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- version 40
- // The version number above should be incremented IF AND ONLY IF some
- // change has been made that is sufficiently important to justify
- // resetting the graphics preferences of all users to the recommended
- // defaults. This should be as rare an event as we can manage.
- //
- // Generates lists of feature mask that can be applied on top of each other.
- //
- // // Begin comments
- // list <name>
- // Starts a feature list named <name>
- // <name> <available> <recommended>
- // <name> is the name of a feature
- // <available> is 0 or 1, whether the feature is available
- // <recommended> is an F32 which is the recommended value
- //
- // For now, the first list read sets up all of the default values
- //
- //
- // All contains everything at their default settings for high end machines
- // NOTE: All settings are set to the MIN of applied values, including 'all'!
- //
- list all
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 1.0
- RenderAvatarMaxComplexity 1 500000
- RenderAvatarMaxNonImpostors 1 24
- RenderAvatarPhysicsLODFactor 1 1.0
- RenderFarClip 1 512
- RenderFlexTimeFactor 1 1.0
- RenderGlowResolutionPow 1 9
- RenderLocalLightCount 1 2048
- RenderMaxPartCount 1 8192
- RenderWaterReflectionType 1 5
- RenderReflectionProbes 1 3
- RenderReflectionProbeLevel 1 3
- RenderReflectionProbeResolution 1 128
- RenderTerrainLODFactor 1 3.0
- RenderTerrainPBRDetail 1 4
- RenderTerrainPBRTriplanar 1 1
- RenderTreeLODFactor 1 3.0
- RenderVolumeLODFactor 1 3.0
- MeshLODBoostFactor 1 3.0
- UseOcclusion 1 1
- WLSkyDetail 1 128
- RenderCompressTextures 1 0
- RenderShaderLightingMaxLevel 1 3
- RenderDeferred 1 1
- RenderDeferredSSAO 1 2
- RenderShadowDetail 1 2
- RenderFSAASamples 1 16
- RenderMaxTextureIndex 1 16
- //
- // Low Graphics Settings
- //
- list Low
- RenderAnisotropic 1 0
- RenderAvatarCloth 1 0
- RenderAvatarLODFactor 1 0
- RenderAvatarMaxComplexity 1 100000
- RenderAvatarMaxNonImpostors 1 3
- RenderAvatarPhysicsLODFactor 1 0
- RenderFarClip 1 64
- RenderFlexTimeFactor 1 0.25
- RenderGlowResolutionPow 1 4
- RenderLocalLightCount 1 0
- RenderMaxPartCount 1 1024
- RenderWaterReflectionType 1 0
- RenderReflectionProbes 1 0
- RenderReflectionProbeLevel 1 0
- RenderTerrainLODFactor 1 1
- RenderTerrainPBRDetail 1 0
- RenderTerrainPBRTriplanar 1 0
- RenderTreeLODFactor 1 1.0
- RenderVolumeLODFactor 1 1.5
- MeshLODBoostFactor 1 0.0
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderShadowDetail 1 0
- RenderFSAASamples 1 0
- WLSkyDetail 1 16
- //
- // Mid1 Graphics Settings
- //
- list Mid1
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 0.5
- RenderAvatarMaxComplexity 1 100000
- RenderAvatarMaxNonImpostors 1 8
- RenderAvatarPhysicsLODFactor 1 0.25
- RenderFarClip 1 96
- RenderFlexTimeFactor 1 0.5
- RenderGlowResolutionPow 1 6
- RenderLocalLightCount 1 128
- RenderMaxPartCount 1 2048
- RenderWaterReflectionType 1 1
- RenderReflectionProbes 1 1
- RenderReflectionProbeLevel 1 0
- RenderTerrainLODFactor 1 2.0
- RenderTerrainPBRDetail 1 1
- RenderTerrainPBRTriplanar 1 0
- RenderTreeLODFactor 1 1.5
- RenderVolumeLODFactor 1 2.0
- MeshLODBoostFactor 1 1.0
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderShadowDetail 1 0
- RenderFSAASamples 1 2
- WLSkyDetail 1 32
- //
- // Mid2 Graphics Settings
- //
- list Mid2
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 0.5
- RenderAvatarMaxComplexity 1 150000
- RenderAvatarMaxNonImpostors 1 12
- RenderAvatarPhysicsLODFactor 1 0.50
- RenderFarClip 1 128
- RenderFlexTimeFactor 1 1.0
- RenderGlowResolutionPow 1 8
- RenderLocalLightCount 1 256
- RenderMaxPartCount 1 4096
- RenderWaterReflectionType 1 1
- RenderReflectionProbes 1 1
- RenderReflectionProbeLevel 1 1
- RenderTerrainLODFactor 1 1.0
- RenderTerrainPBRDetail 1 2
- RenderTerrainPBRTriplanar 1 0
- RenderTreeLODFactor 1 2.0
- RenderVolumeLODFactor 1 2.0
- MeshLODBoostFactor 1 1.0
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderShadowDetail 1 0
- RenderFSAASamples 1 2
- WLSkyDetail 1 48
- //
- // High1 Graphics Settings
- //
- list High1
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 1.0
- RenderAvatarMaxComplexity 1 200000
- RenderAvatarMaxNonImpostors 1 16
- RenderAvatarPhysicsLODFactor 1 0.75
- RenderFarClip 1 192
- RenderFlexTimeFactor 1 1.0
- RenderGlowResolutionPow 1 9
- RenderLocalLightCount 1 512
- RenderMaxPartCount 1 6172
- RenderWaterReflectionType 1 2
- RenderReflectionProbes 1 1
- RenderReflectionProbeLevel 1 3
- RenderTerrainLODFactor 1 2.0
- RenderTerrainPBRDetail 1 3
- RenderTerrainPBRTriplanar 1 0
- RenderTreeLODFactor 1 2.5
- RenderVolumeLODFactor 1 3.0
- MeshLODBoostFactor 1 1.5
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderShadowDetail 1 0
- RenderFSAASamples 1 4
- WLSkyDetail 1 64
- //
- // High2 Graphics Settings
- //
- list High2
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 1.0
- RenderAvatarMaxComplexity 1 250000
- RenderAvatarMaxNonImpostors 1 16
- RenderAvatarPhysicsLODFactor 1 1.0
- RenderFarClip 1 256
- RenderFlexTimeFactor 1 1.0
- RenderGlowResolutionPow 1 9
- RenderLocalLightCount 1 1024
- RenderMaxPartCount 1 8192
- RenderWaterReflectionType 1 2
- RenderReflectionProbes 1 2
- RenderReflectionProbeLevel 1 3
- RenderTerrainLODFactor 1 2.0
- RenderTerrainPBRDetail 1 4
- RenderTerrainPBRTriplanar 1 1
- RenderTreeLODFactor 1 3.0
- RenderVolumeLODFactor 1 3.0
- MeshLODBoostFactor 1 2.0
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderShadowDetail 1 0
- RenderFSAASamples 1 4
- WLSkyDetail 1 96
- //
- // Ultra graphics
- //
- list Ultra
- RenderAnisotropic 1 1
- RenderAvatarCloth 1 1
- RenderAvatarLODFactor 1 1.0
- RenderAvatarMaxComplexity 1 350000
- RenderAvatarMaxNonImpostors 1 24
- RenderAvatarPhysicsLODFactor 1 1.0
- RenderFarClip 1 256
- RenderFlexTimeFactor 1 1.0
- RenderGlowResolutionPow 1 9
- RenderLocalLightCount 1 2048
- RenderMaxPartCount 1 8192
- RenderWaterReflectionType 1 2
- RenderReflectionProbes 1 3
- RenderReflectionProbeLevel 1 3
- RenderTerrainLODFactor 1 2.0
- RenderTerrainPBRDetail 1 4
- RenderTerrainPBRTriplanar 1 1
- RenderTreeLODFactor 1 3.0
- RenderVolumeLODFactor 1 3.0
- MeshLODBoostFactor 1 2.0
- RenderDeferred 1 1
- RenderDeferredSSAO 1 1
- RenderShadowDetail 1 2
- RenderFSAASamples 1 4
- WLSkyDetail 1 128
- //
- // Class Unknown Hardware (unknown)
- //
- list Unknown
- RenderShadowDetail 1 0
- RenderDeferred 1 0
- RenderDeferredSSAO 1 0
- RenderUseAdvancedAtmospherics 1 0
- WLSkyDetail 1 16
- //
- // Class 3 Hardware
- //
- list Class3
- RenderVolumeLODFactor 1 3.0
- //
- // Class 4 Hardware
- //
- list Class4
- RenderVolumeLODFactor 1 3.0
- //
- // Class 5 Hardware
- //
- list Class5
- RenderVolumeLODFactor 1 3.0
- //
- // VRAM > 512MB
- //
- list VRAMGT512
- RenderCompressTextures 1 0
- //
- // "Default" setups for safe, low, medium, high
- //
- list safe
- RenderAnisotropic 1 0
- RenderAvatarCloth 0 0
- RenderLocalLightCount 1 0
- RenderMaxPartCount 1 1024
- RenderWaterReflectionType 0 0
- RenderReflectionProbes 0 0
- RenderReflectionProbeLevel 0 0
- RenderDeferred 0 0
- RenderDeferredSSAO 0 0
- RenderShadowDetail 0 0
- WLSkyDetail 1 16
- //
- // Graphics card based feature masks
- //
- list OpenGLPre40
- RenderReflectionProbes 0 0
- RenderReflectionProbeLevel 0 0
- list ATI
- RenderDeferredSSAO 1 0
- list Intel
- RenderLocalLightCount 1 0
- RenderFSAASamples 1 0
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