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- /**
- * @file llmaterial.h
- * @brief Material definition
- *
- * $LicenseInfo:firstyear=2012&license=viewergpl$
- *
- * Copyright (c) 2012, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #ifndef LL_LLMATERIAL_H
- #define LL_LLMATERIAL_H
- #include "llmaterialid.h"
- #include "llpointer.h"
- #include "llrefcount.h"
- #include "llsd.h"
- #include "llcolor4u.h"
- class LLMaterial : public LLRefCount
- {
- public:
- typedef enum
- {
- DIFFUSE_ALPHA_MODE_NONE = 0,
- DIFFUSE_ALPHA_MODE_BLEND = 1,
- DIFFUSE_ALPHA_MODE_MASK = 2,
- DIFFUSE_ALPHA_MODE_EMISSIVE = 3,
- DIFFUSE_ALPHA_MODE_DEFAULT = 4,
- } eDiffuseAlphaMode;
- enum eShaderCount : U32
- {
- SHADER_COUNT = 16,
- ALPHA_SHADER_COUNT = 4
- };
- static const LLColor4U DEFAULT_SPECULAR_LIGHT_COLOR;
- static constexpr U8 DEFAULT_SPECULAR_LIGHT_EXPONENT = (U8)(0.2f * 255);
- static constexpr U8 DEFAULT_ENV_INTENSITY = 0;
- LLMaterial();
- LLMaterial(const LLSD& material_data);
- LLSD asLLSD() const;
- void fromLLSD(const LLSD& material_data);
- LL_INLINE const LLUUID& getNormalID() const { return mNormalID; }
- LL_INLINE void setNormalID(const LLUUID& id) { mNormalID = id; }
- LL_INLINE void getNormalOffset(F32& offset_x, F32& offset_y) const
- {
- offset_x = mNormalOffsetX;
- offset_y = mNormalOffsetY;
- }
- LL_INLINE F32 getNormalOffsetX() const { return mNormalOffsetX; }
- LL_INLINE F32 getNormalOffsetY() const { return mNormalOffsetY; }
- LL_INLINE void setNormalOffset(F32 offset_x, F32 offset_y)
- {
- mNormalOffsetX = offset_x;
- mNormalOffsetY = offset_y;
- }
- LL_INLINE void setNormalOffsetX(F32 offset_x) { mNormalOffsetX = offset_x; }
- LL_INLINE void setNormalOffsetY(F32 offset_y) { mNormalOffsetY = offset_y; }
- LL_INLINE void getNormalRepeat(F32& repeat_x, F32& repeat_y) const
- {
- repeat_x = mNormalRepeatX;
- repeat_y = mNormalRepeatY;
- }
- LL_INLINE F32 getNormalRepeatX() const { return mNormalRepeatX; }
- LL_INLINE F32 getNormalRepeatY() const { return mNormalRepeatY; }
- LL_INLINE void setNormalRepeat(F32 repeat_x, F32 repeat_y)
- {
- mNormalRepeatX = repeat_x;
- mNormalRepeatY = repeat_y;
- }
- LL_INLINE void setNormalRepeatX(F32 repeat_x) { mNormalRepeatX = repeat_x; }
- LL_INLINE void setNormalRepeatY(F32 repeat_y) { mNormalRepeatY = repeat_y; }
- LL_INLINE F32 getNormalRotation() const { return mNormalRotation; }
- LL_INLINE void setNormalRotation(F32 rot) { mNormalRotation = rot; }
- LL_INLINE const LLUUID& getSpecularID() const { return mSpecularID; }
- LL_INLINE void setSpecularID(const LLUUID& id) { mSpecularID = id; }
- LL_INLINE void getSpecularOffset(F32& offset_x, F32& offset_y) const
- {
- offset_x = mSpecularOffsetX;
- offset_y = mSpecularOffsetY;
- }
- LL_INLINE F32 getSpecularOffsetX() const { return mSpecularOffsetX; }
- LL_INLINE F32 getSpecularOffsetY() const { return mSpecularOffsetY; }
- LL_INLINE void setSpecularOffset(F32 offset_x, F32 offset_y)
- {
- mSpecularOffsetX = offset_x;
- mSpecularOffsetY = offset_y;
- }
- LL_INLINE void setSpecularOffsetX(F32 offset_x) { mSpecularOffsetX = offset_x; }
- LL_INLINE void setSpecularOffsetY(F32 offset_y) { mSpecularOffsetY = offset_y; }
- LL_INLINE void getSpecularRepeat(F32& repeat_x, F32& repeat_y) const
- {
- repeat_x = mSpecularRepeatX;
- repeat_y = mSpecularRepeatY;
- }
- LL_INLINE F32 getSpecularRepeatX() const { return mSpecularRepeatX; }
- LL_INLINE F32 getSpecularRepeatY() const { return mSpecularRepeatY; }
- LL_INLINE void setSpecularRepeat(F32 repeat_x, F32 repeat_y)
- {
- mSpecularRepeatX = repeat_x;
- mSpecularRepeatY = repeat_y;
- }
- LL_INLINE void setSpecularRepeatX(F32 repeat_x) { mSpecularRepeatX = repeat_x; }
- LL_INLINE void setSpecularRepeatY(F32 repeat_y) { mSpecularRepeatY = repeat_y; }
- LL_INLINE F32 getSpecularRotation() const { return mSpecularRotation; }
- LL_INLINE void setSpecularRotation(F32 rot) { mSpecularRotation = rot; }
- LL_INLINE const LLColor4U& getSpecularLightColor() const
- {
- return mSpecularLightColor;
- }
- LL_INLINE void setSpecularLightColor(const LLColor4U& color)
- {
- mSpecularLightColor = color;
- }
- LL_INLINE U8 getSpecularLightExponent() const { return mSpecularLightExponent; }
- LL_INLINE void setSpecularLightExponent(U8 e) { mSpecularLightExponent = e; }
- LL_INLINE U8 getEnvironmentIntensity() const { return mEnvironmentIntensity; }
- LL_INLINE void setEnvironmentIntensity(U8 i) { mEnvironmentIntensity = i; }
- LL_INLINE U8 getDiffuseAlphaMode() const { return mDiffuseAlphaMode; }
- LL_INLINE void setDiffuseAlphaMode(U8 mode) { mDiffuseAlphaMode = mode; }
- LL_INLINE U8 getAlphaMaskCutoff() const { return mAlphaMaskCutoff; }
- LL_INLINE void setAlphaMaskCutoff(U8 cutoff) { mAlphaMaskCutoff = cutoff; }
- bool isNull() const;
- bool operator ==(const LLMaterial& rhs) const;
- bool operator !=(const LLMaterial& rhs) const;
- U32 getShaderMask(U32 alpha_mode, bool is_alpha);
- LLUUID getHash() const;
- public:
- static const LLMaterial null;
- protected:
- // Note: before these variables, we find the 32 bits counter from
- // LLRefCount... Placing five 32 bits floats first ensures the UUIDs
- // are aligned on 64 bits (where they are faster). HB
- F32 mNormalOffsetX;
- F32 mNormalOffsetY;
- F32 mNormalRepeatX;
- F32 mNormalRepeatY;
- F32 mNormalRotation;
- LLUUID mNormalID;
- LLUUID mSpecularID;
- F32 mSpecularOffsetX;
- F32 mSpecularOffsetY;
- F32 mSpecularRepeatX;
- F32 mSpecularRepeatY;
- F32 mSpecularRotation;
- LLColor4U mSpecularLightColor;
- U8 mSpecularLightExponent;
- U8 mEnvironmentIntensity;
- U8 mDiffuseAlphaMode;
- U8 mAlphaMaskCutoff;
- };
- typedef LLPointer<LLMaterial> LLMaterialPtr;
- #endif // LL_LLMATERIAL_H
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