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- /**
- * @file llfloatermove.cpp
- * @brief Container for movement buttons like forward, left, fly
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloatermove.h"
- #include "llbutton.h"
- #include "llspinctrl.h"
- #include "lluictrlfactory.h"
- #include "llagent.h"
- #include "llagentwearables.h"
- #include "lljoystickbutton.h"
- #include "llviewercontrol.h"
- #include "llvoavatarself.h"
- // Constants
- constexpr F32 MOVE_BUTTON_DELAY = 0.f;
- constexpr F32 YAW_NUDGE_RATE = 0.05f; // fraction of normal speed
- constexpr F32 NUDGE_TIME = 0.25f; // in seconds
- LLFloaterMove::LLFloaterMove(const LLSD& key)
- : LLFloater("movement controls")
- {
- setIsChrome(true);
- LLUICtrlFactory::getInstance()->buildFloater(this, "floater_moveview.xml",
- NULL, false);
- mForwardButton = getChild<LLJoystickAgentTurn>("forward btn");
- mForwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mBackwardButton = getChild<LLJoystickAgentTurn>("backward btn");
- mBackwardButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mSlideLeftButton = getChild<LLJoystickAgentSlide>("slide left btn");
- mSlideLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mSlideRightButton = getChild<LLJoystickAgentSlide>("slide right btn");
- mSlideRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mTurnLeftButton = getChild<LLButton>("turn left btn");
- mTurnLeftButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mTurnLeftButton->setHeldDownCallback(turnLeft);
- mTurnRightButton = getChild<LLButton>("turn right btn");
- mTurnRightButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mTurnRightButton->setHeldDownCallback(turnRight);
- mMoveUpButton = getChild<LLButton>("move up btn");
- childSetAction("move up btn",moveUp,NULL);
- mMoveUpButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mMoveUpButton->setHeldDownCallback(moveUp);
- mMoveDownButton = getChild<LLButton>("move down btn");
- childSetAction("move down btn",moveDown,NULL);
- mMoveDownButton->setHeldDownDelay(MOVE_BUTTON_DELAY);
- mMoveDownButton->setHeldDownCallback(moveDown);
- mFlyButton = getChild<LLButton>("fly btn");
- childSetAction("fly btn", onFlyButtonClicked, NULL);
- mZOffsetSpinner = getChild<LLSpinCtrl>("z_offset");
- mZOffsetSpinner->setToolTip(getString("z_offset_tooltip"));
- }
- //virtual
- void LLFloaterMove::draw()
- {
- bool sitting = isAgentAvatarValid() && gAgentAvatarp->mIsSitting;
- mFlyButton->setEnabled(!sitting && (gAgent.canFly() || gAgent.getFlying()));
- mZOffsetSpinner->setEnabled(!LLVOAvatarSelf::canUseServerBaking() ||
- LLVOAvatarSelf::useAvatarHoverHeight());
- LLFloater::draw();
- }
- //virtual
- void LLFloaterMove::onClose(bool app_quitting)
- {
- LLFloater::onClose(app_quitting);
- if (!app_quitting)
- {
- gSavedSettings.setBool("ShowMovementControls", false);
- }
- }
- void LLFloaterMove::onOpen()
- {
- LLFloater::onOpen();
- gSavedSettings.setBool("ShowMovementControls", true);
- }
- //static
- void LLFloaterMove::onFlyButtonClicked(void*)
- {
- gAgent.toggleFlying();
- }
- //static
- F32 LLFloaterMove::getYawRate(F32 time)
- {
- if (time < NUDGE_TIME)
- {
- F32 rate = YAW_NUDGE_RATE + time * (1.f - YAW_NUDGE_RATE) / NUDGE_TIME;
- return rate;
- }
- else
- {
- return 1.f;
- }
- }
- //static
- void LLFloaterMove::turnLeft(void*)
- {
- F32 time = getInstance()->mTurnLeftButton->getHeldDownTime();
- gAgent.moveYaw(getYawRate(time));
- }
- //static
- void LLFloaterMove::turnRight(void*)
- {
- F32 time = getInstance()->mTurnRightButton->getHeldDownTime();
- gAgent.moveYaw(-getYawRate(time));
- }
- //static
- void LLFloaterMove::moveUp(void*)
- {
- // Jumps or flys up, depending on fly state
- gAgent.moveUp(1);
- }
- //static
- void LLFloaterMove::moveDown(void*)
- {
- // Crouches or flys down, depending on fly state
- gAgent.moveUp(-1);
- }
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