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- /**
- * @file llphysicsmotion.h
- * @brief Implementation of LLPhysicsMotion class.
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- *
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
- #define LL_LLPHYSICSMOTIONCONTROLLER_H
- //-----------------------------------------------------------------------------
- // Header files
- //-----------------------------------------------------------------------------
- #include "llmotion.h"
- #include "llframetimer.h"
- #define PHYSICS_MOTION_FADEIN_TIME 1.0f
- #define PHYSICS_MOTION_FADEOUT_TIME 1.0f
- class LLPhysicsMotion;
- //-----------------------------------------------------------------------------
- // class LLPhysicsMotion
- //-----------------------------------------------------------------------------
- class LLPhysicsMotionController : public LLMotion
- {
- protected:
- LOG_CLASS(LLPhysicsMotionController);
- public:
- // Constructor
- LLPhysicsMotionController(const LLUUID& id);
- // Destructor
- virtual ~LLPhysicsMotionController();
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion* create(const LLUUID& id) { return new LLPhysicsMotionController(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- // motions must specify whether or not they loop
- LL_INLINE virtual bool getLoop() { return true; }
- // motions must report their total duration
- LL_INLINE virtual F32 getDuration() { return 0.f; }
- // motions must report their "ease in" duration
- LL_INLINE virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
- // motions must report their "ease out" duration.
- LL_INLINE virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
- // called to determine when a motion should be activated/deactivated based
- // on avatar pixel coverage
- LL_INLINE virtual F32 getMinPixelArea();
- // motions must report their priority
- LL_INLINE virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
- LL_INLINE virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
- // run-time (post constructor) initialization, called after parameters have
- // been set must return true to indicate success and be available for
- // activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- // called when a motion is activated. must return true to indicate success,
- // or else it will be deactivated.
- LL_INLINE virtual bool onActivate() { return true; }
- // called per time step
- // must return true while it is active, and
- // must return false when the motion is completed.
- virtual bool onUpdate(F32 time, U8* joint_mask);
- // called when a motion is deactivated
- LL_INLINE virtual void onDeactivate() {}
- LL_INLINE LLCharacter* getCharacter() { return mCharacter; }
- protected:
- void addMotion(LLPhysicsMotion* motion);
- private:
- LLCharacter* mCharacter;
- typedef std::vector<LLPhysicsMotion*> motion_vec_t;
- motion_vec_t mMotions;
- };
- #endif // LL_LLPHYSICSMOTION_H
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