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- /**
- * @file llfloaterurldisplay.h
- * @brief Probably should be called LLFloaterTeleport, or LLFloaterLandmark
- * as it gives you a preview of a potential teleport location.
- *
- * $LicenseInfo:firstyear=2007&license=viewergpl$
- *
- * Copyright (c) 2007-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterurldisplay.h"
- #include "llpanelplace.h"
- #include "llregionhandle.h"
- #include "lluictrlfactory.h"
- LLFloaterURLDisplay::LLFloaterURLDisplay(const LLSD& sd)
- {
- mFactoryMap["place_details_panel"] = LLCallbackMap(LLFloaterURLDisplay::createPlaceDetail,
- this);
- LLUICtrlFactory::getInstance()->buildFloater(this,
- "floater_preview_url.xml",
- &getFactoryMap());
- this->setVisible(false);
- // If positioned at 0,0 the teleport button is behind the toolbar.
- LLRect r = getRect();
- if (r.mBottom == 0 && r.mLeft == 0)
- {
- // first use, center it
- center();
- }
- else
- {
- gFloaterViewp->adjustToFitScreen(this);
- }
- }
- void LLFloaterURLDisplay::displayParcelInfo(U64 region_handle,
- const LLVector3& pos_local)
- {
- mRegionHandle = region_handle;
- mRegionPosition = pos_local;
- LLVector3d pos_global = from_region_handle(region_handle);
- pos_global += (LLVector3d)pos_local;
- LLUUID region_id; // don't know this
- LLUUID landmark_asset_id; // don't know this either
- LLUUID landmark_item_id; // don't know this either
- mPlacePanel->displayParcelInfo(pos_local, landmark_asset_id,
- landmark_item_id, region_id, pos_global);
- this->setVisible(true);
- this->setFrontmost(true);
- }
- void LLFloaterURLDisplay::setSnapshotDisplay(const LLUUID& snapshot_id)
- {
- mPlacePanel->setSnapshot(snapshot_id);
- }
- void LLFloaterURLDisplay::setName(const std::string& name)
- { // Set the name and also clear description
- mPlacePanel->resetName(name);
- }
- void LLFloaterURLDisplay::setLocationString(const std::string& name)
- {
- mPlacePanel->setLocationString(name);
- }
- // static
- void* LLFloaterURLDisplay::createPlaceDetail(void* userdata)
- {
- LLFloaterURLDisplay *self = (LLFloaterURLDisplay*)userdata;
- self->mPlacePanel = new LLPanelPlace();
- LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel,
- "panel_place.xml");
- return self->mPlacePanel;
- }
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