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- /**
- * @file llvector3d.cpp
- * @brief LLVector3d class implementation.
- *
- * $LicenseInfo:firstyear=2000&license=viewergpl$
- *
- * Copyright (c) 2000-2009, Linden Research, Inc.
- *
- * Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
- *
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
- *
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
- *
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
- * $/LicenseInfo$
- */
- #include "linden_common.h"
- #include "llvector3d.h"
- #include "llvector4.h"
- #include "llmatrix4.h"
- #include "llmatrix3.h"
- #include "llquaternion.h"
- #include "llquantize.h"
- // LLVector3d
- // WARNING: do not use these for global const definitions !
- // For example:
- // const LLQuaternion(0.5f * F_PI, LLVector3d::zero);
- // at the top of a *.cpp file might not give you what you think.
- const LLVector3d LLVector3d::zero(0.0, 0.0, 0.0);
- const LLVector3d LLVector3d::x_axis(1.0, 0.0, 0.0);
- const LLVector3d LLVector3d::y_axis(0.0, 1.0, 0.0);
- const LLVector3d LLVector3d::z_axis(0.0, 0.0, 1.0);
- const LLVector3d LLVector3d::x_axis_neg(-1, 0.0, 0.0);
- const LLVector3d LLVector3d::y_axis_neg(0.0, -1.0, 0.0);
- const LLVector3d LLVector3d::z_axis_neg(0.0, 0.0, -1.0);
- // Clamps each values to range (min,max). Returns true if data changed.
- bool LLVector3d::clamp(F64 min, F64 max)
- {
- bool ret = false;
- if (mdV[0] < min) { mdV[0] = min; ret = true; }
- if (mdV[1] < min) { mdV[1] = min; ret = true; }
- if (mdV[2] < min) { mdV[2] = min; ret = true; }
- if (mdV[0] > max) { mdV[0] = max; ret = true; }
- if (mdV[1] > max) { mdV[1] = max; ret = true; }
- if (mdV[2] > max) { mdV[2] = max; ret = true; }
- return ret;
- }
- // Sets all values to absolute value of their original values
- // Returns true if data changed
- bool LLVector3d::abs()
- {
- bool ret = false;
- if (mdV[0] < 0.0) { mdV[0] = -mdV[0]; ret = true; }
- if (mdV[1] < 0.0) { mdV[1] = -mdV[1]; ret = true; }
- if (mdV[2] < 0.0) { mdV[2] = -mdV[2]; ret = true; }
- return ret;
- }
- std::ostream& operator<<(std::ostream& s, const LLVector3d& a)
- {
- s << "{ " << a.mdV[VX] << ", " << a.mdV[VY] << ", " << a.mdV[VZ] << " }";
- return s;
- }
- const LLVector3d& LLVector3d::operator=(const LLVector4& a)
- {
- mdV[0] = a.mV[0];
- mdV[1] = a.mV[1];
- mdV[2] = a.mV[2];
- return *this;
- }
- const LLVector3d& LLVector3d::rotVec(const LLMatrix3& mat)
- {
- *this = *this * mat;
- return *this;
- }
- const LLVector3d& LLVector3d::rotVec(const LLQuaternion& q)
- {
- *this = *this * q;
- return *this;
- }
- const LLVector3d& LLVector3d::rotVec(F64 angle, const LLVector3d& vec)
- {
- if (!vec.isExactlyZero() && angle)
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
- }
- const LLVector3d& LLVector3d::rotVec(F64 angle, F64 x, F64 y, F64 z)
- {
- LLVector3d vec(x, y, z);
- if (!vec.isExactlyZero() && angle)
- {
- *this = *this * LLMatrix3((F32)angle, vec);
- }
- return *this;
- }
- bool LLVector3d::parseVector3d(const std::string& buf, LLVector3d* value)
- {
- if (!value || buf.empty())
- {
- return false;
- }
- LLVector3d v;
- S32 count = sscanf(buf.c_str(), "%lf %lf %lf",
- v.mdV, v.mdV + 1, v.mdV + 2);
- if (count != 3)
- {
- return false;
- }
- value->set(v);
- return true;
- }
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