGL();
- void resetVertexBuffers();
- // *TODO: do culling for WL sky properly -Brad
- LL_INLINE void updateCull() {}
- void updateSky();
- void addSunMoonBeacons();
- void setCloudDensityAtAgent(F32 cloud_density);
- void setWind(const LLVector3& wind);
- void updateFog(F32 distance);
- // Windlight specific methods
- void setSunDirection(const LLVector3& sun_direction,
- const LLVector3& sun_ang_velocity);
- void setOverrideSun(bool override_sun);
- LL_INLINE bool getOverrideSun() { return mOverrideSimSunPosition; }
- LL_INLINE void setSunTargetDirection(const LLVector3& sun_direction,
- const LLVector3& sun_ang_velocity)
- {
- mSunTargDir = sun_direction;
- }
- void propagateHeavenlyBodies(F32 dt); // dt = seconds
- LLVector3 getSunDirection() const;
- LLVector3 getMoonDirection() const;
- bool sunUp() const;
- // Extended environment specific methods
- void setSunScale(F32 sun_scale);
- void setMoonScale(F32 moon_scale);
- // These directions should be in CFR coord sys (+x at, +z up, +y right)
- void setSunAndMoonDirectionsCFR(const LLVector3& sun_direction,
- const LLVector3& moon_direction);
- void setSunDirectionCFR(const LLVector3& sun_direction);
- void setMoonDirectionCFR(const LLVector3& moon_direction);
- void setSunTextures(const LLUUID& sun_tex1,
- const LLUUID& sun_tex2 = LLUUID::null);
- void setMoonTextures(const LLUUID& moon_tex1,
- const LLUUID& moon_tex2 = LLUUID::null);
- void setCloudNoiseTextures(const LLUUID& cld_tex1,
- const LLUUID& cld_tex2 = LLUUID::null);
- void setBloomTextures(const LLUUID& bloom_tex1,
- const LLUUID& bloom_tex2 = LLUUID::null);
- public:
- // Pointer to the LLVOSky object (only one, ever !)
- LLPointer<LLVOSky> mVOSkyp;
- LLPointer<LLVOWLSky> mVOWLSkyp;
- LLVector3 mSunTargDir;
- S32 mLightingGeneration;
- bool mUpdatedThisFrame;
- protected:
- bool mOverrideSimSunPosition;
- LLVector3 mLastSunDirection;
- };
- extern LLSky gSky;
- #endif
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