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- /**
- * @file lldrawpoolsky.cpp
- * @brief LLDrawPoolSky class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewergpl$
- *
- * Copyright (c) 2002-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "lldrawpoolsky.h"
- #include "lldrawable.h"
- #include "llface.h"
- #include "llpipeline.h"
- #include "llsky.h"
- #include "llviewercamera.h"
- #include "llviewershadermgr.h"
- #include "llviewertexture.h"
- #include "llvosky.h"
- LLDrawPoolSky::LLDrawPoolSky()
- : LLFacePool(POOL_SKY),
- mSkyTex(NULL)
- {
- }
- //virtual
- void LLDrawPoolSky::prerender()
- {
- mShaderLevel =
- gViewerShaderMgrp->getShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT);
- if (!gUsePBRShaders)
- {
- LLDrawable* drawablep = gSky.mVOSkyp->mDrawable;
- if (drawablep)
- {
- gSky.mVOSkyp->updateGeometry(drawablep);
- }
- }
- }
- //virtual
- void LLDrawPoolSky::render(S32)
- {
- if (mDrawFace.empty() ||
- // Do not draw the sky box if we can and are rendering the WL sky dome.
- gPipeline.canUseWindLightShaders() ||
- // Do not render sky under water (background just gets cleared to fog
- // color).
- (mShaderLevel > 0 && LLPipeline::sUnderWaterRender))
- {
- return;
- }
- gGL.flush();
- // Just use the UI shader (generic single texture no lighting)
- gOneTextureNoColorProgram.bind();
- LLVector3 origin = gViewerCamera.getOrigin();
- U32 face_count = mDrawFace.size();
- LLGLSPipelineDepthTestSkyBox gls_skybox(GL_TRUE, GL_FALSE);
- gGL.pushMatrix();
- gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]);
- LLVertexBuffer::unbind();
- gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f);
- for (U32 i = 0; i < face_count; ++i)
- {
- renderSkyFace(i);
- }
- gGL.popMatrix();
- }
- void LLDrawPoolSky::renderSkyFace(U8 index)
- {
- LLFace* facep = mDrawFace[index];
- if (!facep || !facep->getGeomCount())
- {
- return;
- }
- if (index < LLVOSky::FACE_SUN) // Sky texture, interpolate
- {
- mSkyTex[index].bindTexture(true); // Bind the current texture
- facep->renderIndexed();
- }
- else if (index == LLVOSky::FACE_MOON) // Moon
- {
- // SL-14113: write depth for Moon so stars can test if behind it
- LLGLSPipelineDepthTestSkyBox gls_skybox(GL_TRUE, GL_TRUE);
-
- LLGLEnable blend(GL_BLEND);
- LLViewerTexture* texp = facep->getTexture(LLRender::DIFFUSE_MAP);
- if (texp)
- {
- gMoonProgram.bind(); // SL-14113 was gOneTextureNoColorProgram
- gGL.getTexUnit(0)->bind(texp);
- facep->renderIndexed();
- }
- }
- else // Heavenly body faces, no interp.
- {
- // Reset to previous
- LLGLSPipelineDepthTestSkyBox gls_skybox(GL_TRUE, GL_FALSE);
- LLGLEnable blend(GL_BLEND);
- LLViewerTexture* texp = facep->getTexture(LLRender::DIFFUSE_MAP);
- if (texp)
- {
- gOneTextureNoColorProgram.bind();
- gGL.getTexUnit(0)->bind(texp);
- facep->renderIndexed();
- }
- }
- }
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