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- /**
- * @file hbinventoryclipboard.h
- * @brief HBInventoryClipboard class declaration
- * This is a full rewrite/expansion of LL's original LLInventoryClipboard class
- *
- * $LicenseInfo:firstyear=2012&license=viewergpl$
- *
- * Copyright (c) 2012-2023, Henri Beauchamp.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_HBINVENTORYCLIPBOARD_H
- #define LL_HBINVENTORYCLIPBOARD_H
- #include "hbfastmap.h"
- #include "llinventorytype.h"
- #include "lluuid.h"
- class LLInventoryItem;
- // Purely static class
- class HBInventoryClipboard
- {
- public:
- HBInventoryClipboard() = delete;
- ~HBInventoryClipboard() = delete;
- ///////////////////////////////////////////////////////////////////////////
- // Inventory objects management
- // Empties out the objects clipboard
- LL_INLINE static void reset()
- {
- sObjects.clear();
- sCutObjects.clear();
- }
- // Adds to the current list.
- LL_INLINE static void add(const LLUUID& object_id)
- {
- sObjects.emplace_back(object_id);
- }
- // Add for Cut operation
- LL_INLINE static void addCut(const LLUUID& object_id)
- {
- sCutObjects.emplace_back(object_id);
- }
- // Stores a single inventory object
- LL_INLINE static void store(const LLUUID& object_id)
- {
- reset();
- add(object_id);
- }
- // Stores an array of objects
- static void store(const uuid_vec_t& inventory_objects);
- // Gets the objects in the clipboard by copying them into the vector.
- static void retrieve(uuid_vec_t& inventory_objects);
- // Gets the objects in the clipboard by copying them into the vector.
- static void retrieveCuts(uuid_vec_t& inventory_objects);
- // These methods return true when object_id is in the corresponding
- // clipboard
- static bool isCopied(const LLUUID& object_id);
- static bool isCut(const LLUUID& object_id);
- // The following three methods return true if the clipboard contains
- // something that can be pasted.
- LL_INLINE static bool hasCopiedContents() { return !sObjects.empty(); }
- LL_INLINE static bool hasCutContents()
- {
- return !sCutObjects.empty();
- }
- LL_INLINE static bool hasContents()
- {
- return !sObjects.empty() || !sCutObjects.empty();
- }
- ///////////////////////////////////////////////////////////////////////////
- // Inventory assets management
- // Empties out the assets clipboard
- LL_INLINE static void resetAssets() { sAssets.clear(); }
- // Adds to the current list of assets. Also copies the asset Id to the text
- // clipboard unless false is passed for 'copy_id_to_text_clipboard'.
- // Note: if the asset Id is null, it is not stored/copied.
- static void addAsset(const LLUUID& asset_id, LLInventoryType::EType type,
- bool copy_id_to_text_clipboard = true);
- // Stores a single asset Id. Also copies the asset Id to the text clipboard
- // unless false is passed for 'copy_id_to_text_clipboard'.
- // Note: if the asset Id is null, it is not stored/copied.
- static void storeAsset(const LLUUID& asset_id, LLInventoryType::EType type,
- bool copy_id_to_text_clipboard = true);
- // Stores the asset Id associated with the passed inventory item. Also
- // copies the asset Id to the text clipboard unless false is passed for
- // 'copy_id_to_text_clipboard'.
- // Note: if the asset Id is null, it is not stored/copied.
- static void storeAsset(const LLInventoryItem* itemp,
- bool copy_id_to_text_clipboard = true);
- // Gets the assets of the specified inventory type stored in the clipboard
- // by copying their UUID into the vector.
- static void retrieveAssets(uuid_vec_t& inventory_assets,
- LLInventoryType::EType type);
- // Returns true if assets of the specified inventory type are stored.
- static bool hasAssets(LLInventoryType::EType type);
- private:
- static uuid_vec_t sObjects;
- static uuid_vec_t sCutObjects;
- typedef fast_hmap<LLUUID, LLInventoryType::EType> assets_map_t;
- static assets_map_t sAssets;
- };
- #endif // LL_HBINVENTORYCLIPBOARD_H
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