llpatchvertexarray.h 2.9 KB

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  1. /**
  2. * @file llpatchvertexarray.h
  3. * @brief description of LLPatchVertexArray class
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewergpl$
  6. *
  7. * Copyright (c) 2001-2009, Linden Research, Inc.
  8. *
  9. * Second Life Viewer Source Code
  10. * The source code in this file ("Source Code") is provided by Linden Lab
  11. * to you under the terms of the GNU General Public License, version 2.0
  12. * ("GPL"), unless you have obtained a separate licensing agreement
  13. * ("Other License"), formally executed by you and Linden Lab. Terms of
  14. * the GPL can be found in doc/GPL-license.txt in this distribution, or
  15. * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
  16. *
  17. * There are special exceptions to the terms and conditions of the GPL as
  18. * it is applied to this Source Code. View the full text of the exception
  19. * in the file doc/FLOSS-exception.txt in this software distribution, or
  20. * online at
  21. * http://secondlifegrid.net/programs/open_source/licensing/flossexception
  22. *
  23. * By copying, modifying or distributing this software, you acknowledge
  24. * that you have read and understood your obligations described above,
  25. * and agree to abide by those obligations.
  26. *
  27. * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
  28. * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
  29. * COMPLETENESS OR PERFORMANCE.
  30. * $/LicenseInfo$
  31. */
  32. #ifndef LL_LLPATCHVERTEXARRAY_H
  33. #define LL_LLPATCHVERTEXARRAY_H
  34. #include "llerror.h"
  35. // A LLPatchVertexArray is really just a structure of vertex arrays for
  36. // rendering a "patch" of a certain size.
  37. //
  38. // A "patch" is currently a sub-square of a larger square array of data we call
  39. // a "surface".
  40. class LLPatchVertexArray
  41. {
  42. protected:
  43. LOG_CLASS(LLPatchVertexArray);
  44. public:
  45. LLPatchVertexArray();
  46. LLPatchVertexArray(U32 surface_width, U32 patch_width,
  47. F32 meters_per_grid);
  48. ~LLPatchVertexArray();
  49. void create(U32 surface_width, U32 patch_width, F32 meters_per_grid);
  50. void destroy();
  51. void init();
  52. public:
  53. U32 mSurfaceWidth; // Grid points on one side of a LLSurface
  54. U32 mPatchWidth; // Grid points on one side of a LLPatch
  55. U32 mPatchOrder; // 2^mPatchOrder >= mPatchWidth
  56. U32* mRenderLevelp; // Look-up table : render_stride -> render_level
  57. U32* mRenderStridep; // Look-up table : render_level -> render_stride
  58. // We want to be able to render a patch from multiple resolutions.
  59. // The lowest resolution has two triangles, and the highest has
  60. // 2*mPatchWidth*mPatchWidth triangles.
  61. //
  62. // mPatchWidth is not hard-coded, so we do not know how much memory to
  63. // allocate to the vertex arrays until it is set. Once it is set, we will
  64. // calculate how much total memory to allocate for the vertex arrays, and
  65. // then keep track of their lengths and locations in the memory bank.
  66. //
  67. // A Patch has three regions that need vertex arrays: middle, north, and
  68. // east. For each region there are three items that must be kept track of:
  69. // data, offset, and length.
  70. };
  71. #endif