123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208 |
- /**
- * @file llfloaterinventory.h
- * @brief Inventory floaters classes definitions.
- * class definition
- *
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATERINVENTORY_H
- #define LL_LLFLOATERINVENTORY_H
- #include <set>
- #include <vector>
- #include "llfloater.h"
- #include "llinventorymodel.h"
- class LLCheckBoxCtrl;
- class LLFloaterInventory;
- class LLFolderView;
- class LLInventoryFilter;
- class LLInventoryPanel;
- class LLSaveFolderState;
- class LLSearchEditor;
- class LLSpinCtrl;
- class LLTabContainer;
- class LLFloaterInventoryFilters : public LLFloater
- {
- public:
- LLFloaterInventoryFilters(const std::string& name, const LLRect& rect,
- LLFloaterInventory* inv);
- bool postBuild() override;
- void draw() override;
- void onClose(bool app_quitting) override;
- void changeFilter(LLInventoryFilter* filter);
- void updateElementsFromFilter();
- static void onTimeAgo(LLUICtrl*, void* userdata);
- static void onResetFilters(void* userdata);
- static void onCloseBtn(void* userdata);
- static void selectAllTypes(void* userdata);
- static void selectNoTypes(void* userdata);
- protected:
- LLFloaterInventory* mInventoryView;
- LLInventoryFilter* mFilter;
- LLCheckBoxCtrl* mCheckSinceLogoff;
- LLCheckBoxCtrl* mCheckShowEmpty;
- LLCheckBoxCtrl* mCheckAnimation;
- LLCheckBoxCtrl* mCheckCallingcard;
- LLCheckBoxCtrl* mCheckClothing;
- LLCheckBoxCtrl* mCheckGesture;
- LLCheckBoxCtrl* mCheckLandmark;
- LLCheckBoxCtrl* mCheckMaterial;
- LLCheckBoxCtrl* mCheckNotecard;
- LLCheckBoxCtrl* mCheckObject;
- LLCheckBoxCtrl* mCheckScript;
- LLCheckBoxCtrl* mCheckSnapshot;
- LLCheckBoxCtrl* mCheckSound;
- LLCheckBoxCtrl* mCheckTexture;
- #if LL_MESH_ASSET_SUPPORT
- LLCheckBoxCtrl* mCheckMesh;
- #endif
- LLCheckBoxCtrl* mCheckSettings;
- LLSpinCtrl* mSpinSinceDays;
- LLSpinCtrl* mSpinSinceHours;
- bool mHasMaterial;
- };
- class LLFloaterInventory final : public LLFloater, LLInventoryObserver
- {
- friend class LLFloaterInventoryFilters;
- protected:
- LOG_CLASS(LLFloaterInventory);
- // Internal initialization code
- void init(LLInventoryModel* modelp);
- public:
- LLFloaterInventory(const std::string& name, const std::string& rect,
- LLInventoryModel* modelp);
- LLFloaterInventory(const std::string& name, const LLRect& rect,
- LLInventoryModel* modelp);
- ~LLFloaterInventory() override;
- void changed(U32 mask) override;
- bool postBuild() override;
- //
- // Misc functions
- //
- void setFilterTextFromFilter();
- void startSearch();
- // This method makes sure that an inventory floater exists, is visible and
- // has focus. The chosen view is returned.
- static LLFloaterInventory* showAgentInventory();
- // Return the active inventory floater if there is one. Active is defined
- // as the floater that is the closest to the front and is visible.
- static LLFloaterInventory* getActiveFloater();
- // This method calls showAgentInventory() if no views are visible, or hides
- // and destroys them all if any are visible.
- static void toggleVisibility(void* dummy = NULL);
- // Final cleanup, destroy all open inventory floaters.
- static void cleanup();
- // LLView & LLFloater functionality
- void onClose(bool app_quitting) override;
- void setVisible(bool visible) override;
- void draw() override;
- bool handleKeyHere(KEY key, MASK mask) override;
- bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
- EDragAndDropType cargo_type, void* cargo_data,
- EAcceptance* accept,
- std::string& tooltip_msg) override;
- LL_INLINE LLInventoryPanel* getPanel() { return mActivePanel; }
- LL_INLINE LLInventoryPanel* getActivePanel() { return mActivePanel; }
- const std::string getFilterSubString();
- void setFilterSubString(const std::string& string);
- void toggleFindOptions();
- void updateSortControls();
- LL_INLINE LLFloaterInventoryFilters* getInvFilters()
- {
- return (LLFloaterInventoryFilters*)mInvFiltersHandle.get();
- }
- protected:
- static void onClearSearch(void* userdata);
- static void onSearchEdit(const std::string& search_string, void* userdata);
- static void onFilterSelected(void* userdata, bool);
- static void onSelectionChange(LLFolderView* folderp, bool user_action,
- void* userdata);
- static void onCommitLockLastOpenCheck(LLUICtrl* ctrl, void* userdata);
- protected:
- LLSearchEditor* mSearchEditor;
- LLTabContainer* mFilterTabs;
- LLHandle<LLFloater> mInvFiltersHandle;
- LLInventoryPanel* mActivePanel;
- LLInventoryPanel* mEverythingPanel;
- LLInventoryPanel* mRecentPanel;
- LLInventoryPanel* mWornPanel;
- LLInventoryPanel* mLastOpenPanel;
- LLSaveFolderState* mSavedFolderState;
- LLCheckBoxCtrl* mLockLastOpenCheck;
- LLView* mNewSettingsMenuItem;
- LLView* mNewMaterialMenuItem;
- std::string mFilterText;
- private:
- S32 mLastCount;
- std::string mLastCountString;
- // This container is used to hold all active inventory floaters. This is
- // here to support the inventory toggle show button.
- static std::vector<LLFloaterInventory*> sActiveViews;
- };
- constexpr bool TAKE_FOCUS_YES = true;
- constexpr bool TAKE_FOCUS_NO = false;
- #endif // LL_LLFLOATERINVENTORY_H
|